Guide to Issue 13 Base Costs / Requirements


9thcircle

 

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Bad: The reduction of empowerment buffs to 15 minutes is absolutely stupid. As is the expense of some of the recipes. They're already underused. If you're going to just make them even less appealing, devs, eliminate them. And many of the other new recipes are.. not smart. You're asking for overly expensive salvage, which makes our jobs unduly more difficult.

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The "original" buff time for empowerment stations when first introduced were 15 minutes. They then changed them to 60 minutes,but the help text has never been updated. The buff should still be 60 minutes.


I believe our children are our future and I reflect on the lessons and values we taught them.
I believe the world has many real Villains,what we need are more Heroes.
*May you all be a hero in someone's life.*

 

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I also don't get the cries about no more "free" rent. ~2000 prestige is less than 2 solo radio missions at level 50. I can handle that.

I must be missing something. I need to read more.

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The "free" rent was a convenience.That is why. For a small base you didn't have to make a special trip to Atlas to pay rent. Which is a pain in the a**. I don't know many who "enjoy" having to go to Atlas, talk to the city base rep to pay rent. I think that is what those who have small bases are concerned with, not the amount.


I believe our children are our future and I reflect on the lessons and values we taught them.
I believe the world has many real Villains,what we need are more Heroes.
*May you all be a hero in someone's life.*

 

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A storage limit of 30 salvage is ridiculous.


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Why? It's considerably more community invention storage than you have now, and the amount of salvage needed to craft a given item is considerably less in the i13 system. If you allowed 2500, or 999, or even 100 invention salvage per rack, it would encourage hoarding to a degree that would seriously threaten the markets, especially red side. I think 30 is generous.

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The system is more complex than the old.


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Maybe this is because I'm new to the old system, but the new system seems much, much simpler to me. The old system dropped an incredible array of different salvage, most of which differed only in name and graphics. There were dozens of different recipes to craft completely identical components. And the components were indistinguishable from one another in purpose and character. It seems to me like a system of needless and totally arbitrary variety.

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You're wrong on both counts:

1. If they remove the "Convert Invention Salvage into Base Salvage (Actually Base components) from the Invention Tables - I'm certain the price of nearly all common & some uncommon salvage will drop significantly.

So many people buy up common salvage at less than vendor prices, to do this with - (buy the hundreds in many cases), that just removing this option/behavior would severely reduce the demand for salvage.

2. The only thing complicated about the Base Salvage was matching it up, IF you didn't know to select "filter out the recipes you lack the materials for" in the workbench or empowerment station - while building base components from the large variety of base salvage that exists.

Furthermore, some of us liked the variety & had the majority of the Component recipes committed to memory - and the recipes for Crafted Base Items only need an assortment of components from either the 6 types for Arcane or the 6 for Tech...

Granted some of the larger items required a lot of Base Components - and the new Base Item recipes require about the same as an IO.

Another problem is that the current setup STILL has Empowerment stations are still eating up Invention Salvage!

That's what people we're doing with "Invention Salvage converted to Base Salvage" (=components), several people had established "businesses" buying Invention & base salvage cheap and converting it into components to sell to other people - who used them to power their Empowerment Stations...

And many people also used that method to get Fabricator as well, but if they We're to KEEP Base salvage dropping only in SG mode - AND Rename it "Evidence", Clues, Calling Cards, or something other than "Salvage".

This would let people still get a bit more than just prestige for being in SG mode & it could keep the New "Brain Storming Ideas" mechanic in the game (& letting people turn "Evidence" into random salvage - that's something they should keep IMO.

If only to give people another way to work on Fabricator, its a new Game mechanic that involves chance & they're gonna have players that dig it and be bummed when all the "legacy" base salvage runs out - they could keep it going.

Plus, they could just keep the current bins as Evidence + (Special & Event Salvage) Bins & and put in a New "Invention Salvage Bin" - those should still hold more than 30 items!

Only the marketeers like the 30 item limit, enough people auto delete ALL uncommon salvage, & MOST Common salvage Except Luck Charms & a few other notables - saving their space for Rare Salvage while they're out running missions, street sweeping, etc.

Letting SG/VG's hold thousands of common/uncommon salvage wouldn't be a problem. (especially if it's gonna be used for the Empowerment Stations, Crafted Base Items, AND IO's Plus the extra Demand for Multi-builds.

Not all of us want to use the method folks in the Market Forums espouse of using "Market Storage" - where they just sell everything for 1 to 11 Inf and buy it back when the need it -"using everyone's salvage as one communal salvage pool" or whatever, because it's normally cheap (=comparatively/for most of their toons). To them it's - "chump, change", they real penny-penchers might bid and wait til the next day - normally they just overpay!

You have no idea how much common salvage gets deleted, vendor'ed (Because people refuse to waste market slots to sell it- unless they list it for 1 inf to sell asap = just to get progress on their Market Sales Badges), or bought up in stacks of 10 for 11 to 50 Inf & then converted into Base Components, that are resold or used for Empowerments.


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

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Bad: The reduction of empowerment buffs to 15 minutes is absolutely stupid. As is the expense of some of the recipes. They're already underused. If you're going to just make them even less appealing, devs, eliminate them. And many of the other new recipes are.. not smart. You're asking for overly expensive salvage, which makes our jobs unduly more difficult.

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The "original" buff time for empowerment stations when first introduced were 15 minutes. They then changed them to 60 minutes,but the help text has never been updated. The buff should still be 60 minutes.

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It is. Yesterday I made a joke post about it in another thread that people took seriously. I've since edited it to make it clear I was just joking, but, as PlasmaStream pointed out, my joke post was no sillier than some of the base changes that we've got with Issue 13 so it was easy to be fooled.


 

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Was just on test trying out the new system and I have 1 word for it....BAD!

1. For existing bases converting the base salvage to i/o salvage is royally annoying.

2. You run out of storage for the i/o's that you convert to on your alt, personal storage in the vault and in the salvage bins much too fast. The 30 item limit on the storage bins are ridiculous!

3. The possibility of theft of very valuable i/o salvage is beyond ridiculous since there are no safeguards in place on the storage bins.

4. The recipes themselves are nuts....there is absolutely no reason for a rare i/o salvage to be necessary for a tier 1 base item.

5. The elimination of the base salvage really puts into jeopardy the ability to build base items as SG members will not be willing to give up/donate valuable i/o salvage that can be used for personal enhancements (especially now that you are also introducing dual builds)

6. With only i/o being the only type of salvage in the game now your economy will go completely out of wack...if you think Hami Goos and Essence of the Furies are expensive now, wait until this new system goes live.

7. The powers that be keep on saying that they are doing everything they can to discourage RMT's, but this change will only amplify them. This is a gold mine for the gold farmers.

8. Crafting the base items has become more tedious that it was before. In the prior system, I would just load up on the different types of base salvage (since there was no limit as to the amount of different types of salvage) and sit in front of a crafting table and be able to build what ever I needed with out having to stop and "reload" on salvage as often as you will have to under the new system.

9. The multiple recipes for each base item is very confusing. I had thought that they had wanted to make base building easier and eliminate confusion.

I'm stopping now as typing this is making me angrier and angrier about the changes to the base building system. The changes have essentially taken what for me was one of the most creative fun parts of the game and ruined it. The new system really can not be allowed to go live as it has so many flaws and is, IMO, very poorly designed and executed.

DEVs, there have been many voices raised here in this forum asking you to please communicate with us about these changes. I implore you to please contact some of the "leaders" of the base building community (PlasmaStream, MadScientist, Hellgaurd, Snow_Globe, Robo_Knight just to name a few off the top of my head) and listen to their concerns about the new system. The changes to say the least are very very unpopular.

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^ This

Not to mention that any reductions in pricing to rooms/plots/rents has just been offset by using a lot more influence to purchase salvage for crafting base items. Total wash as far as I'm concerned an not really a change for the better.


Has anyone checked if the conversion rate in City Hall has been changed at all?


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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DEVs, there have been many voices raised here in this forum asking you to please communicate with us about these changes. I implore you to please contact some of the "leaders" of the base building community (PlasmaStream, MadScientist, Hellgaurd, Snow_Globe, Robo_Knight just to name a few off the top of my head) and listen to their concerns about the new system. The changes to say the least are very very unpopular.

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This is a Guide in the Bases forum.

If you want to give feedback to the Devs, you should go to the forum: Issue 13 Feedback & Discussion. I doubt they're reading this here.


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