New Official Test PvP Ladder thread


18thBarrier

 

Posted

Ladder Entry:

All new teams to enter the Mixed ladder must post acceptance of the below rules along with a roster designating the players and leaders. After that is done, the Group can officially enter the ladder in one of two ways:

1) A team can first challenge and fight an existing team on the ladder to determine their initial ranking. If you win the match, you assume the second to last spot on the Ladder, jumping ahead of the last ranked team. If you lose the match, you assume the newly created last rung on the Ladder.

or

2) Two teams entering the Ladder at the same time may choose to fight each other, rather than a currently ranked team. This will create two new rungs on the bottom of the current Ladder, with the winner earning the next to last rung and the loser earning the newly formed last rung. In this instance, the outcome of this match will not affect any teams already on the ladder; the outcome of this match would only decide the order in which the two participating teams are placed at the bottom of the Ladder.

Waiver:

NOTE: “Eligible for Waiver” is noted on rules that the participating teams may choose to ignore prior to the match or up to 48 hours after the match. The spirit of a Waiver is to overlook simple mistakes and misunderstandings that do not affect the outcome of official matches. This will also serve to prevent vengeful enforcement of the rules from non-participating players. Group leaders will represent their team in their decision. If the rule-breaking team (forfeiting team) and the winning team do not agree on a Waiver, than the existing rule stands. If leaders from the same Group disagree, the rule stands. No teams are ever obligated or expected to agree to a Waiver.

Team Regulations:

Supergroup leaders must post an initial roster of players that they plan to have participating in matches and must designate themselves along with the other leaders with the title “leader” after the global. The initial roster must be posted at the time of signup and acceptance to these rules, it is part of your admission into the ladder. After the initial roster is posted, it can be added to or subtracted from at any time by making follow-up posts on that thread.

A group’s roster is based on test server global names, do not use live globals. If someone changes their global you must update accordingly with a post. A global name may only belong to one group within the ladder.

A new player must wait one week before becoming eligbible to play in an official match per timestamp on the roster update post. A player changing Groups must wait two weeks to become eligible to play in an official match per timestamp on the post. If a player is not on the roster, they are not eligible to play with that group.

Match Regulations:

All challenges are to be made in this thread.

All challenges within two rungs must be accepted and the matches completed within 2 weeks from the time the challenge was issued (assuming test server is available). If a group is unable to participate in a match within this time frame, it is automatically a win for the challenging group. Eligible for waiver.

The winner of an official challenge will be the first team to win two matches

Matches are to be set to SHW, no TS and no DR. No other options may be selected.

All matches will be 5v5. They may be larger if agreed upon by both groups prior to the match.

Official matches will all be 10 minutes unless agreed upon by both groups in advance, in which case it can be 20 minutes. All matches will be timed at either 10 minutes or 20 minutes.

The only inspirations allowed are tier one inspirations. If you can purchase an item from the arena store, then it is allowed in official matches. If you are required to buy or obtain an item elsewhere, then it is not allowed in an official match (i.e. base buffs, IoPs, SoWs).

Vengeance stacking is not allowed as it is a known exploit. Until this exploit is resolved, Vengeance will not be allowed in any match. Use of Vengeance is an automatic forfeit for that match.

Spawn camping will not be permitted and will be an automatic forfeit for the guilty team. Enforcement of this rule will be judged by video proof and/or leaders from other groups watching the match.

The KB/TK bug; that is, the use of locking a player in TK animation by use of KB is not permissable and will be an automatic forfeit for the guilty team. Enforcement of this rule will be judged by video proof and/or leaders from other groups watching the match.

The first round of an official match must begin within 10 minutes of the designated start time. If the match is not started within this time frame, it is an automatic forfeit of that match by the team that is not prepared. If another 10 minutes pass and the delaying team is still not ready, the prepared team takes the win. Eligible for waiver

Between every match there is up to a 15 minute down time, but the 2nd/3rd match must start within 15 minutes of the previous match. Eligible for waiver.

For all official matches, groups are to report to Pocket D.

Groups may request to view their oppositions Supergroup Base and to do an inspiration swap. If a group is caught using anything but tier one inspirations then they automatically forfeit. Evidence must be provided.

Groups may request a reset only one time due to slow loading for each round of play. A team has 30 seconds to report ‘all in’ and if both teams are missing people then the match is restarted with no penalty to either team. Eligible for waiver.

Both teams MUST say ‘all in’ once all their teammates are present. If a group engages before this is announced then the team at fault automatically restarts or forfeits that round at the discretion of the offended Group.

In the event of a disconnect, a team has 90 seconds of a 10 minute match or 3 minutes of a 20 minute match to report such and request a restart. The opposing team must oblige if it is within this time frame. If a disconnect takes place after this time frame, then the match is to continue and it is scored as an official match.

Once a challenge has been issued, the team defending will choose the map for the 1st match. The team challenging will choose the map for the 2nd match. The 3rd round match(if there is one) will be set to random with a reset on caves, office or cage. You disclose the map of choice to the other team as soon all players are loaded in and ready to go.

All results of matches should be posted in the ladder challenge thread following the match and within 24 hours.

In case a match is contested, a screenshot of the final score is required. It is for this reason that team Captains are encouraged to take screen shots of the final scores of each match.

Ladder Movement and Regulation:

A team who wins in an official challenge against a group above them on the ladder moves up one rung of the ladder regardless of the placement of the group challenged.

A group will only move down the ladder one rung and only in instances where the group directly below them is the group who is replacing them.

A group can challenge as high above them on the ladder as they so desire. If a challenge is made outside of two rungs, the challenge may be declined by the higher ranked team.

“Bar code” teams are not to be permitted. (A bar code team is where a team has almost the exact same name as to make spiking nigh impossible. This issue has arose from the new ability to change ones name.) Deceptively similar names (ie. Bill and BiII) are also not permitted. Additionally, from the time a player joins an arena event to the completion of that match, they are not permitted to change their names. Eligible for Waiver.

If a group is inactive for more than two months they are to be removed from the ladder.

Rules may be revisited and added or modified at a later date as participating groups see fit. In order for this to occur, a meeting must be called giving all participating groups a chance to express their views and vote.


Purpose of this thread:

Make all official challenges here in this thread.

For any rosters updates use the links at the top and change them on your own thread.

Any group who wishes to join shall signify their intent here by accepting the rules and then creating a thread with their group’s roster. (It is also requested that each individual group list what times are best for them for official matches in their roster thread.)


 

Posted

Some suggestions/opinions...Don't want to cause a stir, but some of the rules just seem outdated and really designed for what was around in pre i13

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The winner of an official challenge will be the first team to win two matches


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How does everyone feel about the new "slayer like" victory conditions?


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Matches are to be set to SHW, no TS and no DR. No other options may be selected.

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with all that's changed and all that's not changing unless free resistance gets scaled down wouldnt DR on be the most sensible choice?


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Official matches will all be 10 minutes unless agreed upon by both groups in advance, in which case it can be 20 minutes. All matches will be timed at either 10 minutes or 20 minutes.

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New victory condition options?

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The only inspirations allowed are tier one inspirations. If you can purchase an item from the arena store, then it is allowed in official matches. If you are required to buy or obtain an item elsewhere, then it is not allowed in an official match (i.e. base buffs, IoPs, SoWs).

For all official matches, groups are to report to Pocket D.

Groups may request to view their oppositions Supergroup Base and to do an inspiration swap. If a group is caught using anything but tier one inspirations then they automatically forfeit. Evidence must be provided.

Vengeance stacking is not allowed as it is a known exploit. Until this exploit is resolved, Vengeance will not be allowed in any match. Use of Vengeance is an automatic forfeit for that match.



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none of this really matters with DR on...


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Spawn camping will not be permitted and will be an automatic forfeit for the guilty team. Enforcement of this rule will be judged by video proof and/or leaders from other groups watching the match.

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dosn't think this is possible with the new spawn code


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The first round of an official match must begin within 10 minutes of the designated start time. If the match is not started within this time frame, it is an automatic forfeit of that match by the team that is not prepared. If another 10 minutes pass and the delaying team is still not ready, the prepared team takes the win. Eligible for waiver


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I haven't done a team match yet with i14 but didnt they add the new que? all members join up and it autostarts in 2 mins. quick and painless and speeds up the process....?


 

Posted

In regards to DR, there's really only 2 options and it falls down to majority preference. Do you want to put up with marginal buffing and heal decay or resistance bonus?

As for spawn camping, it's very possible and easily exploitable.


 

Posted

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Matches are to be set to SHW, no TS and no DR. No other options may be selected.

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with all that's changed and all that's not changing unless free resistance gets scaled down wouldnt DR on be the most sensible choice?


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no


 

Posted

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Some suggestions/opinions...Don't want to cause a stir, but some of the rules just seem outdated and really designed for what was around in pre i13

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These rules have been tested by the three groups that have been practicing on test (Renegades, Easy Breezy, and RPVP Heroes). The rules work and address the issues that came up while we were practicing. While there may be concerns about getting kills in "DR OFF" matches, we can assure you that it is very possible.


 

Posted

yea OneAbove, the rules posted are what the leaders voted on and they are well aware of what you brought up. The only thing I didn't know about was an autostart.option, which I will look into. So thx for that. I'm sure once we get going there will be changes as we try to improve it, and I look forward to that.


 

Posted

Are the choices of maps limited(e.g. Can I select troll caves for my storm team?) or are the same 3 maps banned?

More of a "huh?" question: I get the inspiration swap rule but why ask to examine the other team's base?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

dUmb accepts da rUles and roosters:

Slax (Captain)- @Slax, @Slax2, @Captain Epic

Empire (Co-Captain, i12 RPvP'r)- @Empire

Welldone (FOUNDER)- @Welldone (need to confirm)

Sir- @Sir Ice, @Sir Hell Fire

@Dr. Blast

Shard- @shardofdeath

Eran- @Eran Rist, @Is Errant (need to confirm globals)

Texltillian- @Textiallian

Kilobot- @Killobot 5000, @Killobot5000, @Killobot

Neuronia- @Neuronia

Mac- @macskull, @not mac

Heroes- @Heroes Bane, @Heroes Demise (need to check test globals)

Bug- @Bug You too, @Bug you 2 (need to check test globals)

Trezen- @trezen, @trezen2

Joe- @smilin joe fission, @Blap Happy Joe

War- @Ready for War

A few more expressed interest, but we were not able to confirm at press time.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

I thought the base one was kinda excessive too lol but hey it was there before. /

The 3 maps that have always been banned are still banned. I'll clarify that. Any rules you don't like feel free to make a motion to change it and the leaders can all vote.


 

Posted

I imagine the base one would be to check inspiration containers for Tier 3s...

Thanks for posting the new rules, hopefully we can get this stickied and update rankings as challenges occur.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Why limit movement up the ladder to one rung per win? This has created problems in the past that could be resolved by allowing teams to move up more than one rung at a time.

If there's 6 teams on the ladder, and a new team comes in that's better than everyone, they should have a path to the #1 ranking that doesn't involve months of waiting for teams to accept challenges (I don't know the required time frame for scheduling a match after a challenge. Still two weeks?).

...

Forfeits: If a team moves up because of a forfeit win, they shouldn't be able to move up again if they win by forfeit against the same team. (I don't think a team that wins by forfeit should move up, but rather a team that loses by forfeit should move down. That should help to reduce forfeits and prevent situations where a team might think it's in their best interest to forfeit a match (e.g., let's forfeit to the #3 team, so they jump over the #2 team)).


 

Posted

hmm looks like there may be a couple rules missing. I also noticed the 1 week waiting period to re-challenge the group you just fought isn't there. You guys still want that rule?


 

Posted

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I imagine the base one would be to check inspiration containers for Tier 3s...


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why would you check the base for teir 3's when you can just do an insp swap? :x


 

Posted

Check for an empowerment staition maybe? lol I dunno.


 

Posted

Added Ready for War to our roster.

I like the idea of forfeiting teams moving down. wouldn't change the 4 vs 3 matches but if 2 forfeits to 4 it would. I'd add that the forfeiting team can be immediately challenged to a rematch.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

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Added Ready for War to our roster.

I like the idea of forfeiting teams moving down. wouldn't change the 4 vs 3 matches but if 2 forfeits to 4 it would. I'd add that the forfeiting team can be immediately challenged to a rematch.

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This.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

Was the 16th picked for real? or are we stretching it over the entire weekend?


 

Posted

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Forfeits: If a team moves up because of a forfeit win, they shouldn't be able to move up again if they win by forfeit against the same team. (I don't think a team that wins by forfeit should move up, but rather a team that loses by forfeit should move down. That should help to reduce forfeits and prevent situations where a team might think it's in their best interest to forfeit a match (e.g., let's forfeit to the #3 team, so they jump over the #2 team)).

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This makes sense


 

Posted

I see no rule in place that states if both teams agree, the match can be played entirely by RPing i12 combat logs in local chat of bar outside the arena area. The team that has the best RP is the winner.


 

Posted

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I see no rule in place that states if both teams agree, the match can be played entirely by RPing i12 combat logs in local chat of bar outside the arena area. The team that has the best RP is the winner.

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Thats unfair, we have Silit


Live : @Emo Bitter / @2Emo2Bitter
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Posted

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I see no rule in place that states if both teams agree, the match can be played entirely by RPing i12 combat logs in local chat of bar outside the arena area. The team that has the best RP is the winner.

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Thats unfair, we have Silit

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Silit in RP is like bringing ajax with t3s against a justice player


 

Posted

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I see no rule in place that states if both teams agree, the match can be played entirely by RPing i12 combat logs in local chat of bar outside the arena area. The team that has the best RP is the winner.

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Thats unfair, we have Silit

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Not even close. Our SG has RPd that we are retarded and bad a PvP since the begining...<.<


What?


 

Posted

I have all tier 3 awakens


 

Posted

I can has RP nao?


 

Posted

Total Focus, apply directly to the forehead...
Total Focus, apply directly to the forehead...
Total Focus, apply directly to the forehead...
Total Focus, apply directly to the forehead...


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit