Adding Tools to Origins


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Wow. The negativity from the forum high post count seems way too high.

What the guy's asking for are the Iron Man gloves that have repulsors in the palm, Captain Cold's freeze ray (that pistol doesn't count as it's a 25 minute one shot), Weather Wizard's wand, or Green Lantern's Ring: An actual physical device or weapon that is the source of their power.

Personally, I think it's a marvelous idea. I doubt that the devs will put forth the time or effort into it. But, I think it's a wonderful idea nonetheless.

Put me in the 'want' category for this one.

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What he's asking for is Power Customization, which again I am all in favor of. Something that has been debated again and again and is still just beyond the reach of development at the current time.

The problem is that he is asking to tie these customizations to an arbitrary choice that may or may not represent how the player actually wants his character to use his powers.

If these kind of customizations are ever added to the game they should be left open to anyone that would want to use them and not tied into the origin blocking players from using something else than what was dictated for an origin which had no consequences when they chose it over 5 years ago.

We're not being negative. We're just telling him the problems with his suggestion.


 

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Dolphin, if thats all you got from the OP and the subsequent posts you where not paying attention.

To recap: cool new stuff good. Limiting it to origin bad.

If you want to know why I suggest you re-read the thread.

[/ QUOTE ]Then don't limit it to origin?

*shrugs*

We've got magic folks wearing tech armor, and technical geniuses running around in loincloths for crying out loud.

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In that case I would be all for it, but it's still Power Customization.


 

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The only reason I decided to tie the skins to origin is because because of one word - "theme." As dolphin mentioned, it is silly to see a technological hero/villain running around in lioncloth, just like it would be silly to see a magic origin hero/villain running around with a flamethrower.

Maybe tieing a weapon peice to origin is a bad idea, but I was just trying to make it realistic. Seems to be a clear consensus that everyone believes it to be a bad idea, and to that i say "meh".

Another thing I'd like to briefly point out is that while making new animations for each powerset may require alot of work, I believe (notice how i said "believe) it is possible. Why? Look at sheilds, they tweaked every melee set (except DB and another set i cant remember right now) to fit with a weapon in the hand, so why not a wand? The devs surely had to learn "something" from the sheild's set. You say that it falls under power customization, which we all know is a big no-no, yet, it's already been implemented into the game. My proposal is simply to take another step forward.

That is all.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

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The only reason I decided to tie the skins to origin is because because of one word - "theme." As dolphin mentioned, it is silly to see a technological hero/villain running around in loincloth, just like it would be silly to see a magic origin hero/villain running around with a flamethrower.

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Just think of it this way. A lot of players a while back (before Ouroboros) were told to just take Magic as an origin because that way they would be sure to get the Fortune Teller mission. The players who did such weren't necessarily making Magic heroes. They chose the origin to assure access to a badge that they might miss otherwise. Other people chose origin just because they know where all the stores are of a certain origin and find them easier to get to. These people might be locked out of using options they may want just because they made that non-theme based decision way back then.

And why is is silly to think that a woman who was born of a Magic using family found she was also the subject of a Mutation? What about a Mutation that allows control of Magical forces, (ie. Magik New Mutants, X-Men).

Why is it silly to think a Technology using character from the future could also figure out the intricacies of waving a Magic wand and using spells? Have we never heard of Shadowrun?

And what about Natural characters that are not of human genealogy? A demon's powers could be considered Natural since they are natural to all demons, but are they also considered Magical creatures? Would they not be able to use spells and magical trappings? Would they not be able to pick up and wield a laser gun?

What if an elf (Magic creature whose powers are Natural to his species) was transported into the future, involved in an fight or accident, operated on and given cybernetic organs (Technology), then transported back in time, found by Crey Industries tested on with drug therapies and gene splicing (Science), then ultimately escaped and became a hero?

You've just got to learn to think outside the Origin box.


 

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What if an elf (Magic creature whose powers are Natural to his species) was transported into the future, involved in an fight or accident, operated on and given cybernetic organs (Technology), then transported back in time, found by Crey Industries tested on with drug therapies and gene splicing (Science), then ultimately escaped and became a hero?

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Well, then, obviously he'd be a mutant.


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Maybe tieing a weapon peice to origin is a bad idea, but I was just trying to make it realistic. Seems to be a clear consensus that everyone believes it to be a bad idea, and to that i say "meh".

[/ QUOTE ] The reason I don't like it is because all of my characters have already picked their origin. It would have to come with an optional origin respec, if such a thing was even possible.

At this point in the game, I don't think anything new should be attached to origin.


 

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Maybe tieing a weapon peice to origin is a bad idea, but I was just trying to make it realistic. Seems to be a clear consensus that everyone believes it to be a bad idea, and to that i say "meh".

[/ QUOTE ] The reason I don't like it is because all of my characters have already picked their origin. It would have to come with an optional origin respec, if such a thing was even possible.

At this point in the game, I don't think anything new should be attached to origin.

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Yeah, I didnt think of it in regards to this dilema. Offering origin respecs would probably just be a pain seeing as how you'd have to redo all of your enhances, including the removal of your origin inherent power (not that anyone over lv14 really uses it anyway).

I guess just make the tools available to everyone, regardless of your origin. I was reading Dark Respite's story "The Course of Superhero Romance" (Great story btw, if you havent checked it out i suggest you do) and her main protagonist Dr. Tavarisch used technology to amplify her already mutant abilites. So yeah, magicians that use technological staffs to make their spells more potent cant hurt.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

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or Magicians that use their magic to make conventional weapons more powerful.

Which I did once for an VG member.They had asked my mage to make their bullets stronger. So after fiddling around with them, the bullets had a spell placed on them that would double the velocity at the moment of impact. To demonstrate my mage threw a bullet at a wall,which left a small impact crater.

Fun times.


 

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The only reason I decided to tie the skins to origin is because because of one word - "theme." As dolphin mentioned, it is silly to see a technological hero/villain running around in lioncloth, just like it would be silly to see a magic origin hero/villain running around with a flamethrower.


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Your notions of what is and is not silly are not, however, an aesthetic imperative for anyone else.

PS - I haven't gotten around to picking up the Magic Pack yet. Does anyone know offhand if anything in this themed set of goodies is in fact limited to Magic Origin characters? I would assume not - the developers haven't shown any tendency to limit players in this way in the past, so I assume they are not likely to start, but could be wrong.


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The only reason I decided to tie the skins to origin is because because of one word - "theme." As dolphin mentioned, it is silly to see a technological hero/villain running around in lioncloth, just like it would be silly to see a magic origin hero/villain running around with a flamethrower.


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Your notions of what is and is not silly are not, however, an aesthetic imperative for anyone else.

PS - I haven't gotten around to picking up the Magic Pack yet. Does anyone know offhand if anything in this themed set of goodies is in fact limited to Magic Origin characters? I would assume not - the developers haven't shown any tendency to limit players in this way in the past, so I assume they are not likely to start, but could be wrong.

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No - any costume piece in the Magic booster can be used by a character of any origin. The Mystic Fortune power can be used by any character.

This is the same as the Cyborg booster pack - in fact, one of my Magic origin characters uses the "Head's Up Dislay" (it has a name that is a bunch of letters) as a kind of face plate for her "mystic" helmet that comes up when she enters battle.

QFT on the first part of BBhumeBB's post. My character with a flamethrower is Mutant origin, but I could just as easily have made her Magic origin using her powers to strengthen the flames.


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A.C.C.A.H.U.D.

I have a character who is a Mutant, but wears power armor because that's the only way his powers are actually useful in anything resembling a combat situation.


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A.C.C.A.H.U.D.

I have a character who is a Mutant, but wears power armor because that's the only way his powers are actually useful in anything resembling a combat situation.

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Look at Positron, he is actually Science-based, but wears a Tech armor to actually use his power effectively.


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A.C.C.A.H.U.D.

I have a character who is a Mutant, but wears power armor because that's the only way his powers are actually useful in anything resembling a combat situation.

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Look at Positron, he is actually Mutant-based, but wears a Tech armor to actually use his power effectively.

[/ QUOTE ]Fixed. The anti-matter generation is an ability he was born with, not a result of scientific experimentation.


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Originally Posted by Back Alley Brawler
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What if an elf (Magic creature whose powers are Natural to his species) was transported into the future, involved in an fight or accident, operated on and given cybernetic organs (Technology), then transported back in time, found by Crey Industries tested on with drug therapies and gene splicing (Science), then ultimately escaped and became a hero?

You've just got to learn to think outside the Origin box.



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This, give or take, was my argument to remove origins from character creation and let us use any enhancer from any origins.

My AR / Dev blaster is a marksman by training (natural)
He does a lot of damage by using special bullets (Tech)
He got boosted reflexes and can act real fast because of combat drugs (Science)

Of course now I (and many players) only use IOs, commons or sets, all around so that argument is now pretty much dead.


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What the guy's asking for are the Iron Man gloves that have repulsors in the palm, Captain Cold's freeze ray (that pistol doesn't count as it's a 25 minute one shot), Weather Wizard's wand, or Green Lantern's Ring: An actual physical device or weapon that is the source of their power.
Personally, I think it's a marvelous idea. I doubt that the devs will put forth the time or effort into it. But, I think it's a wonderful idea nonetheless.

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No-one disagrees it's cool. We all want it. But when BABs posts things to the effect of "Well, we could do this at the cost of two-three issues of NOTHING else getting done, and that's just customizing power colours..." Well, let's just say that it's a technical limitation, stated, restated, explained and re-examined by BABs and always, always to the same effect - far too much effort, not enough time to do it.

What's being asked for here are several things the system can't really do, not least of which is changing what a power animation displays on the fly. The animations we use for powers call up FX scripts which hold the animation, props and effects in them. The only reason we have weapon customization at all is because weapons are animated costume elements with two frames of animation - visible and invisible - and powers just animate them. BackAlleyBrawler (I think, I don't remember) described it as a workaround or some such at the time it was being introduced. And that's just for weapons.

It has been said that it's possible to retool all powers to call up variable effects scripts and have those scripts call up variable effects, but it all has to be done by hand and is a mountain of work comparable to an entire expansion just in itself, from how I've understood it. It's cool, we all agree. It's just that, unless Going Rogue delivers a miracle, it's plain not going to happen.


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