Invulnerability tankers and the Defense soft cap
Along the same line as the previous poster, with his scrapper build, this is my SS/invuln brute build. I'm not sure how the end will work out, and i know in order to hit things ill have to have rage up perma, but i think it'll be one hard **** to kill.
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I have been messing around with a respec for my INV/EM character using this guide. The slotting levels are off as I was just sticking slots in to cover what I need to see if I had enough left for what I wanted. I did have to drop Energy Punch in order to get RPD, so that left me out an attack when I drop down to low levels.
This is what I came up with.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
LA-S Respec: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (45) Kinetic Combat - Knockdown Bonus
- (45) Focused Smite - Accuracy/Damage
- (A) Winter's Gift - Slow Resistance (20%)
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance/Recharge
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Recharge
- (A) Run Speed IO
- (A) Healing IO
- (A) Perfect Zinger - Taunt
- (17) Perfect Zinger - Taunt/Recharge
- (17) Perfect Zinger - Taunt/Recharge/Range
- (29) Perfect Zinger - Accuracy/Recharge
- (29) Perfect Zinger - Taunt/Range
- (31) Perfect Zinger - Chance for Psi Damage
- (A) Endurance Reduction IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (31) Defense Buff IO
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Defense Buff IO
- (A) Accuracy IO
- (A) Defense Buff IO
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Recharge Reduction IO
- (A) Endurance Reduction IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (A) Endurance Reduction IO
- (46) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (50) Endurance Modification IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 27.4% Defense(Smashing)
- 27.4% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 14.6% Defense(Energy)
- 14.6% Defense(Negative)
- 6.13% Defense(Psionic)
- 15.2% Defense(Melee)
- 13% Defense(Ranged)
- 6.13% Defense(AoE)
- 4% Enhancement(Heal)
- 10% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 9% FlySpeed
- 133.5 HP (7.13%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 16.5%
- MezResist(Terrorized) 4.95%
- 3.5% (0.06 End/sec) Recovery
- 20% (1.56 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 9% RunSpeed
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I am at about 55% defense on smashing /lethal so I might can look at doing something else or just laugh in the face of defense debuffs with my extra padding.
Hey all! I've been crunching these numbers in Mids and can't seem capable of getting to the cap with my Invuln/SS Tanker. Not sure what I'm doing wrong. The OP says I need 5 sets of Reactive armor (Got it) 3 Sets of Smashing Haymaker (Got it) Invince and Weave slotted with common IO's (which I don't have just yet) 2 sets of Zephyr IO's (which I don't have, i'm working on those), the Steadfast Unique (Got it) and a full Perfect Zinger set (Got it) But i'm still not getting to 45%?
HELP!
I know most of my attacks are a mess, but I thought the point of the OP was that all I needed was the stuff I listed to get to the defense cap.
Here is the gist of my build (i think the only bit I don't have is the 2 Zephyr sets)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Omnipotent: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(11), EndRdx-I(46)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc(43), Acc(45)
Level 2: Dull Pain -- Heal-I(A), Heal-I(5), Heal-I(5), RechRdx-I(11), RechRdx-I(13)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(13), B'ngBlow-Acc/Dmg(15), B'ngBlow-Dmg/EndRdx(27)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(27)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(45), Zinger-Dam%(46)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Health -- Heal-I(A), Heal-I(34)
Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(21), EndMod-I(50)
Level 22: Knockout Blow -- Acc(A), Dmg(23), Acc-I(23), Dmg-I(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(34)
Level 24: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(46)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 28: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(33), S'ngH'mkr-Dmg/EndRdx(48)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 32: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(48)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Acc-I(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Dmg-I(37)
Level 38: Foot Stomp -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg(40), EndRdx(40), RechRdx(40)
Level 41: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A)
Level 49: Unstoppable -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 13.6% Defense(Ranged)
- 3% Defense(AoE)
- 5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 84.3 HP (4.5%) HitPoints
- MezResist(Immobilize) 15.4%
- MezResist(Terrorized) 2.75%
- 4.5% (0.08 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
Hey all! I've been crunching these numbers in Mids and can't seem capable of getting to the cap with my Invuln/SS Tanker. Not sure what I'm doing wrong. The OP says I need 5 sets of Reactive armor (Got it) 3 Sets of Smashing Haymaker (Got it) Invince and Weave slotted with common IO's (which I don't have just yet) 2 sets of Zephyr IO's (which I don't have, i'm working on those), the Steadfast Unique (Got it) and a full Perfect Zinger set (Got it) But i'm still not getting to 45%?
HELP! I know most of my attacks are a mess, but I thought the point of the OP was that all I needed was the stuff I listed to get to the defense cap. Here is the gist of my build (i think the only bit I don't have is the 2 Zephyr sets) |
I made the same mistake right after I finished my soft cap build; I found a lone mob and was trying to figure out why I was only at 43.5% defense in the real numbers when my figures showed me capped... then I remembered to turn on Combat Jumping.
If I can offer a bit of advice about the rest of your build; I'd suggest moving the Steadfast to the 5th slot in TI and moving a few slots around... Weave could use another for example. For Weave I like to slot 4 Gift of the Ancients for the +endurance and recovery bonuses. I'd also slot the Smashing Haymaker set into KoB and move the slots in Boxing elsewhere; for instance Laser Beam Eyes. Hurl's a rather lengthy animation for it's damage, you may find that LBE works better for the situations when you need range... it certainly deserves more slots.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Really nice work on this thread.
You're 2.5% away from the soft cap, and in my build that's handled by Combat Jumping. Toggle on Hover on yours and you'll find you're there. If you want to avoid using Hover you can simply slot another Smashing Haymaker set and get almost there.
I made the same mistake right after I finished my soft cap build; I found a lone mob and was trying to figure out why I was only at 43.5% defense in the real numbers when my figures showed me capped... then I remembered to turn on Combat Jumping. If I can offer a bit of advice about the rest of your build; I'd suggest moving the Steadfast to the 5th slot in TI and moving a few slots around... Weave could use another for example. For Weave I like to slot 4 Gift of the Ancients for the +endurance and recovery bonuses. I'd also slot the Smashing Haymaker set into KoB and move the slots in Boxing elsewhere; for instance Laser Beam Eyes. Hurl's a rather lengthy animation for it's damage, you may find that LBE works better for the situations when you need range... it certainly deserves more slots. |
I should probably shift some slots around but I do enjoy having Hurl. It is a fun power. I don't use it too often but it is still really fun to Hurl a chunk of concrete at a minion that is fleeing from me.
I think one of the things I discovered in checking Mids last night is a full set of Obliteration in Foot Stomp would put me up to 45% I'm still unsure as to how Hover will factor into this though.
Do Hover and Combat Jumping apply the same base defense bonus? When I initially posted with all the sets and slotting you suggested I was coming up with 43 or 44%? Does Mids not apply the extra from CJ/Hover?
Thanks for the great info! I'm trying to go more for the Superman-esque build so I want to avoid the Leaping set for Flight. That being said Hover prevents me from using Hurl and Foot Stomp (no great loss on Hurl but Foot Stomp is a staple).
I should probably shift some slots around but I do enjoy having Hurl. It is a fun power. I don't use it too often but it is still really fun to Hurl a chunk of concrete at a minion that is fleeing from me. I think one of the things I discovered in checking Mids last night is a full set of Obliteration in Foot Stomp would put me up to 45% I'm still unsure as to how Hover will factor into this though. Do Hover and Combat Jumping apply the same base defense bonus? When I initially posted with all the sets and slotting you suggested I was coming up with 43 or 44%? Does Mids not apply the extra from CJ/Hover? |
Obliteration is primarily melee defense; it only offers half that amount in S/L defense... it's also very expensive. Last night I was looking at WW and the set seemed to average not far off of 30 million PER IO. That would be in the $180 million range for the set.
If you're looking to squeeze a bit more E/N defense a good, relatively inexpensive, place to look is the Thunderstrike set. 6 slotting it into, say, Laser Beam Eyes will give you 3.75% E/N defense (with a 2.5% E/N at 3 slots & a 2.5% ranged bonus which becomes 1.25% E/N at 6 slots) as well as 2% recovery and 7% accuracy.
Overall I wouldn't worry much about 43.5% instead of 45% S/L defense since you're already hard capped at 90% resistance. True, there's a few mobs that may give you trouble but for those you'd need way more than 45% def to floor them anyway... Lord Recluse buffed by his towers comes to mind, as does the Devouring Earth with their !@#$! quartz emanators providing them with MASSIVE +tohit, on the order of 100%+. Fortunately LR's bonus is a more modest 25%, meaning you'd need a purple or two to maintain 75% def until the blue tower dies. For DE, just make sure to kill the Quartz emanators ASAP.
<edit>
Oh, and on the Superman thing, the original Golden Age character back in the 40's didn't fly, he used super jump. The "Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound" bit. I'm not sure when he learned to fly, but it came in by the time the old B&W Superman TV series started. Obviously the big blue guy's done a few respec's in his day
Just a bit more useless trivia I've had rattling around in my mind to now infect yours
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Oh, and on the Superman thing, the original Golden Age character back in the 40's didn't fly, he used super jump. The "Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound" bit. I'm not sure when he learned to fly, but it came in by the time the old B&W Superman TV series started. Obviously the big blue guy's done a few respec's in his day
Just a bit more useless trivia I've had rattling around in my mind to now infect yours |
I'll take your advice. I should post my current build as that one i posted was part reality and partly where I wanted it to be. I have 3 slots in LBE right now and may change that to 6 but not sure.
First off, this thread is great. I love all the info given. Thanks folksl.
Now, I want to ask if you can give me some pointers on the build I'm thinking of going with. I've seen better here, but I don't want to spend that much on the build. Prolly not going to play it as much as other characters.
A question I have is, do you think I have enought ACC/To-hit with rage and set bonuses? Is my end going to be a problem?
As I've said, I've seen other builds here that are better. I like one more so than mine (23Xs), but I just don't want to put that much into 4 purple sets as my drops suck currently.
Doh! Forgot to mention I was only looking for set bonuses, I'll have to adjust for the respec as to get the most of exing.
This is a PvE build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Schwartzkoff: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
------------
Level 1: Temp Invulnerability RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(50)
Level 1: Jab KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
Level 4: Haymaker Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(40)
Level 6: Swift Run-I(A)
Level 8: Unyielding Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9)
Level 10: Taunt Zinger-Taunt(A), Zinger-Taunt/Rng(13), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(19), Zinger-Dam%(27), Zinger-Acc/Rchg(45)
Level 12: Combat Jumping Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(31), LkGmblr-Rchg+(46)
Level 14: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(45)
Level 16: Health Mrcl-Rcvry+(A), Mrcl-Heal(34), Numna-Heal(34), Numna-Regen/Rcvry+(45)
Level 18: Invincibility HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(40)
Level 22: Knockout Blow Hectmb-Dam%(A), Hectmb-Acc/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dmg(25), Hectmb-Dmg/EndRdx(25)
Level 24: Resist Physical Damage Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 26: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 28: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 30: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(43)
Level 32: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(37)
Level 35: Hurl Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 38: Foot Stomp Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(40)
Level 41: Resist Energies Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 47: Rage GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(48), GSFC-Build%(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 49: Resist Elements S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
17.4% Defense(Smashing)
17.4% Defense(Lethal)
15.2% Defense(Fire)
15.2% Defense(Cold)
11.8% Defense(Energy)
11.8% Defense(Negative)
3% Defense(Psionic)
12.1% Defense(Melee)
16.8% Defense(Ranged)
13.3% Defense(AoE)
2.25% Max End
58.8% Enhancement(RechargeTime)
30% Enhancement(Accuracy)
4% Enhancement(Heal)
10% FlySpeed
217.9 HP (11.6%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 3.3%
MezResist(Immobilize) 13.8%
MezResist(Terrorized) 4.95%
15.5% (0.26 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
6.3% Resistance(Fire)
6.3% Resistance(Cold)
25% RunSpeed
| Do not modify anything below this line! |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
@MARTy McFly
First off, this thread is great. I love all the info given. Thanks folksl.
Now, I want to ask if you can give me some pointers on the build I'm thinking of going with. I've seen better here, but I don't want to spend that much on the build. Prolly not going to play it as much as other characters. A question I have is, do you think I have enought ACC/To-hit with rage and set bonuses? Is my end going to be a problem? As I've said, I've seen other builds here that are better. I like one more so than mine (23Xs), but I just don't want to put that much into 4 purple sets as my drops suck currently. Doh! Forgot to mention I was only looking for set bonuses, I'll have to adjust for the respec as to get the most of exing. This is a PvE build. |
After those the Kinetic Combat are small change at around 50 million per set. Oh, the -KB proc in Combat Jumping is another sizeable expense that's of dubious value to you... Unyielding already gives you all the KB protection you'll ever need.
Looking strictly at the numbers you'd do better to build E/N defense once S/L is taken care of... F/C is much less valuable. Along the same lines the Mako's Bite set offers primarily ranged defense with only 1.8% E/N... not a bad choice but you may be able to do better. I'd swap the Aegis in your armors for more Reactive Armor sets to boost the E/N and if you're keeping Hurl the Thunderstrike set offers a nice boost to E/N defense.
Purples really aren't all that beneficial to a tanker; they don't offer bonuses you really have a strong need for. From a price/performance standpoint they're a terrible option... you can accomplish the same thing much cheaper.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Whew that's one expensive build. I'd hate to give an exact figure, but I'd be surprised if you could do this for under 1.5 BILLION. The Hecatomb purples are ludicrously expensive... last I looked in the 300-500 million range EACH... that's around 1.5 billion right there without considering the Armageddon set (only marginally cheaper) or the Luck of the Gambler 7.5% recharge (80-100 million)
After those the Kinetic Combat are small change at around 50 million per set. Oh, the -KB proc in Combat Jumping is another sizeable expense that's of dubious value to you... Unyielding already gives you all the KB protection you'll ever need. Looking strictly at the numbers you'd do better to build E/N defense once S/L is taken care of... F/C is much less valuable. Along the same lines the Mako's Bite set offers primarily ranged defense with only 1.8% E/N... not a bad choice but you may be able to do better. I'd swap the Aegis in your armors for more Reactive Armor sets to boost the E/N and if you're keeping Hurl the Thunderstrike set offers a nice boost to E/N defense. Purples really aren't all that beneficial to a tanker; they don't offer bonuses you really have a strong need for. From a price/performance standpoint they're a terrible option... you can accomplish the same thing much cheaper. |
As far as that -KB proc, I only slotted that for AoE defense.
I switched those Aegis out and put Thunderstrike in Hurl. Nice results.
Thanks for the help and suggestions. You're Awesome!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Tank: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
------------
Level 1: Temp Invulnerability RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(50)
Level 1: Jab KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
Level 4: Haymaker Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(40)
Level 6: Swift Run-I(A)
Level 8: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 10: Taunt Zinger-Taunt(A), Zinger-Taunt/Rng(13), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(19), Zinger-Dam%(27), Zinger-Acc/Rchg(45)
Level 12: Combat Jumping Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(31), LkGmblr-Rchg+(46)
Level 14: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(45)
Level 16: Health Mrcl-Rcvry+(A), Mrcl-Heal(34), Numna-Heal(34), Numna-Regen/Rcvry+(45)
Level 18: Invincibility HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(40)
Level 22: Knockout Blow Hectmb-Dam%(A), Hectmb-Acc/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dmg(25), Hectmb-Dmg/EndRdx(25)
Level 24: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 26: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 28: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 30: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(43)
Level 32: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(37)
Level 35: Hurl Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37)
Level 38: Foot Stomp Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(40)
Level 41: Resist Energies RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 47: Rage GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(48), GSFC-Build%(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 49: Resist Elements S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
17.4% Defense(Smashing)
17.4% Defense(Lethal)
5.81% Defense(Fire)
5.81% Defense(Cold)
18% Defense(Energy)
18% Defense(Negative)
3% Defense(Psionic)
12.1% Defense(Melee)
19.9% Defense(Ranged)
8.63% Defense(AoE)
37% Enhancement(Accuracy)
52.5% Enhancement(RechargeTime)
4% Enhancement(Heal)
14% FlySpeed
196.8 HP (10.5%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 3.3%
MezResist(Immobilize) 14.3%
MezResist(Terrorized) 4.95%
17.5% (0.29 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
6.3% Resistance(Fire)
6.3% Resistance(Cold)
14% RunSpeed
| Do not modify anything below this line! |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
@MARTy McFly
Well, my Inv/DB tanker just hit the S/L softcap at level 48, and his SL resistance has been capped for a while. What should my next goal be?
Trying to up my Energies/Elements defense or res? Maxing health? Trying to grab a few psi res bonuses?
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
CMA: I haven't really watched my health when using Dull Pain, I guess, but I have 15% from accolades and DP seems to put me at the cap for 48.
Its really tempting to try to do something about psi, but I guess the simple approach is just to carry a few oranges and call it a day.
Hi all,
I'm currently at 29 and am looking at the following as a final build. Im using the lower level IO's for exemping down but they dont appear to hurt much from having the 50's. Any advice is appreciated.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Myte: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (3) Reactive Armor - Resistance/Recharge: Level 30
- (5) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (7) Reactive Armor - Resistance: Level 30
- (45) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Smashing Haymaker - Accuracy/Damage: Level 30
- (9) Smashing Haymaker - Damage/Endurance: Level 30
- (15) Smashing Haymaker - Damage/Recharge: Level 30
- (29) Smashing Haymaker - Damage/Endurance/Recharge: Level 30
- (34) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
- (37) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
- (A) Doctored Wounds - Heal/Endurance: Level 30
- (3) Doctored Wounds - Endurance/Recharge: Level 30
- (5) Doctored Wounds - Heal/Recharge: Level 30
- (7) Doctored Wounds - Heal/Endurance/Recharge: Level 30
- (11) Doctored Wounds - Heal: Level 30
- (A) Smashing Haymaker - Accuracy/Damage: Level 30
- (9) Smashing Haymaker - Damage/Endurance: Level 30
- (13) Smashing Haymaker - Damage/Recharge: Level 30
- (15) Smashing Haymaker - Damage/Endurance/Recharge: Level 30
- (17) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
- (34) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
- (A) Jumping
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (11) Reactive Armor - Resistance/Recharge: Level 30
- (13) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (17) Reactive Armor - Resistance: Level 30
- (A) Mocking Beratement - Taunt/Recharge/Range: Level 30
- (37) Mocking Beratement - Accuracy/Recharge: Level 30
- (37) Mocking Beratement - Taunt/Recharge: Level 30
- (43) Mocking Beratement - Taunt: Level 30
- (43) Mocking Beratement - Taunt/Range: Level 30
- (43) Mocking Beratement - Recharge: Level 30
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (40) Numina's Convalescence - Heal: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (27) Reactive Armor - Resistance/Recharge: Level 30
- (29) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (31) Reactive Armor - Resistance: Level 30
- (A) Endurance Reduction
- (19) Defense Buff
- (19) Defense Buff
- (21) Defense Buff
- (A) Smashing Haymaker - Accuracy/Damage: Level 30
- (21) Smashing Haymaker - Damage/Recharge: Level 30
- (25) Smashing Haymaker - Damage/Endurance: Level 30
- (25) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
- (27) Smashing Haymaker - Damage/Endurance/Recharge: Level 30
- (34) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
- (A) Efficacy Adaptor - EndMod: Level 30
- (23) Efficacy Adaptor - EndMod/Recharge: Level 30
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 30
- (46) Efficacy Adaptor - EndMod/Endurance: Level 30
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
- (A) Defense Buff
- (31) Defense Buff
- (31) Defense Buff
- (A) Rectified Reticle - To Hit Buff: Level 20
- (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (48) Rectified Reticle - Increased Perception: Level 20
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (33) Reactive Armor - Resistance/Recharge: Level 30
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (33) Reactive Armor - Resistance: Level 30
- (A) Endurance Reduction
- (36) Defense Buff
- (36) Defense Buff
- (36) Defense Buff
- (A) Scirocco's Dervish - Accuracy/Damage: Level 30
- (39) Scirocco's Dervish - Damage/Endurance: Level 30
- (39) Scirocco's Dervish - Damage/Recharge: Level 30
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 30
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 30
- (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (42) Reactive Armor - Resistance/Recharge: Level 30
- (42) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (42) Reactive Armor - Resistance: Level 30
- (A) Thunderstrike - Accuracy/Damage/Recharge: Level 30
- (45) Thunderstrike - Accuracy/Damage/Endurance: Level 30
- (45) Thunderstrike - Damage/Endurance/Recharge: Level 30
- (A) Thunderstrike - Accuracy/Damage/Recharge: Level 30
- (48) Thunderstrike - Accuracy/Damage/Endurance: Level 30
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 30
- (A) Positron's Blast - Accuracy/Damage/Endurance: Level 30
- (50) Positron's Blast - Chance of Damage(Energy): Level 30
- (50) Positron's Blast - Accuracy/Damage: Level 30
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 19.3% Defense(Smashing)
- 19.3% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 6.13% Defense(Psionic)
- 11.1% Defense(Melee)
- 11.1% Defense(Ranged)
- 7.69% Defense(AoE)
- 1.8% Max End
- 9% Enhancement(Accuracy)
- 12.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 84.3 HP (4.5%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 6.6%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 8% (0.13 End/sec) Recovery
- 38% (2.97 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)
- 3% Defense(All)
(Jab)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Jab)
- MezResist(Sleep) 2.2%
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Haymaker)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Haymaker)
- MezResist(Sleep) 2.2%
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Health)
- 12% (0.94 HP/sec) Regeneration
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Knockout Blow)
- MezResist(Sleep) 2.2%
(Stamina)
- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Rage)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 6% (0.47 HP/sec) Regeneration
- 20% Perception
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Foot Stomp)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Resist Energies)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Ring of Fire)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
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Props for this guide! Started a inv tank with the idea of parking her at around lvl 35 (she's 34 atm). With the help of this guide she's the best she can be imo I was able to tank +6 mobs with her the other night (she was sk'd to 46 taking on 51-52 ritki).
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
Hi, i'm currently making an invul/elec tank and was referred to this guide my an sg mate. i love how detailed it is and i was wondering if the following build is well enough. I did notice that you said the soft cap for defense on s/l is 45% but the hero planner didnt say that, it did however tell me the cap for dmg resist. i've never really been good at planning a toon out and seeing as its past 6am here i might be a little sleep deprived. hope to get some feedback on this.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Platinum Hero: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(36)
Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/EndRdx/Rchg(37)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 4: Havoc Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(15)
Level 6: Swift -- Flight-I(A), Flight-I(37)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(17), EndRdx-I(17)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(25), Zinger-Dam%(27)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), Taunt(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(39)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31)
Level 26: Tough Hide -- DefBuff(A), DefBuff(27), DefBuff(29)
Level 28: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(43), S'ngH'mkr-Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 32: Weave -- DefBuff(A), DefBuff(33), DefBuff(33), EndRdx(36)
Level 35: Chain Induction -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Acc/Dmg(50)
Level 38: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45), Heal-I(45), Heal-I(46), Heal-I(46)
Level 47: Lightning Rod -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(48), C'ngBlow-Acc/Rchg(48), C'ngBlow-Acc/Dmg(48)
Level 49: Unstoppable -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
sorry about that Hyper, dont really know how to eport with Mids. hope this works
| Copy & Paste this data into Mids' Hero Designer to view the build |
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First off, small thing. Common IOs vs the SOs you have mounted up now.
Better value for the slotting.
Also, no build up and only four-slotted attacks? You're going to be missing quite a bit.
Steal two slots from PhysPerf. Stick them in your Chain Induction and throw two Pounding Slugfests in there. Acc/Dam and either Dam/End or Dam/Rech.
Your recovery only goes down by .03/sec and your regen will go up 5%.
Indeed, going with only 2 EndMods and no greens, and throwing two more Slugfests would yield 226% recovery and give you two damage capped, high accuracy.
Also, I find that Unstoppable is somewhat useless on a defense capped tank. Yes, every once in a blue moon it MAY save your bacon. 99% of the time it's a waste of a power choice and slots.
Interesting. I may end up playing with the (rerolled) Inv/SS tank to incorporate this now that I've done the "everything to 50" project and am looking at "Each tanker primary."
(I don't normally bother all that much with IOing out builds, figuring if ti can't work on SOs, it needs help - but this might be fun.)
Looking forward to respec'ing my namesake along these lines. Great work, Awesome.
One question to all those who've gone down this road: how is this build handling Endurance? I mean, you're ultimately running five (5) toggles (TI, Unyielding, Invincibility, Tough, Weave), which is definitely an endurance drain. Can you attack more than once a minute or so without running out of endurance?
El Furioso - Inv/SS Tanker .:. Chlorostorm - Plant/Thorn Dominator {Virtue}
Proud member of the Repeat Offenders Network
City of Heroes Mission Review .:. MA arcs submitted and reviewed by the CoX community
Looking forward to respec'ing my namesake along these lines. Great work, Awesome.
One question to all those who've gone down this road: how is this build handling Endurance? I mean, you're ultimately running five (5) toggles (TI, Unyielding, Invincibility, Tough, Weave), which is definitely an endurance drain. Can you attack more than once a minute or so without running out of endurance? |
I also have all the accolades so I already had +10 base endurance (Atlas Medallion & Portal Jockey). I'd say that I'm good for 3-5 minutes of full speed combat before I need to think about popping a blue and Stone Melee isn't exactly light on endurance use. I do fairly strongly suggest getting the accolades; they're well worth having. Atlas Medallion, Freedom Phalanx Reserve, Portal Jockey and Task Force Commander between them gives you 10% bonus endurance and 25% bonus hit points.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I recently made a BS/Invuln scrapper and I followed your guide to the most part. Thanks for that. As there are a lot of powers I'd like to take, I skipped taking a travelpower as ninja run works fine now, so the whole SJ and CJ part is skipped. Comments appreciated.
Here are my values and build (1 slot remaining):
Def:
44,2% S/L
24,8% Fire/Cold
28,3% Energy/Negative
8,9% Psi
24,3% Melee
12,1% ranged
14,6% AoE.
(not including Parry and with Invincibility on the minimum 1)
Res:
70,9% S/L
27,7% F/C
23,5% E/N
23,6% Toxic
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Silent Duke: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Hack KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(5), Mako-Acc/Dmg:50(27)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 2: Slice M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Dmg/Rchg:50(11), M'Strk-Acc/EndRdx:50(13), M'Strk-Acc/Dmg/EndRdx:50(13), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 4: Temp Invulnerability RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(15), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), S'fstPrt-ResDam/Def+:30(17)
Level 6: Swift Run-I:50(A)
Level 8: Parry S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(9), S'ngH'mkr-Dmg/Rchg:35(19), S'ngH'mkr-Dmg/EndRdx/Rchg:35(19), DefBuff-I:50(21), DefBuff-I:50(21)
Level 10: Dull Pain Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(23), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Rchg:50(25)
Level 12: Kick KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Acc/Dmg:35(29)
Level 14: Hurdle Jump-I:50(A)
Level 16: Unyielding RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 18: Whirling Sword M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(34), M'Strk-Acc/EndRdx:50(34), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(36), EndMod-I:50(36)
Level 22: Tough RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam/Rchg:40(37)
Level 24: Resist Energies RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 26: Disembowel KntkC'bat-Acc/Dmg:35(A), Mako-Acc/Dmg:50(31), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), KntkC'bat-Knock%:35(43)
Level 28: Invincibility EndRdx-I:50(A), DefBuff-I:50(40), DefBuff-I:50(40), DefBuff-I:50(40)
Level 30: Build Up RechRdx-I:50(A)
Level 32: Head Splitter M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(46), M'Strk-Dmg/Rchg:50(46), M'Strk-Acc/EndRdx:50(46), M'Strk-Acc/Dmg/EndRdx:50(48), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 35: Tough Hide DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(43)
Level 38: Unstoppable RechRdx-I:50(A)
Level 41: Weave EndRdx-I:50(A), DefBuff-I:50(45), DefBuff-I:50(45), DefBuff-I:50(45)
Level 44: Resist Elements ResDam-I:50(A), ResDam-I:50(50), ResDam-I:50(50)
Level 47: Hasten RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Focused Accuracy EndRdx-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
25,2% Defense(Smashing)
25,2% Defense(Lethal)
5,81% Defense(Fire)
5,81% Defense(Cold)
9,25% Defense(Energy)
9,25% Defense(Negative)
3% Defense(Psionic)
18,3% Defense(Melee)
6,13% Defense(Ranged)
8,62% Defense(AoE)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
10% FlySpeed
75,3 HP (5,62%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 16%
MezResist(Sleep) 4,95%
MezResist(Stun) 4,95%
MezResist(Terrorized) 2,2%
4,1% Resistance(Fire)
4,1% Resistance(Cold)
10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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