Reviews for Short arcs.
Arc Name: Zero Entertainment
Arc ID: 44824
Faction: Neutral
Creator Global/Forum Name: BungeeBall
Difficulty Level: Soloable
Synopsis: Always on the cutting edge of inter-dimensional entertainment DJ Zero gives you the chance to fight alongside your favorite Heroes and Heroines!
Be sure to visit the gift shop after!
Estimated Time to Play: About 15-20 minutes max
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Played Time Loop, rated 3*s
Overall a neat concept executed about as well as the engine allows. Good use of patrol and boss dialogue.
The problem with time travel/loop stories of that sort is that they really need to allow the player to be clever and break out of it early if they work out what's going on - something that the current engine just doesn't allow.
The only thing I could suggest is that you reward the player with a clue for looking at the computer or taking out the right boss before they're told to.
#2409 - The Mystery of the MAGI vaults. Azuria has contacted you to help her stop the thefts from the MAGI vaults.
#68054 - Out of the gutters. Left for dead, you swore that you were through with being a victim (alt villain beginning story)
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Here's a short 2-mission arc I dreamt up while bored at work last week:
Arc Name: A Voyage Fantastic
Arc ID: 81829
Morality: Neutral
Factions: "Recycled" Hydra, Elementals. High level range.
Creator Global/Forum Name: @Stalemate
Difficulty Level: Easy to average. Mission 2 has EB/AV.
Synopsis:[/b] (Humoristic homage) - The Rikti ambassador is sick with an unknown bacterial infection. Your placement agency has just recommended you to Dr. Scott Wachhorst for an experimental technique you'll be perfect for.
Estimated Time to Play: 2 missions, approx. 20 minutes solo.
Other details: Inspired from the movie Fantastic Voyage, in case it wasn't obvious already. Intended to be tongue-in-cheek. Re-use of existing critters kept cost under 13%.
I will review in turn anyone who generously takes the time to review mine, and post back here.
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Played as a solo, lvl 40 TA/Psi defender on heroic. The first thing I noticed was the extremely condescending tone of the contact. It's a fine line for this type of contact, and unfortunately, this one felt like he was insulting the hero a bit too much, and to many people that translates to you insulting them. I'd suggest you dial it back a bit. I did like the bit of humor thrown in and the inside joke which I had to look up myself to be sure, though I had my suspicions as to what the drug was for. The map choice and enemy choice was spot on, and the ally was a great addition, though a bit overpowered. The defeat all makes sense here, and it was a small enough map so it wasn't too annoying. It seemed like there were some patrols, so maybe you should add some type of dialog, I'm not sure how intelligible you should make it though. The second mission was another good map and mob choice, though there were many empty rooms. The Lanaruu were a bit tough for me, but I was a solo defender so I wasn't exactly expecting a cake walk. The ending was a bit of a surprise, but I think it worked for this mission. I thought it was funny, even though the joke is a little tired around the forums. And the closing dialog I thought was a much better tone for the contact than the earlier dialogs.
In all, I mostly enjoyed it. Some good humor, nice concept. The contact's dialog could use some work, and you could add a bit more inside the missions. The second one especially, it's a big map, but there's not much to do there. It seemed there were patrols, so you could add in a little dialog for them, even if it's just sound effects. Good luck!
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This is a great thread. I'll be working my way through these short missions this weekend.
I'd love some honest feedback on my mission. ArcID 29900: Trouble at ParaCon!
(not to be confused with the other ParaCon mission. also separate feedback thread here if you're interested.)
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Whoo, finished with page 2 of requests (@ 40 posts per page). Ran this as a solo lvl 40 TA/Psi defender. Freaks were enjoyable to fight with this character, nothing too difficult. There was a lot of stuff going on in this mission, which is a good thing for the most part. Even though the allies are "optional" they're going to get rescued in the hallways, and it's not that easy first time through to tell the attendee hostages from the panelist hostages. The optional glowies and chaser were a nice touch as well, though it would be a great place for some in-joke clues. "You saved a replica of Manticore's bow and arrow, awesome!!!1" or something. The LARPer was a great choice. One note, on your nav text for the panelists. The plural lists the (optional) at the end, but the singular lists the (optional) at the beginning. Unfortunately, I ran into a bug where FOUR of your objectives either didn't spawn or didn't complete. I fought the boss, but it didn't complete. Two hostages and one panelist didn't show either. I've seen that happen a few times with one objective, but hadn't seen 4 no-shows. Will try again in the next couple days or so. Enjoyed it, could use some more jokes from optional objectives.
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Here's a short 2-mission arc I dreamt up while bored at work last week:
Arc Name: A Voyage Fantastic
Arc ID: 81829
Morality: Neutral
Factions: "Recycled" Hydra, Elementals. High level range.
Creator Global/Forum Name: @Stalemate
Difficulty Level: Easy to average. Mission 2 has EB/AV.
Synopsis:[/b] (Humoristic homage) - The Rikti ambassador is sick with an unknown bacterial infection. Your placement agency has just recommended you to Dr. Scott Wachhorst for an experimental technique you'll be perfect for.
Estimated Time to Play: 2 missions, approx. 20 minutes solo.
Other details: Inspired from the movie Fantastic Voyage, in case it wasn't obvious already. Intended to be tongue-in-cheek. Re-use of existing critters kept cost under 13%.
I will review in turn anyone who generously takes the time to review mine, and post back here.
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Played as a solo, lvl 40 TA/Psi defender on heroic. The first thing I noticed was the extremely condescending tone of the contact. It's a fine line for this type of contact, and unfortunately, this one felt like he was insulting the hero a bit too much, and to many people that translates to you insulting them. I'd suggest you dial it back a bit. I did like the bit of humor thrown in and the inside joke which I had to look up myself to be sure, though I had my suspicions as to what the drug was for. The map choice and enemy choice was spot on, and the ally was a great addition, though a bit overpowered. The defeat all makes sense here, and it was a small enough map so it wasn't too annoying. It seemed like there were some patrols, so maybe you should add some type of dialog, I'm not sure how intelligible you should make it though. The second mission was another good map and mob choice, though there were many empty rooms. The Lanaruu were a bit tough for me, but I was a solo defender so I wasn't exactly expecting a cake walk. The ending was a bit of a surprise, but I think it worked for this mission. I thought it was funny, even though the joke is a little tired around the forums. And the closing dialog I thought was a much better tone for the contact than the earlier dialogs.
In all, I mostly enjoyed it. Some good humor, nice concept. The contact's dialog could use some work, and you could add a bit more inside the missions. The second one especially, it's a big map, but there's not much to do there. It seemed there were patrols, so you could add in a little dialog for them, even if it's just sound effects. Good luck!
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Well thank you for your time and review here Bubbawheat!
All the things mentioned in your critique are things I've been wondering about, and having confirmation truly helps figure out which way to take this.
The dialogue can certainly be worked on, and toned down for the contact. Sound effects... that just might work.
What I'm struggling with is the 2nd and last map. Seems if any glowies are placed on there they can spawn behind/under the geometry, so adding mobs thru defendables/destructibles could be the way to go but will require more testing.
Thanks again!
█ Players Guide to the Cities
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One Mish Arc: They HATE those Boxes
Name: Senter RR
ARc ID: 134741
This is s quick Arc mish I put together. I run a lot of alts and always come across hellions busting up boxes, and I figured that the boxes must get weary of that. heh...
So, the result is this mission. It is only one short map, very quick and playable. Not extremely difficult, and good for any level toon.
The Story is completely fleshed out and has all original content, not just a bunch of stock bad guys on a map.
If any get a chance to run it, would love the feedback.
Thanks...
Senter RR
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Played with my level 26 fire/fire tank, solo. The opening contact's dialog was a little bit confusing. You make it a little bit too convoluted. I get the feeling that you're trying to say something without saying it outright, but it just seems like you're going a bit overboard with it, and a little bit confusing. The custom enemies descriptions are hilarious. I really enjoyed reading them. And the critter design was very nice as well, it really invoked your inspiration. The box glowies were also confusing, as you are only told to rescue the boxes, but when you come to them you are deactivating them, scrubbing them, and once they are cleared of radiation, they vanish. Why am I deactivating them? What radiation? The vanishing? That I can deal with as a funny absurdity. But the first two make no sense, and not in a funny way, and aren't explained until later. I would change that unless the boss spawns before the boxes consistantly. Overall, it had its funny moments and confusing moments, but it was fun to play.
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Name: Mystic Fridge
ArcID:139882
Length: Very short
Notes: Your at a refridgerator getting a soda and you get a vision of a mystical treasure. this is a click the glowie heavy mission there is a boss but you don't have to kill it to win. everything has descriptions. this was my first arc and ive been obsessivly reworking it.
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Played as a lvl 50 MA/SR scrapper. This was an interesting little mission. It was very weird to say the least. Weird in a good way though. The whole concept of the mission was pretty bizarre, with varied results on the humor. I liked the glowie descriptions, it wasn't a huge map to really have to dig for the correct glowie. The boss's dialog was ok, though from the description I was expecting more custom mobs. A few spelling errors in the intro text: beconing should be beckoning, it's should be its, and probibly should be probably. Not bad, enjoyed it fairly well.
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Arc Name: Zero Entertainment
Arc ID: 44824
Faction: Neutral
Creator Global/Forum Name: BungeeBall
Difficulty Level: Soloable
Synopsis: Always on the cutting edge of inter-dimensional entertainment DJ Zero gives you the chance to fight alongside your favorite Heroes and Heroines!
Be sure to visit the gift shop after!
Estimated Time to Play: About 15-20 minutes max
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Not sure if you tried to play this already but it had a bug in it that prevented it being played.
The bug has been fixed so if you already tried I'd appreciate trying to play it again.
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Here's something short I've published with my EU account.
One shot wonders: Rescue Wreckless Jo
Name: @RedKnight
Arc ID: 128214
Synopsis: A rookie superhero, Wreckless Jo, is about to get in over her head. Her brother, Combat Rock, has asked you to rescue her.
One mission, Malta.
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Played as my level 50 MA/SR scrapper. Enjoyed this mission pretty well, liked the look and the style of the contact and ally, enjoyed the concept. I thought the optional ally was handled the best I've seen so far. He mentions in the text that you can use the desk to give him a call, there's a note that the desk is an optional glowie that will spawn him as an ally. You click the desk and it's a 10 second or so glowie that says on the progress bar "Calling Combat Rock for help, hang up now if you don't need it" so you can interrupt it if you didn't realize what it was, or didn't read the opening text. And he spawns in the front by himself so you can just walk over and pick him up. Obviously, this doesn't work on all maps, but here it worked great. Oh, but he does say "I'll be there soon as.". You should drop the 'as' at the end.
There is still a lot that could be improved. The opening text goes way overboard with the colors, orange and red all over the place. Just stick with highlighting the red text and drop the third color. "whilst" seems really out of place in the opening text as well. There's a 30 min time limit for no real reason. You're fighting the Malta for no explained reason. There's a bunch of dead skulls lying around that died from lead poisoning that's not explained at all, other than a footnote where Jo says she expected Skulls and not Malta.
But the concept and dialog was good, I enjoyed it pretty well.
The mission is a riff on one of the higher level missions where you go to fight malta and find random skulls wandering around trying not to get killed.
#2409 - The Mystery of the MAGI vaults. Azuria has contacted you to help her stop the thefts from the MAGI vaults.
#68054 - Out of the gutters. Left for dead, you swore that you were through with being a victim (alt villain beginning story)
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Arc Name: Coming Unglued
Arc ID: 6015
Faction: Heroic
Creator Global/Forum Name: @Linarra
Difficulty Level: Easy/Medium
Synopsis: Something has dislocated this dimension from the other dimensions
Estimated Time to Play: 35min - 1 hour
Notes: 3 missions. Small maps. No missions are kill all; can be a quick set of missions or longer at your discretion. Story based. Crey enemies, with a few surprises.
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Played as a level 26 fire/fire tanker. I enjoyed the arc pretty well, even sk'ed up to 40, I didn't really have a problem with the crey, and the others. On the second mission, it was a real "What the heck was that" when I saw one of the patrols flying across the screen in the background. That's the kind of stuff I absolutely enjoy in AE missions. Storyline was a little basic, I know what you were going for, but the dialog from the Pylon was a little odd seeing it that way. I was surprised that the ambush on the second mission came with the last of the glowies. In my experience, they usually come on the first glowie if it's a multiple. Don't really have any suggestions for you today. Was pretty good. Not great, not bad, just good.
Current Queue
Digital Transition (143017)
Zero Entertainment: 44824
Lots of room for more!
Hmm- did I forget to ask you to run my arc, "Small Fears", Bubba? I thought I had. It's number 12285, in any case- three missions long, and be ready for a handful fo EB/AVs (none terribly durable, so a few lucks should get you by, and maybe some reds if you're playing a lower-damage AT). Oh- and it's a higher-level arc.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
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Digital Transition (143017)
Description: A strange message appears in your email. The citizens of Paragon City are about to be enslaved by Television. You must break into a Freakshow base and recover the parts to the one being that can defeat it - the Radio! [Type: Story, Estimated Time: 1 hour, the 3rd mission has 30 min timer and EB]
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Played as lvl 40 fire/fire brute. I really enjoyed this arc. The concept was great, I loved the contact. You have a great format and voice for the computer, and it worked well with the Radio as well. I would love to see this idea expanded on a bit into a larger storyline. There's always the concept of television trying to break into the computer as well. Hulu is a pretty big site nowadays. The only other downside was there's a bit too much psi for me, and television is pretty tough. He stacked enough confuse to overcome a break free. Burn isn't very friendly when you're confused. But I was able to beat him without hosping. Looking at the description again, was he still an EB, or did you downgrade him to a boss? If he's an EB you might just downgrade him to a boss, or when i15 comes just give him only one confuse power. Definately enjoyed it!
Patch Day: 50318
1 mission
It's Patch Day, and the servers are not Working As Intended! Not a defeat-all, but try to squash at least a *few* Bugs on the way to rescuing the hapless QA Troubleshooter, finding the Combat Log, and most of all stopping the Rollback!
Note: anything you might happen to see outside those parameters isn't required for mish complete ,-).
I'll be doing Digital Transition as well as your arcs, Bubba, it sounds interesting.
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Arc Name: Zero Entertainment
Arc ID: 44824
Faction: Neutral
Creator Global/Forum Name: BungeeBall
Difficulty Level: Soloable
Synopsis: Always on the cutting edge of inter-dimensional entertainment DJ Zero gives you the chance to fight alongside your favorite Heroes and Heroines!
Be sure to visit the gift shop after!
Estimated Time to Play: About 15-20 minutes max
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Played as a lvl 40 fire/fire brute. It's an interesting concept, and most of the dialog was pretty funny. I would suggest something else for Citadel to say because "team debt c" doesn't really make any sense. I know the character limit hurts that type of dialog, but for those like me that took the time to translate it, "team debt c" wasn't worth it. Also, from a story perspective, the sewers is a bad choice. I get the feeling you picked it because of the layout, but having the big clusterbuster in the final room is hit or miss. If you hit, it's a great feeling to have cleared it (I've ran one arc in this room that I soloed my way out of, barely, and it IS a good feeling). BUT, if you miss, it feels impossible to succeed, especially after all the heroes are dead. Also, for all the heroes, go to the plural nav text and write "heroes to save". And for all the villains, do the same and write "villains to fight". So you see 8 heroes to save, 6 villains to fight, instead of the big long list of all their names.
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Played as lvl 40 fire/fire brute. I really enjoyed this arc. The concept was great, I loved the contact. You have a great format and voice for the computer, and it worked well with the Radio as well. I would love to see this idea expanded on a bit into a larger storyline. There's always the concept of television trying to break into the computer as well. Hulu is a pretty big site nowadays.
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Thanks for the feedback! I've thought about expanding the arc several times, but there is an advantage to keeping it short. I don't want people to feel I'm padding the arc just to make it last longer, and I can always make a second arc if needed.
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The only other downside was there's a bit too much psi for me, and television is pretty tough. He stacked enough confuse to overcome a break free. Burn isn't very friendly when you're confused. But I was able to beat him without hosping. Looking at the description again, was he still an EB, or did you downgrade him to a boss? If he's an EB you might just downgrade him to a boss, or when i15 comes just give him only one confuse power. Definately enjoyed it!
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You'll get more Psi at level 40 than you would at 50, because the Paragon Police available at 40 are mostly psi-cops. I was trying to keep the foes limited to law enforcement, human (because humans are vulnerable to Television's control), and standard instead of custom models. I find that custom models are overused in many arcs, which leads to space limitations and unnecessary compromises. I ended up adding Vanguard to the mix to cover the level range better.
The only custom foe in the entire arc is the Avatar of Television, who is a Mind/Illusion EB (both set at the lowest level). Once I can customize the avatar more, I'll see what I can do about the powers...but he (it?) is supposed to be a tough fight. Given that I've been able to get to the Avatar of Television within 15 minutes every time I've tested the arc, even going to the hospital doesn't mean the mission is failed. You can respawn and get back in time for Round 2...and hopefully any allies he's spawned with (depending on difficulty level) have been defeated.
Now, if there was only a way to create a floating television I could use as a foe...
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Arc Name: Zero Entertainment
Arc ID: 44824
Faction: Neutral
Creator Global/Forum Name: BungeeBall
Difficulty Level: Soloable
Synopsis: Always on the cutting edge of inter-dimensional entertainment DJ Zero gives you the chance to fight alongside your favorite Heroes and Heroines!
Be sure to visit the gift shop after!
Estimated Time to Play: About 15-20 minutes max
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Played as a lvl 40 fire/fire brute. It's an interesting concept, and most of the dialog was pretty funny. I would suggest something else for Citadel to say because "team debt c" doesn't really make any sense. I know the character limit hurts that type of dialog, but for those like me that took the time to translate it, "team debt c" wasn't worth it. Also, from a story perspective, the sewers is a bad choice. I get the feeling you picked it because of the layout, but having the big clusterbuster in the final room is hit or miss. If you hit, it's a great feeling to have cleared it (I've ran one arc in this room that I soloed my way out of, barely, and it IS a good feeling). BUT, if you miss, it feels impossible to succeed, especially after all the heroes are dead. Also, for all the heroes, go to the plural nav text and write "heroes to save". And for all the villains, do the same and write "villains to fight". So you see 8 heroes to save, 6 villains to fight, instead of the big long list of all their names.
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Thanks for running it. For the Citedal chatter totally my error. He's supposed to say "Team Debt Cap For teh Win" which is an inside joke on Protector. Not sure what happened with him getting cut off. But I'll look into fixing it.
And yeah I picked the layout since I wanted to make sure there was only one way to get to the end room. That way you didn't miss some hero on the way and have to go back and clear it after finishing all the others.
I agree that last room can be quite the challenge but I liked the idea of having so much carnage in such a small space.
The Thief!
183264
Someone has stolen some odd substance from a warehouse, and its owner needs you to recover it. Take it back, and put a stop to whatever is going on! Small, but tough mission, cute little story. Bring inspirations! [SMFA FHMA]
1 mission, very small map.
I'm only ladylike when compared to my sister.
I'll be playing Matchstick Women tonight.
When you get a chance, do a search for "Chesticles" and let me know what you think...thanks, Bubba!
I have two up so far, both listed in my sig. The first one is the stronger of the two but you are of course welcome to play them both. I've recently rejiggered the second one a tad and run them both through a spell checker, although I might still have the occasional typo. Both are currently sitting at 4 stars, so they shouldn't be too awful for you to take a look at - and a big thanks! if you do!
Here's my review of Time Loop. Enjoy!
@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"
If you get time Bubbawheat
Arc 175675 A Princess of Mars
Far more fun if run with a full team then you get the full effect of the Green Warrior hordes.
Hi Bubbawheat,
if you have a chance, would love for you to check out my short:
The Legion of Mutants vs. The Iron Agents (200364). It's a single Mission. Here's the synopsis: "The Iron Agents, advanced cybernetic warriors developed by the Crey, have taken the Legion of Mutants hostage and are holding them at a high security prison facility. Break the mutants out of the Zig and they will help you fight the Iron Agents!
I'll check out Matchstick Women ASAP as well
Red Warlock
- "The Shadow Rune of the Warlocks" (Arc ID 124319).
- "The Legion of Mutants vs. The Iron Agents" (Arc ID 200364).
- "The Children of Astoria" (Arc ID 217499)
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Short but busy. As you can no doubt tell by the name, it's NOT a serious arc. There's some goof-off-ery afoot.
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Arc Name: Attack of the Cliches
Arc ID: 99836
Faction: Heroic
Length: Short
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Moderate to High
Synopsis: Crey is once again blamed for an interdimensional horror: The Attack of the Cliches.
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I'll start off by saying that I think this style of humor just isn't for me. At least not at the time that I played it. Your custom group was extremely varied and it seemed like you packed as many different critters as you could in there, but there didn't seem to be any cohesion. For being cliches, some of them weren't cliche enough to hit home. The crey patrols were too many, annoying, and boring since they were all just a couple power/voltaic tanks. The contact wasn't doing it for me. It was the Television, but it didn't seem very television-y. The nav bar is extremely crowded. Simplify and combine your defeats - put the same text in all the plural nav text for the bosses so it will say "3 cliches to defeat" and then it will be more specific when you get to the last one. Also spelling error in sendoff text "labratoray" should be "laboratory". Also "every vestige of individual thought and creativity is simply....gone" just doesn't sound right, not sure if it's the context or what, but it seems like you're using an over-complex word for no reason. Not a bad start, but still needs a bit of work. Good luck!