Help: IO Sets for a Fire/Kin Corr


azura_t

 

Posted

I knew I have a ranged character somewhere. I have this Fire/Kin corr which was cool to pvp with before I left (prior i12). Back now, I notice some differences overall (for instance, it looks like it is worth having the snipe now with the activation time thing).

My question here is more about Set IOs (for a Fire/Kin Corr on PvP). Which ones I should particularly look for? I'd appreciate a second option on sets considering that the best sets are probably super expensive and have a "junior" version (like Numina/Miracle).

Thanks in advance for those who can help me on it!


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination

 

Posted

concentrate on +hp and +dmg.

take scorpion shield if you're gonna do zone or duel.
take hiber or pb if you're gonna do arena (pb drains are sexy).


 

Posted

I came up with this on Mid's. If someone could help me with some critiques/directions, I'll be thankful.

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Cyberheat: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Mael'Fry-Acc/Dmg(46)
Level 1: Transfusion -- Theft-Heal(A), Theft-Heal/Rchg(5), Theft-Acc/Heal(7), Theft-Acc/EndRdx/Heal(7), Theft-+End%(9)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Dmg/Rchg(11), Mael'Fry-Acc/Dmg(46)
Level 4: Siphon Power -- Acc-I(A), Acc-I(13), EndRdx-I(13), RechRdx-I(15), RechRdx-I(15)
Level 6: Swift -- Flight-I(A)
Level 8: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19)
Level 10: Siphon Speed -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Acc/Slow(19), P'ngTtl-Rng/Slow(21), P'ngTtl-EndRdx/Rchg/Slow(21)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 14: Health -- Heal-I(A)
Level 16: Fly -- Flight-I(A), Flight-I(23), EndRdx-I(23), EndRdx-I(25), Flight-I(25)
Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Acc/Dmg/Rchg(29), Range-I(36), Mael'Fry-Acc/Dmg(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 22: Speed Boost -- EndMod-I(A), EndMod-I(36), RechRdx-I(37)
Level 24: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rng(36)
Level 26: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/Rchg(33), Dmg-I(33)
Level 28: Increase Density -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 32: Inferno -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(42)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(40)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(42)
Level 41: Scorpion Shield -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(43), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(43)
Level 44: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48)
Level 49: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]22% DamageBuff(Smashing)[*]22% DamageBuff(Lethal)[*]22% DamageBuff(Fire)[*]22% DamageBuff(Cold)[*]22% DamageBuff(Energy)[*]22% DamageBuff(Negative)[*]22% DamageBuff(Toxic)[*]22% DamageBuff(Psionic)[*]3,13% Defense(Energy)[*]3,13% Defense(Negative)[*]1,56% Defense(Ranged)[*]3,6% Max End[*]2,5% Enhancement(FlySpeed)[*]2,5% Enhancement(RunSpeed)[*]39% Enhancement(Accuracy)[*]2,5% Enhancement(JumpHeight)[*]5% Enhancement(Heal)[*]2,5% Enhancement(JumpSpeed)[*]172,7 HP (16,1%) HitPoints[*]MezResist(Confused) 2,5%[*]MezResist(Held) 2,5%[*]MezResist(Immobilize) 5,25%[*]MezResist(Sleep) 7,45%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[*]6,5% (0,11 End/sec) Recovery[*]72% (3,22 HP/sec) Regeneration[*]3,15% Resistance(Fire)[*]3,15% Resistance(Cold)[*]1,26% Resistance(Energy)[*]1,26% Resistance(Negative)[/list]


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination

 

Posted

If this is for PvP... you don't need Fireball, you don't need Speed Boost, and you don't need Increase Density.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I'm well aware, mac; got them as fillers really. Neither need Rain of Fire. Why, I'm totally open for suggestions on the 3 slots that it would open.

I did consider Leadership but the main weakness of this char is getting out of end, so I'm not sure the extra toggles would make for it. By all means, give me some opinions.

(ps: dude, I think you gave me a hand at every pvp toon idea I came up with since I returned mac. Thanks a lot mate.)


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination