/Elec Changes I15


D0mbegone

 

Posted

I know there are a lot of threads about the changes but none specifically addressing /Elec. It seems CB, HP and TS got reduced damage, end, and recharge where as the other sets for the most part got the complete opposite.

I liked having the large ST damage attacks, and while it may seem like I'd get improved DPS out of faster attacks in CB and HP, why does this set seem to be the outlier? Also, if it appears that the set is being changed to look more like Elec Melee from Stalkers/Brutes, shouldn't Thunderstrike basically be a completely different attack with a much higher AoE damage portion?

Not really complaining as my /elec dom is only level 8, but it's just a curious difference here from the rest of the assualt set changes.


 

Posted

I was thinking about this earlier, and was wondering, since /Elec was such a high performer before the change, with the AT DMG Mod being buffed and the power dmg scales being lowered do the powers balance out to around the same dmg that they were at previously?, my test still isn't working and I don't have a high enough level /Elec dom to test, I'm more or less just interested for knowledge sake.


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Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Last night I did a check with Charged brawl. Current live it was like 81 damage. Current test it was 77 damage. Very close. If I'm remembering that correctly.

Honestly, I'd be happy with the Brute/Stalker version of Thunderstrike.


 

Posted

So it does 4 less dmg but recharges 4 seconds quicker and costs 3.4 end less? That's nice, I like that.


Active 50s:
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Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

It seems totally random, until you realize that all Sets that were changed had the Tanker or Brute versions of the melee attacks, and Electricity Assault had the Blaster versions.

In other words, everyone has now been averaged so they are in the middle. It was not that Electricity was an outlier, it has just been made consistent with everyone else. Now, the ranged attacks don't seem to have this kind of consistency, unless there is some other factor that I have not yet noticed.

I suppose another alternative would have been to give every Set the same recharge times as Blasters, but that would give them longer recharge than current.

Also, I haven't looked at Thunderstrike, but I'm guessing it has also been placed at a midpoint in some way. I want to try and do a comparison across the board to confirm this.


 

Posted

[ QUOTE ]
So it does 4 less dmg but recharges 4 seconds quicker and costs 3.4 end less? That's nice, I like that.

[/ QUOTE ]

Indeed, but the live version benefits from domination +dam and buildup. The test version only has buildup to improve it.

And outside buffs of course.


 

Posted

It's kind of annoying because i now do slightly LESS than when I was in dom mode(I just get it all the time now ) I liked the old way elec worked as well, but it's still pretty awesome now so I'm not complaining!


 

Posted

[ QUOTE ]
It seems totally random, until you realize that all Sets that were changed had the Tanker or Brute versions of the melee attacks, and Electricity Assault had the Blaster versions.

In other words, everyone has now been averaged so they are in the middle. It was not that Electricity was an outlier, it has just been made consistent with everyone else. Now, the ranged attacks don't seem to have this kind of consistency, unless there is some other factor that I have not yet noticed.

I suppose another alternative would have been to give every Set the same recharge times as Blasters, but that would give them longer recharge than current.

[/ QUOTE ]


Call me crazy but it doesn't seem random at all. Dom's Assault sets were basically a mix of Def/Tanker powers (for the most part) and then had an AT DMG Mod to match. This doesn't sound like that bad of a thing until you see dom's in action and they have issues that Defenders/Tankers don't have, without the benefits of either a Tank (protection) or Defender (Force Multiplier) dom's were just controllers with a side of weaksauce dmg (barring a few examples). Now they look like they will truly Dominate, Control and Kill, instead of Control and Slow Torture.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Overall the ST damage seems to be an improvement. Starsman's chart in the other thread shows this. I'm just a little let down by the piddly AoE portion of TS.


 

Posted

[ QUOTE ]
Call me crazy but it doesn't seem random at all.

[/ QUOTE ]

I mean that the changes seem to be random. The changes seem to be random, though, because what they were acting on was random.

Assault Sets were, for the most part, a mix of Defender ranged attacks and Tanker melee attacks, as you said. Except that in a few cases there were Blaster melee attacks instead of Tankers, and when Electrical Assault was added it was ALL Blaster melee attacks. The Dom players at the time loved this change.

I'm guessing that the devs datamined the results, and found that Electric was doing a little too well, and the old Tanker based sets were doing a little too badly. So they said, "well, why don't we just compromise between Blaster melee attacks and Tanker melee attacks".

The result was, some powers went up in damage and recharge, while others went down in damage and recharge. It looks like two different things are happening, until you realize what's really happening.


 

Posted

It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?


 

Posted

I'm not a high level, but the only powers changed outside the global buff that I don't have is thunder strike.

I play a grav/elec, agianst minion i'd generally lead with a hold, levitate->havoc punch->charged bolt one that i didn't hold(this little chain usually killed on relentless), then i'd hold the remaining minion(assuming a 3 minion spawn on relentless) and massacre both of them. For a liut minion spawn i'd generally hold the lieut, then levitate havoc charged bolt to kill the minoin, then kill th elieut(often without reholding).

this is all without build up, I'd often save that for build up snipe(which does SGnifiCANT damage, about 7/10th's of a +2 minion without any slotting). there were no bosses in the particular mission i ran though.


 

Posted

[ QUOTE ]
The result was, some powers went up in damage and recharge, while others went down in damage and recharge. It looks like two different things are happening, until you realize what's really happening.

[/ QUOTE ]

That's basically what I was getting at, I just rambled too long and forgot to actually say it...


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

[ QUOTE ]
It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?

[/ QUOTE ]

I played for about half an hour this evening, and soloing my Mind/Elec was even smoother than usual. Damage was rolling out, and because I was wasting less of those big hits on overkill my End usage was lower than on live.

Unfortunately, I'm going to need a respec soon. The lower recharges on the melee mean I have too many attacks now. Not sure what I'll drop, though.


 

Posted

[ QUOTE ]
[ QUOTE ]
It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?

[/ QUOTE ]

I played for about half an hour this evening, and soloing my Mind/Elec was even smoother than usual. Damage was rolling out, and because I was wasting less of those big hits on overkill my End usage was lower than on live.

Unfortunately, I'm going to need a respec soon. The lower recharges on the melee mean I have too many attacks now. Not sure what I'll drop, though.

[/ QUOTE ]

I have the same problem on my mind/electric - she is only 22 and doesn't have to many attacks but I had slotted up mez for damage because I needed it as a filler in my attack chain. Now with the faster recharge on charged brawl and havok punch I can actually manage a fairly fast, very solid attack chain with LB+CB+HP which means I can pull some of the slots out of mezmerize and allocate them to other things.

Overall despite the drop in individual attack damage I am finding my mind/electric to be insanely good - I habitually frankenslot attacks as soon as I hit L22 and with 56% accuracy, 36% rech/end reduction and 90%+ damage in most of my attacks my chain is very solid, I barely burn through my end and I am seriously considering dropping hasten - so far I have never needed to use it, although I have only run a few paper missions on villainous - I need to bump her up to level 3 and see how things work as I might want hasten at that point. (she doesn't have enough AE damage or control to handle larger groups yet so level 1 or 3 is the only choice).


Globals: @Midnight Mystique/@Magik13

 

Posted

[ QUOTE ]
Overall the ST damage seems to be an improvement. Starsman's chart in the other thread shows this. I'm just a little let down by the piddly AoE portion of TS.

[/ QUOTE ]

Well, the set is not really oriented towards AoE damage. It's a more ST centric set.


 

Posted

[ QUOTE ]
[ QUOTE ]
Overall the ST damage seems to be an improvement. Starsman's chart in the other thread shows this. I'm just a little let down by the piddly AoE portion of TS.

[/ QUOTE ]

Well, the set is not really oriented towards AoE damage. It's a more ST centric set.

[/ QUOTE ]


PATCH NOTES:

Power Boost from Energy Assault has been changed to a 25ft radius "Extreme" PBAoE with 8s recharge and 10 end cost.










































I am, of course, full of poo.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

[ QUOTE ]

PATCH NOTES:

Power Boost from Energy Assault has been changed to a 25ft radius "Extreme" PBAoE with 8s recharge and 10 end cost.










































I am, of course, full of poo.

[/ QUOTE ]


You jerk.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Overall the ST damage seems to be an improvement. Starsman's chart in the other thread shows this. I'm just a little let down by the piddly AoE portion of TS.

[/ QUOTE ]

Well, the set is not really oriented towards AoE damage. It's a more ST centric set.

PATCH NOTES:

Power Boost from Energy Assault has been changed to a 25ft radius "Extreme" PBAoE with 8s recharge and 10 end cost.

[/ QUOTE ]












































I am, of course, full of poo.

[/ QUOTE ]

*gasp* its Psychic Shockwave returned from the dead!


 

Posted

[ QUOTE ]
[ QUOTE ]
It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?

[/ QUOTE ]

I played for about half an hour this evening, and soloing my Mind/Elec was even smoother than usual. Damage was rolling out, and because I was wasting less of those big hits on overkill my End usage was lower than on live.

Unfortunately, I'm going to need a respec soon. The lower recharges on the melee mean I have too many attacks now. Not sure what I'll drop, though.

[/ QUOTE ]

IMO the attack to drop is thunderstrike. The animation is too long and the damage is too low now to the point you can use other attacks in the same time to surpass it. All without being locked in for 3.5 seconds.

Its the same problem I encountered on my ice/elec blaster (of which TS is a much better attack than for doms now, provided better equates to damage). While TS was animating it was at the opportunity cost of using other faster attacks that would ultimately result in more damage with less risk.

Plus without some means to prevent the scatter of TS it gets tiresome imo.

On the other hand, the new numbers for total focus look great. I'd personally like TS to mirror them (minus a bit of st damage due to the aoe portion of course). For me it has to offer a lot of burst damage to warrant such a long cast time when I have so many other high value attacks to use.


 

Posted

[ QUOTE ]
It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?

[/ QUOTE ]

transferred my lv50 Ice/Elec to Test...need to buy some SOs for her since I forgot I was in the middle of Permadom slotting, so there's a lot of empty slots.


 

Posted

[ QUOTE ]
[ QUOTE ]
So it does 4 less dmg but recharges 4 seconds quicker and costs 3.4 end less? That's nice, I like that.

[/ QUOTE ]

Indeed, but the live version benefits from domination +dam and buildup. The test version only has buildup to improve it.

And outside buffs of course.

[/ QUOTE ]

Build up offers a better benefit to the test version as the test version has more base damage to build up.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So it does 4 less dmg but recharges 4 seconds quicker and costs 3.4 end less? That's nice, I like that.

[/ QUOTE ]

Indeed, but the live version benefits from domination +dam and buildup. The test version only has buildup to improve it.

And outside buffs of course.

[/ QUOTE ]

Build up offers a better benefit to the test version as the test version has more base damage to build up.

[/ QUOTE ]

sure, but still ends up at less damage than dom+bu on live.

a high rech /elec dom has imo lost a lot of what made them so awesome. All well, eliminate the peak and the valley for the set I suppose.


 

Posted

I think I'm definitely gonna re-roll plant/energy. Total Focus is just too sexy to pass up. Thunderstrike pales in comparison and the AoE barely matters.


 

Posted

[ QUOTE ]
I think I'm definitely gonna re-roll plant/energy. Total Focus is just too sexy to pass up. Thunderstrike pales in comparison and the AoE barely matters.

[/ QUOTE ]

My feelings as well. If you roll /elec expecting any aoe you'll be disapointed. May as well just embrace the new /eng with great ranged damage and new TF is like thunderstrike+charged brawl.

I'd lament the loss of buildup a lot more if it did more than 68% dam buff, that's barely more than blaster aim heh.

/eng is the new hotness. Better options (compared to /elec) for IO builds including +rech and damage procs (/eng has always been the easiest to perma dom, and perma dom levels of recharge is still very desirable on new doms). Powerboost is pretty amazing too.

gonna be a lot of /eng doms running around though, which for some is a detractor.