The Inspiration Maker's Guide [i12]
1. You don't need the underscore in the command name. The parser just throws underscores out. So, focused_rage = focusedrage. That can save over 15 spaces on some of the longer ones where you run out of room.
2. For other commands, sometimes just part of an argument is sufficient, e.g., in target commands and pet commands. So... I was wondering if you checked if it's the same for inspiration combine commands. E.g., 'focusedrage' could be referred to as just 'foc'?
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1. That's true in most cases and it gave me a lot of problems when I was first messing with the break free ones, because the command for the break free's will not work without the underscore (dunno why). using breakfree instead of break_free does nothing; using break free with a space messes up the command because it's read as another part. Weird right? I never use the underscores for my regular binds because I don't want to waste the space.
2. Yep, tried that to see if I could save space when I did this the first time. Nope, doesn't work; at least not for the ones I tested.
Anybody know something I am missing here? Because Zombie_Man should be right about number 1 at least, but, every time I've tested it, the underscore is required.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
It's only command names where the underscore is optional. Power names and inspiration names must match exactly. The "partial" logic you refer to only applies to targeting.
Khelds especially need to do the SBF/MBF/LBF macros -- those are the only ones I have. Also, you must decide whether or not to make greens part of your conversion -- personally, I do, b/c if I have BFs, usually I won't need the greens anyway.
Hope that helps a tad
Micro, I hope they sticky you this time -- I keep referring people to your original post, but it keeps getting buried! THANKS for figuring this out for all of us!
When I saw your original post, I definitely had a "divine moment" -- I didn't even know commands existed for it!
This is an excellent guide. When I saw the new slash commands I tried to set something like this up, but I had trouble with it until you made your post on how to do this for Kheldians. I converted all of the spaces in inspiration names to underscores, which allowed me to get rid of the unsightly and problematic nested quotes which were stalling my binds. They work like a dream now.
These binds have taken my inspiration use to the next level. Applause for Microcosm!
Scrap
[ QUOTE ]
Power names and inspiration names must match exactly.
[/ QUOTE ]
This is not quite true. My version of these binds uses underscores instead of spaces for all inspiration names, and it works fine.
Scrap
Here's a question I've always had about this insp maker.. More of a Dev related question..
Why didn't they include the option to say combine 3 small heals into a medium heal? And then 3 medium heals to a large heal?
I mean surely a medium heal has less benefit than 3 small heals, but if you wanted to keep the insp's you've already got and make them more powerful (instead of trading for 1 of another type) then why not?!
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
Because people would buy a tray of purples/reds, then combine combine combine until they had larges, and repeat until they had as many large purples/reds as possible, then go and WTFOwn everything even quicker than they do now. Incidentally, that is why Kora fruit got reduced from larges to mediums.
Edit: When I first heard about Insp. combining, I thought it was going to be 3 smaller to 1 larger. The current way makes less sense, but I see why they felt they had to do it like this.
[ QUOTE ]
Because people would buy a tray of purples/reds, then combine combine combine until they had larges, and repeat until they had as many large purples/reds as possible, then go and WTFOwn everything even quicker than they do now. Incidentally, that is why Kora fruit got reduced from larges to mediums.
Edit: When I first heard about Insp. combining, I thought it was going to be 3 smaller to 1 larger. The current way makes less sense, but I see why they felt they had to do it like this.
[/ QUOTE ]
Would combining 3 small reds into a medium red that you bought from a level 5 trainer be more cost effective than just buying a medium red? I never really thought of that.. Of course there could be some price staggering to change that...
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
[ QUOTE ]
[ QUOTE ]
Power names and inspiration names must match exactly.
[/ QUOTE ]
This is not quite true. My version of these binds uses underscores instead of spaces for all inspiration names, and it works fine.
Scrap
[/ QUOTE ]
Thanks _Granny_ and Scrap . Scrap, all my versions for these binds have used underscores between the parts of the inspirations names as that is the only way it works. If you saw my commands as having spaces instead (which I think someone else mentioned the same thing in the first thread), then that was some sort of error. With spaces instead of underscores, the game reads the "/inspcombine enrage break free" as three different inspirations instead of two; I think it says "you gave three args when two were required" or something. I don't really know how all the coding and reading stuff works, I just adapted these from my rudimentary understanding of binds and macros. But you and _Granny_ I believe are referring to the same thing. The multi-name inspirations in the game code are apparently listed with underscores, and you have to use their listed names exactly.
Nova, that's what I thought too before I saw it in action in i12 beta, and I agree it would have been more useful, especially for characters that don't eat through the insps that fast, to combine into larger enhancements.
Another note: the choice for inspirations I left out at the end when the commands were too long was completely arbitrary. In order to waste less time when writing these, I just used all the inspirations in order from a list. So as you can see the "wakie" version is often left out of the longer commands since it was last on the list. In my personal commands I would always swap that out for something more useful, maybe leaving out the lucks or respites, whatever it is I could actually use often enough.
I didn't do that for these commands because the choice is yours as to what you'd rather leave out, and newer players that just copy paste this stuff I figured would need the extra "wakies" anyway.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
[ QUOTE ]
Would combining 3 small reds into a medium red that you bought from a level 5 trainer be more cost effective than just buying a medium red? I never really thought of that.. Of course there could be some price staggering to change that...
[/ QUOTE ]
Probably, since you can only buy mediums and larges from other players (except for the bounty trade-in thing in Siren's Call).
Why is there no macro for creating Awakens?
Those are what I combine for most often of all.
[ QUOTE ]
Why is there no macro for creating Awakens?
Those are what I combine for most often of all.
[/ QUOTE ]
There isn't really a need for making them in the middle of a fight; once you are defeated you can right-click and combine at your leisure. If you realllllllly want them:
/macro SAw "inspcombine insight awaken$$inspcombine enrage awaken$$inspcombine luck awaken$$inspcombine catch_a_breath awaken$$inspcombine respite awaken$$inspcombine sturdy awaken$$inspcombine break_free awaken"
/macro MAw "inspcombine focused_rage bounce_back$$inspcombine keen_insight bounce_back$$inspcombine good_luck bounce_back$$inspcombine take_a_breather bounce_back$$inspcombine rugged bounce_back$$inspcombine emerge bounce_back" (with no room for [inspcombine dramatic_improvement bounce_back])
/macro LAw "inspcombine righteous_rage restoration$$inspcombine uncanny_insight restoration$$inspcombine phenomenal_luck restoration$$inspcombine second_wind restoration$$inspcombine robust restoration$$inspcombine escape restoration" (with no room for [inspcombine resurgence restoration])
/bind u "inspexecname restoration$$inspexecname bounce_back$$inspexecname awaken"
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Now updated with two types of POPMENU for you to test
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Thanks for these. Much helpful!
I had to do a double take after reading several posts in this thread all either claiming or implying that combining smaller tier inspirations can create larger tier inspirations and I had to chime in with a resounding "Nuh uh".
Unless something has changed very recently, one was never able to create a medium anything from 3 small anythings, nor a large anything from 3 medium anythings.
When you combine 3 of a kind, you create another inspiration that is of the exact same tier.
I.E. 3 smalls = 1 small, 3 mediums = 1 medium, and 3 large = 1 large.
Please do correct me if this is wrong, so I can headdesk myself for not knowing about this since inspiration combining went live.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
Please do correct me if this is wrong, so I can headdesk myself for not knowing about this since inspiration combining went live. |
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Update 2: Added movement binds, inspired by Stratos's versions of my binds.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
What a marvelous guide!
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
This is probably the most useful thing I've ever read on the forums. Great work! I wondered if something like this could be done, but didn't have high hopes for actually finding it.
50 ill/rad Troller
50 bs/invul/bm Scrap
50 stone/fire Tank
50 ar/ice Blaster
50 db/stone Brute
Great write-up of something that can be game-changing for many. Awesome job!
This is useful. Post to bookmark.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Farming with the movement binds is just awesome !!
Thanks for this wonderfull guide !!
Awesome guide!
Well since I wanted to bump this guide (just returned to the game) and I use a lot of binds and macros, but I never made a bind file, guess this is a good place as any to ask or to be directed to a link, so where should I put something like this:
defense.txt
w "+forward$$inspcombine insight luck$$inspcombine enrage luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck"
a "+left$$inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine take_a_breather good_luck$$inspcombine dramatic_improvement good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck"
d "+right$$inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine resurgence phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck"
space "+up$$inspcombine bounce_back good_luck$$inspcombine restoration phenomenal_luck"
mousechord "inspexecname phenomenal_luck$$inspexecname good_luck$$inspexecname luck"
The Inspiration Maker's Guide
Search for #1 to go straight to binds and macros, #2 to go to movement versions of the binds, #3 to go to straight to multi-command POPMENUS, and #4 to go straight to consolidated POPMENUS
I made a short guide soon after the i12 launch for kheldians about using the then new inspiration changing system to help with status effect issues of the AT. It included macros and binds to turn available inspirations into break free's. Some people rather less short-sighted than I mentioned that the guide had potential for all the AT's, not just kheldians; so I decided to make a more comprehensive and (hopefully) helpful guide for anyone who finds he or she has a unique inspiration need for any character. If you have a tanker, for instance, that you find has no need of break free's or catch a breath's (purple and blue "pills"), but only really ever needs accuracy or damage inspirations, then this will give you the ability to turn those useless inspirations into something useful for you on the fly. (Mid-battle if I need a certain inspiration, I find it takes too long to right-click the excess inspirations, go down the list to what I need and maybe even accidentally clicking on the wrong thing).
Here, then, is a list of macros and binds to help you with your unique inspiration needs. They are divided into sections based on type, each getting three macros (for small, medium and large versions of the inspiration) and a bind you can use to execute the inspirations after you have made them.
Notes: If you are not used to making macros or binds, the following might make your head spin a little. Don't worry; all you have to do is
1 find the one you want based on the sections,
2 highlight the parts from /macro to the second " you see after it,
3 hit [Control+C] on your keyboard,
4 go into the game and click on your chat bar,
5 hit [Control+V] and hit enter.
A nifty little grey button will appear in your power tray which you can now click to make your inspirations.
The macro commands work once per click per inspiration type, but on all different inspiration types available. (I can convert a group of small reds, a group of small yellows, a group of small blues into break free's all at once, but not two groups of small reds into two break free's with the same use of the macro; it must be used twice for that)
For the added movement binds or POPMENU commands, scroll past these. I recommend using the movement binds as the most efficient method of combining.
All my binds here are bound to the letter "u" (as in "use"), but they can be bound to different keys, such as the ESC key, especially appropriate for the use of break free's (thanks to _Granny_ for that )
Example: /bind ESC "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
Unfortunately, consolidated commands are too long, so I cannot combine the three sizes of macros into one macro.
A macro, according to my testing, will not both change inspirations into another type and execute that inspiration at the same time.
Sometimes there isn't enough room for all the inspiration names given the macro limits; so the ones that do not fit at the end are set off with brackets so you can swap them for others at your discretion. (The POPMENU version of these commands at the bottom is apparently not bound by this constraint, so they can fit in all inspiration types)
I have not included macros for making "wakies" because if you are defeated, using the normal inspiration changing method is fine, and hopefully you do not need to make several awakens all the time on the fly.
For the very longest macro commands, replacing (for example) [inspcombine escape phenomenal_luck] with [inspcombine restoration phenomenal_luck] may not work because the length of the word "restoration" (as opposed to the shorter "escape") makes the command go over the macro limits.
For those of you who will be replacing some command names, I highly recommend copying the command to a word processor to make the changes and then copy from there to the game, as it can be difficult to edit these things in-game.
OK, here we go.
#1:Binds and Macros
ACC (Accuracy)
/macro SAcc "inspcombine enrage insight$$inspcombine luck insight$$inspcombine catch_a_breath insight$$inspcombine respite insight$$inspcombine sturdy insight$$inspcombine break_free insight$$inspcombine awaken insight"
/macro MAcc "inspcombine focused_rage keen_insight$$inspcombine good_luck keen_insight$$inspcombine take_a_breather keen_insight$$inspcombine dramatic_improvement keen_insight$$inspcombine rugged keen_insight$$inspcombine emerge keen_insight" (not enough room for [inspcombine bounce_back keen_insight])
/macro LAcc "inspcombine righteous_rage uncanny_insight$$inspcombine phenomenal_luck uncanny_insight$$inspcombine second_wind uncanny_insight$$inspcombine resurgence uncanny_insight$$inspcombine robust uncanny_insight$$inspcombine escape uncanny_insight" (not enough room for [inspcombine restoration uncanny_insight])
/bind u "inspexecname uncanny_insight$$inspexecname keen_insight$$inspexecname insight"
DAM (Damage)
/macro SDam "inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
/macro MDam "inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage" (not enough room for [inspcombine bounce_back focused_rage])
/macro LDam "inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage" (not enough room for [inspcombine restoration righteous_rage])
/bind u "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
DEF (Defense)
/macro SDef "inspcombine insight luck$$inspcombine enrage luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck"
/macro MDef "inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine take_a_breather good_luck$$inspcombine dramatic_improvement good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck" (not enough room for [inspcombine bounce_back good_luck])
/macro LDef "inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine resurgence phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck" (not enough room for [inspcombine restoration phenomenal_luck])
/bind u "inspexecname phenomenal_luck$$inspexecname good_luck$$inspexecname luck"
END (Endurance)
/macro SEnd "inspcombine insight catch_a_breath$$inspcombine luck catch_a_breath$$inspcombine enrage catch_a_breath$$inspcombine respite catch_a_breath$$inspcombine sturdy catch_a_breath$$inspcombine break_free catch_a_breath" (not enough room for [inspcombine awaken catch_a_breath])
/macro MEnd "inspcombine focused_rage take_a_breather$$inspcombine keen_insight take_a_breather$$inspcombine good_luck take_a_breather$$inspcombine dramatic_improvement take_a_breather$$inspcombine rugged take_a_breather" (not enough room for [inspcombine emerge take_a_breather] OR [inspcombine bounce_back take_a_breather])
/macro LEnd "inspcombine righteous_rage second_wind$$inspcombine phenomenal_luck second_wind$$inspcombine uncanny_insight second_wind$$inspcombine resurgence second_wind$$inspcombine robust second_wind$$inspcombine escape second_wind" (not enough room for [inspcombine restoration second_wind])
/bind u "inspexecname second_wind$$inspexecname take_a_breather$$inspexecname catch_a_breath"
HTH (Heal)
/macro SHth "inspcombine insight respite$$inspcombine luck respite$$inspcombine catch_a_breath respite$$inspcombine enrage respite$$inspcombine sturdy respite$$inspcombine break_free respite$$inspcombine awaken respite"
/macro MHth "inspcombine focused_rage dramatic_improvement$$inspcombine keen_insight dramatic_improvement$$inspcombine take_a_breather dramatic_improvement$$inspcombine good_luck dramatic_improvement$$inspcombine rugged dramatic_improvement" (not enough room for [inspcombine emerge dramatic_improvement] OR [inspcombine bounce_back dramatic_improvement])
/macro LHth "inspcombine righteous_rage resurgence$$inspcombine phenomenal_luck resurgence$$inspcombine second_wind resurgence$$inspcombine uncanny_insight resurgence$$inspcombine robust resurgence$$inspcombine escape resurgence" (not enough room for [inspcombine restoration resurgence])
/bind u "inspexecname resurgence$$inspexecname dramatic_improvement$$inspexecname respite"
RES (Resistance)
/macro SRes "inspcombine insight sturdy$$inspcombine luck sturdy$$inspcombine catch_a_breath sturdy$$inspcombine respite sturdy$$inspcombine enrage sturdy$$inspcombine break_free sturdy$$inspcombine awaken sturdy"
/macro MRes "inspcombine focused_rage rugged$$inspcombine keen_insight rugged$$inspcombine take_a_breather rugged$$inspcombine dramatic_improvement rugged$$inspcombine good_luck rugged$$inspcombine emerge rugged$$inspcombine bounce_back rugged"
/macro LRes "inspcombine righteous_rage robust$$inspcombine phenomenal_luck robust$$inspcombine second_wind robust$$inspcombine resurgence robust$$inspcombine uncanny_insight robust$$inspcombine escape robust$$inspcombine restoration robust"
/bind u "inspexecname robust$$inspexecname rugged$$inspexecname sturdy"
BF (Anti-status effects)
/macro SBf "inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free"
/macro MBf "inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge"
/macro LBf "inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"
/bind u "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
Update: Movement binds
The following is possibly the most efficient way to make inspirations as you go, because it uses the movement keys to do the combining while you move. Credit is due to Stratos for this brilliant idea I swapped Stratos's binds around, made them for all inspiration types, and made mousechord (clicking with both left and right mouse buttons) the way to use your inspiration. Also, you can add "powexecname hasten" to every command for going forward, which is a frequently used tactic for freeing up your autoexec command (of which you can only use one). (If you don't have hasten, don't worry about it; I took it out of the commands because I got tired of seeing "recharging" above my character's head every time I pressed or released w). With these, other than just moving normally, no extra button pushing or clicking is involved other than using mousechord to execute an inspiration.
Make bindfiles for the following sets of commands and put them in your bind folder. Copy/paste the commands instead of retyping them to avoid errors.
#2:Movement binds
accuracy.txt
w "+forward$$inspcombine enrage insight$$inspcombine luck insight$$inspcombine catch_a_breath insight$$inspcombine respite insight$$inspcombine sturdy insight$$inspcombine break_free insight$$inspcombine awaken insight"
a "+left$$inspcombine focused_rage keen_insight$$inspcombine good_luck keen_insight$$inspcombine take_a_breather keen_insight$$inspcombine dramatic_improvement keen_insight$$inspcombine rugged keen_insight$$inspcombine emerge keen_insight"
d "+right$$inspcombine righteous_rage uncanny_insight$$inspcombine phenomenal_luck uncanny_insight$$inspcombine second_wind uncanny_insight$$inspcombine resurgence uncanny_insight$$inspcombine robust uncanny_insight$$inspcombine escape uncanny_insight"
space "+up$$inspcombine bounce_back keen_insight$$inspcombine restoration_uncanny insight"
mousechord "inspexecname uncanny_insight$$inspexecname keen_insight$$inspexecname insight"
damage.txt
w "+forward$$inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
a "+left$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage"
d "+right$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage"
space "+up$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage"
mousechord "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
defense.txt
w "+forward$$inspcombine insight luck$$inspcombine enrage luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck"
a "+left$$inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine take_a_breather good_luck$$inspcombine dramatic_improvement good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck"
d "+right$$inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine resurgence phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck"
space "+up$$inspcombine bounce_back good_luck$$inspcombine restoration phenomenal_luck"
mousechord "inspexecname phenomenal_luck$$inspexecname good_luck$$inspexecname luck"
endurance.txt
w "+forward$$inspcombine insight catch_a_breath$$inspcombine luck catch_a_breath$$inspcombine enrage catch_a_breath$$inspcombine respite catch_a_breath$$inspcombine sturdy catch_a_breath$$inspcombine break_free catch_a_breath"
a "+left$$inspcombine focused_rage take_a_breather$$inspcombine keen_insight take_a_breather$$inspcombine good_luck take_a_breather$$inspcombine dramatic_improvement take_a_breather$$inspcombine rugged take_a_breather"
d "+right$$inspcombine righteous_rage second_wind$$inspcombine phenomenal_luck second_wind$$inspcombine uncanny_insight second_wind$$inspcombine resurgence second_wind$$inspcombine robust second_wind$$inspcombine escape second_wind"
space "+up$$inspcombine awaken catch_a_breath$$inspcombine emerge take_a_breather$$inspcombine bounce_back take_a_breather$$inspcombine restoration second_wind"
mousechord "inspexecname second_wind$$inspexecname take_a_breather$$inspexecname catch_a_breath"
health.txt
w "+forward$$inspcombine insight respite$$inspcombine luck respite$$inspcombine catch_a_breath respite$$inspcombine enrage respite$$inspcombine sturdy respite$$inspcombine break_free respite$$inspcombine awaken respite"
a "+left$$inspcombine focused_rage dramatic_improvement$$inspcombine keen_insight dramatic_improvement$$inspcombine take_a_breather dramatic_improvement$$inspcombine good_luck dramatic_improvement$$inspcombine rugged dramatic_improvement"
d "+right$$inspcombine righteous_rage resurgence$$inspcombine phenomenal_luck resurgence$$inspcombine second_wind resurgence$$inspcombine uncanny_insight resurgence$$inspcombine robust resurgence$$inspcombine escape resurgence"
space "+up$$inspcombine emerge dramatic_improvement$$inspcombine bounce_back dramatic_improvement$$inspcombine restoration resurgence"
mousechord "inspexecname resurgence$$inspexecname dramatic_improvement$$inspexecname respite"
resistance.txt
w "+forward$$inspcombine insight sturdy$$inspcombine luck sturdy$$inspcombine catch_a_breath sturdy$$inspcombine respite sturdy$$inspcombine enrage sturdy$$inspcombine break_free sturdy$$inspcombine awaken sturdy"
a "+left$$inspcombine focused_rage rugged$$inspcombine keen_insight rugged$$inspcombine take_a_breather rugged$$inspcombine dramatic_improvement rugged$$inspcombine good_luck rugged$$inspcombine emerge rugged$$inspcombine bounce_back rugged"
d "+right$$inspcombine righteous_rage robust$$inspcombine phenomenal_luck robust$$inspcombine second_wind robust$$inspcombine resurgence robust$$inspcombine uncanny_insight robust$$inspcombine escape robust$$inspcombine restoration robust"
mousechord "inspexecname robust$$inspexecname rugged$$inspexecname sturdy"
breakfree.txt
w "+forward$$inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free"
a "+left$$inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge"
d "+right$$inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"
mousechord "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
These should all work, but feel free to test them and give me feedback.
Update: POPMENU
A POPMENU version of these binds appears, at least at the moment, to not be bound by the constraints of the binds; this means we can fit every inspiration type into our command without running out of room. For more information on how the POPMENU works, go here and here.
After you understand how they work, make a POPMENU for each inspiration type, so you can load whatever you need for any given character by making a macro [/macro Def "popmenu defense"] or a bind [/bind mousechord "popmenu defense"]. There are two kinds of menus listed below, the first has each tier inspiration split up, and the second has all three tiers consolidated into one command. This has not been thoroughly tested, but results so far say that this will work. Obviously only pick one of the two options for your menus. Name each .mnu file the simple name put above the menus copied below for simplicity. In case you didn't pay attention in those other threads, you have to make sure your .mnu file is not saving as a .txt file, and they have to go in this file location even if you have to make these folders:
City of Heroes > data > texts > English > Menus
copy the part beginning with // up to the } and paste it into your .mnu file, which you are naming appropriately, right?
#3:Menus with multiple commands
Accuracy
//Accuracy Inpsiration Combiner
//
Menu "Accuracy"
{
Title "Combining"
Option "Insight &1" "inspcombine enrage insight$$inspcombine luck insight$$inspcombine catch_a_breath insight$$inspcombine respite insight$$inspcombine sturdy insight$$inspcombine break_free insight$$inspcombine awaken insight"
Option "Keen Insight &2" "inspcombine focused_rage keen_insight$$inspcombine good_luck keen_insight$$inspcombine take_a_breather keen_insight$$inspcombine dramatic_improvement keen_insight$$inspcombine rugged keen_insight$$inspcombine emerge keen_insight$$inspcobmine bounce_back keen_insight"
Option "Uncanny Insight &3" "inspcombine righteous_rage uncanny_insight$$inspcombine phenomenal_luck uncanny_insight$$inspcombine second_wind uncanny_insight$$inspcombine resurgence uncanny_insight$$inspcombine robust uncanny_insight$$inspcombine escape uncanny_insight$$inspcombine restoration uncanny_insight"
Divider
Title "Use"
Option "Accuracy &4" "inspexecname uncanny_insight$$inspexecname keen_insight$$inspexecname insight"
}
Damage
//Damage Inspiration Combiner
//
Menu "Damage"
{
Title "Combining"
Option "Enrage &1" "inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
Option "Focused Rage &2" "inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage$$inspcombine bounce_back focused_rage"
Option "Righteous Rage &3" "inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage$$inspcombine restoration righteous_rage"
Divider
Title "Use"
Option "Damage &4" "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
}
Defense
//Defense Inspiration Combiner
//
Menu "Defense"
{
Title "Combining"
Option "Luck &1" "inspcombine insight luck$$inspcombine enrage luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck"
Option "Good Luck &2" "inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine take_a_breather good_luck$$inspcombine dramatic_improvement good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck$$inspcombine bounce_back good_luck"
Option "Phenom Luck &3" "inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine resurgence phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck$$inspcombine restoration phenomenal_luck"
Divider
Title "Use"
Option "Defense &4" "inspexecname phenomenal_luck$$inspexecname good_luck$$inspexecname luck"
}
Endurance
//Endurance Inspiration Combiner
//
Menu "Endurance"
{
Title "Combining"
Option "Catch A Breath &1" "inspcombine insight catch_a_breath$$inspcombine luck catch_a_breath$$inspcombine enrage catch_a_breath$$inspcombine respite catch_a_breath$$inspcombine sturdy catch_a_breath$$inspcombine break_free catch_a_breath$$inspcombine awaken catch_a_breath"
Option "Take A Breather &2" "inspcombine focused_rage take_a_breather$$inspcombine keen_insight take_a_breather$$inspcombine good_luck take_a_breather$$inspcombine dramatic_improvement take_a_breather$$inspcombine rugged take_a_breather$$inspcombine emerge take_a_breather$$inspcombine bounce_back take_a_breather"
Option "Second Wind &3" "inspcombine righteous_rage second_wind$$inspcombine phenomenal_luck second_wind$$inspcombine uncanny_insight second_wind$$inspcombine resurgence second_wind$$inspcombine robust second_wind$$inspcombine escape second_wind$$inspcombine restoration second_wind"
Divider
Title "Use"
Option "Endurance &4" "inspexecname second_wind$$inspexecname take_a_breather$$inspexecname catch_a_breath"
}
Health
//Health Inspiration Combiner
//
Menu "Health"
{
Title "Combining"
Option "Respite &1" "inspcombine insight respite$$inspcombine luck respite$$inspcombine catch_a_breath respite$$inspcombine enrage respite$$inspcombine sturdy respite$$inspcombine break_free respite$$inspcombine awaken respite"
Option "Dramatic &2" "inspcombine focused_rage dramatic_improvement$$inspcombine keen_insight dramatic_improvement$$inspcombine take_a_breather dramatic_improvement$$inspcombine good_luck dramatic_improvement$$inspcombine rugged dramatic_improvement$$inspcombine emerge dramatic_improvement$$inspcombine bounce_back dramatic_improvement"
Option "Resurgence &3" "inspcombine righteous_rage resurgence$$inspcombine phenomenal_luck resurgence$$inspcombine second_wind resurgence$$inspcombine uncanny_insight resurgence$$inspcombine robust resurgence$$inspcombine escape resurgence$$inspcombine restoration resurgence"
Divider
Title "Use"
Option "Health &4" "inspexecname resurgence$$inspexecname dramatic_improvement$$inspexecname respite"
}
Resistance
//Resistance Inspiration Combiner
//
Menu "Resistance"
{
Title "Combining"
Option "Sturdy &1" "inspcombine insight sturdy$$inspcombine luck sturdy$$inspcombine catch_a_breath sturdy$$inspcombine respite sturdy$$inspcombine enrage sturdy$$inspcombine break_free sturdy$$inspcombine awaken sturdy"
Option "Rugged &2" "inspcombine focused_rage rugged$$inspcombine keen_insight rugged$$inspcombine take_a_breather rugged$$inspcombine dramatic_improvement rugged$$inspcombine good_luck rugged$$inspcombine emerge rugged$$inspcombine bounce_back rugged"
Option "Robust &3" "inspcombine righteous_rage robust$$inspcombine phenomenal_luck robust$$inspcombine second_wind robust$$inspcombine resurgence robust$$inspcombine uncanny_insight robust$$inspcombine escape robust$$inspcombine restoration robust"
Divider
Title "Use"
Option "Resistance &4" "inspexecname robust$$inspexecname rugged$$inspexecname sturdy"
}
Breakfree
//Break Free Inpsiration Combiner
//
Menu "Break Free"
{
Title "Combining"
Option "Break Free &1" "inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free"
Option "Emerge &2" "inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge"
Option "Escape &3" "inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"
Divider
Title "Use"
Option "MezResist &4" "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
}
#4:Menus with consolidated commands
Accuracy
//Accuracy Inpsiration Combiner
//
Menu "Accuracy"
{
Title "Inspirations"
Option "Make Insight &1" "inspcombine enrage insight$$inspcombine luck insight$$inspcombine catch_a_breath insight$$inspcombine respite insight$$inspcombine sturdy insight$$inspcombine break_free insight$$inspcombine awaken insight$$Keen Insight &2" "inspcombine focused_rage keen_insight$$inspcombine good_luck keen_insight$$inspcombine take_a_breather keen_insight$$inspcombine dramatic_improvement keen_insight$$inspcombine rugged keen_insight$$inspcombine emerge keen_insight$$inspcobmine bounce_back keen_insight$$inspcombine righteous_rage uncanny_insight$$inspcombine phenomenal_luck uncanny_insight$$inspcombine second_wind uncanny_insight$$inspcombine resurgence uncanny_insight$$inspcombine robust uncanny_insight$$inspcombine escape uncanny_insight$$inspcombine restoration uncanny_insight"
Option "Use &2" "inspexecname uncanny_insight$$inspexecname keen_insight$$inspexecname insight"
}
Damage
//Damage Inspiration Combiner
//
Menu "Damage"
{
Title "Inspirations"
Option "Make Enrage &1" "inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage$$inspcombine bounce_back focused_rage$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage$$inspcombine restoration righteous_rage"
Option "Use &2" "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
}
Defense
//Defense Inspiration Combiner
//
Menu "Defense"
{
Title "Inspirations"
Option "Make Luck &1" "inspcombine insight luck$$inspcombine enrage luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck$$inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine take_a_breather good_luck$$inspcombine dramatic_improvement good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck$$inspcombine bounce_back good_luck$$inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine resurgence phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck$$inspcombine restoration phenomenal_luck"
Option "Use &2" "inspexecname phenomenal_luck$$inspexecname good_luck$$inspexecname luck"
}
Endurance
//Endurance Inspiration Combiner
//
Menu "Endurance"
{
Title "Inspirations"
Option "Make Catch A Breath &1" "inspcombine insight catch_a_breath$$inspcombine luck catch_a_breath$$inspcombine enrage catch_a_breath$$inspcombine respite catch_a_breath$$inspcombine sturdy catch_a_breath$$inspcombine break_free catch_a_breath$$inspcombine awaken catch_a_breath$$inspcombine focused_rage take_a_breather$$inspcombine keen_insight take_a_breather$$inspcombine good_luck take_a_breather$$inspcombine dramatic_improvement take_a_breather$$inspcombine rugged take_a_breather$$inspcombine emerge take_a_breather$$inspcombine bounce_back take_a_breather$$inspcombine righteous_rage second_wind$$inspcombine phenomenal_luck second_wind$$inspcombine uncanny_insight second_wind$$inspcombine resurgence second_wind$$inspcombine robust second_wind$$inspcombine escape second_wind$$inspcombine restoration second_wind"
Option "Use &2" "inspexecname second_wind$$inspexecname take_a_breather$$inspexecname catch_a_breath"
}
Health
//Health Inspiration Combiner
//
Menu "Health"
{
Title "Inspirations"
Option "Make Respite &1" "inspcombine insight respite$$inspcombine luck respite$$inspcombine catch_a_breath respite$$inspcombine enrage respite$$inspcombine sturdy respite$$inspcombine break_free respite$$inspcombine awaken respite$$inspcombine focused_rage dramatic_improvement$$inspcombine keen_insight dramatic_improvement$$inspcombine take_a_breather dramatic_improvement$$inspcombine good_luck dramatic_improvement$$inspcombine rugged dramatic_improvement$$inspcombine emerge dramatic_improvement$$inspcombine bounce_back dramatic_improvement$$inspcombine righteous_rage resurgence$$inspcombine phenomenal_luck resurgence$$inspcombine second_wind resurgence$$inspcombine uncanny_insight resurgence$$inspcombine robust resurgence$$inspcombine escape resurgence$$inspcombine restoration resurgence"
Option "Use &2" "inspexecname resurgence$$inspexecname dramatic_improvement$$inspexecname respite"
}
Resistance
//Resistance Inspiration Combiner
//
Menu "Resistance"
{
Title "Inspirations"
Option "Make Sturdy &1" "inspcombine insight sturdy$$inspcombine luck sturdy$$inspcombine catch_a_breath sturdy$$inspcombine respite sturdy$$inspcombine enrage sturdy$$inspcombine break_free sturdy$$inspcombine awaken sturdy$$inspcombine focused_rage rugged$$inspcombine keen_insight rugged$$inspcombine take_a_breather rugged$$inspcombine dramatic_improvement rugged$$inspcombine good_luck rugged$$inspcombine emerge rugged$$inspcombine bounce_back rugged$$inspcombine righteous_rage robust$$inspcombine phenomenal_luck robust$$inspcombine second_wind robust$$inspcombine resurgence robust$$inspcombine uncanny_insight robust$$inspcombine escape robust$$inspcombine restoration robust"
Option "Use &2" "inspexecname robust$$inspexecname rugged$$inspexecname sturdy"
}
Breakfree
//Break Free Inpsiration Combiner
//
Menu "Break Free"
{
Title "Inspirations"
Option "Make BF &1" "inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free$$inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge$$inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"
Option "Use &2" "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
}
These need more testing, especially to check that they really aren't bound by the length constraint that binds are, but the ones I have tested so far work perfectly. They are, however, very temperamental, and you may need to reload the game several times before it actually picks them up.
I hope you all get good use out of that; it took me a while to put together.
Cheers,
--Mr. Microcosm
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]