Discussion: Issue 13: Architect


9thcircle

 

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The heroes have more zones, but they really don't have all that much more content. Volume, yes... mass, no.

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I... well, I don't know how to respond. I'd say I agree and disagree in parts, I suppose. Quite a few of those blue zones have as much (or nearly so) real content as any red zone. And while I agree, in some cases, the red zones (for example, I'd go with Sharkhead) are packed with a lot of contacts and arcs, it still gives the feel of there being more to do, discover, and experience blue-side. I'll leave the actual tallying to someone with the patience to log 50s to each side and sit in Ouro counting individual arcs. (And yes, I admit that a good number of lowbie blue contacts tend to overlap. Something to help that could help with diversifying blue's experience... I want more on both sides, just looking at where I see it being needed more.)

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Hero zone missions still labor under a cookie-cutter motif: Fight mobs, click glowie, exit. The Faathim the Kind TF has about a dozen missions consisting of cave-clearances and simultaneous glowie clicking. Ho-freaking-hum!

Villain missions overall, building on two years' experience and the acquisition of talented scenario designers (tip-o-the-mask to Shane Hensley, to name but one), enjoy a far superior depth of detail, scope and feel than the vast majority of hero content.

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I honestly can't argue this, but that's because all missions seem to fall into one of four types, when you've done them over and over: kill all, kill (name) and guards, get the glowie, or escort (name) to safety. Sometimes mixing the goals together, but it's all a lump. Diversifying the types of missions isn't even something I touched on, and probably something out of my league, due to so many times through of the same missions that my mind no longer wants to come up with alternatives.

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As for "unstoppable" PvP AT's, the problem is not that any one type is over- or under-powered (although several are, and undeniably so), but that there are a few types which can ONLY be countered by other specific types.

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My counterargument, at least from a non-PvPr's standpoint (which probably disqualifies it before I type it), is that given that those weaknesses exist, they theoretically are then stoppable. If a stalker's main strength is its stealth, have +perception (whether by inspirations, IOs/sets, AT powers, or temp powers such as can be bought in SC when the zone's in your favor). It's my opinion that whoever comes the most prepared stands the best chance for survival, or to quote an old phrase, he who has the most toys wins. (Sadly, most PvP on my server stops being 1v1 and quickly becomes 1v20. It's not fair, but people who PvP on my server seem to think it's the only way to play, hence another reason I'll stick to my PvE.)


 

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<OT> "We solemnly swear we are up to no good"... not that it's entirely apropos of my posts here, but eh. It's a HP reference, not too surprising given the icon itself.

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I know the reference. Just couldn't read it because of the text being distorted by the shrinking of the image. The goth-ified HP gang is a bit mind-breaking, too.

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That's the main reason I have the icon. The text artifacting is an unfortunate side effect of taking one of my poor old LJ icons (gasp!) and shrinking it to acceptable size.


 

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I'll leave the actual tallying to someone with the patience to log 50s to each side and sit in Ouro counting individual arcs.

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Without a doubt, villains have several more storyarcs than do heroes, and for the most part, CoV's arcs are higher quality than CoH's. Villain arcs tend to be much shorter, but that's due in part to the mission writers learning from the mistakes of the original CoH missions and eliminating a lot of the needless repetitive missions and street-sweeping.

CoH contacts probably technically have more missions, but a lot of those are one-off missions (not a lot different from Police Band/Newspaper missions) or meaningless hunt and patrol missions.


 

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Where are the NEW ZONES for VILLAINS?
Gosh where is the New Content for Villains?


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Where are the NEW ZONES for HEROES?
Gosh where is the New Content for Heroes?

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Heroes don't really need any new zones. Like I said before on hero side, there are still zones and contacts I have never seen or spoken to in 4 years of playing this game.

Villains side, I've exsperienced everything... 5 times. Villains are the ones lacking in the content department.

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And oddly enough... the number of villan players is much smaller than hero players.

So the devs could spend their time creating more content for the smaller segment of the player base... or they could spend their time creating content for the larger segment of the player base... or they could spend their time creating content for both segments simultaneously...

gosh... I wonder what they'll do...??

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Yes because they totally didn't add any Red side only content in Issue 12, nope none at all.

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O nobody is saying they didnt give us VEATs that we had to wait 2 years for. Then tell us they are the same minions we have been beating up for the last 2 years. But the reason why we got them is cause of how story driven they are well they fit to the story line. Yet the story conent sucks bad and has a total lack there of. hardly any arcs, missions, and no SF ot trial to go along with. Villians do lack horrably in the quanity of story content. Not to mention the qaulity of most of it aint that great to be honest. The game its self is awsome but lacking in mission type content

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Hmmm. I'm having a blast with my VEAT, and find there is a glut of content, and stuff I passed by. Thank goodness for Ouro so I can go back and do more arcs...

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I didnt say they weren't fun to play. I did say in general it was an awsome game. But were is this glut of conent? I cant seem to find all this story content you seam to think there is. Can you show me where the epic SF and/or trial is? can you show me where all there story arcs you seam to think there is? I can show where there are for the HEATs but not the VEATS. Simply cause they do not exsist. Thats not even comparing the actualy quality of the story lines between the two epics. hero epic story line is far suprior to villians.

As far as the ourobors. It actualy does very little for villian side. If you actualy run the arcs instead of getting Pl or running alot of paper missions on teams. You will find that you will need to run paper missions just to fill inthe gaps. Its why villians had then from day 1. So in short the flash back system is more for heros since it is very easy to out lvl alot of conent. I think you may be getting the sides mixed up a bit.


 

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I've never had any gaps until the mid-late 30s myself. For the first couple years, CoH had the gaps sooner. And, up to about 25, I find I outlevel the zones before I get all of their contacts ( In some cases, before I even get half of them ). Just from one mayhem granted mission contact, Martial Brass, and Willy in Cap, I'm usually ready to move onto Sharkhead. I haven't done, say, Golden Roller in ages.




Virtue Server
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O nobody is saying they didnt give us VEATs that we had to wait 2 years for. Then tell us they are the same minions we have been beating up for the last 2 years. But the reason why we got them is cause of how story driven they are well they fit to the story line.

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"Story driven" is and always has been the whole point of epic archetypes.

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lol plz learn to read the whole post. The fact that they are story driven is my point. where is the story? theres a complete lack of arcs/sf and/or trial for them. Not to metion the story line actualy lacks in quality in compared to HEATs. the actualy VEAT AT is awsome and very fun to play but the actualy amount of story content and qaulity is little to none in compared to the epic story that is HEATs. Ppl were compaining that they get rehashed minions already in game and that it was a cheap cop out that they didnt get something new and different to the game like the the space aliens found on hero side. The devs said disagread cause of how they fit and how story driven the epics are. yet the story line and amount of content that comes with them is very supstandard compaired to HEATs. Play value is grade A. no question. story and content that goes with them is wel......bleh


 

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O nobody is saying they didnt give us VEATs that we had to wait 2 years for. Then tell us they are the same minions we have been beating up for the last 2 years. But the reason why we got them is cause of how story driven they are well they fit to the story line.

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"Story driven" is and always has been the whole point of epic archetypes.

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lol plz learn to read the whole post. The fact that they are story driven is my point. where is the story? theres a complete lack of arcs/sf and/or trial for them.

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Are you kidding? You get a short arc every 5 levels at least until 25 for them, probably farther. You HAVE actually gone to the contact you get referred to by the VEAT starting contact, right? Then the one he refers you to, then....etc.

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Not to metion the story line actualy lacks in quality in compared to HEATs.

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Did you PLAY Khelds when they first came out? Wasn't much beyond the first 10 levels in the way of Kheld arcs.




Virtue Server
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