PFF, elude or SR , which is overpowered the most?
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If it's still broken, you're probably right. However most of the people I know are respec'ing back into Hibernate so I guess that answer that question.
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So with phase not really being an 'only effecting self' power anymore does it still follow the same supression as with Hibernate? Do they suppress each other?
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I could be wrong, but I have a feeling that even after the so called PFF nerf. People will still find a way to complain about it in pvp.
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the funny thing this that more often than not im the only dom in rv - freedom running around with pff on.
if it was actually really really unbalanced, we'd be seeing more doms in pff than anything else, even stalkers.
it is my belief that this is another one of those nerfs driven by nubs that have no idea how to play this game.
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So with phase not really being an 'only effecting self' power anymore does it still follow the same supression as with Hibernate? Do they suppress each other?
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There's still the NoPhase timer for 120 seconds, yes. You can always switch between Phase and Hibernate during that 30 second phase window but after that, no.
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the funny thing this that more often than not im the only dom in rv - freedom running around with pff on.
if it was actually really really unbalanced, we'd be seeing more doms in pff than anything else, even stalkers.
it is my belief that this is another one of those nerfs driven by nubs that have no idea how to play this game.
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You forget though, many people don't play Doms because they have the misconception that they are weak. Almost every Blaster and Dom I've run across in zones has PFF, and I'm running a Spines/Regen build with 60% global acc, a Kismet, Targeting Drone, and at least 60% acc in all my attacks and even I usually just give up when I see them hit PFF. My MM's a different story and I've killed quite a few people in it, but that happens when you toggle debuff them (so they can't use Aid Self) and your pets aren't affected by DR so can still hit through it.
I think the biggest complaint about PFF as it stands on live is not the defense/elusivity bonus it grants but rather how it's on such a short recharge and has no suppression period like Phase and Hibernate do.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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I think the biggest complaint about PFF as it stands on live is not the defense/elusivity bonus it grants but rather how it's on such a short recharge and has no suppression period like Phase and Hibernate do.
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Exactly. Which is why the devs completely ignored that, and just nerfed the defense and elusivity of the power, leaving the recharge as is. Wouldn't expect anything else.
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I think the biggest complaint about PFF as it stands on live is not the defense/elusivity bonus it grants but rather how it's on such a short recharge and has no suppression period like Phase and Hibernate do.
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Exactly. Which is why the devs completely ignored that, and just nerfed the defense and elusivity of the power, leaving the recharge as is. Wouldn't expect anything else.
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Don't forget the PvEerzzzzz
I would have prefered that if it has to be nerfed they did it the way mac suggested. By nerfing the actual defense and elusivity, you're kinda taking away from the "theme" of what a force field is supposed to be. In comics a force field basically means "I'm invincible" so making it to where everyone and there mom can hit through it kinda kills the theme of PFF. I'd rather they just leave the def and elusivity as is and up the rech.time. However if it was up to me it would stay as is...but since they are more than likley going to nerf it, I'd rather choose the way mac proposed minus the no phase period, And btw...My build has taken some serious beatings in I13 and now I14...With DR , no stacking holds and now the pff thing....I'm kinda SOL...
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I would have prefered that if it has to be nerfed they did it the way mac suggested. By nerfing the actual defense and elusivity, you're kinda taking away from the "theme" of what a force field is supposed to be. In comics a force field basically means "I'm invincible" so making it to where everyone and there mom can hit through it kinda kills the theme of PFF. I'd rather they just leave the def and elusivity as is and up the rech.time. However if it was up to me it would stay as is...but since they are more than likley going to nerf it, I'd rather choose the way mac proposed minus the no phase period, And btw...My build has taken some serious beatings in I13 and now I14...With DR , no stacking holds and now the pff thing....I'm kinda SOL...
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Can't nerf skill, just saying. Try learning more than pff creeping around and hoping your opponent is retarded enough to stand still and die. Try slotting propel for damage. Hard to imagine you play a toon with pff phase and aid self to do much more than be a zone nuicance or heavy farm anyway.
Duel me.
I will work on my sig pic more when I have time.
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I would have prefered that if it has to be nerfed they did it the way mac suggested. By nerfing the actual defense and elusivity, you're kinda taking away from the "theme" of what a force field is supposed to be. In comics a force field basically means "I'm invincible" so making it to where everyone and there mom can hit through it kinda kills the theme of PFF. I'd rather they just leave the def and elusivity as is and up the rech.time. However if it was up to me it would stay as is...but since they are more than likley going to nerf it, I'd rather choose the way mac proposed minus the no phase period, And btw...My build has taken some serious beatings in I13 and now I14...With DR , no stacking holds and now the pff thing....I'm kinda SOL...
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Can't nerf skill, just saying. Try learning more than pff creeping around and hoping your opponent is retarded enough to stand still and die. Try slotting propel for damage. Hard to imagine you play a toon with pff phase and aid self to do much more than be a zone nuicance or heavy farm anyway.
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FYI I know what I'm doing when it comes to pvp...secondly I have propel 6 slotted with apocalypse....so honestly until you know for sure what my build is, I suggest you stop jumping to conclusions...my win to lose ratio is easily 3 to 1, if not better than that. Yeah I use heavies because everyone else does. I use the tools given to me. It's called using the enviornment to your advantage...you should try it sometime.
I also don't see what your comment has to do with what I said earlier. Are you just here to be annoying?
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...my win to lose ratio is easily 3 to 1
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Having a good kill ratio in zones is a true sign of skill, much less it being on Justice. My bad.
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Are you just here to be annoying?
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Pretty much.
PS: you still owe me 50 mil.
Duel me.
I will work on my sig pic more when I have time.
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...my win to lose ratio is easily 3 to 1
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Having a good kill ratio in zones is a true sign of skill, much less it being on Justice. My bad.
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Are you just here to be annoying?
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Pretty much.
PS: you still owe me 50 mil.
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Well guess what? Now you're not getting it...Don't like it? Do something about it....Oh wait...you can't! lol @ Con..
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...my win to lose ratio is easily 3 to 1
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Having a good kill ratio in zones is a true sign of skill, much less it being on Justice. My bad.
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Are you just here to be annoying?
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Pretty much.
PS: you still owe me 50 mil.
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Well guess what? Now you're not getting it...Don't like it? Do something about it....Oh wait...you can't! lol @ Con..
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At least you know you were wrong and I can hold it over your head forever, its win win for me. For you, not so much.
Duel me.
I will work on my sig pic more when I have time.
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...my win to lose ratio is easily 3 to 1
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Having a good kill ratio in zones is a true sign of skill, much less it being on Justice. My bad.
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Are you just here to be annoying?
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Pretty much.
PS: you still owe me 50 mil.
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Well guess what? Now you're not getting it...Don't like it? Do something about it....Oh wait...you can't! lol @ Con..
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At least you know you were wrong and I can hold it over your head forever, its win win for me. For you, not so much.
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lol @ con some more
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...my win to lose ratio is easily 3 to 1
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Having a good kill ratio in zones is a true sign of skill, much less it being on Justice. My bad.
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Are you just here to be annoying?
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Pretty much.
PS: you still owe me 50 mil.
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Well guess what? Now you're not getting it...Don't like it? Do something about it....Oh wait...you can't! lol @ Con..
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At least you know you were wrong and I can hold it over your head forever, its win win for me. For you, not so much.
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lol @ con some more
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Thats a mighty impressive kill:death ratio. feel free to look me up this weekend so i can fix it to more accurately represent your skill level.
bring it
ok logging on now
You are not online yet dream, wtf
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
i was downstairs, posted on my netbook
The whole concept of SR being overpowered is stupid. There are multiple sets that can soft cap defense. My shield scrapper build is soft capped to everything but Hami (nobody is softcapped to hami) and Recluse with the to-hit buff tower (Nobody is soft capped to Recluse with the to-hit buff tower). He also has Decent resists to complement the soft capped defense. Also, grant cover for the team. Super reflexes is easier to cap then most, which lets you devote slots to recharge, which lets you use your hard hitting attacks and do more damage. But it's still not overpowered. My shield has against all odds, which is probably better. SR has no taunt aura, so it's not helping the team in that regard. Also, you WILL get hit if you're fighting x8 group solo (Which many many MANY AT's can do). Therefore, if you're fighting a group that does defense debuff, I.E. Nictus in ITF, you will be taking alot of damage, and probably dying, which my SR does sometimes on that TF. A few purples compensates sure, but as I've been saying multiple times, such is the case for many AT's. My dm/sr scrapper rules, and it's one of those sets that has had less experienced players oohing and aahhing at in task forces, but I've seen better.
The whole concept of SR being overpowered is stupid. There are multiple sets that can soft cap defense. My shield scrapper build is soft capped to everything but Hami (nobody is softcapped to hami) and Recluse with the to-hit buff tower (Nobody is soft capped to Recluse with the to-hit buff tower). He also has Decent resists to complement the soft capped defense. Also, grant cover for the team. Super reflexes is easier to cap then most, which lets you devote slots to recharge, which lets you use your hard hitting attacks and do more damage. But it's still not overpowered. My shield has against all odds, which is probably better. SR has no taunt aura, so it's not helping the team in that regard. Also, you WILL get hit if you're fighting x8 group solo (Which many many MANY AT's can do). Therefore, if you're fighting a group that does defense debuff, I.E. Nictus in ITF, you will be taking alot of damage, and probably dying, which my SR does sometimes on that TF. A few purples compensates sure, but as I've been saying multiple times, such is the case for many AT's. My dm/sr scrapper rules, and it's one of those sets that has had less experienced players oohing and aahhing at in task forces, but I've seen better.
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The whole concept of SR being overpowered is stupid. There are multiple sets that can soft cap defense. My shield scrapper build is soft capped to everything but Hami (nobody is softcapped to hami) and Recluse with the to-hit buff tower (Nobody is soft capped to Recluse with the to-hit buff tower). He also has Decent resists to complement the soft capped defense. Also, grant cover for the team. Super reflexes is easier to cap then most, which lets you devote slots to recharge, which lets you use your hard hitting attacks and do more damage. But it's still not overpowered. My shield has against all odds, which is probably better. SR has no taunt aura, so it's not helping the team in that regard. Also, you WILL get hit if you're fighting x8 group solo (Which many many MANY AT's can do). Therefore, if you're fighting a group that does defense debuff, I.E. Nictus in ITF, you will be taking alot of damage, and probably dying, which my SR does sometimes on that TF. A few purples compensates sure, but as I've been saying multiple times, such is the case for many AT's. My dm/sr scrapper rules, and it's one of those sets that has had less experienced players oohing and aahhing at in task forces, but I've seen better.
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Or pickup tactics, get some acc boosting IOs... then PFF isnt so bad. You should have been around before DR. It was almost impossible to hit someone in PFF. Now I can get a few hits in here and there, which is juuuuust enough to land a kill if the enemy is low HP.
Elude is pretty OP, but with the current state of the rest of the SR set in PvP I think its okay. Super reflexes outside of elude is... meh.
This was an amusing necro.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
The whole concept of SR being overpowered is stupid. There are multiple sets that can soft cap defense. My shield scrapper build is soft capped to everything but Hami (nobody is softcapped to hami) and Recluse with the to-hit buff tower (Nobody is soft capped to Recluse with the to-hit buff tower). He also has Decent resists to complement the soft capped defense. Also, grant cover for the team. Super reflexes is easier to cap then most, which lets you devote slots to recharge, which lets you use your hard hitting attacks and do more damage. But it's still not overpowered. My shield has against all odds, which is probably better. SR has no taunt aura, so it's not helping the team in that regard. Also, you WILL get hit if you're fighting x8 group solo (Which many many MANY AT's can do). Therefore, if you're fighting a group that does defense debuff, I.E. Nictus in ITF, you will be taking alot of damage, and probably dying, which my SR does sometimes on that TF. A few purples compensates sure, but as I've been saying multiple times, such is the case for many AT's. My dm/sr scrapper rules, and it's one of those sets that has had less experienced players oohing and aahhing at in task forces, but I've seen better.
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1) These are PvP forums
2) SR has 95% defense debuff resist meaning youre doing something horribly wrong if you're dying on a DM/SR in an ITF.
3) Why did you resurrect a thread from March of 2009 to post something completely irrelevant?
Lolz, I was searching for something else, didn't realize it was PVP. I retract my statement. I thought it was odd that so many people could be so wrong. XD If this was a PVE thread, I would have been totally right though. Oops
If it's still broken, you're probably right. However most of the people I know are respec'ing back into Hibernate so I guess that answer that question.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."