The woes of Energy Assault


Azucar_NA

 

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That's one of the reasons that energy assault is often paired with gravity.

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So basically it's only useful when you pair it with a crappy primary?

It's really not, though. Pairing them both doesn't make the sets synergize, it just takes the worst of both sets and amplifies them. Even though Grav has damage and Energy has control, both of them suck at it, so all you're left with is a gimpy Dominator that is universally bad at everything.


 

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I disagree with most of this entire thread. I have a grav/energy & love him.

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It's not that the set is unplayable; it's that every other set outperforms it and significantly enough such that Energy Assault stands out as a low performer in comparison.

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Ever tried thorns?

Long animations.

Impale.

Redraw.

Impale.

Highly resisted lethal.

Impale.

Tier 9 blast kbs targets across the room out of melee follow up range.

Oh, and there's Impale. Reminds me of a Major League wind up.


Please buff Ice Control.

 

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Lol, they need 2 versions of Impale. What we have now, and one with a runner on 1st.


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I disagree with most of this entire thread. I have a grav/energy & love him.

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It's not that the set is unplayable; it's that every other set outperforms it and significantly enough such that Energy Assault stands out as a low performer in comparison.

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Ever tried thorns?


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I'm no fan of Thorns either, but even with its various issues it is still middle of the road damage-wise, has both decent single target and AoE damage and a consistently useful secondary effect.

Damage-wise it compares favourably against every set except for Elec and Fire (and Psi after 39), although even then it out performs Elec in AoE ability.


 

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I like Thorns, it has very good AoE damage if you consider Thorntrops.

Impale does a lot more damage than the second blasts from the other sets, although I agree it's activation time is too long. The easy solution is to skip it. The rest of the set is good for AoE.


 

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Even disregarding thorntrops the set is good for AOE. Fling comes up nice and early, Ripper is easily filled up by a control archetype, and burst can be used with impunity. The only problem I feel the set has is the animation times.


 

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I like the kb in thorn burst, it's nice for bosses and you can immediately follow up with ripper or some other melee attack. And the kb isn't that far.


 

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Guys, Thorn Burst has no KB, it's the PBAoE. Guess you mean Thorn Barrage?


 

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Guys, Thorn Burst has no KB, it's the PBAoE. Guess you mean Thorn Barrage?

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Wow, that's embarrassing.


 

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thorn got decent damage? O_o

well.. don't see where.

i feel all the other secondary do better. yes even energie

oh and thorntrop even with 2 damage proc, can't be considered as a "good AoE damage dealer". it's more a kind of soft control in fact (slow + fear effect)


 

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thorn got decent damage? O_o

well.. don't see where.

i feel all the other secondary do better. yes even energie

oh and thorntrop even with 2 damage proc, can't be considered as a "good AoE damage dealer". it's more a kind of soft control in fact (slow + fear effect)

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Single Target is lacking - but 2 AoEs plus a melee cone and Trops bends the curve for AoE.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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thorn got decent damage? O_o

well.. don't see where.

i feel all the other secondary do better. yes even energie

oh and thorntrop even with 2 damage proc, can't be considered as a "good AoE damage dealer". it's more a kind of soft control in fact (slow + fear effect)

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Except that that 'soft control' when added to the tools a dominator has available (aoe immobilizes, knockdowns, slows, holds) can add an awful lot of bona fide aoe damage. and it can do so in complete safety (from around a corner) while you take a knee, pop aid self, wait for a hold or other 'good' power to recharge, or simply use it to keep stuff clumped up for others to attack.

I know people chortle about 250 points of damage that takes 45 seconds to deliver, but dominators are often so critically low on damage that you will likely have the 45 seconds that you need to get the full punch out of thorntrops.


 

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I know people chortle about 250 points of damage that takes 45 seconds to deliver, but dominators are often so critically low on damage that you will likely have the 45 seconds that you need to get the full punch out of thorntrops.

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maybe if you solo
itend to prefer to be in team. and generally, 45 sec is the time the team need to deals with the first 1/3 of the mish :s


 

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I know people chortle about 250 points of damage that takes 45 seconds to deliver, but dominators are often so critically low on damage that you will likely have the 45 seconds that you need to get the full punch out of thorntrops.

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maybe if you solo
itend to prefer to be in team. and generally, 45 sec is the time the team need to deals with the first 1/3 of the mish :s

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I don't play on freedom much. I dislike getting mapserved every 15 seconds.


 

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I know people chortle about 250 points of damage that takes 45 seconds to deliver, but dominators are often so critically low on damage that you will likely have the 45 seconds that you need to get the full punch out of thorntrops.

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maybe if you solo
itend to prefer to be in team. and generally, 45 sec is the time the team need to deals with the first 1/3 of the mish :s

[/ QUOTE ]If you're on a team, your damage is going to be flat-out unnecessary anyway.


 

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true for thorn
not necessary true for the other secondary that have quick animating power


 

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Skewer + Fling thorns + Skewer + Fling Thorns.

And then you have to hope they don't go 'Oh, let's get ANYTHING ELSE.'


 

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how to really fix energy assault:

damage normalization across the board based on animation times. make the baseline elec, normalize for aoe potential ACROSS THE WHOLE SET.

replace pb with the defender version on a faster recharge timer. +to hit, +dmg, +special.

energy assault is now fixt.


 

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how to really fix energy assault:

damage normalization across the board based on animation times. make the baseline elec, normalize for aoe potential ACROSS THE WHOLE SET.

replace pb with the defender version on a faster recharge timer. +to hit, +dmg, +special.

energy assault is now fixt.

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Hmm...giving energy build up in addition to powerboost, higher base damage attacks, and AoE capability. Sorry, but that seems broken to me. I think the powerbuild up would be great though.


 

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Skewer + Fling thorns + Skewer + Fling Thorns.

And then you have to hope they don't go 'Oh, let's get ANYTHING ELSE.'

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I lol'd.

I don't think that I'll ever play a Thorn Dom again simply because it's so damn slow for terrible damage. Hell, even fighting Carnies I never cared for the damage unless I could hit two or three with Ripper, and then almost every other mob in 40-50 is Lethal Resistance. Skewer and Fling Thorns is close to all you need, mainly because Fling Thorns is the fastest AoE and Skewer does the same amount of Lethal damage as Ripper/Thorn Barrage.


 

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I love energy assault and it needs to b e changed I hope devs look at this thread.


all I know is money $ $

 

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So we're all stupid?

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I said nothing about anyone being stupid or even suggested that in any way. If you feel stupid that is your own thought. This is just my opinion on the set.

[/ QUOTE ]The argument runs:

A: Here is proof that Energy Assault is not as good as the other assault sets
B: You just don't know how to use it
A: ... Uh, okay?

If you need your assault set to provide you mitigation, you're not paying attention to your primary.

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There is a difference between NEEDING it, and it just Giving it. I dont need energy to provide mitagation, however if its there anyway, ill take it.

I finally got a chance to try my grav/nrgy dom on test tonight, and frankly energy seems really nice under the new lay out. Now granted its AOE is still weak sauce, but the set is finally doing the expected damage it should. Now when you factor in the knockback, stun/dissorient for the set, with what is now good ST damage, IMO energy isnt to much the red headed step child of assault sets anymore.

I know you can still argue that all sets got a buff in some way, but when i play a dom i am concentrating on how that dom plays, not how it plays compared to Dom X. Energy IMO now plays saticfactory. Now i would love it if they gave it build up, but i know that is not going to happen so ill have to live with soul drain from the patrons for some extra damage.