Reviews for Short arcs.


Aisynia

 

Posted

Current Queue (listed by posting order, actual order may change)

legacy of the wind (skipped over this one ;^_^)
99836: Attack of the Cliches (reviewed)
30204: Gnomish Madness (feedback, reviewed)
110723: Females for Hire (feedback, sounds interesting)
81829: A Voyage Fantastic
110733: Roleplayer Renegades
29900: Trouble at ParaCon
114776: The Land Before Time-and-a-half


 

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Here's one of my arcs, submitted for your (or anyone's, actually) review:

The Missing
ArcID: 37636

Level Range: 1-50
No. of Mission: 3
Difficulty: Medium
Synopsis: What starts out as a missing person case turns into something more sinister.
Notes: Story-focused. Mystery. Solo-friendly, with only one EB. An ally is also provided.

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I really enjoyed this arc. It's my favorite so far from this thread. It has a great story with a great twist and really had me interested towards the end. It's not faultless though. In your first two mission briefings, the contact mentions that there are two possible locations and he's going to check out one while you check out the other. It feels unnecissary and repetitive. Also some of the clues have too many short, uninteresting sentences, I think that's also a small problem in the early mission briefings. The arc really starts to come into focus as soon as you see the objective at the end of the second mission. As soon as I saw it, I was like "That's odd, what is that doing there?" And when the dialog popped up, that's when you had me. Unfortunately, it took one and a half missions to get there. My suggestion is that you need some more emotional connection. I'm not sure what, but something to get you involved in the story a little bit earlier. I also enjoyed the ending, but it just didn't feel like there was enough of a connection to really make the ending pop the way it should.

If you do end up tightening the story up some more, be sure to let me know. I absolutely enjoyed it, I'm glad you didn't use unnecissary custom groups, used Council instead of everyone's new favorite group the 5th Column, and used Family instead of a random custom mob-themed group. The bosses were well designed and seemed well balanced. I played as a lvl 27 fire/fire tanker on a team with another tank and a peacebringer.

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Thank you for the review Bubbawheat. I'm glad you enjoyed it.

The part about the contact checking other leads, was mostly to add to the notion that whoever orchestrated the plot wanted to somewhat toy with him and give him options to pick. But also, at the time, I was kinda thinking: if this person was so important to the contact he should also be doing his part looking for her. So, I thought it would be fine for the contact to search as well. But if I get more feedback that it feels repetitive, I'll see to rewriting that and probably have just one of the missions have a double lead.

I do feel the same about a few of the earlier sentences you mentioned. I've been thinking about doing a bit of rewriting just to make the sentences flow more on the briefings and clues. Just not sure yet how to exactly.

Although I like the idea of creating an emotional connection from the get go, I was kind of always aiming on a ramp-up with my arcs. My first mission is always an opener, and is somewhat of a tease and is usually a simple mission to ease the player into the story. But I guess it wouldn't hurt to add some emotional content to the first mission. But like you, I'm not sure yet how to go about it.

But overall I'm glad you liked it. Someone saying it was their favorite so far, brings a smile to my face.


 

Posted

Review
ID 29900
Trouble at ParaCon

This was an enjoyable mission. A pretty straight forward rescue the hostages type mission with the twist being that they're super hero convention goers. The dialog was good as was the info on the hostages, nice touch.

The difficulty was a bit easy for me though as the Freaks can scale up to 50, but are pretty easy to take down at 50. Also, the allies make it pretty much a walk, since eventhough, they're optional, the indoor office map pretty much guarantees that you'll end up rescuing them.

Story-wise, the Freaks could use some reason to be there other than general mayhem. Otherwise, fun.

-Galth (where are the other onesies?)


 

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Time for bed (for me) but Bubba, I will give your arc a try tomorrow.

If you run out of stuff you are most welcomed to give mine a try. It does have 2 EBs so you might want to to run it on the lowest rep level to get them as Bosses.
A Little RnR (17523)


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Ran through part of this tonight, will probably run through again with another character next time I'm on. I noticed on the first mission there were several spelling/grammar mistakes. Mostly extra words. Take some time and proofread. Was on a small team of 4 trollers/defenders with my 38 Trick Arrow/Psi defender. I liked the custom group. It had a good variety of different powers without having any of the annoying ones, and not being too easy either. Custom group could also use some descriptions.

Played through a second time with my lvl 39 fire/fire Brute on 2nd difficulty. The group was a bit more difficult solo, died a few times, but once I got my tactics down, I was fine. The first mission had some spawns in some odd places on that map, which made it harder since it was a defeat all. It might have been tied to the patrols. There was one group on one of the roofs, and one group in a back corner behind the buildings. Didn't happen the first time around on the team, which is why I think it was caused by the patrols, they wandered around and found a weird hidey hole to stop at. Good use of dialog throughout though, I would add some as clues as well since dialog can get scrolled past quickly. I suppose that's why it's a good idea to use both dialog and clues, since one or the other is easily missed by different people. The second mission felt like it was a surprise timer. You use some color already, so it wouldn't hurt to emphasize the timer in the description. I feel like the story could use a bit more fleshing out. You give the basic information, but a little more flavor could be added as well.

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Thank you for the review. I will go back and proof read and yes I do have to add descriptions to the group members. That has been on my to-do for a couple of days.

The timer on the 2nd mission is there only to emphasise that you are rescuing someone and that something might happen to her if you don't hurry. I do give about 4 times more time than you need so I didn't think it was a problem but yeah ... I will take a look at making it clearer.

As for the weird mob placement in the first map .. .they are patrols and yes they do hit the roof tops but ... if you wait a few they normally come down. That mission needs a few patrols because they are supposed to be causing havoc in a park ... and standing still didn't feel right.

I'll check for the clues but I thought I had quite a few in there. On most bosses, rescue and end of missions where I thought I summarized all the comments in the mission. I'm not sure if you wanted more than that? or if I am thinking of my 2nd arc which I am still working on and that there are no clues. Guess I'll have to check.

BTW I gave 2711 - Exploring the Architect #2 : Choices and Whack-a-Mole a try. Two nice missions. The fact that there is only a very small amount of time to complete them isn't obvious when you first go in and by the time I realized (especially for Choices). By the time I realized it was timed almost 5 minutes were gone.

So, in Choices, I started with the villains (eventhough I was on a lvl 17 claw/regen scrap) since I found Black Scorpion first. I ended up clearing all the villains and I ran out of time to finish the heroes (I had just freed Manti). It was a little weird that the mission didn't end after the big Hoorah! after I freed Scirocco. The Failed message was also little weird but expected since I ran out of time. The interesting part though was trying to figure out how you knew what choices I had made. I acutally had to go read the scoop article to understand it. Pretty clever. I thought the map was annoying at first because of the roofs and stuff but I realized that an office or cave environment would have been quite a pain.

As for Whack-a-mole, I noticed that you have changed the mobs so that they look more like moles since you wrote the article. That is well done. It was kinda fun. The only thing is that the text mentions something about "people not liking it when you whack their mole" or something along those lines. So I was expecting some kind of "mole defender" at some point but I just killed the 5 moles (with their mini-mole) [I was on a lvl 1 diff rating] and it ended. Anyway it is cute and would be a fun example of what can be done for someone that isn't familiar with the MA.


Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster

 

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I am hoping this arc could get some face time, I ran out of time working on it (My leave ends and I return to Duty with the Army today :/) but here goes:

Arc ID: 110733
Arc Name: Roleplayer Renegades
Length: 2 Missions
Enemies: Custom Mobs (LAIRE Extremists)
Level Range: 1-54
Difficulty: Easy-Medium (depending on AT, difficulty setting and build - most AT's and builds should breeze through the mobs.)

Specials: None - no AV's/EB's. 1 LT upgraded to boss.

Custom Mob Information: All mobs set to Standard difficulty at creation and Easy for special encounters. Main AT = BS/Shield Scrapper. Minor AT's: Psi/Archery, SS/Regen

Arc Synopsis: A group of Live Action Roleplayers goes on the rampage, hinting at a mysterious Game Master and a large scale plan (Initially was going to be a 5 story arc, but I decided that with my time constraints 2 would be good to introduce the custom mobs and tease at the story).

Warning: My writing skills are very rusty.

Hopefully I didn't flop too horribly on it

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I left suggestions in feedback which you'll be more likely to see when you get back than this thread.

It was an interesting little arc. The contact dialog I thought was pretty well written and I didn't notice any glaring spelling/grammar mistakes, though I wasn't searching for them either. There were a few bugs that got missed in testing, like all 4 hostages have the text "you've freed the last of the hostages." A nice little tease, though the two missions were fairly repetitive as well. Good luck, and hope you finish it when you get back. Played as my level 9 Shield/Mace tank.

Note: still accepting arcs for review, you can see my current queue and general rate of reviews. I will continue at nearly the same pace, so understand how long it might be before it gets reviewed, unless Galth or someone else hits it up before me.


 

Posted

You can try this one:

Arc 118752: Bob's Crazy Car Dealership

I wrote it as a fun little comedy kind of arc.

I will try running yours tonight.

Let me know what you think.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

Tonight, before noticing this thread, I searched for and ran a bunch of short arcs, single mission only with my old L44 Fire Tanker at tenacious difficulty (CL 2). Haven't logged Propaniac since CoV went live, so he was SO slotted Only. Missions were selected semi-randomly from those with 4 stars. I don't know any of the creators, in game or out. None seemed to be farms, and all presented a challenge level at least equivalent to a tough Newspaper/scanner mission.

Here's the ones I'd liked:

Arc 1189: The Arachnos Hero Simulator
by Pulp Faction
This one made me laugh pretty hard. Sold me on going back to play red-side. Good use of dialogue.

Arc 1369: A Bad Date
by Spiny Lobster
Rescue the victim and defeat the vixen. Nice Use of Clues. Short & Sweet.

Arc 130712: Dead Rising
by Monk Rio
I went into this not expecting much. But you know what? All custom zombies on a huge gloomy graveyard map, with a boss somewhere in the middle to beat down, was pure Old School COH. It was like having my own private Sewers or Croatoa Hazard zone, only at L44. Took me back to when CoH first went live. It could use some improvement, but I actually enjoyed beating down the zombies a LOT. And they managed to take me down quickly when I got careless.

Arc 1187: Bank Robbery for Beginners
by Steel Inferno
A Bank robbery mission for heroes. Short & Sweet. Explains how banks on RI stay i business despite all the robberies.

Arc 1250: Little Guys
by Dursagon
Kill Stuff in Cave. Lots of glowies. Electric critters were, of course, a big pain.

Arc 1070: Rumble With Beef Cake
by Beef Cake (what a shock)
Defeat Elite Boss and his minions on very small map. Was a very long fight solo, I ate 20 inspirations, and triumphed at about 15% health and 1% Endruance. Many seem to have starred it already.


Arc 1255: Bleak Beginning
by Razawere
This one has a custom group that is challenging, well themed, with creepy appearance and "info" descriptions for each mob. It was the only mission I just could not defeat solo. The Elite Boss at end cleaned my clock easily each time I tried. But I really enjoyed it anyway and gave it 5 stars. Really hope others try it as well.


 

Posted

Review
ID:118752
Bob's Crazy Car Dealership

Very nice concept for a mission. Finally, one of those "crazy" used car salesmen finally snaps and takes hostages. The execution was done well with just a few problems.

Intro dialog: "Whatever has happened to Bob seems to have affected all of his employees also." Nothing grammatically wrong, but it sounds awkward to me.

Debriefing: "He mind seems to have just..." and "The rest of his employees are starting to recovery now they are away from Bob's influence."

Other notes: Bob could definitely look crazier, most of the other employees already have the used car salesmen look. He would probably look better as the crazy TV pitchman. Also, the hostages had funky colored hair which seemed out of place compared to the buttoned up salesmen.

If anything, this concept could be played up even more for laughs. Other than that, nice job.

-Galth


 

Posted

Thanks for the feedback and I will work on getting those things updated.

I think the hair color one you might be talking about is the Jeanie one (the girl that says she will stick to her magic carpet) and that color just fit her odd person. I will check them all though.

Making Bob crazier is a great idea and I will see how I can modify it in the costume.

I will run yours tomorrow.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

I have made some updates to the arc but messed up and did it locally so I had to unpublish and republish it.

The new arc # is 139668


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

I have 2 storylines published.
Name: Mystic Fridge
ArcID:139882
Length: Very short
Notes: Your at a refridgerator getting a soda and you get a vision of a mystical treasure. this is a click the glowie heavy mission there is a boss but you don't have to kill it to win. everything has descriptions. this was my first arc and ive been obsessivly reworking it.

Name: Finding amusment
ArcID:139881
Length: Short
Notes: 7 sisters named after muses were captured by monsters one of the sisters escaped and is recruiting rescuers. the goal is find the sisters and lead them out. however there is a LOT of glowies in the cave you are warned by the sister not to clicked them. I wanted to make an arc that you could have a different experience by applying different strategies. thus depending on weather you lead the sisters out one by one or gather them all up. and how many glowies you click will change the difficulty


 

Posted

Here's something short I've published with my EU account.

One shot wonders: Rescue Wreckless Jo
Name: @RedKnight
Arc ID: 128214
Synopsis: A rookie superhero, Wreckless Jo, is about to get in over her head. Her brother, Combat Rock, has asked you to rescue her.

One mission, Malta.


#2409 - The Mystery of the MAGI vaults. Azuria has contacted you to help her stop the thefts from the MAGI vaults.
#68054 - Out of the gutters. Left for dead, you swore that you were through with being a victim (alt villain beginning story)

 

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One Mish Arc: They HATE those Boxes
Name: Senter RR
ARc ID: 134741

This is s quick Arc mish I put together. I run a lot of alts and always come across hellions busting up boxes, and I figured that the boxes must get weary of that. heh...

So, the result is this mission. It is only one short map, very quick and playable. Not extremely difficult, and good for any level toon.

The Story is completely fleshed out and has all original content, not just a bunch of stock bad guys on a map.

If any get a chance to run it, would love the feedback.

Thanks...

Senter RR
"They HATE those boxes" - 134741
"A Growing, Clone, Problem" - 60389


 

Posted

Been busy with other missions lately, but should get back on track tonight or tomorrow. I have a new mission that I'd like some feedback on. Remember, leaving feedback will bump you up in the queue. Catch ya later!

Arc Name: Time Loop (might change it later to some variation)
Arc ID: 137561
Missions: 5 (all short)
Level Range: 15-30
Enemy Group: Wyvern
Difficulty: Easy
Description: You are stuck in a time loop, repeating the same mission over and over, how can you get out of it?

Link for feedback


 

Posted

Arc Name: Coming Unglued
Arc ID: 6015
Faction: Heroic
Creator Global/Forum Name: @Linarra
Difficulty Level: Easy/Medium
Synopsis: Something has “dislocated” this dimension from the other dimensions…
Estimated Time to Play: 35min - 1 hour
Notes: 3 missions. Small maps. No missions are ‘kill all’; can be a quick set of missions or longer at your discretion. Story based. Crey enemies, with a few ‘surprises’.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

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Here's a short (one-mission) arc from me:

Arc Name: Females for Hire
Arc ID: 110723
Faction: Either
Creator Global/Forum Name: suedenim
Difficulty Level: Medium/Low
Synopsis:
What you see is what you get... with Females for Hire!

Meet Paragon City's fastest-growing all-girl, all-stereotype mercenary group. Studies have shown that over 95% of all mercenary hiring managers are men... so Females for Hire consciously plays to male stereotypes of "action girl" operatives, while maintaining top-notch professionalism.

You're playing with fire... with Females for Hire! From Independent International Pictures. Rated PG.

Estimated Time to Play: Short, single mission.

Fun new custom group, a bit of mystery, a bit of humor. Very loosely inspired by this wonderfully cheesy radio ad for a '70s B-Movie.


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"What you see is what you get", heh not exactly. I thought this was a pretty well done arc. Interesting story, well balanced and interesting looking custom group. Ran as a solo lvl 39 fire/fire Brute. I thought the objectives were well done with good clues and an interesting hook which I won't spoil for everyone else out there. I did think there were a couple of jokes about it that were bordering on the edge of bad taste, but I think for the most part it was handled quite well without being derogatory. I enjoyed it.


 

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Arc Name: Gnomish Madness
Arc ID: 30204
Faction: heroic
Difficulty Level: Easy
Synopsis: Single silly mission. You are asked by a longbow officer to investigate the latest doing of a nefarious robitics-focused mad scientist, who has recently been purchasing large numbers of oversized garden gnomes.
Length: 15-30 minutes, at the most.
Contains one EB/Boss


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I had a lot of fun on this little mission. Ran on my lvl 39 fire/fire Brute on difficulty 4. Died only once due mostly to lack of attention. Gnomes were interesting designs and pretty well balanced from what I noticed. Only problem I had was the Emo gnome kept knocking me back a lot. I thought the double warnings about the ambushes for squishies was a little too much. The warning in the description should be enough. As it was, I had no trouble on this character beating him down even with the ambushes, they just dropped as they came. EB was a little flighty, but I took him down with minor use of inspirations, and enjoyed it a lot.


 

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Here's a short (one-mission) arc from me:

Arc Name: Females for Hire
Arc ID: 110723
Faction: Either
Creator Global/Forum Name: suedenim
Difficulty Level: Medium/Low
Synopsis:
What you see is what you get... with Females for Hire!

Meet Paragon City's fastest-growing all-girl, all-stereotype mercenary group. Studies have shown that over 95% of all mercenary hiring managers are men... so Females for Hire consciously plays to male stereotypes of "action girl" operatives, while maintaining top-notch professionalism.

You're playing with fire... with Females for Hire! From Independent International Pictures. Rated PG.

Estimated Time to Play: Short, single mission.

Fun new custom group, a bit of mystery, a bit of humor. Very loosely inspired by this wonderfully cheesy radio ad for a '70s B-Movie.


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"What you see is what you get", heh not exactly. I thought this was a pretty well done arc. Interesting story, well balanced and interesting looking custom group. Ran as a solo lvl 39 fire/fire Brute. I thought the objectives were well done with good clues and an interesting hook which I won't spoil for everyone else out there. I did think there were a couple of jokes about it that were bordering on the edge of bad taste, but I think for the most part it was handled quite well without being derogatory. I enjoyed it.

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Thanks, glad you liked it! And after thinking about it, I changed one of the jokes to something a less vulgar and on-the-nose to a joke about silly stereotypes.


 

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If you're still taking missions, I'd like to suggest #114776 "The Land Before Time-and-a-half". It's a fairly short 3 mission arc. Contains all custom critters and some humor.
Thanks, I'll be playing your arc shortly!

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Ran as a level 18 - unslotted fire/fire blaster, with another blaster and emp defender. Started off a little too much for two blasters at level 18, which was not unexpected, but we got a support heavy emp defender and rocked on after that and I'm glad we did. First mission is a little slow, the writing for Naylor was pretty good, loved the Red Dwarf reference, but not a whole lot going on in the mission, and it took forever to find Cavesman, who turned out to be right near the entrance. Grr. Compared to the next two missions, the first one was a bit of a bore. Second mission ramped up with interesting variation on the dino critters. Loved all the Office Space references in the mission. And cap it off by starting a dino-union. The jokes really ramped up after every mission. The only real suggestion I have is that it starts off too slow. I almost quit the arc before completing the first mission which is unfortunate because the second and third missions are great with varied goals, funny dialog, great references. Spice up the first mission and you've got something going here. Enjoyed it!


 

Posted

Current Queue (in posting order, not playing order)

legacy of the wind (team suggested)
99836: Attack of the Cliches (reviewed)
81829: A Voyage Fantastic
29900: Trouble at ParaCon (reviewed)
139668: Bob's Crazy Car Dealership (reviewed, updated)
139882: Mystic Fridge (text heavy, same author as below)
139881: Finding amusment (controllable difficulty, same author as above)
128214: One shot wonders: Rescue Wreckless Jo
134741: They HATE those Boxes
6015: Coming Unglued (Crey)


 

Posted

Rundown of reviews so far:

71800: Animal Farm *** good variety of custom critters, too difficult bosses. (has been updated)
21391: Enter the Father Hat Gang **** Short, fun, and funny.
9882: Save Scruffles! **** Great customs, very funny.
84741: Do your part: Clean up the park *** Good concept, difficult customs, defeat all.
2902: Architect Entertainment O-o-o-o-o-n-n.....line.... **** Good customs, short fun mission, I hate forcefields.

84420: Death to Disco! **** good customs, funny storyline, good atmosphere.
90124: The Madness and the Minotaur *** good/ok customs, interesting atmoshpere, good storyline.
32158: Letterman and the Debbies *** short, funny, good customs, funny emotes.
103594: A close encounter *** generic customs, interesting concept, bare bones details. (has been updated)
17523: A little RnR **** great customs, interesting story.

39392: Developer Distress **** great concept, great dialog, funny and interesting.
81141: The Island of Misfit Heroes **** great customs, challenging, funny but some disturbing humor
37636: The Missing ***** excellent story, great mystery
100483: a precious gift... **** great story, good mission design, colorful contact dialog.
110733: Roleplayer Renegades *** good customs, repetitive mission design.

110723: Females for Hire ***** great customs, interesting and funny story.
30204: Gnomish Madness **** excellent/fun customs, funny dialog.
114776: The Land before Time-and-a-Half **** excellent customs, very funny story, slow start.


 

Posted

Digital Transition (143017)
Description: A strange message appears in your email. The citizens of Paragon City are about to be enslaved by Television. You must break into a Freakshow base and recover the parts to the one being that can defeat it - the Radio! [Type: Story, Estimated Time: 1 hour, the 3rd mission has 30 min timer and EB]


 

Posted

[ QUOTE ]
[ QUOTE ]
If you're still taking missions, I'd like to suggest #114776 "The Land Before Time-and-a-half". It's a fairly short 3 mission arc. Contains all custom critters and some humor.
Thanks, I'll be playing your arc shortly!

[/ QUOTE ]

Ran as a level 18 - unslotted fire/fire blaster, with another blaster and emp defender. Started off a little too much for two blasters at level 18, which was not unexpected, but we got a support heavy emp defender and rocked on after that and I'm glad we did. First mission is a little slow, the writing for Naylor was pretty good, loved the Red Dwarf reference, but not a whole lot going on in the mission, and it took forever to find Cavesman, who turned out to be right near the entrance. Grr. Compared to the next two missions, the first one was a bit of a bore. Second mission ramped up with interesting variation on the dino critters. Loved all the Office Space references in the mission. And cap it off by starting a dino-union. The jokes really ramped up after every mission. The only real suggestion I have is that it starts off too slow. I almost quit the arc before completing the first mission which is unfortunate because the second and third missions are great with varied goals, funny dialog, great references. Spice up the first mission and you've got something going here. Enjoyed it!

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Thanks Bubba! I'm spoiled a little, because I usally take Superjump. This makes finding objectives in larger maps a lot easier than if I were to traverse the whole thing by foot.

I wish there was a smaller outdoor forest map, but I'll do some brainstorming for ways to make the first mission a little smoother. Thanks again!


 

Posted

[ QUOTE ]
You can try this one:

Arc 118752: Bob's Crazy Car Dealership

I wrote it as a fun little comedy kind of arc.

I will try running yours tonight.

Let me know what you think.

[/ QUOTE ]


Funny concept, good writing. I enjoyed the dialog for all of the hostages and for Crazy Bob himself. I ran this as a solo lvl 18 fire/thermal controller, did not complete. Crazy Bob was too hard for me.

A few mechanics tips for you. You have several hostages and they're all listed separately, in the text category you can change all of the "plural nav text" to the same thing and they will be listed as "4 hostages to rescue" instead, or whatever else you choose. You don't necissarily have to put "hostage" in front of all the hostages name, but that's your decision. Also, having mezzing minions makes things quite challenging for many types of characters, keep that in mind. Also Crazy Bob was just nonstop mezzing me where I couldn't hardly get an attack off, as a controller even if I got a hold in, unless it was an overpowered hold, I was dead before it recharged.

A couple text issues: Mission briefing - " I need you to get over to Bob's Car Dealership and free those hostages and put a stop to Bob and his crew." run-on sentence, change the first and into a comma.
Bob's unaware dialog - "all of your will be looking for new jobs." It also has <br> tags, or linebreaks that have to be removed.

Other than that, I enjoyed it pretty well. I'm sure it would have been much easier on a higher level character with some mez protection.


 

Posted

[ QUOTE ]
[ QUOTE ]
You can try this one:

Arc 118752: Bob's Crazy Car Dealership

I wrote it as a fun little comedy kind of arc.

I will try running yours tonight.

Let me know what you think.

[/ QUOTE ]


Funny concept, good writing. I enjoyed the dialog for all of the hostages and for Crazy Bob himself. I ran this as a solo lvl 18 fire/thermal controller, did not complete. Crazy Bob was too hard for me.

A few mechanics tips for you. You have several hostages and they're all listed separately, in the text category you can change all of the "plural nav text" to the same thing and they will be listed as "4 hostages to rescue" instead, or whatever else you choose. You don't necissarily have to put "hostage" in front of all the hostages name, but that's your decision. Also, having mezzing minions makes things quite challenging for many types of characters, keep that in mind. Also Crazy Bob was just nonstop mezzing me where I couldn't hardly get an attack off, as a controller even if I got a hold in, unless it was an overpowered hold, I was dead before it recharged.

A couple text issues: Mission briefing - " I need you to get over to Bob's Car Dealership and free those hostages and put a stop to Bob and his crew." run-on sentence, change the first and into a comma.
Bob's unaware dialog - "all of your will be looking for new jobs." It also has <br> tags, or linebreaks that have to be removed.

Other than that, I enjoyed it pretty well. I'm sure it would have been much easier on a higher level character with some mez protection.

[/ QUOTE ]

Was it too hard because of the ambush or just Bob himself?

I will have to take a look at him with the new changes for custom critters as I am not sure he might have 2 fears which I thought I had gotten around before.

Thanks for the feedback and glad you enjoyed it. I will try running yours shortly.

Adding some edits:

I some how missed your comments about the hostages listings. The reason each hostage is listed seperately is because when I tried to do 4 in one objective but was not able to choose my custom person group and have them randomly pick the people. Also could not get the Random function to work for just common Citizen group (it would only choose 1 of them even on random).

I will check on the minions but I didn't think they had holds, just that they were all mental (blaster/corruptor/defender powersets). Now the Lts and Bosses have them. Understood about harder for some characters, but not enough choices for mental attacks.

Thanks again for the feedback.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership