Inspirations Guide by Golden_Ace
Very nice, especially with the updated information. Now I'm curious about the "unknown" inspirations...
EDIT: First after Ex!
Those are most likely remnants of the skills system they junked years ago before inventions. I remember hearing there was a Detective and an Academic path, and Science makes just as much sense.
After reviewing the Tier 3 inspirations and some of the Presents, these are one and the same. Since Presents only occur once a year, would it be possible to make said Presents better than the Tier 3 inspirations?
For instance, instead of Present - Gift of Power increasing damage by 50% (Same as the Tier 3 damage inspiration), have it increase damage by 75% or 100%.
I guess my reasoning on this idea is that the present is rare, unique, and unknown. You never know what present you have until you actually use it.
Anyways....just a suggestion
Oh, and btw, awesome guide! This is very helpful I too wanna know a little more about the "unused" inspriations, especially that "recall" one lol
wasnt there one that was a invis or stealth inspiration? from a couple of betas ago?
i dont see that one in there..anyone rememebr what it was?
Once upon a time the presents buffed everyone in your team within range... Unless they never actually did that but just said that they did in the description. They were much nicer back then.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
yea it was conceal thats missing
Conceal: Self Stealth (good luck icon)
Conceal grants you Stealth for 30 seconds. You can only be seen at very close range. If you attack while Concealed, you will be discovered. Conceal offer no defense bonus.
Nicely done. Pictures are good!
There are two others which have been removed as well. Strength of Will was the third level of the status effect protection. The first level was called Discipline. I don't remember the name of the second level.
They were replaced by Break Free/Emerge/Escape. Strength of Will was put back as a special purchase in Siren's Call.
I miss them.
I'm such a geek. Some of my heroes have journals.
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wasnt there one that was a invis or stealth inspiration? from a couple of betas ago?
i dont see that one in there..anyone rememebr what it was?
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Yes there was. I did not include Inspirations that had been discontinued.
Should I add them?
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For historical reference GA you should add them IMO
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For historical reference GA you should add them IMO
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Thank you. I'll work on it.
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For historical reference GA you should add them IMO
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Thank you. I'll work on it.
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Might also want to reference the never-made-it-out-of-beta Consignment Teleport Inspirations - it was replaced by the temp power.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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For historical reference GA you should add them IMO
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Thank you. I'll work on it.
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Might also want to reference the never-made-it-out-of-beta Consignment Teleport Inspirations - it was replaced by the temp power.
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I'll add them too. I have pictures of both those from before.
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wasnt there one that was a invis or stealth inspiration? from a couple of betas ago?
i dont see that one in there..anyone rememebr what it was?
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Yes there was. I did not include Inspirations that had been discontinued.
Should I add them?
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I say yes because Inspirations like Discipline are still in the game. I still have a couple of old alts that still have them.
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wasnt there one that was a invis or stealth inspiration? from a couple of betas ago?
i dont see that one in there..anyone rememebr what it was?
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Yes there was. I did not include Inspirations that had been discontinued.
Should I add them?
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I say yes because Inspirations like Discipline are still in the game. I still have a couple of old alts that still have them.
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I added them and sent a PM to EX last night.
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The in-game description of the Christmas presents says that they buff everyone standing near you.
Avatar: "Cheeky Jack O Lantern" by dimarie
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The in-game description of the Christmas presents says that they buff everyone standing near you.
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Negative. The description says "You received this holiday gift. Who knows what could be inside."
The powers only buff the user. They however look as if they buff others when activated. They do not.
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The in-game description of the Christmas presents says that they buff everyone standing near you.
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Negative. The description says "You received this holiday gift. Who knows what could be inside."
The powers only buff the user. They however look as if they buff others when activated. They do not.
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Affirmative. The detailed info says "Effect Area: AoE -- 20.00 ft radius."
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It says that. However it only effects one person. I believe it's still a typo left over from when they used to AoE's. I have already bugged the Text.
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It says that. However it only effects one person. I believe it's still a typo left over from when they used to AoE's. I have already bugged the Text.
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Yes, I'm not sure which part is the bug. I was rather surprised to see the AoE radius show up in the"real" numbers section. At any rate, I thought perhaps the guide should mention the contradiction to prevent confusion. In retrospect, I may have sounded a bit snippy. Sorry about that.
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Guide has been updated.
Ex
Did Resolve really replace discipline? I thought that for a little while we had both, then they replaced both with the Breakfrees.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
The information on breakfrees is wrong now at least conerning repel. A small breakfree is 50% resistance to repel, while emerge and escape are 100% resistance to repel. On that note, I kind of wish the willpower icons were still being using for breakfrees.
You are correct. I double checked the stats, i also found an error with Break Free.
I have also placed a note for the winter event inspirations concerning the AoE text.
Hopefully Ex will not get too upset with me correct this again.
Thank you for your observations. I do appreciate it.
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OP updated.
Ex
Inspirations are single-use temporary powers. There are several different types of inspirations that provide different attributes. As of Issue 12 Three inspirations of the same type can now be combined into one inspiration of different type for normal inspirations.
Insight: Makes your attacks 7.5% more accurate and increases your perception by 25% for 60 seconds.
Keen Insight: Makes your attacks 18.75% more accurate and increases your perception by 33% for 60 seconds.
Uncanny Insight: Makes your attacks 37.5% more accurate and increases your perception by 250% for 60 seconds.
Enrage: Increases all your damage by 25% for 60 seconds.
Focused Rage: Increases all your damage by 33% for 60 seconds.
Righteous Rage: Increases all your damage by 50% for 60 seconds.
Respite: Recovers 1/4 of your Hit Points.
Dramatic Improvement: Recovers 1/3 of your Hit Points.
Resurgence: Recovers 1/2 of your Hit Points.
Catch a Breath: Recovers 25 points of Endurance.
Take a Breather: Recovers 33 points of Endurance.
Second Wind: Recovers 50 points of Endurance.
Sturdy: Increases all your Damage Resistance by 10% for 60 Seconds. Sturdy also protects you from enemy Teleportation.
Rugged: Increases all your Damage Resistance by 15% for 60 Seconds. Rugged also protects you from enemy Teleportation.
Robust: Increases all your Damage Resistance by 20% for 60 Seconds. Robust also protects you from enemy Teleportation.
Luck: Boosts your Defense to all Attacks by 12.5% for 60 Seconds.
Good Luck: Boosts your Defense to all Attacks by 25% for 60 Seconds.
Phenomenal Luck: Boosts your Defense to all attacks by 33% for 60 seconds.
Break Free: Frees you from many Sleep, Hold, Immobilization, Disorient, Fear, Confuse and Knockback effects and boosts your resistance to Repel, Taunt and Placate effects for 30 seconds. This Inspiration can be used even while under such effects (-10 Magnitude protection against Hold, Sleep, Stun, and Immobilize; -5 Magnitude protection against Knockback, Knockup, Fear, and Confuse; 50% resistance to Taunt and Placate, and Repel).
Emerge: Frees you from many Sleep, Hold, Immobilization, Disorient, Fear, Confuse and Knockback effects and boosts your resistance to Repel, Taunt and Placate effects for 60 seconds. This Inspiration can be used even while under such effects (-15 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -7.5 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 50% resistance to Taunt and Placate).
Escape: Frees you from many Sleep, Hold, Immobilization, Disorient, Fear, Confuse and Knockback effects and boosts your resistance to Repel, Taunt and Placate effects for 90 seconds. This Inspiration can be used even while under such effects (-20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 50% resistance to Taunt and Placate).[/i]
Awaken: If you are defeated, you can wake up with 1/4 of your hit points. You will, however, be Disoriented, have no Endurance, and unable to Recover Endurance for 20 seconds, but you will be protected from XP Debt for 10 seconds.
Bounce Back: If you are defeated, you can wake up with 1/2 of your hit points. You will, however, be Disoriented, have no Endurance, and unable to Recover Endurance for 10 seconds, but you will be protected from XP Debt for 15 seconds.
Restoration: If you are defeated, you can wake up with 3/4 of your hit points. You will, however, have no Endurance, and unable to Recover Endurance for 10 seconds, but will not be Disoriented, but you will be protected from XP Debt for 20 seconds.
Essence of the Earth: By consuming the Essence of the Earth, you will gain partial immunity to the unique properties of the Hamidons Electrolytic attacks. It lasts for 60 seconds (Essence of the Earth is dropped by Devouring Earth Monsters).
Ambrosia: You have learned the secret of the Crystal Titan and how to resist its primordial energy! (Ambrosia only drops from Greater Devoured in the Eden Trial).
Strength of Will: Moderately boosts your resistance to Immobilization, Sleep, Disorient and Hold effects for 180 seconds. Must be used before you are Slept, Held or Disoriented, but can be used after being Immobilized (Can only be earned by trading in Bounty in Sirens Call).
Present Gift of Power: You received the Gift of Power and you now strike with a lot more damage (Increases all your damage by 50% for 60 seconds).
Present Gift of Life: You received the Gift of Life and some of your health is restored (Recovers 1/2 of your Hit Points).
Present Gift of Energy: You received the gift of Energy. Your endurance bar will be completely filled (Recovers 50 points of Endurance).
Present Gift of Experience: You received the Gift of Experience. You will not accrue any XP Debt if you are defeated. This protection will last for 1 hour or until you are defeated.
Present Gift of Defense: You Received the Gift of Defense. Your Defense is now greatly increased. (Boosts your Defense to all attacks by 33% for 60 seconds).
Present Lump of Coal: You were bad this last year. You got a lump of coal and nothing else.
Recall: No known description exists.
Academia Breakthrough Level 1: No known description exists.
Academia Breakthrough Level 2: No known description exists.
Academia Breakthrough Level 3: No known description exists.
Detective Breakthrough Level 1: No known description exists.
Detective Breakthrough Level 2: No known description exists.
Detective Breakthrough Level 3: No known description exists.
Science Breakthrough Level 1: No known description exists.
Science Breakthrough Level 2: No known description exists.
Science Breakthrough Level 3: No known description exists.
Discipline: This Inspiration would slightly boost your resistance to immobilization, sleep, disorient and hold effects for 120 seconds, and had to be used before you were slept, held or disoriented, but could be used after being immobilized. (The Discipline Inspiration was replaced by the Resolve Inspiration).
Iron Will: This Inspiration would greatly boost your resistance to immobilization, sleep, disorient and hold effects for 240 seconds, and had to be used before you were slept, held or disoriented, but could be used after being immobilized. (The Iron Will Inspiration was replaced by the Sheer Willpower Inspiration).
Resolve: This Inspiration would free you from some sleep, hold, immobilization, disorient, fear and confuse effects while slightly boosting your resistance to such effects for 30 seconds, and could be used even while under those effects. (The Resolve Inspiration was made as a replacement for the former Discipline Inspiration, and was itself replaced by the current Break Free Inspiration).
Determination: This Inspiration would free you from many sleep, hold, immobilization, disorient, fear and confuse effects while slightly boosting your resistance to such effects for 60 seconds, and could be used even while under those effects. (The Determination Inspiration was replaced by the current Emerge Inspiration).
Sheer Willpower: This Inspiration would free you from some sleep, hold, immobilization, disorient, fear and confuse effects while slightly boosting your resistance to such effects for 90 seconds, and could be used even while under those effects. (The Sheer Willpower Inspiration was made as a replacement for the former Iron Will Inspiration, and was itself replaced by the current Escape Inspiration).
Conceal: This Inspiration would grant you stealth for 30 seconds. You would only be seen at very close range, however if you attacked while Concealed, you would be discovered. Conceal offered no defense bonus. (The Conceal Inspiration was removed from the game.)
Consignment House Teleporter: Teleport to Wentworth's - You have a (one-time use) Consignment House Transport beacon. It will allow you instant transport to a Consignment House of your choice from any location. These inspirations are only available at Consignment House locations, and are sold at a fixed price of 10,000 influence.
Black Market Teleporter: Teleport to Black Market
Accuracy Inspirations
Damage Inspirations
Healing Inspirations
Endurance Inspirations
Resistance Inspirations
Defense Inspirations
Resist Effects Inspirations
Resurrection Inspirations
Special Inspirations
Sirens Call Inspiration
Winter Event Inspirations
Note: currently the in game text shows that Winter Event inspirations are an Area of Effect (AoE) with a 20.00 Foot radius the activation graphics tend to support this however the power was changed to only effect self some time ago.
Unimplemented Inspirations
The following inspirations have been identified, however no known description exists, and they have not been put into the game.
Discontinued Inspirations
The following inspirations have been removed from City of Heroes and City of Villains or have been replaced by more current Inspirations. This section is for historical purposes only.
Resist Effects Inspirations
Stealth Inspirations
Teleport Inspirations
The Wentworth's and Black Market inspirations were not implemented, having been replaced by the Wentworth/Black Market temporary teleport powers.
You have "acquired" a (one-time use) black market Transport beacon. It will allow you instant transport to a black market of your choice from any location. These inspirations are only available at the Black Market locations, and are sold at a fixed price of 10,000 infamy.