The 600 Club!


Aakan

 

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I remember thinking "Man the people that got back from the future when it came out had it so easy", and I had it tough having to solo 1000 pillboxes .... now a days with the pvp changes I don't feel so bad.

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I got it back when you could 'trade' them, and I didn't. I remember thinking, "Wow! The neutral pillboxes give so much influence or prestige when you solo them, why would anyone do this any other way?"

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It's kind of strange how this has evolved since the beginning of RV:
[*] At the very beginning a hero and villain could trade pillboxes, even when lying dead next to one. [*] Once they 'fixed' that then it was kind of tedious to do them until they let teams get team credit for them.[*] Then the Heavies got nerfed. Squishies trying to solo them were pretty much back to very tedious again. [*] Now that PvP got 'fixed' I imagine it's relatively easier for badgers (even with effectively useless Heavies).

Sure neutral pillboxes are nice for INF/Prestige, but they are not easy for solo squishies with crappy Heavies. Clearly the Devs have maneuvered this thing towards teaming being the best way at this point for most people. That's probably the way they envisioned it in the beginning but it took several years of changes to finally get it there.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

It's actually super hard to solo pillboxes with PVP changes.


 

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It's actually super hard to solo pillboxes with PVP changes.

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DR makes it /harder/ than easy, but I wouldn't say "super hard" let alone hard at all. Then again this depends on your build.


 

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Alright, you caught me. I can still do it fine with both my badgers, I just find it infinitely more tedious now.


 

Posted

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It's kind of strange how this has evolved since the beginning of RV:
[*] At the very beginning a hero and villain could trade pillboxes, even when lying dead next to one. [*] Once they 'fixed' that then it was kind of tedious to do them until they let teams get team credit for them.[*] Then the Heavies got nerfed. Squishies trying to solo them were pretty much back to very tedious again. [*] Now that PvP got 'fixed' I imagine it's relatively easier for badgers (even with effectively useless Heavies).

Sure neutral pillboxes are nice for INF/Prestige, but they are not easy for solo squishies with crappy Heavies. Clearly the Devs have maneuvered this thing towards teaming being the best way at this point for most people. That's probably the way they envisioned it in the beginning but it took several years of changes to finally get it there.

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I think you time line is off ( or mine is) I recall that the heavies got the nerf long before team credit.

and with the pvp changes I think it is harder still, but then I am on a tank and I would taunt turrets while the heavy took them down, all while a few villains punched at my back.
I got talked back into RV last night, and I noticed that I could no longer ignore Villains, better game play? sure! helpful with the badge grind? not at all.


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Well going by memory the "team credit" fix came about 6 months after I7 went live (which roughly means it went in about 2.5 years ago). I remember it that way because I was just finishing up getting the pillbox badges on my main badgers and thinking it was funny the team thing got fixed pretty much as soon as I had suffered getting the badges via solo credit.

On the other hand the massive "anti-RTMer" Heavy nerf happened only maybe a year or 1.5 years ago. I think there have been several tweaks to Heavies over the years. But the massive one that really screwed them badly happened relatively recently.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

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It's actually super hard to solo pillboxes with PVP changes.

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I was looking at it from the ironic point of view that there are now, with the PvP changes, far fewer PvPers to worry about. While it may suck that there are fewer PvPers, the fact there are fewer out there does make it easier for badgers to badge in PvP zones. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

I got 600 the other day but I have been working so hard to smash through that barrier that I haven't posted anything about it.

Now I'm at 610.


 

Posted

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I got 600 the other day but I have been working so hard to smash through that barrier that I haven't posted anything about it.

Now I'm at 610.

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Since most people who edge past the 600 badge mark now only have Day Job badges or top end epic badges left to 'work' on the fact that you earned 10 of them since just the "other day" is pretty impressive. Kudos.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

now, im at 611.


 

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Gratz! I am not that far off from 600 myself.


 

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Gratz to all of you. I personally find that amount of badges absolutely astounding.


 

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I'm a new member of the 600 club too!!!
Thank you Day jobs.

Hero: 600 Badges
Villain: 484 badges (still a LONG way to go)


 

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Congratz!!


 

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I could still ignore villains with my PB, it's what I love to do.

I worked on this badge through most of these changes over the years and I didnt find much of a differance honestly. Still annoying that people can steal your click, still annoying that PVPer's mess with badgers trying to work on pills. I finnally got back to the future on my main with the help of some kind folks on Victory(Heroes and Villains). I wish the Dev's would drop the count to 500 for everyone out there that dreads/needs this aweful aweful badge.


 

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I finally hit 601 about a week or so before i14 was released. No rest for the weary though... all those new i14 badges plus the few epics I'm still missing, and the day jobs...

Anyone else feel like you are chasing a moving target?


My Guide to the Hero-side Venomous badge

(622 Badges on my badge-guy)

number of lvl 50's: 24
number in the 40's: 3
[u]Galleryview[u]

 

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Just joined the 600 club. Got a fair way to go to get to 700, but hopefully it wont be a hard ride.


 

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Heh, went from 594-623 tonight.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Got there last night myself. Went from 566 to 627.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

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1 badge away, logged to cook dinner at 599.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

589 to 622 since I14 release!

I kind of wish my badge char wasn't a defender, soloing is really slow and I have to avoid arcs with AVs (which is a lot of them).




Character index

 

Posted

gratz on 622! I can only imagine how hard it must be to farm on a defender


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

I want in Club. Badge toon went from 564 to 621 thanks to i14. Not sure the 600 club is what it used to be.... last week :-)


 

Posted

there is always a more elite club to join... until it is a room with just Jack Nicholson in it


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.