Guide to Issue 13 Base Costs / Requirements
This is probably the only thing I like out of i13 is the cheap prices.
Hell. My 2.x million prestige base just got a lot cooler!
About 70% of that was just tied up in the supercomputer (which I'll get about a million back from). And since there's no price changes on teleport pads, the ones I have waiting in inventory should go nicely into the huge transport room.
The only thing that has me bummed it the Turbine generator. I had one constructed already and would REALLY rather not waste it. So I may be waiting a little bit before placing it.
With all the other price drops, I'm going to wind up getting around 50% of my entire base cost back. Granted, there ain't that much base there, but still!
On the downside, there's insane amounts of incentive to rip out ornate bases and rebuild now.
Maybe I missed it, but how do compenants work now? I have a ton of them currently how do they factor in?
ALso I have a Fushion generator already made but not installed? Does this get taken away? Can anyone test if you make an item with the current base salvage and hop over to test does it still appear with the new price or does it not recognize it? (I am at work atm)

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Fight my brute
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so what I am seeing is that as far as IO salvage requirements go...they went right ahead and did all the stuff we feared and told them not to do and made it extremely retartedly complicated on top of that......great....and people wonder why we were pissed in the first place.
Can someone tell me how the placement costs are being handled if you already have items crafted and sitting on your person ready to place? I'm on a hard deadline at work and wont be able to even get in game till maybe Sat.