Achetype: Power Converter
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Does it seem to powerful?
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Yes. I think the word you are looking for is tankmage.
It's basically a blaster with a a tank secondary. Plus a damage bonus ala Fury. No heals or rezzes is not a detriment to a playable set, or there would be a lot fewer Electric Armor brutes and it wouldn't be the most requested proliferation for tanks.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
Strong Damage Resistance, combined with powerful ranged attacks?
Sounds awfully like a Tank-Mage, and would likely be too powerful.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Theres no reason a "Tankmage" set, ie shields and ranged defence couldn't be made, it would just have to be balanced correctly. Maybe Scrapper level defences and Defender level Blasts, roughly speaking?
I quite like your idea for the inherent - having a character who absorbs damage to become offensively more powerful.
There are plenty of examples in comcis, Sebastian Shaw foer example, and the Brute Archetype proves that this can work in game.
I especially like it if their defences are not Tank level, because that introduces some gameplay tension - you could get a sweet damage buff by taking that alpha, but you may not survive it. Or you could follow the tank in and get a lesser buff more safely.
I would rather see this applied to a new Defence set though, rather than to a whole new archetype. For example, an Absorption set for Scrappers and Stalkers that gives them resistance, no heal or rez like you say, mez protection and a toggle that allows them to convert damage into damage buffs.
It would be a fun new game mechanic to play with.
Honestly, it sounds to me exactly like a Brute with the exception that it's using ranged attacks rather than melee. The +dam mechanic is simply one half of Fury (get attacked, generate +dam) and primary/secondary balancing would be functionally identical. They would probably even share the same defensive sets, and it would pretty much need some kind of "blastvoke" to make the inherent worthwhile.
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Honestly, it sounds to me exactly like a Brute with the exception that it's using ranged attacks rather than melee. The +dam mechanic is simply one half of Fury (get attacked, generate +dam) and primary/secondary balancing would be functionally identical. They would probably even share the same defensive sets, and it would pretty much need some kind of "blastvoke" to make the inherent worthwhile.
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Well, Brutes get Fury from any type of attack. Not just melee. (I only say that, because that's what your post makes it out to sound...at least to me).
As for the AT idea...so this is an idea for an Epic AT? Set in Power choices (like a Khledian), instead of like a Scrapper with many different primary/secondary choices).
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Well, Brutes get Fury from any type of attack. Not just melee. (I only say that, because that's what your post makes it out to sound...at least to me).
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I know. I guess a better way to phrase it would have been "exactly like a Brute with the exception that the attacks are ranged rather than melee".
To me, it sounds like the OP is trying to come up with a completely new AT, otherwise I'm sure there would have been a bit more specialized commentary on the damage types, resistance types, and defense types.
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Disadvantages;
1. Very Few Close Range Attacks.
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All ranged attacks can be used at close range/melee, so that's not a disadvantage.
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Theres no reason a "Tankmage" set, ie shields and ranged defence couldn't be made, it would just have to be balanced correctly. Maybe Scrapper level defences and Defender level Blasts, roughly speaking?
I quite like your idea for the inherent - having a character who absorbs damage to become offensively more powerful.
There are plenty of examples in comcis, Sebastian Shaw foer example, and the Brute Archetype proves that this can work in game.
I especially like it if their defences are not Tank level, because that introduces some gameplay tension - you could get a sweet damage buff by taking that alpha, but you may not survive it. Or you could follow the tank in and get a lesser buff more safely.
I would rather see this applied to a new Defence set though, rather than to a whole new archetype. For example, an Absorption set for Scrappers and Stalkers that gives them resistance, no heal or rez like you say, mez protection and a toggle that allows them to convert damage into damage buffs.
It would be a fun new game mechanic to play with.
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Well, atleast someone thought my idea was good. Or atleast, the Inherent was good anyways.
If this set is made, than it wouldnt it make Blasters obsolete?
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
Not exactly. Blasters are the primary Archetype of power. They deal the most amount of Damage, and have the least amount of Hit Points. This Archetype, the Power Converter, Has more hit points, but deals less damage, as the Description I put down indicates.
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They deal the most amount of Damage, and have the least amount of Hit Points.
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I'm fairly certain that this statement is completely false.
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They deal the most amount of Damage, and have the least amount of Hit Points.
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I'm fairly certain that this statement is completely false.
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On a pure scalar metric, they don't deal as much damage as Stalkers, Scrappers or Brutes because of their inability to push their damage above what their base scalar + damage cap allows for (re: Brutes get around this by having a huge +dam cap). However, on a damage output metric, they're hard to beat. A fire blaster is pretty much guaranteed to outdamage anything in game by a substantial margin. This is mostly due to the combination of substantial AoE capability and significant single target damage ability plus a comparatively high DPA for most of their attacks.
As to hit points, they don't have the lowest hit points (check here if curious). They have the same hit point cap as the low hit point ATs (except for the EATs, which share the "tier 2" hp cap with Scrappers). They actually share the same hit points as Stalkers.
Have you played a Warshade?
Because your idea sounds very similar to Human Form Warshade powers.
Ranged attacks in the priamary
Resistance shields in the secondary
Medium damage
Medium HP
and look they still get some self heals and self rezzes to boot. only difference would be the inherent.
Okay, so my ideas are pathetic. You don't have to rub it in my face.
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Okay, so my ideas are pathetic. You don't have to rub it in my face.
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If you didn't want people to give you feedback on your suggestion then you shouldn't have posted it in the first place.
You need to accept that when you post something you are going to get positive and negative responses.
And I didn't see anyone call your idea pathetic or rub your face in it. Save that drama for the schoolyard.
Here's an Idea I just thought of last night for a new Archetype. It's called Power Converter.
Power Converters are Are Kinda like a Small Mix of Tankers and Blasters. Here's a general Idea behind the Archetype;
Damage: Medium
Hit Points: Medium
Advantages;
1. Like the Tanker, they have Strong Damage Resistance to several different attacks. (With the exception of Psionic based Attacks.)
2. Like the Blaster, they have Powerful Ranged Attacks.
3. He/She is able to Taunt.
Disadvantages;
1. Very Few Close Range Attacks.
2. No Heals or Resurrections.
Inherent: Conversion
The Power Converter Feeds on ranged attacks. whenever The Power Converter's been hit by a Ranged Attack (Except for Psionic Based Attacks), they temporarily gains a Small boost in Damage to their attacks for a few seconds. The More the Power Converter is hit by Ranged attacks, the greater the Damage increase.
I'd like some opinions on this. Does it seem to powerful? Or is this an interesting Archetype?