Difficulty Rating
I love the idea. Unfortunately it will never happen. I hope you are ready for the amount of negative responses your about to get too
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I love the idea. Unfortunately it will never happen. I hope you are ready for the amount of negative responses your about to get too
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*puts on battle gear*
I am! I've suggested this in the past
Overall... This is a retarded idea.
Not meaning to flame you... but the Devs aren't trying to make Farming easier. It's not part of the numbers they use and it skews power scales and datamining. So asking them to let you set spawn sizes larger for farming purposes is a surefire way to get ignored by the Devs (and most of the more notable forum posters) completely.
-Rachel-
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but the Devs aren't trying to make Farming easier
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I disagree, they have just made it extremly easy with MA.
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It's not part of the numbers they use and it skews power scales and datamining
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not sure what you mean by power scales, but as for data mining, taking large spawns and killing them is how they data mine, so it won't mess anything up.
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So asking them to let you set spawn sizes
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I can already set spawn sizes. What I want is a way to do it without having to make a macro key which sends a tell to everyone in the /search list.
They made farming incredibly easy by adding in the architect... Except that you don't get randomized drops. Which means no Purple drops for level 50 farmers.
They made it 'easier' to farm for XP, I suppose. But without mission or arc complete XP it's actually a little slower... Though PLing a team of lowbies is probably easier if you'd a 50 doing a 45-50 arc and no longer need bridges.
But that's not the point.
The Devs didn't intend for the mission architect to be farmed. It was made so players could create missions for themselves and the community. Inferring upon their intent otherwise is foolhardy.
As for the power scales and datamining skew... I suppose you're 'right' in that you'll just flag yourself and all people with similar builds for instant nerfing when, solo, you wipe 8-man spawn maps consistently. But is that really something you -want- to be right about?
So yeah. Whatever. I still think this is a horrible idea. And what servers do you play on primarily? Gotta avoid them...
-Rachel-
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Which means no Purple drops for level 50 farmers.
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Obviously I don't farm all the time, only when I feel like it, and I still have my normal mission farm maps.
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The Devs didn't intend for the mission architect to be farmed. It was made so players could create missions for themselves and the community. Inferring upon their intent otherwise is foolhardy.
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Farming is not prohibited in this game, and a normal game function, and you were just foolhardy.
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I suppose you're 'right' in that you'll just flag yourself and all people with similar builds for instant nerfing when, solo, you wipe 8-man spawn maps consistently. But is that really something you -want- to be right about?
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I have two particular farmers who are extremely good at it. One I won't mention because it is an easy nerf to fix, but the other is a Fire/Kin troller, and nerfing one of them is very very hard simply because of the arsenol at ones disposal.
With IO's in the picture, I doubt there will be very many serious nerfs anymore.
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And what servers do you play on primarily?
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Virtue atm. I RP when I'm not farming
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Farming is not prohibited in this game, and a normal game function, and you were just foolhardy.
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Farming is not prohibited, but neither is it encouraged or required. When the Mission Architect was being built there were several questions about exploitability.
Hence why all custom critters must have an attack power set. Hence why Snake Eggs and Vampyri Generators are currently unusable by the playerbase.
Asking the Devs to make farming EASIER when they're trying to remove exploitability is foolhardy.
Glad I moved primarily to Pinnacle, then. I HATE Getting random group invites and tells asking if I want to help someone abuse the system.
I've one-starred the thread. And now I'm leaving it.
-Rachel-
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The Devs didn't intend for the mission architect to be farmed. It was made so players could create missions for themselves and the community. Inferring upon their intent otherwise is foolhardy.
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Farming is not prohibited in this game, and a normal game function, and you were just foolhardy.
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Um, when Positron - y'know, the lead dev - says flat out the MA was not for farming, and not for badging, I'd say she's got much firmer ground for her argument.
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but the Devs aren't trying to make Farming easier
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I disagree, they have just made it extremly easy with MA.
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Then why can you flag an MA arc for content if it's an obvious farming map and get it removed (at which point you can just go through the 5 minutes of effort to remake it, but still)? The effect of making farming incredibly easy with MA is simply a sad side effect of the devs giving us a large amount of control over additional content.
Think of it this way: the second amendment right to bear arms was made to allow people to defend themselves, but some people still use it to go out and murder/mug/etc.
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but the Devs aren't trying to make Farming easier
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I disagree, they have just made it extremly easy with MA.
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Then why can you flag an MA arc for content if it's an obvious farming map and get it removed (at which point you can just go through the 5 minutes of effort to remake it, but still)? The effect of making farming incredibly easy with MA is simply a sad side effect of the devs giving us a large amount of control over additional content.
Think of it this way: the second amendment right to bear arms was made to allow people to defend themselves, but some people still use it to go out and murder/mug/etc.
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LOL you just compared farming to murder ...
Still, this is only a QoL suggestion. I have no problems spamming people with fill. I've been doing it for 2 and a half years .... why stop now?
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So asking them to let you set spawn sizes larger for farming purposes is a surefire way to get ignored by the Devs (and most of the more notable forum posters) completely.
[/ QUOTE ] While many people are againt the OP's suggestion, I seriously doubt anybody will put him on ignore because of it. Only a tool would do that.
To the OP: /signed. I would like this idea a lot. I don't team usually and I don't like asking people to fill while I go map the mission. This would make my in game life easier.
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LOL you just compared farming to murder ...
Still, this is only a QoL suggestion. I have no problems spamming people with fill. I've been doing it for 2 and a half years .... why stop now?
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Actually, I used a comparative device to elaborate on my point that sometimes something good can be used in a manner counter to the implied use.
You're also ignoring the fact that your argument of "the devs think farming is just dandy because AE makes it easier!" is blatantly wrong. Personally, I think the easiest fix would be to have the reward restriction on non-DC AE content be even heavier (approaching 80% less than normal). People that want more content would be reasonably satisfied because we're really just doing it for the stories. People that think that MA should be a completely different leveling path (that doesn't involve farming) would probably throw a hissy-fit though.
The exploiters run the game now. Why not give them what they want? Won't be long before they're the only ones playing COX.
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Overall... This is a retarded idea.
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The irony of hearing these words from Rachelthulu is simply astounding.
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So asking them to let you set spawn sizes larger for farming purposes is a surefire way to get ignored by the Devs (and most of the more notable forum posters) completely.
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HAHAHHAHAHAH!!!! Everyone REALLY CARES what other self-described "notable" forum users think.
Give me a break. The AE system is like a farmers wet dream! Saying the devs won't consider a suggestion to allow users to increase spawn size simply because it might make farming easier is short-sighted.
/signed
Simply because I think it would be a good idea. Folks will no longer get the random invites to act as fillers (which folks who don't like farming, and don't like to be "fill" would see as a good improvement). Farmers will be able to play the game the way they enjoy. You might even be able to argue that this would reduce the number of players farming overall, as the farmers would stick to themselves more, and as such would not teach as many other players how to run the best farms.
Provided that the devs can set it up so that the system is not really at exploitable levels, I certainly don't see a problem with allowing players to set the spawn size for larger teams.
/UnSigned
When the game you enjoy farming in so much is finished because the only people left playing it are farmers, and the devs no longer have a reason to create new content because no one is playing it, what will you do? Find another game to farm into oblivion?
Please, stop asking for farming to be made easier for you. There is still a lot of us that like to play the new content as it is released.
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/UnSigned
When the game you enjoy farming in so much is finished because the only people left playing it are farmers, and the devs no longer have a reason to create new content because no one is playing it, what will you do? Find another game to farm into oblivion?
Please, stop asking for farming to be made easier for you. There is still a lot of us that like to play the new content as it is released.
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Your assuming that people will leave because of farming. Despite all the advances made to help people who decide to run a farm mission, your still here. Adding a feature that will help casual players, and will reduce the level of spam is all around good.
For the most part, it seems like this idea is split down the middle, so why not add it? It will reduce the level of spam, so people won't get padding and filling requests. In this case, since farming isn't harmful, what they don't know won't hurt them, so this would be throwing farming in a 'black box'.
This application also helps people who don't farm. Ever on a 4 or 5 man team that just steam rolls everything? This will let you up the difficulty as if you had an 8 man team, and make it more of a challange. Realistically, since I really only farm once or twice a week, this is would I would be using it for.
You could also use it to set a spawn size to a team of 5 if you have an 8 man team.
I don't really participate in farming as I don't find it to be an enjoyable way to spend my limited play time.
I don't see how enabling the farmers to farm without the need to harrass non-farmers would be bad.
I've been playing for years now and farmers have been around the whole time. They have not ruined the game to date, and I'm not worried that they will eventually be the game's downfall.
Maybe more people would be experiencing more of the new content if they weren't constantly accepting invites to farm teams that wouldn't exist if farmers didn't need their help.
Heck, I'll sign this idea and I've been vehemently anti-farming. All this would change is make it so they wouldn't have to harass people to fill for them, thus making things less annoying for the rest of us... and it'd let my AoE-oriented characters fight groups of enemies large enough to actually get real mileage out of AoEs solo. It's always annoyed me that the difficulty slider will give us small groups of high-level enemies, but not large groups of similar-level enemies, when there are powersets specializing in both.
Or they could just give my villains more hazard zones and make more 40+ hero ones. Either one.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
/signed.
It would also make it possible for the devs to make it against the EULA to spam for fillers since . .. you would no longer need them.
The folks who DESPISE farming would no longer need to see it.
The folks who want to farm would no longer need to bother anyone.
The folks who want to farm will continue to do so and pay their same monthly fee.
The folks who don't want to farm won't get random tells and can go about pretending that farming doesn't exist.
I don't see an issue here.
Keep in mind this could ALSO be used to make some tfs harder. Already beaten MOSTF or MOLRSF, fine, now you challenge yourself even more!
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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/signed.
It would also make it possible for the devs to make it against the EULA to spam for fillers since . .. you would no longer need them.
The folks who DESPISE farming would no longer need to see it.
The folks who want to farm would no longer need to bother anyone.
The folks who want to farm will continue to do so and pay their same monthly fee.
The folks who don't want to farm won't get random tells and can go about pretending that farming doesn't exist.
I don't see an issue here.
Keep in mind this could ALSO be used to make some tfs harder. Already beaten MOSTF or MOLRSF, fine, now you challenge yourself even more!
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I pretty much agree with this.
I generally prefer to solo or Duo (sometimes run small teams with a few friends) but i also like characters with AoE specialized Builds.
A feature like this would allow these characters to live up to their full potential, without forcing me into a type of gameplay (large teams) that I really don't like very much.
Also, I can't stand Filler tells.
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Keep in mind this could ALSO be used to make some tfs harder. Already beaten MOSTF or MOLRSF, fine, now you challenge yourself even more!
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I expect a truly epic badge for soloing a MoSTF set to spawn for 8.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
This was a bad idea the first time it was posted.
This was a bad idea the last time it was posted.
This is still a bad idea.
It will continue to be a bad idea.
Farming throws off the market. It exploits a very small amount of content with low risk/high reward ratio. It annoys people who don't farm or dislike the idea of it when they get tells asking to farm or pad or bridge.
Farming is not suggested by the Devs. Farming is not a well liked practice and, for that reason, the Devs have consistently altered the way things are handled to -avoid- farming.
Asking the Devs to put something in the game solely for the purpose of farming when they have time and again shown that they don't condone the act is a waste of time. I'll be bookmarking this response to copy-paste to all further farming threads.
-Rachel-
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This was a bad idea the first time it was posted.
This was a bad idea the last time it was posted.
This is still a bad idea.
It will continue to be a bad idea.
Farming throws off the market. It exploits a very small amount of content with low risk/high reward ratio. It annoys people who don't farm or dislike the idea of it when they get tells asking to farm or pad or bridge.
Farming is not suggested by the Devs. Farming is not a well liked practice and, for that reason, the Devs have consistently altered the way things are handled to -avoid- farming.
Asking the Devs to put something in the game solely for the purpose of farming when they have time and again shown that they don't condone the act is a waste of time. I'll be bookmarking this response to copy-paste to all further farming threads.
-Rachel-
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I agree with you, Rachel. I've known a lot of people that have held on to missions to farm them, strictly for the salvage drops they can get that go for millions of inf on the market. If this is allowed to continue, those of us who refuse to farm aren't going to be able to list that rare salvage for as much on the market because it was farmed into ruination.
And to give an example of the way the devs have fought against farming, for those who don't know, both the Dreck mission and the all wolf mission were changed to timed missions to keep people from farming them.
I can see where everyone is making their point about how this change can be good because the tells and spam for farms will go down, or the difficulty for teams of 4 or less will be greater, but let's not forget that the whole point the OP started this thread was for farming. And as I stated before, please stop asking the devs to make farming easier for you, they aren't going to do it, and if you continue to farm, for any reason, you are going to ruin so many aspects of this game that I truly enjoy.
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This was a bad idea the first time it was posted.
This was a bad idea the last time it was posted.
This is still a bad idea.
It will continue to be a bad idea.
Farming throws off the market. It exploits a very small amount of content with low risk/high reward ratio. It annoys people who don't farm or dislike the idea of it when they get tells asking to farm or pad or bridge.
Farming is not suggested by the Devs. Farming is not a well liked practice and, for that reason, the Devs have consistently altered the way things are handled to -avoid- farming.
Asking the Devs to put something in the game solely for the purpose of farming when they have time and again shown that they don't condone the act is a waste of time. I'll be bookmarking this response to copy-paste to all further farming threads.
-Rachel-
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This idea would would eliminate the 2nd line of your first paragraph. In fact that devs could then make it a bannable offense to send filler or bridge spam if this were in place.
As was stated this would not only be used for farming. It could be used to provide challenge to those who no longer find the pve game interesting or challenging--an argument made by many a pvper.
EDIT: And many of the items on the market are produced by farmers. Specifically purples.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
The addition of MA is great! It now allows the farming toon to create a map that can be ran over and over again, and not worrying if it gets completed or not.
Not only that, but it's not subject to normal TF rules in that you can't invite people once it's started, so it allows me to look for padding/filling at the start of every mission, which brings me to my suggestion . . .
With the addition of the new issue, it seems right to bring this up again, and makes even more sense than before to delve into the spawn system, and allow a second dimension of difficulty rating.
The current challange rating goes from 1 to 5, increasing the levels of the spawns. Add another bar that goes from 1 to 8 which basically will set the size of the spawns. 1 will be equal to a spawn size of a 1 man team, 2 will be equal to a spawn size of a 2 man team, etc . . . up to 8.