Ill/Rad's best blaster buddy?
This thread delivers.

Dunno, but I like your hooking methods.

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No need to call the OP a ******. That's just rude.
And best... anything. >.< They shouldn't be getting hit at all. Arch/MM is, or was, somewhat FOTM, but it's still fun. Ice/ will make up somewhat for the direct control that Ill/ lacks. Ice/MM might be interesting.
Why don't you post this question on the Blaster and Controller threads with 'Bush' and 'Cheney' as their respective thread titles.
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See's Obama, CLICK! Looks at thread...LOL
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Pretty much! lol
I'd first suggest you make your post title informative of your actual question.
"Ill/Rad's best blaster buddy?"
Illusion will do Psionic damage, Rad will debuff opponents and accelerate your ally. An early pet group of the Phantom Army will act as aggro-control and DPS as well.
A mental blaster may take advantage to the lack of resistance to most enemies against psi. However, if you find yourself against a psi-resistant enemy, you'd be in trouble.
An ice blaster has some holds and slows, allowing more containment and control versus tough enemies, and can still do damage. The blaster could swing between control and blast behaviors based on your opponents, or even use dual builds with that in mind.
www.paragonwiki.com is a great source of information for this game.
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Blaster secondaries?
Devices: More slows, immobilizes, debuffs.
Ice: As above.
Fire: Don't know it well enough
Energy: Good for any blaster, but with knockback, good for kiting
Mental Manipulation: Don't know it well enough.
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
Fire/fire...and nice hook
No, you can't.
Bah I popped in to see what kind of insanity someone was posting. This thread is way to tame.
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No need to call the OP a ******. That's just rude.
And best... anything. >.< They shouldn't be getting hit at all. Arch/MM is, or was, somewhat FOTM, but it's still fun. Ice/ will make up somewhat for the direct control that Ill/ lacks. Ice/MM might be interesting.
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What? ****** was a civil war leader known for keeping his troops in high morale (1 guess as to how!)
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No need to call the OP a ******. That's just rude.
And best... anything. >.< They shouldn't be getting hit at all. Arch/MM is, or was, somewhat FOTM, but it's still fun. Ice/ will make up somewhat for the direct control that Ill/ lacks. Ice/MM might be interesting.
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What? ****** was a civil war leader known for keeping his troops in high morale (1 guess as to how!)
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Hence the name...of the morale being givin.
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No need to call the OP a ******. That's just rude.
And best... anything. >.< They shouldn't be getting hit at all. Arch/MM is, or was, somewhat FOTM, but it's still fun. Ice/ will make up somewhat for the direct control that Ill/ lacks. Ice/MM might be interesting.
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What? ****** was a civil war leader known for keeping his troops in high morale (1 guess as to how!)
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He had sex with his troops? Wasn't that a bit modern for them?
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
No one else has answered the question. The blaster for a BEST duo for an ill/rad controller is Archery/Trick Arrow.
Do it now.
But there's no Trick Arrow blaster.
(Still think, really, that Ice/MM would be a contender.)
Fire/Mental, I choose you! Or Fire/Elec, or fire/en.
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What is the best blaster to pair with an ill/rad controller?