Stop complaining ... or Hogwash?


AncientSpirit_NA

 

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My biggest problem with the MA is that Peregrine and Grandville are now ghost towns. I can't find anyone to team with to do lvl 50 stuff except AE farmers. I don't mind soloing at lower levels, but at 50 I do mostly Trials and SF/TF, which takes more people. Guess it just shows that the majority of players are perfectly happy farming away rather than playing the game.

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See fishy because your first post here (above)is about being a 50 and how "you" are having trouble finding teams in the high level zones and for SF/TF. That sounds like a very individual personal problem.

At 50 what were "you" doing in Atlas for anytime long enough that the spam "bothered" you soooo much?

What is really going on here mate? Are you mad because you can no longer charge lowbies in PI and Granvillie 1-15 million inf per run? No it could never be anything like that could it.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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WHOAH! This is a surprise. I actually "don't" think they should add those things for AE.

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Why not? The limitations I listed do nothing to deter power-farming.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

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Your average player probably doesn't care too much if he can't use the burning forest map in AE anymore, but if you cut his experience, he's going to notice, and he's going to be pissed...

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I guess I'm not "average", since I very nearly drove down to Paragon Studios in person to [censored] at them over this one. Seriously, if they pull that [censored] again people will quit writing stories. After a point it becomes just not worth the hassle to rewrite every patch.

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Defendable objects will be getting a nerf too ... It's unfortunate since I really enjoy fighting 100+ enemies at once. It makes my toons feel super.

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That's odd, I thought they had already been nerfed. The patch notes that upped the ambush limit to 6 claimed that ambushes from defendable objects would be counted in that total.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

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Your average player probably doesn't care too much if he can't use the burning forest map in AE anymore, but if you cut his experience, he's going to notice, and he's going to be pissed...

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I guess I'm not "average", since I very nearly drove down to Paragon Studios in person to [censored] at them over this one. Seriously, if they pull that [censored] again people will quit writing stories. After a point it becomes just not worth the hassle to rewrite every patch.

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Defendable objects will be getting a nerf too ... It's unfortunate since I really enjoy fighting 100+ enemies at once. It makes my toons feel super.

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That's odd, I thought they had already been nerfed. The patch notes that upped the ambush limit to 6 claimed that ambushes from defendable objects would be counted in that total.

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Apparently, it's not in effect yet. That's not to mention some of the unique powers these defendable objects offer.


 

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WHOAH! This is a surprise. I actually "don't" think they should add those things for AE.

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Why not? The limitations I listed do nothing to deter power-farming.

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Hehe, I must have made a "certain" impression with my posts I see.

No mate don't get me wrong its not because there is anything wrong AT ALL, as a matter of fact I should just say "I" don't see it as needed, but I would NOT advocate against it. Nothing wrong with the idea at all. Sorry for my poor posting skills.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Well if they could cap AE missions to whatever the lvl range of the particular zone is, that would fix everything IMO. 50s could still come to do AE fram in Atlas if they want....they would just have to do lvl 10 farms They could still go farm lvl 54 boss AE missions all day in zones meant for 50s.


 

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Steampunkette wrote:
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It's true. in the most classic sense of the phrase that I'm aware of.

City of Heroes -died- when the Architect went live. And a New CoH was crowned. Nothing much else has changed.

The population spiked, then dipped (as it usually does when an issue drops) people used the new toy incessantly for a few weeks, then got back to the normal game, for the most part. And nothing changed.

It's just like royalty. A King dies and the new King is crowned, 2-3 weeks of celebration, then it's back to business as usual.

What don't people get about his? It happened when Kheldians came out (EVERYONE made Kheldians if they had the option) Then the Arena, then Villains, then the PvP zones, and so on and so forth.

There will be -some- members of the community that keep tinkering with the new toy. Like the Arena PvPers, Kheldian Players, SoA players, etc. But ultimately the vast majority of the game's population will go back to what they were doing beforehand.

PuGs are back on track, so are Task Force teams and PuG TFs. I play mostly on Virtue and Pinnacle, with a little dabbling on Guardian. I think I've got a -fairly- decent cross section of high and low population servers. I play at pretty random hours (As early as 8am, as late as 3am CST depending on my schedule)

The game is about the same as it's ever been.

Architect has killed CoH. Long Live CoH!

-Rachel-

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Best post in weeks.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Well if they could cap AE missions to whatever the lvl range of the particular zone is, that would fix everything IMO. 50s could still come to do AE fram in Atlas if they want....they would just have to do lvl 10 farms They could still go farm lvl 54 boss AE missions all day in zones meant for 50s.

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You didn't quite get it.

My first idea means - If you are above the level of that zone, you can't use the AE in that zone - at all - the portal will not let you in and you can't use the AE computers to pull up missions. Level 1's can still pull up level 50 missions in Atlas, Galaxy, or Mercy if they want to.

https://boards.cityofheroes.com/showthre...SID=&fpart=


 

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Well if they could cap AE missions to whatever the lvl range of the particular zone is, that would fix everything IMO. 50s could still come to do AE fram in Atlas if they want....they would just have to do lvl 10 farms They could still go farm lvl 54 boss AE missions all day in zones meant for 50s.

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You didn't quite get it.

My first idea means - If you are above the level of that zone, you can't use the AE in that zone - at all - the portal will not let you in and you can't use the AE computers to pull up missions. Level 1's can still pull up level 50 missions in Atlas, Galaxy, or Mercy if they want to.

https://boards.cityofheroes.com/showthre...SID=&fpart=

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Not signed. I don't want my level fifty to have to go to talos and then steel or use a base portal to have easy access to a university and a wentworths.


 

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https://boards.cityofheroes.com/showthre...SID=&fpart=

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Not signed. I don't want my level fifty to have to go to talos and then steel or use a base portal to have easy access to a university and a wentworths.

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I can't believe a level 50 doesn't have 10k to buy a wentworths tp or can't park at a wentworths for 21 days (plus a few) to earn free wentworths tps to solve this issue. Either will take you from any zone to the wentworths of your choosing - including the one in Steel. (where you could buy another wentwroth's tper, before heading back to Peregrine Island via the O-portal.)

If you had taken the time to make a solo base, then you would have been able to place a crafting station in your base by now. If you do have a base, then the base portal in Talos is so close to the Wentworths that it may as well be a University (if it has a crafting station).

It seems a very minor excuse for being against something that can help solve so many issues, but I expect as much.

After all, it is really that hard for a level 50 to get around the City?

Besides, if you can't spare 10k for the wentworth's teleporter, taking the O-portal to Atlas and then taking the tram to Steel Canyon is much shorter.


 

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Really is no logical reason to level lock AE buildings.

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It only restricts where characters can play MA arcs and what level characters that you can team with for MA missions.

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Essentially its a round about way to elminate one of the best features of MA which is the auto-sk system. Whatever dressing is put on this salad it is still being served on an upsidedown trashcan lid. Terrible and uneeded suggestion.

/not signed


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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It seems to me that everytime someone finds a problem with MA it turns into a big discussion -- and often ends up with the devs nerfing something great.

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Hmmm. I provided a problem ... it has turned into a big discussion ...

I wonder what comes next.


 

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There is nothing new about this thread and the many others that sought to draw attention to themselves instead of joining the official farming thread.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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I think the problem is the farm HATERS. If people just stop hating others and being hypocritical then the game might survive longer.

I have seen the hate affect 1000s of players from all over the place. The hate has been so strong this time that divisive and hateful threads are lasting much longer than at any other time during the game.


 

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I really wish they'd just remove the AE building from Atlas and put one in Peregrine so things could go back to normal. They say they are against farming, but they turn Atlas into the farming capitol of CoH?

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1. I don't think the devs intend to full remove farming from the game. Just the type that uses exploits.
2. Removing the AE from Atlas would be counter to their being able to level from 1-50 plan unless they made the one in Steel Canyon closer to the entrance or something similar.

What they need to do is simply add an AE option to the current lfg interface and make sure players know how to use it.

Really, the game needs a way to encourage teamwork at lower levels (but not force someone into a team either,) so they learn how the lfg system works.


 

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Quoting from the post you linked ....

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The first idea was only allowing MA access related to character level. The zone must be the characters level or higher to allow access to the MA in that zone.
This keeps players with higher level characters that want to use the MA out of the lower level zones. This stops broadcast in Atlas Park (for example) for level 50 "boss" teams, etc. It means that if you want to do the kind of exploitive power-leveling/farming that was going on before the MA was released, you would have to go to the highest-level zones like you did before the MA was released - Peregrine Island or Grandville. It at least drives this behavior back to where it was and frees up the rest of the game for players that don't want to be involved with this kind of behavior.


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I'll agree with this ... This will force higher levels out of the lower level zones if they want to use AE.

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The second idea is also to put a character level +20 (or so, maybe even +10 is really in order if we want to stop the abuse) level cap on what zones a character can have access to the MA based on the zones level range.
This would only really work if the first idea was implemented as this is intended to reduce the amount of power-leveling and farming that high level characters can involve lower level characters and, therefore, new/unknowing users - that could be persuaded into doing something wrong by exploiters.


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No to this. The reasoning behind why I wouldn't like this is because it would cause people not to be able to play AE if there were a level 50, and a level 20 on the team. Quite often, I find myself teamed with lower level people with a spread of 20 levels or more. Really, any toon that is level 22+ and has SO's can effectivly keep up with a level 50 team.

Your first idea will reduce the high levels out of the lower level MA buildings, but I don't see any reason to keep the lower levels out of the higher level MA buildings. It will effectivly force lower level toons to higher level zones, making it a challange for them to get to the building (excluding the situation where a team member has recall friend).

This would effectivly clean up atlas, and subsequent lower level zones, and push everything back to PI (or grandville).

The reasoning why I wouldn't want to eliminate low level toons from high level MA arcs is the same as not wanting to alter the sk system.


 

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It's not about hating farmers. It's about lvl 30-50 farmers decending on Atlas and taking over. Atlas had enough going on already with people spamming for SG invites, Costume Contests, and Sewer teams. Add in the usual folks that hang out under Atlas every night just to socialize and you have a very full zone with lots going on. What has happened is the entire farming community packed thier virtual bags and moved from Peregrine to Atlas. Now, what was one of the more entertaining zones in the game is a total cluster [censored]. I can only imagine what a first time player logging into Atlas at lvl one must feel.

It's not about hating farmers. If they'd judt go back to a high level zone, I couldn't care less about what they do with thier time. They pay $15 a month just like me and can do what they want. I just think it is very unfortunate that with all of the zones in CoH....Atlas had to be the decided home to farming.

Easiest solution IMO is remove the EA building from Cap and Atlas, and put one in Peregrine and Grandville. Things would be right back to normal immediatly.


 

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Ok, so lock higher levels out of lower level AE buildings so lowbies than want to team with friends that have higher than a certain level toon have to go to a higher zone? That's out there mates.

Forget about farming for just a minute and think about people not farming. Two friends one 10 and one 35. You would send the level 10 to Bricks or Founders AE building in order for them to be able to team with their level 35 friend for AE missions? You realize that makes no sense right?

Ok, so you do also realize that the auto-sk feature was put in to avoid the situation I just described right? You also realize the last thing the "devs" want is for that lowbie level 10 to "have" to go to Bricks or Founders to team with their friend in AE right?

I mean seriously mates you are asking them to eliminate one of the best features of the AE system, one that would have side effects worse than anything someone "thinks" it would cure.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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All the "best features" you just described is wnat has turned the MA into a giant farm machine. If the Devs are serious about not wanting to encourage farming, something will have to be done eventually, mate.

Besides, before MA all the lowbies that wanted to be PLed seemed to make it to Peregrine just fine.


 

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However, a reasonable person...

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If we have learned anything, it should be that people are not reasonable. I think the endless threads about this and the rampant hyperbole on both sides attest to this.

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I could list other examples, but I think if only one person cites examples that it lends credence to your "hogwash" claim. If others join in and cite their observations then perhaps the argument is justified.

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People agreeing on something does not make it into a fact. It doesn't even make it believable, necessarily. Lots of people think that Elvis was abducted by aliens, or that there is an old invisible bearded man in the sky controlling our lives.



 

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I did put my head on the guillotine for a FARMERS WANT A FORUMS

So try to behave, and show that farmers are the most polite and obviously not the one ranting in here.
(i know, its been said long ago, but im getting upsetted)

mod 08 an Niviene were tolerant enough to give us a thread('you will never get a forum'; "Nivieve's post to me, somewhere last month" on the very same day, mod 08, who warned me on other purposes, created it)

Man, from what i've seen from the D Day post, you gotta be busy^^


 

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just remove AE from Atlas.

Are you gonna discover this in about 25 comments?


 

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All the "best features" you just described is wnat has turned the MA into a giant farm machine. If the Devs are serious about not wanting to encourage farming, something will have to be done eventually, mate.

Besides, before MA all the lowbies that wanted to be PLed seemed to make it to Peregrine just fine.

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Wrong as any mission can be farmed. In addition in your narrowly focused "attempt" to remove the AE bldg from Atlas to get the farmers out of Atlas, you fail to recognize it not about that at all.

Forcing lowbies to go to higher zones to team with friends is not something the devs are going to do at this point. That has to do with people that are playing SA's with friends of varying levels. You have decided this is ALL about farming when the exact oppositie is the reason they are not moving it from Atlas.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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All the "best features" you just described is wnat has turned the MA into a giant farm machine. If the Devs are serious about not wanting to encourage farming, something will have to be done eventually, mate.

Besides, before MA all the lowbies that wanted to be PLed seemed to make it to Peregrine just fine.

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Wrong as any mission can be farmed. In addition in your narrowly focused "attempt" to remove the AE bldg from Atlas to get the farmers out of Atlas, you fail to recognize it not about that at all.

Forcing lowbies to go to higher zones to team with friends is not something the devs are going to do at this point. That has to do with people that are playing SA's with friends of varying levels. You have decided this is ALL about farming when the exact oppositie is the reason they are not moving it from Atlas.

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i agree with you on one point. if you have more that 4 accounts or a busy SG, sure its plain boredom to go to Kings row.
I admit its far for someone not used to triple/quad boxing.

or someone not strong enough to lead the pack.
edited: or maybe you dunno where the tube station is?


 

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Kings Row? I never said anything about "not" being able to go to KR.

However, the proposal in question is to level lock the AE buildings so that the Atlas would be 1-6 KR 6-12 etc.. If you are a level 10 and your mate you want to do a "story arc" with is level 35, that would mean under the current proposal that you could only team in Founders or Bricks.

That basically flies in the face of the auto-sk system and what is was designed from day one to do. The additional fact that there is no need to do this compounds the failure of the proposal in question.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.