MiraculousWonder

Apprentice
  • Posts

    15
  • Joined

  1. There's really nothing wrong with champions online least in my opinion, myself and several others made the move and formed up an sg. People expect way to much when it's only a month old, I'm having a blast over there, it has its ups and downs and there are some cool things that worked better in city. CO is different, combat is not hard in fact fairly easy, graphically its great, tons of options most people don't like it because it's not city and that they spent years here they can't accept another game.
  2. Meh I worked all weekend, I got a level each on two characters and that's about it. More and more my time is limited here.
  3. MiraculousWonder

    Issue 15?

    Even though there isn't anything super major about this issue I'm still pretty excited. Anyone forming the new hero tf I'm game.
  4. [ QUOTE ]
    It was my idea Fanci when I was a DOLL and don't play ignorant.

    [/ QUOTE ]

    Ignorant? that isn't very nice and was uncalled for
  5. Yea dude Kheldians are cool, I got a peacebringer at 50 and a warshade at 22. Once you take the time to plan them out and teamed with the right ATs you will be soooo good. Glad your having fun dude.
  6. MiraculousWonder

    Good Bye

    that sucks your leaving this game doesnt have a huge impact on me. I'll be here until Champions Online comes out in september.
  7. I always test my missions first a) because it helps you find those mistakes you made or maybe one thing should be tweaked better. b) There's a bunch of badges for testing and c) some people actually take pride and take the time in there work.
  8. MiraculousWonder

    Ally question

    If I wanted to have an ally in my mission can I make it so he is not a being held hostage and has to be rescued first before they can assist me? Can I make so when I enter the mission he's standing there at the front door waiting for me?
  9. Ive seen bigger screw ups with content than this ( SWG NGE ). This isn't even in the same ball field. Give it a rest its a game, turn off your computer go outside and do something else. I doubt they'll release this issue in its current state because that's just bad business. Thing is still in beta, relax ya'll getting way to worked up over a video game.
  10. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    PvP Changes:
    We’ve also overhauled our PvP system in such a way that the changes do not affect PvE. We’ve ignored PvP as “good enough” for long enough. The previous systems were “ok” and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvP’ers the advantage that comes with formulating tactics around the new systems we’re putting in place. PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

    [/ QUOTE ]

    This is horrible. The new system is full of bugs, completely unbalanced and a majority of players (Current PvPers and PvEers) do NOT like this. In fact, the target audience of new PvPers are saying this changes helps even less! You took all diversity of At's out. Don't you think we know that a tank can take punches whereas a blaster can't? Now it is reversed! Blasters are supposed to be a high damage class, to make up for the low hp and def/resist. Now their damage is laughable. Blasters are the worst AT, along with Widows. Controllers and Defenders remain the "FotM" they were before with unresisted debuffs and high damaging holds. The game is turning into WoW 2.0. Please reconsider this "PvP overhaul," its worse then before!

    [/ QUOTE ]

    /slap that wasn't very nice, instead of coming on here and complaining which obviously are. Why not take the time to think of something less whining and more constructive. Its people like you that make the boards boring.

    [/ QUOTE ]

    And its people like you that make people like me /hitheadondesk

    I was being very constructive. I posted details on why I think, what I think. If you read the other posts, many people aren't liking the new PvP system, its not just me. Maybe you shouldn't flame people for what they like, It would be like someone flaming basebuilders, and you wouldnt like that would you?

    [/ QUOTE ]

    I couldnt care honestly and if I was flamed for something I liked would it really bother me? no because when its all said and one its a game and no reason what so ever to complain or whatever. I could go on and on back and fourth with ya but I won't ain't worth it.
  11. [ QUOTE ]
    [ QUOTE ]

    PvP Changes:
    We’ve also overhauled our PvP system... The previous systems were “ok”

    [/ QUOTE ]

    [ QUOTE ]
    This is horrible. The new system is full of bugs, completely unbalanced and a majority of players (Current PvPers and PvEers) do NOT like this. In fact, the target audience of new PvPers are saying this changes helps even less! You took all diversity of At's out. Don't you think we know that a tank can take punches whereas a blaster can't? Now it is reversed! Blasters are supposed to be a high damage class, to make up for the low hp and def/resist. Now their damage is laughable. Blasters are the worst AT, along with Widows. Controllers and Defenders remain the "FotM" they were before with unresisted debuffs and high damaging holds. The game is turning into WoW 2.0. Please reconsider this "PvP overhaul," its worse then before!

    [/ QUOTE ]

    [ QUOTE ]
    Ouch, if I were Castle or someone who worked extremely hard on trying to make all balanced and stuff and I read this, I'd wanna kill myself. Jeez.

    [/ QUOTE ]

    Or you could be one of the people that recognizes Positron is just being polite, and that the old PVP was so terrible that if every active PVPer quit over than changes and 15% of the non-pvp players played 2 more months than they would have otherwise just because they are fiddling around with the new system and giving it a chance, it would still probably be a win for the finacial health and longevity of the game. "Burn it to the ground and start over" is a valid response to some circumstances, and and I think evidence is strong that those circumstances had been achieved.

    My perception is the basic goal is your build will not help you anymore. Your influence poured into your build will not help you much any more. Your skill - acquired in the past and in the new environement will. And even with skill on your side, you're still gonna get beat sometimes. Those are necessary goals if you want casual PvP players, and they look very much like the principles underlying the changes we are seeing. Implementaiton will call for more polish, but that was pretty clear in Positron's text. To me anyway.

    Step 1: assume the Devs aren't crazy.
    Step 2: deduce what they must see in their data mining from their actions.
    Step 3: compare with their statements to observed behavior(recognizing there are some things they have to ommit because player desires and Dev needs do not particularly coincide).
    Step 4: formulate suggestions that are within the range of their needs, where those needs have their closest approach our wants.

    [/ QUOTE ]

    Now that is a much better post :P
  12. [ QUOTE ]
    [ QUOTE ]

    PvP Changes:
    We’ve also overhauled our PvP system in such a way that the changes do not affect PvE. We’ve ignored PvP as “good enough” for long enough. The previous systems were “ok” and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvP’ers the advantage that comes with formulating tactics around the new systems we’re putting in place. PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

    [/ QUOTE ]

    This is horrible. The new system is full of bugs, completely unbalanced and a majority of players (Current PvPers and PvEers) do NOT like this. In fact, the target audience of new PvPers are saying this changes helps even less! You took all diversity of At's out. Don't you think we know that a tank can take punches whereas a blaster can't? Now it is reversed! Blasters are supposed to be a high damage class, to make up for the low hp and def/resist. Now their damage is laughable. Blasters are the worst AT, along with Widows. Controllers and Defenders remain the "FotM" they were before with unresisted debuffs and high damaging holds. The game is turning into WoW 2.0. Please reconsider this "PvP overhaul," its worse then before!

    [/ QUOTE ]

    /slap that wasn't very nice, instead of coming on here and complaining which obviously are. Why not take the time to think of something less whining and more constructive. Its people like you that make the boards boring.
  13. This is probably the only thing I like out of i13 is the cheap prices.
  14. SG Name: Magnificent Wonders

    Theme: We are a new all around group of heroes, each hero is unique, gifted and brings something to the table. The Founders of this group are Miraclous Wonder and Ad Libitum

    Activities: Were still new and getting organized we plan to role play, run story arcs, task force, respec trials and help you out. We are working on a base for team meetings, roleplay and patrols.

    Contacts: If your interested in helping build a new SG please send either an in game email or tell to Miraclous Wonder or Ad Libitum. We accept all heroes new or veterean. You must arrange a meet with us and team to get to know you.