Invulnerability tankers and the Defense soft cap


Aggelakis

 

Posted

I too would like to say that this is a great guide. I paired my Inv with fire as its secondary and I can sit in +4 mobs, walk away to grab a drink, come back and my health is still in the green.

Although I'm really happy that I finished my build earlier last month. Have you seen the new prices on Reactive Armors? The prices have skyrocketed!


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Rowdy View Post
I too would like to say that this is a great guide. I paired my Inv with fire as its secondary and I can sit in +4 mobs, walk away to grab a drink, come back and my health is still in the green.

Although I'm really happy that I finished my build earlier last month. Have you seen the new prices on Reactive Armors? The prices have skyrocketed!
I just a couple of days ago sold a few level 24-25 recipes; they went for ~200k each. Are you only looking at the price of level 40?


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I just a couple of days ago sold a few level 24-25 recipes; they went for ~200k each. Are you only looking at the price of level 40?
As far as my shopping has gone, it is all the levels, not just around 40. I think I got the entire Zinger set for about 2 million (1 million of that was for a salvage piece), but I haven't even tried to buy any of the Reactive sets yet. I'm hoping I can check every week or so and see prices come down at some point.

I have been making quite a bit of Inf on radio as well as AE missions, but I am still not sure just over 40 million can cover the Reactive sets with current prices.


Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)

 

Posted

Thanks! This guide helped me a lot with what I wanted to do with my Invul/Fire, though I did go with a bit more of a pricey version >.> 3 LotG's and 2 sets of Kinetic Combat, still have 1 set of Smashing Haymaker though since I didn't have another set of KC available :3

Build turned out quite nicely, there's no such thing as too much defense right? with no enemies, I'm pretty much at 40% s/l defense, 1 enemy basically puts me at 50%


 

Posted

Both your guides are great, CMA. I've read over them several times, but never used them because I never had an Invuln concept that worked for me. Well, I've got one now and the first thing I did was pull up your guides.

I got a lot out of them, but some of the info is dated. Inherent Stamina in particular makes things a lot different, and Alignment Merits all but eliminate any worry about overpriced or understocked IOs.

So, any chance for a revisit on one or both guides?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Both your guides are great, CMA. I've read over them several times, but never used them because I never had an Invuln concept that worked for me. Well, I've got one now and the first thing I did was pull up your guides.

I got a lot out of them, but some of the info is dated. Inherent Stamina in particular makes things a lot different, and Alignment Merits all but eliminate any worry about overpriced or understocked IOs.

So, any chance for a revisit on one or both guides?
I've been intending to do that ever since i19 dropped; the problem is finding the time. I'll try and find time for an update sometime.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I ran up this build recently for an Invul/SM Tanker and I'm pretty happy with it. It's a bit expensive but I'm a patient player and none of the sets are purple.

I didn't stress S/L defense as much as I did Resistance. He also has Dull Pain up almost all the time granting him an additional 60% Hit Points.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Tanker: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Impervium Armor - Resistance/Endurance
  • (15) Impervium Armor - Resistance
  • (34) Impervium Armor - Resistance/Endurance/Recharge
  • (34) Impervium Armor - Psionic Resistance
Level 1: Stone Fist
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Damage/Endurance/Recharge
  • (43) Perfect Zinger - Chance for Psi Damage
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (3) Numina's Convalescence - Heal/Endurance/Recharge
  • (11) Miracle - Heal/Recharge
  • (37) Miracle - Heal/Endurance/Recharge
  • (40) Harmonized Healing - Heal/Recharge
  • (43) Harmonized Healing - Heal/Endurance/Recharge
Level 4: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Damage/Endurance/Recharge
Level 6: Heavy Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Damage/Endurance/Recharge
  • (43) Perfect Zinger - Chance for Psi Damage
Level 8: Unyielding
  • (A) Impervium Armor - Resistance/Endurance
  • (9) Impervium Armor - Resistance
  • (9) Impervium Armor - Resistance/Endurance/Recharge
  • (25) Impervium Armor - Psionic Resistance
Level 10: Taunt
  • (A) Trimuphant Insult - Chance to Disorient
  • (46) Perfect Zinger - Chance for Psi Damage
Level 12: Air Superiority
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Impervium Armor - Resistance
  • (37) Impervium Armor - Psionic Resistance
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 20: Resist Elements
  • (A) Impervium Armor - Resistance
  • (21) Impervium Armor - Psionic Resistance
Level 22: Resist Energies
  • (A) Impervium Armor - Resistance
  • (23) Impervium Armor - Psionic Resistance
Level 24: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (40) Luck of the Gambler - Recharge Speed
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 28: Build Up
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Recharge Speed
Level 38: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
  • (42) Perfect Zinger - Chance for Psi Damage
Level 41: Focused Accuracy
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Healing IO
  • (45) Endurance Modification IO
  • (45) Performance Shifter - Chance for +End
Level 47: Tremor
  • (A) Perfect Zinger - Chance for Psi Damage
  • (48) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Taunt/Recharge
  • (48) Perfect Zinger - Taunt
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (19) Endurance Modification IO
  • (19) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by Comicsluvr View Post
I ran up this build recently for an Invul/SM Tanker and I'm pretty happy with it. It's a bit expensive but I'm a patient player and none of the sets are purple.

I didn't stress S/L defense as much as I did Resistance. He also has Dull Pain up almost all the time granting him an additional 60% Hit Points.
Even with max enemies in range you're still short of the cap. And you're not really much more resistant than a defense capped tank.

You should still be really tough for 90% of everything in the game. But against some of the corner cases, you're going to feel damn squishy.

While the +HP is nice and all it doesn't really help you when you're defense debuffed down to nothing and always getting hit.

If you're happy with the build, great. But you could squeeze a lot more longevity out of the build.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Very nice guide and very timely for me too. I've just been levelling up a dark/invuln tanker and wanted to softcap defence by IOs - freeing me up to take the spiritual incarnate alpha slot.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Great post, as someone new to tanking, this will be of great help to me as I try and create a SS/Inv tanker.

Are the numbers given in the original post still current or have these sets changed since August of '09?

Thanks,

-Buxley



"Don't cry because it's over, smile because it happened." -- Dr. Seuss

 

Posted

Quote:
Originally Posted by Buxley1 View Post
Great post, as someone new to tanking, this will be of great help to me as I try and create a SS/Inv tanker.

Are the numbers given in the original post still current or have these sets changed since August of '09?

Thanks,

-Buxley
None of the numbers have changed; the only real change that affects the guide is the inherent Fitness pool change in issue 19. Incarnate buffs also are a factor but obviously only for level 50 players.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
None of the numbers have changed; the only real change that effects the guide is the inherent Fitness pool change in issue 19. Incarnate buffs also are a factor but obviously only for level 50 players.
Thank you! Your Invulnerability guides are very helpful -- dare I call them... awesome?

-Buxley



"Don't cry because it's over, smile because it happened." -- Dr. Seuss

 

Posted

Still have my original softcap build. But here's the build I'm rocking currently.

3 Reactive Armor 4-piece sets
3 Aegis 3-piece sets
3 Kinetic Combat 4-piece sets
1 Mocking Beratement 6-piece set
1 Steadfast Protection Unique
1 Thunderstrike 6-piece set
2 Eradication 3-piece sets

Everything else is optional (and stupidly expensive).

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), GA-3defTpProc:50(45)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(25)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(34)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(34)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Acc/Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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If we roll back from this and simply go with common defense IOs and pull the PVP IO.

You come up JUST short on F/C but are soft-capped to everything else (and your "resting" endurance consumption rises a bit).

I have a Brute built the same way as this and he...is...AWESOME!
  1. Run into a huge mob
  2. Stand there and yawn (with the ostentatious hand over the mouth gesture) while your fury goes ballistic.
  3. Hit Rage.
  4. Spring Attack
  5. Foot Stomp
  6. Mop up whatever's left with your ST attacks.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(25)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(45)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(34)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(34)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Acc/Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

It'll be interesting to see how survivable Might of the Tanker will make a softcapped tank, particularly with Resilience thrown in. I might even be able to work in perma Dull Pain with enough tweaking, and then there's the occasional click of Unstoppable ...


It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World

 

Posted

Quote:
Originally Posted by Big_Daddy_Vio View Post
It'll be interesting to see how survivable Might of the Tanker will make a softcapped tank, particularly with Resilience thrown in. I might even be able to work in perma Dull Pain with enough tweaking, and then there's the occasional click of Unstoppable ...
I gotta say this again. If you're a soft-capped Invuln tank **** UNSTOPPABLE!

You're going to keep and slot a power you'll, maybe, use once a year? If that?

Anything that's killing an Invuln tank through Softcap is going to kill you through Softcap+Unstoppable too. Even if you're only investing a base slot into a power, there are other things out there that can make you more survivable or make combat easier.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I took Unstoppable as mainly an ego thing. I mean how cool is it to be softcapped defensively AND hardcapped to resists? :-)

But yeah, it's almost never needed.


It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World