Blappers on PvP
there are still quite a few blappers areound, i wouldnt say nrg/nrg, but alot of ice/em and fire/ems around still. you will see alot of sonic/ems now and alot of /mm's
@The REAL Chop
My teachers always told me to follow my dreams. To bad they are all Nightmares.
Some are around, but mostly because they don't know what they're doing. Fact is, blaster melee attacks don't have a point anymore. You can do the same, or better damage with the ranged attacks, so it makes no sense whatsoever to get in melee.
[ QUOTE ]
You can do the same, or better damage with the ranged attacks
[/ QUOTE ]
Are you sure about that? I'm not the most brilliant Set-Builder around, but at least last time I checked on Mid's a secondary like NRG dealt more than the primary. I was doing something wrong maybe?
Confirmations?
- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination
Check the PvP numbers. Even if the melee attacks do more damage (and some do) they're not worth the usually long animations and the risk of getting into melee with someone who is able to take much more of a beating than you are.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
[ QUOTE ]
Some are around, but mostly because they don't know what they're doing. Fact is, blaster melee attacks don't have a point anymore. You can do the same, or better damage with the ranged attacks, so it makes no sense whatsoever to get in melee.
[/ QUOTE ]
i disagree.
in the few kb's i've been in with my fire/em, a pb+bu+aim TF guarantees a kill.
[ QUOTE ]
Are you sure about that? I'm not the most brilliant Set-Builder around, but at least last time I checked on Mid's a secondary like NRG dealt more than the primary. I was doing something wrong maybe?
Confirmations?
[/ QUOTE ]
Use City of Data to get your PvP info. Mids doesn't always show the PvP data correctly. CoD version isn't sync'ed up with live but I trust it more.
Base Damage numbers at level 50 (PvP): <font class="small">Code:[/color]<hr /><pre>
Energy Punch: 94.43
Bone Smasher: 137.44
Total Focus: 240.00 (3.3 second cast time)
Power Blast: 145.31
Power Bolt: 96.92
E. Torrent: 52.65
Power Burst: 169.23
Sniper: 266.15 (over 4 second cast time)
Ex. Blast: 45.31
</pre><hr />
In PvP Range > Melee. As others have recommended, you should focus on doing damage from a distance. And despite what travel suppression is doing, you want to remain mobile. Things with long animation times, in general, are a bad idea (in PvP).
you're not taking into consideration bursts and dps. things like tf and snipes are good openers. basically, t=0 once they start hitting.
with a fluid attack chain and assuming a tactical advantage (knowing your opponent) your max burst will happen using one of those as a starter.
[ QUOTE ]
Some are around, but mostly because they don't know what they're doing. Fact is, blaster melee attacks don't have a point anymore. You can do the same, or better damage with the ranged attacks, so it makes no sense whatsoever to get in melee.
[/ QUOTE ]Who cares? It's a game for fun.
losing is for any other reason that because of a lack of skill is no fun.
[ QUOTE ]
It's a game for fun.
[/ QUOTE ]
Not any fun on it if you're getting frustrated at the way your powers look cool and are awful. I have a DB Stalker; I know.
The coolest looking sets (Assault Rifle, Dual Blades, Archery) are completely crippled when on a PvP game. If nothing you do has any effect and all they do has a LOT, where's the fun on it?
If it was well balanced, I'd make a AR/DEV Natural based pvp'er on spot. But hey, the devs say that getting hit by fire is that much more fatal than being sniped by a hi-tech rifle.
Sigh. Sorry for the rant.
- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination
[ QUOTE ]
you're not taking into consideration bursts and dps. things like tf and snipes are good openers. basically, t=0 once they start hitting.
with a fluid attack chain and assuming a tactical advantage (knowing your opponent) your max burst will happen using one of those as a starter.
[/ QUOTE ]
If you ignore animation time in your DPS calculation then you are 100% correct.
In the time it took you to hit someone with Total Focus for 240 points of damage, you could have hit that same enemy with 242 points of damage using Power Blast + Power Bolt. The damage is about the same, and yes when using TF the damage happens at once BUT...you are rooted for 3.3 seconds. Which is more than enough time for enemies to catch up to you (or better yet enough time for stalkers to pop you).
I have no doubt that you are having fun in PvP with your long animating attacks. My point is that there are better things you can do to make yourself more survivable.
it's more of a player behavior issue.
a target that gets hit with two attacks that deal a total of 242 has 3.3/2 seconds to decide a course of action in between attacks and that's a lot of time in a close match, and in definitely in zones.
furthermore, there's the issue of regeneration.
it's 242/2+242/2-(20 * 1.5) at the end of the attack chain. noting how zones are now full of regens, tanks, brutes and stalkers, this is ridiculously relevant in i13 zone pvp.
...and in team arena... yeah.. 242 is the hardest you're gonna hit with a single attack unless you're sonic or in no-dr with a psi and hitting with unresisted tk blasts.
[ QUOTE ]
...and in team arena... yeah.. 242 is the hardest you're gonna hit with a single attack unless you're sonic or in no-dr with a psi and hitting with unresisted tk blasts.
[/ QUOTE ]
What? Maybe a pure defense based toon anything else(this is you stalkers that I'm looking at) my fire blaster can knock half of one of those sneaky bastards health off with blazing Bolt. 242 Damage what is this unenhanced?
From experience, there is a sweet spot in fighting blasters as a squishie (corr). It is the range between 40 and 80ft. Here, you are avoiding the snipe, high powered range attacks, and the mezzing melee attacks.
It has always been tougher for me when the blaster decides to blap or snipe.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
[ QUOTE ]
you're not taking into consideration bursts and dps. things like tf and snipes are good openers. basically, t=0 once they start hitting.
with a fluid attack chain and assuming a tactical advantage (knowing your opponent) your max burst will happen using one of those as a starter.
[/ QUOTE ]
I look for players like this when I play my stalker. About 90% of my Assassin Strikes on blasters are from when they are in mid animation. I still have a i11 build so I dont have sharks to use for range damage so my burst damage is my AS when someone makes a mistake of using an attack with a long activation time, that is when I jump in and take the hit.
lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker
New Toons
lvl 21 - StJ/WP Stalker
Generally you wont have a perma attack chain; thats where melee can help you out.
TF was considered pretty bad in i12, but now it is absolutely worth taking.
Granted: blasters who overuse TF are not playing the toon right; the animation is a long plant that if used at the wrong time can get you into alot of trouble. Propper placement of TF, however, can be devastating to an opponent (the animation can easily be skipped too, if you time it right).
Another fantastic melee attack in the /em set is power thrust. The damage isn't too great, but it is a very high mag KB. Use of power thrust can disrupt an opponent and set him/her up for an easy kill from your team; You can also land a TF on the target while he/she is KBed and unable to attack you.
Even with that in mind, remember: The best power in the /em set is (and allways has been) boost range.
I have a couple lvl 50 blasters and I've been looking for something to do with them and finally decided to try PVP. I do tend to blap quite a bit, and one thing I haven't seen anyone comment on is the huge increase in damage that now exists on the pool fighting powers (AS, JK, Kick, etc.). I've been rebuilding my Fire/Fire blaster (which I enjoyed immensely in PVE) and it seems I can get 500 a pop out of Kick and Jump Kick every 2-3 seconds. FS and FSC combine for another 500. Throw a knockdown bonus IO in FS and much of the time I'll get a nice knockdown as well. The blasts seem lame in comparison (not that I mind 80% more dmg in Flares and Fire Blast). Am I missing something?
A couple other questions occurred to me. Are PVP builds mostly single target or are there still good reasons to have AOE's (at least those whose power isn't nerfed)? And how much Accuracy bonus is enough? In Mid's I'm getting about 150% Accuracy for most everything that needs it. I've seen comments about adding to +Dmg and +HP. Are set bonuses better spent there?
Here's the build I'm currently kicking around.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Hold%(34), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(40), Range-I(50)
Level 1: Ring of Fire -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(3), GravAnch-Acc/Rchg(9), GravAnch-Immob(31), GravAnch-Hold%(40), Range-I(50)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(37), Range-I(45)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Knock%(19)
Level 6: Jump Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 8: Hurdle -- Jump-I(A)
Level 10: Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), Rec'dRet-Pcptn(34)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(48)
Level 20: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(45)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(27)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), S'fstPrt-ResDam/Def+(36)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Consume -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(48)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(40)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(43), LkGmblr-Def/Rchg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), EoCur-Hold/Rng(43), G'Wdw-Hold/Rng(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-EndRdx(48)
Level 47: Rise of the Phoenix -- RgnTis-Regen+(A)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A), Clrty-Stlth(33)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]13.9% Defense(Energy)[*]13.9% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]11.8% Defense(Ranged)[*]6.13% Defense(AoE)[*]27.5% Enhancement(RechargeTime)[*]61% Enhancement(Accuracy)[*]18% FlySpeed[*]108.4 HP (9%) HitPoints[*]18% JumpHeight[*]18% JumpSpeed[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 8.25%[*]20% Perception[*]13% (0.22 End/sec) Recovery[*]68% (3.42 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Negative)[*]18% RunSpeed[/list]
[ QUOTE ]
in the few kb's i've been in with my fire/em, a pb+bu+aim TF guarantees a kill.
[/ QUOTE ]
Doo dee d-wait...
[ QUOTE ]
pb+bu+aim TF
[/ QUOTE ]
What?
[ QUOTE ]
Power Boost
[/ QUOTE ]
...lol...
Congrats on making that stun last three seconds instead of two. Unless you follow up with something nice. Like BOOSTED POWER THRUST/SNIPE FOR THE WIN <3
Heh, forget pb TF, you can achieve nearly the same with a hold proc in each attack.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
As title suggests.
Are Blappers, or at least the typical NRG/NRG blapper, viable choices for PvP at any level?
- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination