-
Posts
344 -
Joined
-
Just curious on the no repeating at rule ..
can you have two empaths if one is a defender and one is a controller? -
The guy that did mids left it, someone else is doing it but not sure if they are releasing anything soon.
-
uhh we play heroes and villz combined in the ladder...We don't have a hero only sg and a lot of us don't really do live stuff.
-
hold off on the dom - you know how these things go - they will probably dial dom dmg back due to blasters complaining in test lol.
-
with dr on that number is lower both the kb and the kb resist needed to not get knocked back.
-
Primal's is Power Boost -- however, Illusion doesn't have many powers that will benefit much from Power Boost.
lol wut? -
on certain doms, the dmg buff is sick.
-
[ QUOTE ]
Anyone know where I can get a list of the set bonuses from PvP sets?
Thank you
[/ QUOTE ]
Panacea (Healing)
Panacea: Healing/Endurance
Panacea: Endurance/Recharge
Panacea: Healing/Recharge
Panacea: Healing/Endurance/Recharge
Panacea: Healing
Panacea: Chance for +Hit Points/Endurance
Bonuses:
(2) +2.5% recovery
(2, PvP) +1.58% S/L resistance
(3) +10% regeneration
(3, PvP) 10% chance for 10 second protection from repel
(4) +1.5% HP
(4, PvP) 5% status resistance
(5) +7.5% recharge
(5, PvP) +7.5% range
(6) +6% healing
(6, PvP) +3.13% melee defense, +1.565% S/L defense
Gladiators Armor (Resistance Buff Set)
Gladiators Armor: Resistance/Endurance
Gladiators Armor: Resistance/Recharge
Gladiators Armor: Endurance/Recharge
Gladiators Armor: Resistance/Endurance/Recharge
Gladiators Armor: Resistance
Gladiators Armor: Teleportation Protection, +3% Def (All)
Bonuses:
(2) +2.5% recovery
(2, PvP) +2.25% max end
(3) 3 points knockback protection
(3, PvP) 10% chance for 10 second protection from repel
(4) +1.58% Toxic/Psi resistance
(4, PvP) 5% status resistance
(5) +2.25% HP
(5, PvP) 10% res slow
(6) +2.5% ranged defense, +1.25% En/Neg defense
(6, PvP) +7.5% recharge
Shield Wall (Defense Buff Set)
Shield Wall: Defense/Endurance
Shield Wall: Defense/Recharge
Shield Wall: Endurance/Recharge
Shield Wall: Defense/Endurance/Recharge
Shield Wall: Defense
Shield Wall: Teleportation Protection, +3% Res (All)
Bonuses:
(2) +10% regeneration
(2, PvP) +2.5% recovery
(3) +2.25% HP
(3, PvP) 7.5% chance for 10 second protection from repel
(4) +1.89% En/Neg resistance
(4, PvP) 5% status resistance
(5) +2.5% damage
(5, PvP) 10% res slow
(6) +1.58% Toxic/Psi resistance
(6, PvP) +7.5% recharge
Fury of the Gladiator (PBAoE Set)
Fury of the Gladiator: Damage/Accuracy
Fury of the Gladiator: Damage/Recharge
Fury of the Gladiator: Damage/Endurance/Recharge
Fury of the Gladiator: Accuracy/Endurance/Recharge
Fury of the Gladiator: Accuracy/Damage/Endurance/Recharge
Fury of the Gladiator: Chance for Res
Bonuses:
(2) +1.89% Fire/Cold resistance
(2, PvP) 10% res slow
(3) 3 points knockback protection
(3, PvP) 7.5% chance for 10 second protection from repel
(4) +2.5% damage
(4, PvP) +3.13% Fire/Cold defense, +1.565% AoE defense
(5) +1.58% Toxic/Psi resistance
(5, PvP) +2.25% HP
(6) +7% accuracy
(6, PvP) +7.5% recharge
Javelin Volley (Ranged AoE Set)
Javelin Volley: Damage/Accuracy
Javelin Volley: Damage/Recharge
Javelin Volley: Damage/Endurance/Recharge
Javelin Volley: Accuracy/Endurance/Recharge
Javelin Volley: Accuracy/Damage/Endurance/Recharge
Javelin Volley: Chance for Lethal Damage
Bonuses:
(2) +2% recovery
(2, PvP) +7.5% range
(3) +10% regeneration
(3, PvP) 5% status resistance
(4) +2.5% damage
(4, PvP) +3.13% En/Neg defense, +1.565% ranged defense
(5) 10% res slow
(5, PvP) +1.89% Fire/Cold resistance
(6) +7% accuracy
(6, PvP) +7.5% recharge
Gladiators Javelin (Ranged Damage Set)
Gladiators Javelin: Damage/Accuracy
Gladiators Javelin: Damage/Recharge
Gladiators Javelin: Damage/Endurance/Recharge
Gladiators Javelin: Accuracy/Endurance/Recharge
Gladiators Javelin: Accuracy/Damage/Endurance/Recharge
Gladiators Javelin: Chance for Toxic Damage
Bonuses:
(2) +2.5% recovery
(2, PvP) +7.5% range
(3) +1.88% HP
(3, PvP) 5% status resistance
(4) +2.5% damage
(4, PvP) +3.13% En/Neg defense, +1.565% ranged defense
(5) 3 points knockback protection
(5, PvP) +1.89% En/Neg resistance
(6) +7% accuracy
(6, PvP) +7.5% recharge
Gladiators Strike (Melee Damage Set)
Gladiators Strike: Damage/Accuracy
Gladiators Strike: Damage/Recharge
Gladiators Strike: Damage/Endurance/Recharge
Gladiators Strike: Accuracy/Endurance/Recharge
Gladiators Strike: Accuracy/Damage/Endurance/Recharge
Gladiators Strike: Chance for Smashing Damage.
Bonuses:
(2) +2.5% recovery
(2, PvP) +2.25% endurance
(3) +1.13% HP
(3, PvP) 5% status resistance
(4) +2.5% damage
(4, PvP) +3.13% S/L defense, +1.565% melee defense
(5) +1.89% S/L resistance
(5, PvP) 10% chance for 10 second protection from repel
(6) +7% accuracy
(6, PvP) +7.5% recharge
Gladiators Net (Hold Set)
Gladiators Net: Accuracy/Hold
Gladiators Net: Accuracy/Recharge
Gladiators Net: Recharge/Hold
Gladiators Net: Endurance/Recharge/Hold
Gladiators Net: Accuracy/Endurance/Recharge/Hold
Gladiators Net: Chance for Lethal Damage
Bonuses:
(2) +2.5% hold duration
(2, PvP) 5% status resistance
(3) +2.25% max end
(3, PvP) 10% range
(4) +2.5% damage
(4, PvP) 10% res slow
(5) +7.5% recharge
(5, PvP) +2.25% HP
(6) +3.13% AoE defense, +1.565% Fire/Cold defense
(6, PvP) +3% recovery -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I pick Imfamous, Ghost, and Ownage first...
[/ QUOTE ]
Go ahead.. but Infamous DC's constantly..
[/ QUOTE ]
I have not played with Imfamous but i know the other 2. that would be a very good team. but i suck at making teams so what do i know
[/ QUOTE ]
Before everyone starts spelling my name wrong its Infamous, not Imfamous lol
[/ QUOTE ]
what Maximom spelt is wronged? -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I pick Imfamous, Ghost, and Ownage first...
[/ QUOTE ]
Go ahead.. but Infamous DC's constantly..
[/ QUOTE ]
i didn't get pickedwhy don't i ever get picked? i'm not even fat or ugly >.<
[/ QUOTE ]
I pick Devo!!! he can KO blow you to death. -
meh on spectral terror since it is a stationary fear. The purples for confuse are cheap and give excellent bonuses...if it is an ill storm though you really only want the dmg powers and as much storm stuff as you can fit.
-
The thing is Syn we will never get i12 back. Trust me I have the warnings from the red names to prove it. Syn is 100% correct it is not i12 - DR still suck [censored], but the reason we have dr off and on, ts off and on and now Heal Decay is because of us fighting to get i12 back or as close as possible.
So let me ask you this - would you guys continue in the ladder if it stayed dr off/ts off/hd off? -
becuase there are so many posts from them waring users about it or even telling us it is happening...
-
okay I will test it then and slot only acc in flares and see if there is a diff
-
I am just going off the combat monitor for dmg. When it shows 200% (say a dom up and 10 hit soul drain) I hit mobs for the exact same amount of dmg if I chew some reds or stack dom and hit the blue 300% cap in the monitor.
-
awesome first they deleted toons now they delete the game!
-
[ QUOTE ]
So your pretty much Saying Ravens that the game can get better for you but it cant for me. Play that crap somewhere else because theres always room for improvement. This would benefit everyone and not only me.
I never said nothing about putting a halt to any attack powers or defense powers for that matter. Just any power that makes you unable to be hit. Phase is the only kinda surefire save power hero side has. Villains have one for pretty much every class with out having to phase.
As for Hybernate.. Keep it if you'd like. Go ahead and Hybernate. You'd regen your power and health back faster, but if Im gonna be sittin there hitting you for a 300+ double crit dmg you better be taking a fraction of the dmg instead of resisting it totally. To me thats crap.
He pretty much said earlier that you will never be able to see a Stalker coming because thier hide is so great and they will always see you. So any chance of seeing them is null. Any chance for someone who knows nothing of PvP nor IO'd out is able to be ganked at anytime or place. But yet no hero side Archtype has that same advantage for PvP. Yes I understand if they are lvl 50 and in RV that at some point in time PvPed.. I'm just speculating here. I wasnt IO'd out when I first started PvP either.
I can deal with the Hybernate because the power is only useful every so often, but I will never like Hide the way it works currently.
[/ QUOTE ]
So you don't want any at to have an escape power? they pretty much changed that you know, you can phase and attack a phased target.. -
You have hit an issue that bugs me too. Stealth. Across the board for heroes in pvp it is a static number. The perception cap is reachable for a few ats (stacking perception powers on devs and the leadership pool...stacked cms....) so that you can see a stalker from 10 feet only. The only ats that can see them further are veats (crabs, soa, fortunatas..etc).
I think stealth should be different for ats. Superior invis on the ill set has a stealth of 1000 but is the same cap as any other stealth.
I totally agree a stalker should have the highest stealth in the game...but say an ill troller using superior invis should get the full 1000 stealth at level 50, I mean why take it otherwise? Same goes for devs blasters. Cloaking device, should stack with stealth. ..the dark stealth should stack...
problem is they are too busy screwing up pvp to make senable decisions. -
Then I don't get it....dr on, ts off, hd off is as close to i12 as we can get.
-
not sure it matters where it comes from - if it is supposed to be 300% which is shows in the combat attributes...it is not. For example if a dom gets a fulcrum off a mob from a kin 300% dmg - but your doing the same dmg if your at 200%