Flying brute, any reason not to?


ElectroHawk

 

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Playing a DM/SD brute here and decided to make her fly, using hover to move around. Any reason not to do that? Blatant disadvantages?


 

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only thing I can think of is that Hover is a little high on End usage and SD is a pretty high usage set. But DM is a very low end usage set, so it should work out.


 

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Only real disadvantage is that you give up the small defense buff that you would get from Combat Jumping. But really not a major loss.


 

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Don't take hover, take air superiority.


 

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Only real disadvantage is that you give up the small defense buff that you would get from Combat Jumping. But really not a major loss.

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Hover has the same +def as CJ


 

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I plan to take CJ as well eventually because it's awesomeness at such a low low cost. It's SJ I wanna avoid. More than 3/4th of my characters have it, I'd love a change of pace.

As for Air supp, wouldn't that seriously gimp my attack chain? I'm a DM brute, I have more ways to damage people than I need.


 

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can you use shield charge from hover? Gotta be on the ground?


 

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I plan to take CJ as well eventually because it's awesomeness at such a low low cost. It's SJ I wanna avoid. More than 3/4th of my characters have it, I'd love a change of pace.

As for Air supp, wouldn't that seriously gimp my attack chain? I'm a DM brute, I have more ways to damage people than I need.

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You don't really have an overabundance of ST attacks. Shadow Maul costs you rage. Shadow punch makes a nice brawl replacement that tohit debuffs, but other than that no real reason to take it. That leaves 3 ST attacks. Air superiority fills in nicely and has a nice secondary affect.


 

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There are a couple disadvantages: higher end cost and you need to put some slots in hover. The main thing is to make sure that none of your powers require you to be on the ground.

I have a few melee toons with hover. I don't see any real advantages compared with cj. As you said, it's a change from the jumping pool. I think the attack animation may look more interesting in the air. For mobs that can fly, you can melee them in the air like DragonBall, which is not something you'll see a lot in game.


 

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There are a couple disadvantages: higher end cost and you need to put some slots in hover. The main thing is to make sure that none of your powers require you to be on the ground.

I have a few melee toons with hover. I don't see any real advantages compared with cj. As you said, it's a change from the jumping pool. I think the attack animation may look more interesting in the air. For mobs that can fly, you can melee them in the air like DragonBall, which is not something you'll see a lot in game.

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Awesomeness factor: that alone warrants a try.

I don't think that there are any ground obligatory attacks in DM or SD so I *should* be fine. The added DEF of CJ and Hover can`t hurt, and I just might give air supp a try too. Heck, I have so many characters, this one doesn't HAVE to be a cookie cutter model, so what if I take three powers from a pool. (Don't worry, I won`t take group fly )


 

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Actually, I even try to have both hover and cj, you can turn both of them on simultaneously. But then you won't have much flexibility in your power pool choices given that you probably need the fitness pool. The nice thing with both hover and cj is that the two defense stack with one another, and you can have more places to slot blessing of zephyr. This is probably not the most efficient build, but it's an option you can try in the hero planner.


 

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Phos's Dm'Sd Scrapper has fly/hover, he solos AV...


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

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only reason I wouldn't take Hover on a brute is if you go /elec... Grounded kinda need you to be on the ground to work


 

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I have an inv brute that stays in flight most of the time. I know it may not be very efficient, but it fits the theme. Plus, I think toons look odd if they have veteran wings, but choose not to take flight.

Anywho, I do have a related question. As I mentioned, I took flight and air superiority and skipped hover in my current build. I know that flight travel speed is suppressed while in combat to hover speed, but am I also granted the def bonus from hover while doing this? If I am not, I might just respec into hover and out of air sup simply for a bit more defense.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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can you use shield charge from hover? Gotta be on the ground?

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I cannot tell you how many times as an Electric melee brute that I've gotten annoyed that Lightning Rod wouldn't fire after I hit buildup because I had accidentally toggled my raptor pack. (I guess I'm not so observant)

I think shield charge works the same way. It would get really annoying to untoggle hover every time you wanted to use it.


 

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can you use shield charge from hover? Gotta be on the ground?

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I cannot tell you how many times as an Electric melee brute that I've gotten annoyed that Lightning Rod wouldn't fire after I hit buildup because I had accidentally toggled my raptor pack. (I guess I'm not so observant)

I think shield charge works the same way. It would get really annoying to untoggle hover every time you wanted to use it.

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If it does, Mids sure doesn't say anything about it.


 

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as dm/shield it should be ok. powerforge flies and he solo'd lord recluse redside as a dm/shield scrapper with flight - he was hovering for the duration.

i dont think footstomp works while hovering. my sm/wp used to be a teleporter because i prefer teleport as a movement power but fault and tremor wont fire for the few seconds she's in the air


 

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as dm/shield it should be ok. powerforge flies and he solo'd lord recluse redside as a dm/shield scrapper with flight - he was hovering for the duration.

i dont think footstomp works while hovering. my sm/wp used to be a teleporter because i prefer teleport as a movement power but fault and tremor wont fire for the few seconds she's in the air

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/e blush

I was just gonna post and say it's the route I went and love it as a scrapper. Don't see why it would be any different for a Brutish type.


 

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i dont think footstomp works while hovering.

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It doesn't.


 

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Shield charge does work in the air.


 

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I use /follow a lot on melee characters to get to the next villain. (whoops...I mean enemy...)
The main problem I have with hover/fly is related to this.

Using /follow you don't automatically get "dragged" close enough to the enemy to hit them if you are hovering/flying- if you are on the ground, you do.

That's the only problems that I have had with it.


 

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With the new 7' melee range, hovermelee toons DO get close enough off follow alone.


@Roderick