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Posts
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Joined
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I could be wrong, but I have a feeling that even after the so called PFF nerf. People will still find a way to complain about it in pvp.
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the funny thing this that more often than not im the only dom in rv - freedom running around with pff on.
if it was actually really really unbalanced, we'd be seeing more doms in pff than anything else, even stalkers.
it is my belief that this is another one of those nerfs driven by nubs that have no idea how to play this game. -
concentrate on +hp and +dmg.
take scorpion shield if you're gonna do zone or duel.
take hiber or pb if you're gonna do arena (pb drains are sexy). -
it's more of a player behavior issue.
a target that gets hit with two attacks that deal a total of 242 has 3.3/2 seconds to decide a course of action in between attacks and that's a lot of time in a close match, and in definitely in zones.
furthermore, there's the issue of regeneration.
it's 242/2+242/2-(20 * 1.5) at the end of the attack chain. noting how zones are now full of regens, tanks, brutes and stalkers, this is ridiculously relevant in i13 zone pvp.
...and in team arena... yeah.. 242 is the hardest you're gonna hit with a single attack unless you're sonic or in no-dr with a psi and hitting with unresisted tk blasts. -
losing is for any other reason that because of a lack of skill is no fun.
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you're not taking into consideration bursts and dps. things like tf and snipes are good openers. basically, t=0 once they start hitting.
with a fluid attack chain and assuming a tactical advantage (knowing your opponent) your max burst will happen using one of those as a starter. -
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Some are around, but mostly because they don't know what they're doing. Fact is, blaster melee attacks don't have a point anymore. You can do the same, or better damage with the ranged attacks, so it makes no sense whatsoever to get in melee.
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i disagree.
in the few kb's i've been in with my fire/em, a pb+bu+aim TF guarantees a kill.