Victims of Architect ratings griefers


Aliana Blue

 

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I'm just saying that disguising a Farm as a story isn't going to stop it from being reported if it can be abused to farm with

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You really don't understand the characteristics of a farm. I can farm Johnny Sonata easily and profitably.


 

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I got another idea btw.

right now the mission list is DC,5,4,3,2,1

make this DC,POTD,5,4,3,2,1

Where POTD = Pick of the Day
40 random 5 star, 40 random 4 star, 20 random 3 star
chosen (random) once per day and stuck in before the "Page 1 5 Stars" and sorted randomly too, staying there like that till the next day.

Would take a lot of incitement to upvote friends/downvote enemies away.

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Yeah they really need to do something about the way missions are listed. I think it's a pet peeve of mine, but it annoys me that the Dev's Choice stuff is thrown in my face when I open the MA interface. I mean, what if I don't care about DC? (hint: I don't)

I really wished they had something customizable with categories. Say for example I'm playing lowbies, and I'm interested in arcs for level range 1-20. I wish I could set my personal front page to display lowbie arcs. Or if I wanted humor themed arcs, or horror themed arcs, or high level challenge arcs, or arcs by people on a particular server... You get the idea. Or you know, if I really want to see Dev's Choice, then I could set that, but right now it just strikes me as annoyingly presumptuous that the Devs think I want to see the arcs that they like first and foremost.


 

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I dont think that would help. It takes a couple minutes to create a one mission kill-all mission. The people who are really out for blood would have no problem getting around this very minor hurdle.

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Can, but likely will not. It requires effort, and such types are not generally inclined to make even minimal effort on that end. It's like a kid who enjoys vandalism -- the quick stone through a window or a fast car key. Sticking around and really working at it isn't for them. They want to lob a rotten egg and run.

If they'd fix the zero-star bug, that would help, too. I think that's happened to me a couple of times.

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Another proposal is to weight the responses.

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I'd add this to the mix, too. It won't work standing alone because griefers *are* more likely to run a mission, but in combination, it would raise the ratings bar still more.

Granted, none of these suggestions are perfect, but nothing involving a ratings system will be, which is why overall I'm still for ditching the star system and the Dev Choices, while we're at it. The number of Dev Choice arcs aren't increasing with any regularity, and there are a *lot* of very good arcs out there.

IMO (and no offense intended, as I still appreciate the effort involved), some of the Dev Choice arcs aren't half as good as some of the ones that are just in the Hall of Fame. They tend to be just more of the same rather than something really creative and unpredictable.

I'm with the person who suggested making the search feature more robust and give the description section more space. That will help us more than the current ratings system ever could.

Last but not least, people really need to learn how to give constructive feedback. Effective critiquing is an art, but it's not one that's difficult to learn.

~Elizabeth


Leave the saving of the world to the men? I don't think so! -Elastigirl

The SOLUS Foundation - http://www.solusfoundation.com
A Liberty-based bastion, seven years strong.

 

Posted

I definately feel your pain, OP. I had a mission arc that had been an enjoyable hit with my SG, and other people had played it and liked it too... then all of a sudden out of nowhere 5 0s and 1s appear out of thin air and slam the average down to 3 stars. No comments, no criticism, just a torrent of down voting. Hopefully there is some sort of protection against this in the future, as it is pretty disheartening to spend time trying to make a legitimate story arc only to get it smushed.


The truth is the solution from an equation of lies. ~Maileah Kirel

 

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You really don't understand the characteristics of a farm. I can farm Johnny Sonata easily and profitably.

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A Farm in my eyes is something where the benefit/risk ratio is seriously and/or intentionally out of wack.

You can grind Johnny Sonata easily and profitably, but so you could a lot of content (like I did in olden days the south of Skyway or Brickstown)

That doesn't make it a farm in my view - but to each his own definition I guess.


//AtCbM// www.crystalblue.dk
Victory - Mare,Dagger of Pain,Keep,Hogun and Bloodpetal
The Keep-Arcs: 164260, 188373, 192610, 196090 and funny side-chapter 218575.
Mender-Arc: 266163

 

Posted

QR - I just played Speeding Through Time. iMission 3 was one of the most entertaining missions Ive played yet. Simple concept, hilariously realised. The costume's great, the red electric effects really add to the mayhem. Big grin on my face all the way through. HA missed the point here I feel by about a zillion miles.

The rest of the arc could do with some polishing of the story, maybe, but it's a 4-starrer in my book.

Using the mechanics of the MA in original ways like this should be lauded, not pooh-poohed because 'i'm not in control of the action' or 'I don't like red'.

Top banana, Geek.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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IMO (and no offense intended, as I still appreciate the effort involved), some of the Dev Choice arcs aren't half as good as some of the ones that are just in the Hall of Fame.

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To my knowledge, we've only had one Hall of Fame arc thus far and it can't keep it for more than an hour or so whenever it regains the status.

I'll agree the Footsteps Initiative was more fun than any Dev's Choice I've done, though.

Thanks, MrCaptainMan! You completely got what I was going for with that arc.


 

Posted

A big thanks to all who have played and gave feedback on my arc. I will most definitely take all your comments to heart and do some editing.

I will post back when I have it ready for more runs.

Again thanks so very much, all feedback so for much appreciated.


 

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what folks of similar interests to you liked .

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I would like to see a new feature that after completing an arc you get present with a list of other arcs that the author recommends and/or "people who played this arc also played..."


 

Posted



[/ QUOTE ] Yeah they really need to do something about the way missions are listed. I think it's a pet peeve of mine, but it annoys me that the Dev's Choice stuff is thrown in my face when I open the MA interface. I mean, what if I don't care about DC? (hint: I don't)

I really wished they had something customizable with categories. Say for example I'm playing lowbies, and I'm interested in arcs for level range 1-20. I wish I could set my personal front page to display lowbie arcs. Or if I wanted humor themed arcs, or horror themed arcs, or high level challenge arcs, or arcs by people on a particular server... You get the idea. Or you know, if I really want to see Dev's Choice, then I could set that, but right now it just strikes me as annoyingly presumptuous that the Devs think I want to see the arcs that they like first and foremost.

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This


 

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so I've never quite been sure what the difference is in Medium and Long. (Perhaps the number of missions?)

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Its calculated based on number of missions and the objectives within those missions. During closed beta, the number of missions was so heavily weighted in the calculation that in effect the size was practically proportional to the number of missions in a majority of cases. This was tweaked to add more weight to objectives such as escorts and defeat all in particular. I don't know what the actual formula for calculating length is.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Are actual maps counted? I've noticed quirks in maps that are obviously small but due to being unique they seem to be considered medium.


 

Posted

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what folks of similar interests to you liked .

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I would like to see a new feature that after completing an arc you get present with a list of other arcs that the author recommends and/or "people who played this arc also played..."

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I'm not so sure that would work. I may carefully choose which arc I play, but I do stumble into the occasional bad one and I wouldn't want my missteps to lead someone following me astray, you know? Maybe something like "other arcs this person played and rated at 3 stars or more".


 

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2) Make it so arcs must be finished to be rated.


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I totally agree with this one. I really don't see why this wasn't implemented from the start. I can understand people might think something sucks so bad at the start, but maybe it gets better, or maybe it sucks all the way through, but you should have to have seen all of it to rate it.

If the devs want to make it so people who don't or can't finish want a say, they should add a completed vs. not completed field and a mandatory comment if you want your incomplete logged. Like bosses impossible for solo defender or arch villain in the first room made it impossible for even a purpled brute to get through. Or something like that so that it can be properly evaluated (even if the comment is anonymous).

Yes it would require a little more effort on the part of the devs, but if they really want to make this work they need to put it more effort.

Taking away the badges won't solve the problem because the problem is not the badges, it's the rating system, the reporting system and the inability for individuals to log a public comment or review in the game itself for an arc.

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Best suggestion.

I would definelty mark up why I couldn't finish a missh in this way. I think THAT would help authors also.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
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Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Last but not least, people really need to learn how to give constructive feedback. Effective critiquing is an art, but it's not one that's difficult to learn.

~Elizabeth

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People also need to learn how to take constructive feedback without flying off the handle or getting defensive.

It's a two way street.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

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You really don't understand the characteristics of a farm. I can farm Johnny Sonata easily and profitably.

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A Farm in my eyes is something where the benefit/risk ratio is seriously and/or intentionally out of wack.

You can grind Johnny Sonata easily and profitably, but so you could a lot of content (like I did in olden days the south of Skyway or Brickstown)

That doesn't make it a farm in my view - but to each his own definition I guess.

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Except by the devs definition that IS farming. Buuuut. . . here's the key, you are not exploiting anything and it's NOT in the MA. That's the difference.

Intent was mentioned by Castle a while ago. I'll have to find the post.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Well... I think I'll still keep erring on the side of caution and only report the exploitifarms.


//AtCbM// www.crystalblue.dk
Victory - Mare,Dagger of Pain,Keep,Hogun and Bloodpetal
The Keep-Arcs: 164260, 188373, 192610, 196090 and funny side-chapter 218575.
Mender-Arc: 266163

 

Posted

You know I have the exact opposite of this problem. My arc that I have published has been 5 starred and yet I know no-one's been though it completely. Why? A SG mate with one of those uber tank builds tried to storm his way through it on challenge level 3 by himself. He stopped midway through mission 5. I did warn him before that he was silly to do it above Heroic, as it states it was designed for teams. I did make a easier version though based on his feedback which I listened to on the SG channel while laughing at him... but again, same problem: I was 5 starred and then buried. And yes I can complete it on my lvl 50 non-uber scrapper solo on challenge level 1.

There are a lot of arcs out there that have 5 stars but only 1 or 2 people have played them. In my case no one other then myself has admitted to completing the easier version. And as the OP said, I put a lot of time and effort into them and then for the arc to get buried well... *shrugs*

I know the arc probably isn't really 5 star material. But I would like someone other then myself to have a look at it.

If anyone is interested: #64817 CMV - Team and the scale down #59913 CMV - Solo ... they are both pushing 100% usage so there isn't much wiggle room for adjustments, particularly if the current patch on test is any indication, but any feedback would be appreciated.



"Just as I knew all of life's answers they changed all the questions!" - Unknown (seen on a poster)
Sig characters appear in the Ch�teau Rouge thread starting from post #100
I Support Nerd Flirting! - Story/Discussion/Sequel

 

Posted

Apologies to all the people i "zero" starred. I didn't realize that that rating actually counted.

I usually "zero" star (don't vote) for a mission that I didn't play all the way through or quit or stopped or decided I didn't want to do it. Weird. I'll try and be a little more conscious of that.


 

Posted

Not voting should not zero star it. It should count as no vote.

You'd have to choose one star then choose zero before it actually counts as zero. It should not be possible to do without clicking anything AFAIK.

Would be nice with a "show only mission you HAVE voted for" so one could go back and see if the feedback helped and it's time to upgrade that vote. I don't think we can do that...


//AtCbM// www.crystalblue.dk
Victory - Mare,Dagger of Pain,Keep,Hogun and Bloodpetal
The Keep-Arcs: 164260, 188373, 192610, 196090 and funny side-chapter 218575.
Mender-Arc: 266163

 

Posted

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Apologies to all the people i "zero" starred. I didn't realize that that rating actually counted.

I usually "zero" star (don't vote) for a mission that I didn't play all the way through or quit or stopped or decided I didn't want to do it. Weird. I'll try and be a little more conscious of that.

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Again, as has been pointed out several times in this thread, not voting for an arc does NOT "zero star" it. The person who said it did has been corrected several times.


 

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Qr - the 'not rating=zero stars' myth is the 'black specks in bananas are tarantulas eggs' of CoH

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Last but not least, people really need to learn how to give constructive feedback. Effective critiquing is an art, but it's not one that's difficult to learn.

~Elizabeth

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People also need to learn how to take constructive feedback without flying off the handle or getting defensive.

It's a two way street.

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Both of these are very true. All I had wanted was people to give me solid feedback, whether good or bad. I see my arc through my eyes. What makes sense to me (since I know the story by heart) might be totally confusing to someone else.

You NEED other people's feedback in order to make your arc better for others. I've never understood why some people can't take criticism.

BUT on the flip side those that choose to give feedback need to be give it as maturely and responsibly as possible.


 

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Last but not least, people really need to learn how to give constructive feedback. Effective critiquing is an art, but it's not one that's difficult to learn.

~Elizabeth

[/ QUOTE ]

People also need to learn how to take constructive feedback without flying off the handle or getting defensive.

It's a two way street.

[/ QUOTE ]

Both of these are very true. All I had wanted was people to give me solid feedback, whether good or bad. I see my arc through my eyes. What makes sense to me (since I know the story by heart) might be totally confusing to someone else.

You NEED other people's feedback in order to make your arc better for others. I've never understood why some people can't take criticism.

BUT on the flip side those that choose to give feedback need to be give it as maturely and responsibly as possible.



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Let us know when you make changes. Londer and I would be happy to run it again and try them out.


 

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Let us know when you make changes. Londer and I would be happy to run it again and try them out.

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Ditto for me.