How do you do this?


AnimeWarrior252

 

Posted

I saw a while back, and I was just now trying to find, a thread where someone posted the exact process where someone could take Non-Custom NPC's and make them into Custom Mobs. I never wrote down the exact way to do that, because I just didn't think to write that info down before. So, if someone could post in this thread the exact process, step by step, I will write it all down so I have a record of how to do it for myself. Thanks in advance.


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Posted

If you mean "I want to take a Malta Sapper and change his goggles and make him yellow", it's not possible. Existing NPCs are non-editable.

What you CAN do is make a faction that consists entirely of Malta Sappers, Carnie Illusionists, and Earth Thorns. You can add any existing NPC into a custom faction, alongside your own custom mobs or just by themselves.


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Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

I've made a custom faction that contains standard enemies, and for some reason the standard enemies keep disappearing from the custom faction. All I get is my custom critters. I have to keep putting the standard ones back. Anybody know what's up with that?

(And no, I'm not using "random minion," "random lieutenant," "random boss." I'm choosing specific standard enemies. The randoms have even more of a disappearing problem. The level range of my mission is limited to that of the standard enemies I'm trying to use.)


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

So, there's no way to like take any NPC's and re-name them as a custom mob for instance?


Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!

 

Posted

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(And no, I'm not using "random minion," "random lieutenant," "random boss." I'm choosing specific standard enemies. The randoms have even more of a disappearing problem. The level range of my mission is limited to that of the standard enemies I'm trying to use.)

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I was having the same problem. The only thing I could figure out was to add an ambush or patrol at the same level of the standard critters that kept disappearing from my custom group.


 

Posted

That is what I did to limit the level range of the mission. There are patrols made up entirely of the standard critters I'm trying to use. The problem I'm having is that the standard critters are flat out disappearing from my custom group. They don't appear mixed in with the custom critters when I test the mission, and when I go to edit my custom group they aren't there anymore either.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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So, there's no way to like take any NPC's and re-name them as a custom mob for instance?

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no, you can't as such.

If you set one as a boss objective you can rename the boss.


 

Posted

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So, there's no way to like take any NPC's and re-name them as a custom mob for instance?

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I can't find a way but I'd love it. Mooks would go well in one of my custom groups to limit their level range but the name is a huge turnoff. Even if all edit did was go directly to the ID screen to set name, faction, and description I would be happier. If I could also make him look like I want that would be awesome. I have no interest in changing their powers, only their name and sometimes their look.

I had a lot of problem trying to delete standards out of my groups. I kept pressing remove but everytime I came back they were in. I couldn't get them off my big custom critters list either till I went into the folder on my computer and manually deleted them.


 

Posted

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I had a lot of problem trying to delete standards out of my groups. I kept pressing remove but everytime I came back they were in. I couldn't get them off my big custom critters list either till I went into the folder on my computer and manually deleted them.

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Wanna trade?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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[ QUOTE ]


I had a lot of problem trying to delete standards out of my groups. I kept pressing remove but everytime I came back they were in. I couldn't get them off my big custom critters list either till I went into the folder on my computer and manually deleted them.

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Wanna trade?

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Both of you are probably editing the Custom Group in the Custom Group tab. This works great, unless you have already created a mission that uses that Custom Group. If you have, all the information in the Group is saved in that mission. So you edit the Custom Group (or Critter, works the same way for them) and make the changes you want. Then you fire up the mission, and it overwrites the Custom Group changes you just made.

To make permanent changes in a Custom Group (or Critter) you need to edit from the mission. Find the place in the mission where you used the group, click on the Edit Custom Group button, and make the changes you want in that screen. Save the changes (I always save the changes first, then click the button for Save Changes and Exit. Better safe then sorry.) and when you get back to the mission, save the changes there. That should take care of your problems.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
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Posted

lol no thanks, I'll stick with my problem. At least I know how to fix mine.

Same as Eva, I haven't even opened the custom groups tab. So far I only have one mission with one goal that uses the custom group and I'm tweaking it from there. I figure once I like them I'll start adding new missions and goals involving them.


 

Posted

[ QUOTE ]
If you mean "I want to take a Malta Sapper and change his goggles and make him yellow", it's not possible. Existing NPCs are non-editable.

What you CAN do is make a faction that consists entirely of Malta Sappers, Carnie Illusionists, and Earth Thorns. You can add any existing NPC into a custom faction, alongside your own custom mobs or just by themselves.

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You'll have to pull the Earth Thorns in from the Shadow Shard Reflections but you can get them in the same level range.


Up with the overworld! Up with exploration! | Want a review of your arc?

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Posted

Often it seems to take quite awhile for edits in character groups to take effect. Had one that I waited for almost an hour constantly going back and remaking the change and never could get it to stick. Went to bed frustrated and when I got on the next morning to try again lo and behold it was there. Guessing you had a similar problem.


 

Posted

As for removing the enemies in a group... I wasn't able to. I just deleted the group and started fresh


 

Posted

Ok I have a new theory, can anyone confirm or dispute?

It seems to me that Custom critters are being given priority over standard critters when populating the mission.

The reason I'm thinking this is that my standard guys weren't showing up in the hallway sections of the map (enclosed space, you're more likely to get a small group of higher-level guys) but appeared in the more enclosed spaces where you'd get a larger group of lower-level guys. So if you have three custom minions and they have priority, the standard guys will never spawn for a solo tester on diff 1, 3, or 5, and almost never on 2 or 4.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I dunno about that, Eva. I've got a custom group that has a Tuatha and a custom critter for each rank, and the spawns seem evenly split between them.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Yeah it seems to try to assign one of each to each spawn, where multiple critters exist. However if you have three custom critters, and one standard critter, it seems to place the custom ones first, and the standard one only appears if you need four. At least, that's what it looks like.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
Ok I have a new theory, can anyone confirm or dispute?

It seems to me that Custom critters are being given priority over standard critters when populating the mission.

The reason I'm thinking this is that my standard guys weren't showing up in the hallway sections of the map (enclosed space, you're more likely to get a small group of higher-level guys) but appeared in the more enclosed spaces where you'd get a larger group of lower-level guys. So if you have three custom minions and they have priority, the standard guys will never spawn for a solo tester on diff 1, 3, or 5, and almost never on 2 or 4.

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I have a custom group that's a mix of Clockwork and customs.

If I run the mission with them at level 20 I'll run across spawns that are entirely customs. I think this happens because the game is trying to spawn level 21 enemies and scale them down to 20. And only the customs are valid level 21s.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

I've had good luck making my changes in the My Groups tab, then finding all the references to my custom group in a mission, changing them to None, and then adding the custom group back into the mission. Its cumbersome, but it has helped with some similar instances in my missions.


 

Posted

[ QUOTE ]
[ QUOTE ]
Ok I have a new theory, can anyone confirm or dispute?

It seems to me that Custom critters are being given priority over standard critters when populating the mission.

The reason I'm thinking this is that my standard guys weren't showing up in the hallway sections of the map (enclosed space, you're more likely to get a small group of higher-level guys) but appeared in the more enclosed spaces where you'd get a larger group of lower-level guys. So if you have three custom minions and they have priority, the standard guys will never spawn for a solo tester on diff 1, 3, or 5, and almost never on 2 or 4.

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I have a custom group that's a mix of Clockwork and customs.

If I run the mission with them at level 20 I'll run across spawns that are entirely customs. I think this happens because the game is trying to spawn level 21 enemies and scale them down to 20. And only the customs are valid level 21s.

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You know, that could be the cause of my problem as well. I'm testing this with my main, for the badges, and both the arc and the standard mobs in my custom group cap out at 32. I'll try it with a toon in the actual level range and see what happens.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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As for removing the enemies in a group... I wasn't able to. I just deleted the group and started fresh

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Each custom critter has ONE base custom group. They can then be added to other custom groups but the BASE group never changes.

You CAN change that base group by editing the critter itself and changing the group on the naming screen (that is its BASE group)

Why do I mention this? Because a critter can't be removed from its BASE group but it CAN be from any other group.

hope that helps.


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Global=@Thornster

 

Posted

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[ QUOTE ]
As for removing the enemies in a group... I wasn't able to. I just deleted the group and started fresh

[/ QUOTE ]

Each custom critter has ONE base custom group. They can then be added to other custom groups but the BASE group never changes.

You CAN change that base group by editing the critter itself and changing the group on the naming screen (that is its BASE group)

Why do I mention this? Because a critter can't be removed from its BASE group but it CAN be from any other group.

hope that helps.

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Another reason to keep this in mind. Some of my custom bosses were originally created in a different group, then added to the group used in a mission. When they were played by other people, the group name of the bosses were coming up the original group name, not the one that was in the mission. The name showed up correctly for me, but not for anyone else running the mission. I had to go into the mission and edit the custom boss, saving them in that group, before the name change went through to others.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Ok I found out why my standard dudes were barely appearing. I am dumb. It's because I was exemped. When I ran it on a character at the low end of the level range the standard critters showed up fairly regularly, although there still seemed to be a slight preference in favor of my custom critters.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World