Small bonus for group leaders over 4


BBhumeBB

 

Posted

Anyone who has been a group leader knows that running groups can be a real pain. Especially when you get people who think they know the only way to play the game or people who decide they hate someone else and instead of quitting decide to play the Private Tell game. I would like to see some sort of small bonus to reward people for being a party leader with groups of 5 or larger . It could be extra tickets for the MA. It could be a small inspiration for finishing missions. People who lead groups are in many ways vital to the game and it would be nice to see people get rewarded for the extra effort they put in.


 

Posted

This would just lead to people arguing over who gets the star. While it's true that group leaders provide a neccesary function, I feel that adding a reward to being the leader would only serve to destabalize things even more.

I think it'd be a better idea to just give the leader some sort of ability to simply "kick" people from the team if they're being troublesome, such as in the examples you provided above. Though that might be too difficult to implement...


 

Posted

Fifth person joins group and immediately asks for the star.

Upon being refused it he drops.

Next person does the same.

Repeat infinite number of times.

No thanks.


 

Posted

Yeah, that'll be great. One more reason not to PUG as people fight over who gets the star and associated bonusses.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

And perfectly functional 4-person teams get no XP/Inf/etc. as they sit around waiting for 5th and additional members.

Of course, in CoH the optimal team size is any number between 1 and 8.


 

Posted

If anyone who is actively playing the game would like to post their opinion I would like to hear from them as well. Fighting over the star, LOL, when did you last play? 2007? 2006?


 

Posted

Um, anyone who knows the game would tell you pretty much what you've already been told. Because they're right. You haven't addressed any of the points that were brought up - instead, you seem to feel it's easier just to suggest that they're wrong because they don't play the game (Why? Because they post on the forums? Uh huh, right. I'd wager most of the people posting in this thread not only play the game, but have been playing actively for longer than you've had an account).

The fact is, people don't fight over the star because a vast majority of players don't want the star. The effort of putting together and maintaining teams is trivial, but for many players it's too much to bother with and they don't want to deal with it. However, currently there is no advantage to being team leader. Your suggestion would change that and the result would more than likely be what others above have predicted.

No, thanks. /unsigned


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

>_<

BBQ plays way more'n you, I suspect, since they know what would *actually happen*.

Yes, indeed, people would fight over the star, because if there's any extra bonus, there ARE people who want it. Period. Would you volunteer to turn over the star when it's your team? Someone else says, "hey, I want the bonus! give me star!"

... How about no.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]
However, currently there is no advantage to being team leader.

[/ QUOTE ]

I actually have to disagree with this statement. Having that little star in my Navbar tends to help me a lot when I'm on a Buffer/DeBuffer, because I need one eye on the team roster, one eye on the enemies and I plain don't have a third eye to figure out where, physically, my teammates actually are. the star is usually a good indicator though.

Which is, of course, not an advantage for the leader. But for me, it is.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

Sorry, pal, the others are right.

This would cause problems and it is completely unnecessary. Leading a team doesn't take a huge amount of extra effort. If you really feel it is such a hardship to create and maintain a team, then don't do it. Others will be glad to take up the reins.


 

Posted

[ QUOTE ]
If anyone who is actively playing the game would like to post their opinion I would like to hear from them as well. Fighting over the star, LOL, when did you last play? 2007? 2006?

[/ QUOTE ]

I actually do actively play the game. Thanks for the off hand dismal of any arguement that disagrees with your own suggestion.

Next time just post that you want only fawning praise.

As for the "whens the last time.." Obviously not the point. Try to keep up, right now there is no reason to be an "I need the star [censored]".

Put in any mechanic that will reward the behavior and it will be abused.

Recent history would suggest thats a correct assumption to anyone with half a clue.


 

Posted

How about this.... something similar to day jobs. When you are solo, and invite a person to your team, it starts a buff timer. the more people that are added to your team, the larger the increase of the buff. If you pass the star, the buff timer stops, and doesnt restart unless you form a new team. HOWEVER, this buff does not come into effect until the next time you play. Make it something like, +influence. Something that is noticeable, but not overly substantial.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

[ QUOTE ]
Um, anyone who knows the game would tell you pretty much what you've already been told. Because they're right. You haven't addressed any of the points that were brought up - instead, you seem to feel it's easier just to suggest that they're wrong because they don't play the game (Why? Because they post on the forums? Uh huh, right. I'd wager most of the people posting in this thread not only play the game, but have been playing actively for longer than you've had an account).

The fact is, people don't fight over the star because a vast majority of players don't want the star. The effort of putting together and maintaining teams is trivial, but for many players it's too much to bother with and they don't want to deal with it. However, currently there is no advantage to being team leader. Your suggestion would change that and the result would more than likely be what others above have predicted.

No, thanks. /unsigned

[/ QUOTE ]

This. No thanks. /unsigned


 

Posted

[ QUOTE ]
However, currently there is no advantage to being team leader.

[/ QUOTE ] I'll have to disagree on this point. I get to set up the team I want(though I'm usually not picky), I can kick people that are disruptive to the team(or that I plain don't like), we do the missions I choose, we move at my pace, and I get the merits from story arcs. To me, those are big advantages to being the team leader.


 

Posted

Yes, granted, and I enjoy the control over what we do and where we do it that being team leader/organizer gives me, which is part of why I lead pickup teams myself. I suppose it would be more proper to say that currently there is no substantive in-game reward to being team leader: no badge, no numerical bonus. Any benefit is strictly abstract in nature - which is probably the way it should stay.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

[ QUOTE ]
If anyone who is actively playing the game would like to post their opinion I would like to hear from them as well. Fighting over the star, LOL, when did you last play? 2007? 2006?

[/ QUOTE ]I play quite frequently, thank you.
And I have seen plenty of teams sit around wasting time trying to pad the team size up to the maximum when they had a decent AT balance already.
Of course, with the right players, two can be a pretty effective team.
This idea would exacerbate the "waiting for more" problem.


 

Posted

[ QUOTE ]
Any benefit is strictly abstract in nature - which is probably the way it should stay.

[/ QUOTE ] And I agree 100%.


 

Posted

I would oppose this on the basis that it rewards the regrettable tendency of many players to refuse to start missions until they have a full group of 8. It is a behavior that needs to be extinguished, not reinforced.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

[ QUOTE ]
If anyone who is actively playing the game would like to post their opinion I would like to hear from them as well. Fighting over the star, LOL, when did you last play? 2007? 2006?

[/ QUOTE ]

Ah, a punk ad hominem response to a substantive objection - this adds a reason to disagree with your inane suggestion.


My scrapper doesn't need an AoE. She IS an AoE.