Game history question
The farming whining was NOTHING compared to ED, according to most veterans.
I've said 'If ED didn't kill the game, nothing will'.
As I recall. Yeah. Pretty much.
I think ED got some carryover from the Global Defense Nerf (GDN) too. Basically, Def and Resistance were reduced in Issue 5 to a LOT less than they were before. AoE holds could no longer be made perma for Controllers and so on, but we were told there would be no more powerset changes, then Boom! ED hit in I6. A lot of the hate never had a chance to die out from the GDN so I think it carried over to the ED issue a lot.
Something similar is happening now. I-13 made a lot of unpopular changes to PvP, that hate carries over to the stuff in Mission Architect that was reported in Closed Beta, never changed, then was "found" to be exploitative after launch. Then, hot on the heels of the Farm nerf, comes the Badge Recall.
Maybe it's just my own mindset about it all, but I'm pretty much "Meh" about it. Everything changes. If the change isn't good, players adapt or move on. If the change is good, more come in. This game won't last forever. Nothing does. I don't see this being the death blow by any means though. I think "Going Rogue" will hit and people will let all this stuff fall away until the next time the Devs do something the players feel was wrong. Then it will all come back up again.
My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.
You want tempest in a teapot, In Game Advertising.
Weeks of teeth gnashing and name calling, it was very exciting! Some people left even before there was any clue how they would be implemented. (all what 2 adds that didn't even reach the entire playerbase)
I was really hoping they would name one of the ski runs "The slippery slope" and put billboards along the entire length.
Edit: (forgot to add sheep pens for anyone naive enough not to be gravely concerned)
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You want tempest in a teapot, In Game Advertising.
Weeks of teeth gnashing and name calling, it was very exciting! Some people left even before there was any clue how they would be implemented. (all what 2 adds that didn't even reach the entire playerbase)
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Funny. I recall a few vocal whiners, a bunch of people telling them they had their panties in a wad over nothing, and that's pretty much it...
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As I recall. Yeah. Pretty much.
I think ED got some carryover from the Global Defense Nerf (GDN) too. Basically, Def and Resistance were reduced in Issue 5 to a LOT less than they were before. AoE holds could no longer be made perma for Controllers and so on, but we were told there would be no more powerset changes, then Boom! ED hit in I6. A lot of the hate never had a chance to die out from the GDN so I think it carried over to the ED issue a lot.
Something similar is happening now. I-13 made a lot of unpopular changes to PvP, that hate carries over to the stuff in Mission Architect that was reported in Closed Beta, never changed, then was "found" to be exploitative after launch. Then, hot on the heels of the Farm nerf, comes the Badge Recall.
Maybe it's just my own mindset about it all, but I'm pretty much "Meh" about it. Everything changes. If the change isn't good, players adapt or move on. If the change is good, more come in. This game won't last forever. Nothing does. I don't see this being the death blow by any means though. I think "Going Rogue" will hit and people will let all this stuff fall away until the next time the Devs do something the players feel was wrong. Then it will all come back up again.
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I have to agree with this, and add one thing: The complaints about ED were increased again thanks to the way in which the news came out.
CoV was planned using ED in advance. ED was part of CoV and I6, but people in the closed beta for it, who knew this, couldn't tell the players of CoH. It was only because somebody broke the NDA (and promptly got smacked by the Mods for it) that the CoH community found out before it went into open beta. It didn't really help the cause that it seemed like the Devs wanted to keep it a secret.
I think that the Devs learned a decent amount from that, and seem to try to let us know of upcoming changes to powersets, or at least that those powersets are being looked at, before the changes are actually put into beta.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
*shrugs* Stuck in my head, all the personal attacks on the intelligence and mental stability of either side of the fence.
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*shrugs* Stuck in my head, all the personal attacks on the intelligence and mental stability of either side of the fence.
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Well, yeah, that happens any time there's an uproar over anything.
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Yeah. ED was real bad. Much worse than this. There was pretty much a riot on the forums over how that was handled.
The fact they snuck it into a CoV build with people under NDA without even hinting that something like that was going to happen to the playerbase at large was...bad.
There was a LARGE number of players who were willing to risk being banned from the beta for violating NDA posting about it on the open forums in an attempt to prevent the playerbase as a whole from getting blindsided.
Agreed, the GDN/ED furor was *much* worse. This current uproar, though understandably upsetting to the people involved, effects a very small portion of the player base. If your account wasn't affected, and you're not on the forums enough to hear about it, you'd never know that there was a problem.
GDN/ED affected everyone. The combination of the two drastically reduced the effectiveness of melee shields in particular, and there were a lot of VERY upset Tanks and Scrappers as a result.
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Knight Court--A CoH Story Complete 2/3/2012
It was tremendous and spectacular.
Before the GDN/ED/target caps, people could literally herd up several hundred enemies into a dumpster and have a friend kill 95% of them with one Inferno. [And then, of course, die from the return fire.] Because level 41-50 took about as long as 1-40 back then, and the whole trip was around 400 hours, people were looking to save time and you got nothing but "herd the whole map and nuke" teams.
Between the two changes, some Tanks became, like, twenty times easier to kill. I had friends actually leave, because it was not even remotely the same game.
I would not have been surprised if someone had driven to the actual game developers' studio and they had to call the cops on em.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I in no way want to rehash recent events. Most of us know what is happening and we don't need another thread on THAT.
I am curious about something that happened before I started playing. Did Enhancement Diversification (ED) cause the same kind of uproar like what is happening now? Did people leave in droves? Were the forums full of DOOOOOOOOOOM?
Just asking...
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