Adding Tools to Origins


Ad Astra

 

Posted

This idea of mine is pretty big and would require quite a bit of new animations, but if it were to be done, I believe it could make origins alot more meaningful.

The idea is to give origins their own respectable customizable weapon. For example, if someone were to choose the magic origin, and then choose ice manipulation, than when the player begins to create their hero, they can decide to equip a magic wand. So now when the player activates an attack, they instead use a different animation that waves the magic wand instead of doing the former animation of the attack.

Another example is if someone were to choose the technology origin and pick fire blast. When going to create their hero, they can now choose whether or not to equip specialized fiery gloves with a technological design.

I know people can make costumes and describe in their bios how their metallic suit conjures the fire and what not - but the point of my idea is to give non-weapon users the chance to use customizable weapons. Like I said, many new animations would need to added to the game, but like any other idea, it just requires work.

I got this idea from my /rad troller. I had just attacked an enemy with my black wand vet power, and afterwards, I decided to debuff my target with one of my powers. When I did, the wand didn't dissapear, it remained in my hand with my debuff animation and it looked as if my wand was responsible for my attack. It just looked so cool.

Thankyou for reading and like always any feedback is greatly appreciated.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Do a search for power customization.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

Posted

Worse, its power customization (good) tied in a completely uncessary way to origin (metric ton of bad).


 

Posted

How is this power customization? Yes it's weapon customization but I dont see how power customization comes into play. There would just be two sets of animations for each set, one with a weapon, one without. Heck, most of them can even use the same animations.

Like I said, it'd require new animations and a few weapon skins. Other than that, nothing else.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

You'd be multiplying the number of sets by 5.

Or will Tech characters use a wand? Gun? Then they'd need totally different animations.

How will I use my wand to perform my Superstrength Attacks? War Mace?

No.
-Rachel-


 

Posted

<QR but for the OP>

By picking power sets in your original post that don't have weapons, adding weapons to them tied to new animation, you are dealing with Power Customization. It's not like those powers have a weapons object ALREADY that your just swapping.

The only reason I can imagine your even trying to make the distinction is we already have Weapon Customization and you know what a dead horse Power Customization is. By dead horse I'm not saying we won't every get it but everyone should know better than to be asking for it - for the gazillionth time already (and also why the prompt to Search).

If it doesn't have a weapon model NOW its not weapon customization its power customization. You can dress that pony up all you want but its still a pony.

That though, pointless word game though it was, isn't my problem with your suggestion. The problem with your suggestion is the attempt to tie it to Origin in a 'this or nothing' type manner.

The end result is not only is it power customization its such an anemic limited locked in form as to boggle the mind. One choice based on something as short sighted as ORIGIN?

If you're going to ask them to make five origin type alternate models and animations, for nearly every power in the game then for [diety of your choice or non-dominational being or cheesy fries cause those are good] sake why limit it to being actually TIED to the origin? Thats just WTFBBQ.

Edit: My mutant origin robot says no thanks.


 

Posted

[ QUOTE ]
How is this power customization? Yes it's weapon customization but I dont see how power customization comes into play. There would just be two sets of animations for each set, one with a weapon, one without. Heck, most of them can even use the same animations.

Like I said, it'd require new animations and a few weapon skins. Other than that, nothing else.

[/ QUOTE ]

It would require only weapon skins if its weapon customization like broadsword, Archery, Assault rifle, etc. However if you add any blasts in: fire, ice, psychic, etc then it becomes power customization. Simply from what we've been told say they wanted to put a wand in someones hand for fire blast. To do so they would need to redo each animation with the wand in the characters hand basically making 9 new animations. If you want that for each origin thats now 45 new animations for 1 powerset. Thats at the bare minimum, I think they also have to do animations regarding each powerset and whether they are flying, running, jumping, etc among numerous other parts required that I couldn't even begin to tell you on.

Note as I said I think thats how it all works going on my memory. I do however remember that making a blast come out of something like a wand did fall under power customization.


 

Posted

More customizable costume pieces, active props, etc. are always good.

But as soon as you limit certain pieces to certain origins, you lose me. Not all magic origin characters are magicians, or use wands. My archery defender Agincourt is magic, but derives his powers from a bow that was carried at the battle of the same name. My broadsword scrapper is magic, but derives his power from being...well, magical, an incarnate angel. And so on.

It would be a pity to go through the extra work of creating reactive costume pieces, on a par with jet boots, wings, etc., and then limit access to them based on origin. It is up to the player to make those decisions and roleplay the reasons for them if he feels like it.

PS - it is indeed power/weapon customization, but I haven't figured out over the years why a post saying "Oh, that's customization, so no" is particularly useful. The more customization the designers can get into the game the better. It is one of the most reliable selling points in CoX. Lot of work? Yes indeed - but so is any substantive change to the game. So don't be put off by inane notes that you should have searched or should know customization won't happen or that you eat meat on holy days or whatever the kneejerk rejection du jour for some posters may be.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

Well we have actual stores all over the city, why not just have them sell actual temp power props. If I want a throwing knife or an Uzi, I can go to the Natural store and get one no matter what my Origin is.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

[ QUOTE ]
Well we have actual stores all over the city, why not just have them sell actual temp power props. If I want a throwing knife or an Uzi, I can go to the Natural store and get one no matter what my Origin is.

[/ QUOTE ]

Want.

I'd love to be able to throw an Uzi at people!!!

Edit: I was just wanting this so much... Could we have throwing handles too?


 

Posted

"Oh, that's customization, so no"

Tries to find any post in this thread where anyone but BBhumeBB said this... and can't.

I do imagine that if the thread goes on long enough someone will actually say they don't want the developers working on power customization at all. Can't imagine why but you'll get any view point in a sufficiently long thread.

That said what I see instead is... "Oh this again." Which is a perfectly valid response.

Does anyone imagine the Developers are going to read this and think 'Hey here is someone wanting Power Customization do you think thats something we should look at?' It's not a new idea. Its the same one as last week, and the week before.

Even this exact incarnation of it tieing it to origins is not a new idea.

Now not everything has to be new and original but this is just plain tired so put down the baseball bat and step away from the dead horse.

We'll get Power Customization is some form eventually... or not... anyway.


 

Posted

[ QUOTE ]
Well we have actual stores all over the city, why not just have them sell actual temp power props. If I want a throwing knife or an Uzi, I can go to the Natural store and get one no matter what my Origin is.

[/ QUOTE ]

/this. Or as recipes. I can't see why I wouldn't be able to pick up a knife from a gang member or the like.


 

Posted

The reason I told him to search for power customization is because that is essentially what his suggestion is. There is no need to tie anything to origin at all, but if we were able to customize our powers including using a wand or a gun to blast with...that is still power customization. Weapon customization is a subset of full on power customization, but this suggestion is not that.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

Posted

Because the knife isn't yours, Bill. It's tampering with evidence and stealing.

Even if he is a criminal, that gang member has rights. And ownership of Property doesn't vanish.

It's bad enough we get invention salvage and recipes off of them which we can then sell to stores and each other.

-Rachel-


 

Posted

[ QUOTE ]
Because the knife isn't yours, Bill. It's tampering with evidence and stealing.


[/ QUOTE ]

So have them just drop villainside. >.>


 

Posted

[ QUOTE ]
[ QUOTE ]
Well we have actual stores all over the city, why not just have them sell actual temp power props. If I want a throwing knife or an Uzi, I can go to the Natural store and get one no matter what my Origin is.

[/ QUOTE ]

/this. Or as recipes. I can't see why I wouldn't be able to pick up a knife from a gang member or the like.

[/ QUOTE ]

Agreed. That would be a cool drop. Depending on what faction you're fighting you could get temp powers with their weapons that you salvage from their body. Or just go buy them from a store.

Also I really really want to be able to chuck an uzi at someone.


 

Posted

[ QUOTE ]
[ QUOTE ]
Because the knife isn't yours, Bill. It's tampering with evidence and stealing.


[/ QUOTE ]

So have them just drop villainside. >.>

[/ QUOTE ]

*gigglefits* Yeah. That would work.... Let them drop villainside to get made from recipes, and heroside have them purchaseable from the store?

What? You've gotta maintain Balance Can't give the Villains something the heroes can't have! =-3

-Rachel-


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Because the knife isn't yours, Bill. It's tampering with evidence and stealing.


[/ QUOTE ]

So have them just drop villainside. >.>

[/ QUOTE ]

*gigglefits* Yeah. That would work.... Let them drop villainside to get made from recipes, and heroside have them purchaseable from the store?

What? You've gotta maintain Balance Can't give the Villains something the heroes can't have! =-3

-Rachel-

[/ QUOTE ]

If we have got to maintain balance then this suggestion should clearly happen.

Villains have only 1 university when heroes have 3.

Heroes have 2 trams, villains don't even have 1.

Villains didn't have an "evil empathy" until i13.

Villains only get 1 starting zone.

Villains have less zones in general.

Being that Villains has less zones, they have less AE buildings.

Villains have less heroes.

Villains has less justice.

Villains have to whine to get stuff while heroes are bombarded with stuff.

Villains don't get Ice Armor.

Villains... I'm tired... I'm going to go to RV, at least there is one place where Villains still rule the court, PvP.


 

Posted

Y'know. I was in the middle of making a massive pros and cons list for heroes versus villains. But y'know what?

It's pointless. The argument will rage on no matter what I say, and you'll just use the things I put in the list to key off into a new and wholly stupid argument.

Heroes and Villains are COMPARABLE. There may be more empty space heroside, but they're comparable.

-Rachel-


 

Posted

One, you're allowing characters to choose alternate animations for their powersets. That's power customization and it would require new animations for every origin for every powerset in the game. That's a lot more than a few. Sure you're not changing the color, but you're changing something that's even harder to change and requires a lot more work.

Two, you're trying to tie these choices to the origin of the character. So, what happens with a multiple origin character? I realize most people don't really get this but you can play a character who's powers are from one origin yet they also use equipment or skills that are from another.

A prime example would be Positron. Technically he is a mutant that uses a power suit to direct his mutant power and allow him to control it. That's a Technology/Mutant dual origin character. So, does he only get to pick from Technology or only Mutation?

Also, what weapons do Mutation characters get to choose from? Really? And Natural characters? Does taking the Fire/ Blaster powerset as a Natural automatically give me just the choice of a Flame Thrower or continuing to throw fire from my hands? How does that make sense?

I'm all for power customization, but I would never want anything so tied to an arbitrary choice I made when creating a character which may not even be the only origin the character has depending on my own definitions of the character.

Sorry, no go from me.


 

Posted

Wow. The negativity from the forum high post count seems way too high.

What the guy's asking for are the Iron Man gloves that have repulsors in the palm, Captain Cold's freeze ray (that pistol doesn't count as it's a 25 minute one shot), Weather Wizard's wand, or Green Lantern's Ring: An actual physical device or weapon that is the source of their power.

Personally, I think it's a marvelous idea. I doubt that the devs will put forth the time or effort into it. But, I think it's a wonderful idea nonetheless.

Put me in the 'want' category for this one.


 

Posted

Dolphin, if thats all you got from the OP and the subsequent posts you where not paying attention.

To recap: cool new stuff good (and on a personal note I would love all the examples you mentioned). Limiting it to origin bad.

Personal exercise for you. The developers have created five new animations available to every power set. Justify to me personally the utility in limiting that work to one choice instead of the available five.


 

Posted

[ QUOTE ]

What the guy's asking for are the Iron Man gloves that have repulsors in the palm, Captain Cold's freeze ray (that pistol doesn't count as it's a 25 minute one shot), Weather Wizard's wand, or Green Lantern's Ring...

[/ QUOTE ]

Any or all of which would be unspeakably cool.

Tying them to Origin would be really bad (possibly unspeakably bad, but I would'nt want to go overboard).


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

[ QUOTE ]
Dolphin, if thats all you got from the OP and the subsequent posts you where not paying attention.

To recap: cool new stuff good. Limiting it to origin bad.

If you want to know why I suggest you re-read the thread.

[/ QUOTE ]Then don't limit it to origin?

*shrugs*

We've got magic folks wearing tech armor, and technical geniuses running around in loincloths for crying out loud.


 

Posted

[ QUOTE ]
Then don't limit it to origin?

*shrugs*

We've got magic folks wearing tech armor, and technical geniuses running around in loincloths for crying out loud.

[/ QUOTE ]

Then I wouldn't have a problem with whats left.