Base Issues List, post-I12


Ad Astra

 

Posted

Given people like the option to sometimes have the SG items without a logo, we need an SG emblem that is blank (intentionally).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Changes that I would like to see are rather simple and am hoping drives SG member retention. This is basically an entry in the Developer's Corner.

From a decorative, as well as practical aspect, there should be new types of doorways because the "shoebox" nature is rather ugly. Some could range from the purely decorative and scaled in price so complex doors with actual functionality are more expensive. A archway, big blast doors similar to those found in the tunnels of Warburg or just a big round hole like a sewer main. Sliding doors already exist in certain office missions). For arcane, you could have thick curtains, a portcullis, etc. and I'm sure artists could come up with some nice things.

For non-raiding bases, doorways that restrict access based on internal supergroup rank. These "cheaper" doorways would be ineffectual for raid purposes. As for base raiding doorways, simply use jailcell doors in Mayhem missions or forcefield doors found in Arachnos bases as the model but would cost more than the basic access-level restriction doorways.

Editable doorways should be rather quick to implement. Unlike rooms which can only be placed on empty squares, decorative doorways have to "overwrite" existing doors.

What I really would like to see is more missions from the Mission Computer. That piece of equipment is almost useless and it needs some more functionality than a single TF and Cathedal of Pain. One possibility to extend functionality is setting up an internal Merit (not-tradeable, like Vanguard) system for supergroups which can be used to spend on costume items. Each character would get a single merit per completed mission. These SG merits should be nontransferable to another SG. You leave the SG, they disappear.

In order to get the merits, the SG will need a Mission Computer to select the various mission(s), obviously. In order to spend merits, they'll need another crafting table (just duplicate the one from Vanguard). As for the crafting table itself, make it crafted item or a simple soloable mission a la Inventor Badge (implement SG Accomplishment badges maybe?) in contrast to other base items where you have to take five gazillion points of damage so it's not like the SG is just "given" something. The SG should have to work, but not slave, to get access. The same could be done for the other proposed base items.

One idea is to have a TF to get an item so that a table can be made. Need more tables, well, you'll have to get more items, which means you have to do the TF again.

This SG merit system could easily be implemented. For example, you could spend Merits, like Vanguard, on costume pieces from the Veteran Rewards system ... just like in Vanguard where the sets are divided and pieces are purchased individually. In this way, non-veterans can gain access to the items but as the costume items are "chopped" up, sets are not instant. Veterans get the distinct advantage of having them instantly at character creation. Would Veterans really care if someone who has been playing the game for three months worked to get Boxing Gear set?? Anyone care about that set at all? Some might although I expect the Samurai gear to be much more popular.

The only non-costume "Veteran" reward could be a "return to base" temporary power, which could cost little in Merits but be single-use. I don't think that Vanguard, the Roman set or any of the Holiday/Event costume items should be accessible. This system above would be practical for newer players but for older players one idea would be to use merits to possibly give other benefits. Maybe more recipe/salvage slots like you can by using 500 Vanguard merits.

Prestige is still a problem for a lot of groups. One base item I propose is a "Converter" or "Recycler". Like a trashcan, you put it in and it converts the item into Prestige. You may not get much (based on what the item would fetch at NPC store, obviously) but if you factor this over the entire group over a period and it could add up.

Someone posted the idea of a bulletin board (or filing cabinet) to post recipes to share like salvage racks. I love this idea. It's quick for developers and would be handy for everyone especially for those of us who are not that much interested in keeping those level 10 IO recipes and usually just trash them. They could be handy for those in the SG working on badges.

Going back to the idea of SG Accomplishment badges, it would be somewhat easy to use the mission computer to spawn more task forces which could also be used to get SG Merits but also get some possibly cool SG decorative items like the tattered flags of vanquished enemies (like an Arachnos flag, Council flag, etc.) Purely decorative but that actually means something. A sign of Accomplishment.

One interesting item that the developers could add is a jukebox that plays the in-game music or something.


 

Posted

My speculation regarding more missions in the SG computer is that they are already planning it. Where else would you be allowed to put your custom-made missions? It makes logical sense to have them SG-based because where else would people go to talk to you to get the missions? There's way more evidence supporting this, so you'll just have to have a think yourself.


 

Posted

What about people not in SGs? What about SGs that can't afford the mission computer (prestige, control, power, space)?

I expect the mission designer will be something separate altogether.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

[ QUOTE ]
What about people not in SGs? What about SGs that can't afford the mission computer (prestige, control, power, space)?

I expect the mission designer will be something separate altogether.

[/ QUOTE ]

I started a VG 2 weeks ago and can already afford one playing roughly an hour a day so it's not hard to get one. As for people not in SGs well they shouldn't be so anti-social.

RWZ wasn't for everyone, just those 35+. Same with veteran rewards only being for those who have older accounts. Again, it's not for everyone.


 

Posted

[ QUOTE ]
What about people not in SGs? What about SGs that can't afford the mission computer (prestige, control, power, space)?

I expect the mission designer will be something separate altogether.

[/ QUOTE ]

I also suspect that, like the Personal Salvage Vault, Inventions, and the Aspect of the Pillar, we'll get an in-base way to access that system. (I'm hoping the lack of such a system for Auctions was the exception and not the norm.)
Now if they wanted to recycle the effect of the Mission Computer to serve that purpose, it would be very convenient. But they key difference is that's not going to be driving the new system from the Mission Computers. So yeah, I also expect it to be separate, but maybe *also* not separate.


 

Posted

[ QUOTE ]
[ QUOTE ]
What about people not in SGs? What about SGs that can't afford the mission computer (prestige, control, power, space)?

I expect the mission designer will be something separate altogether.

[/ QUOTE ]

I started a VG 2 weeks ago and can already afford one playing roughly an hour a day so it's not hard to get one. As for people not in SGs well they shouldn't be so anti-social.

RWZ wasn't for everyone, just those 35+. Same with veteran rewards only being for those who have older accounts. Again, it's not for everyone.

[/ QUOTE ]

Uhh... luckily your opinion is not shared by the devs.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Content has never been available to everyone. Whether it's level difference to access the zone or contact, getting game time for veteran rewards or even an arc for Mightnight. Even epics require a lvl 50, even though it's added content.

So no, I really don't see new content suddenly becoming available for everyone.


 

Posted

[ QUOTE ]
Content has never been available to everyone. Whether it's level difference to access the zone or contact, getting game time for veteran rewards or even an arc for Mightnight. Even epics require a lvl 50, even though it's added content.

So no, I really don't see new content suddenly becoming available for everyone.

[/ QUOTE ]

If there was an aspect of the game that was highly promoted (the way custom missions have been) and was limited in accessibility because of differening degrees of base quality, then that would certainly become a Base Issue, whether you personally support it or not.

That's the only thing that has to do with this base issues thread. So perhaps beyond that, the discussion of a system that doesn't even exist yet could be taken up in a thread of its own, instead of cluttering up this list that we're trying to use to get dev attention to *existing* issues. Thank you.


 

Posted

Making sure we get a record of the bottom line of the recent storage changes.

Currently, we have this item in the main post under Storage,[ QUOTE ][*]Lack of personal storage for Enhancers, Base Salvage and Inspirations causes trouble. Either people try to retask group storage, causing troubles such as wrong expectations about security or headaches with SG permissions. Also, it gives an advantage to a 1-man SG who can actulaly have that personal storage (not to mention easy movement of items between alts), thus actually being a barrier to joining a multi-player SG, which is backwards.

[/ QUOTE ]and that seems to cover the idea nicely. I won't bother rewriting it right now.

What needs to be added is a similar statement about item transfer, partly because of the recent loss of the unsupported drag+drop trick, and partly because in general it's causing the same "need for a private SG" issues mentioned above.

<ul type="square">[*]We need a means of transferring items directly to other characters. Similar to the personal storage issue, this is a problem because people attempt to retask storage for this function. The ability to freely trade to alts via storage is an advantage of personal SGs, which means that multiplayer SGs have a disadvantage because their members lose functionality. Transferring was also the driving reason behind utilizing the drag+drop trick into other group's storage bins, and though that had to be removed for many reasons, it should be noted just why it was popular. The ability to transfer items should be directly supported (ie: an email system for trading) to free up Storage for its intended uses.[/list]


 

Posted

[ QUOTE ]
Making sure we get a record of the bottom line of the recent storage changes.

Currently, we have this item in the main post under Storage,[ QUOTE ][*]Lack of personal storage for Enhancers, Base Salvage and Inspirations causes trouble. Either people try to retask group storage, causing troubles such as wrong expectations about security or headaches with SG permissions. Also, it gives an advantage to a 1-man SG who can actulaly have that personal storage (not to mention easy movement of items between alts), thus actually being a barrier to joining a multi-player SG, which is backwards.

[/ QUOTE ]and that seems to cover the idea nicely. I won't bother rewriting it right now.

What needs to be added is a similar statement about item transfer, partly because of the recent loss of the unsupported drag+drop trick, and partly because in general it's causing the same "need for a private SG" issues mentioned above.

<ul type="square">[*]We need a means of transferring items directly to other characters. Similar to the personal storage issue, this is a problem because people attempt to retask storage for this function. The ability to freely trade to alts via storage is an advantage of personal SGs, which means that multiplayer SGs have a disadvantage because their members lose functionality. Transferring was also the driving reason behind utilizing the drag+drop trick into other group's storage bins, and though that had to be removed for many reasons, it should be noted just why it was popular. The ability to transfer items should be directly supported (ie: an email system for trading) to free up Storage for its intended uses.[/list]
[/ QUOTE ]

You know if the Developers are playing Age of Conan (which was admitted before) they may notice a unique system where you can e-mail up to 4 items and money to other players, including your own alts.

With the changes done to the e-mail system of late to handle the Individuals Who Should Be Flayed and Not Named, perhaps they can enhance e-mail (as many have asked before) to allow this.

Precident exists.


@PlasmaStream
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Posted

There is also a bug for bases not accessed for 60 days are deleted.

When you petition to get them back, you get a generic, barn red starter base with a rez ring and some empty storage.


 

Posted

[ QUOTE ]
There is also a bug for bases not accessed for 60 days are deleted.

When you petition to get them back, you get a generic, barn red starter base with a rez ring and some empty storage.

[/ QUOTE ]
I've never heard of this bug you are speaking of.

I've left bases on the Test sever for longer than 60 days and never had this happen. The most that happens is that you sometimes can't pay the upkeep. A simple /petition fixes that and the base is back to the last state it was left in.

I know several other posts (it is a frequent problem) that had the base locked, but the petition fixed it and everything was left alone.

I think you are not remembering what your base was like before, or someone else edited your base without telling you.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

[ QUOTE ]
[ QUOTE ]
There is also a bug for bases not accessed for 60 days are deleted.

When you petition to get them back, you get a generic, barn red starter base with a rez ring and some empty storage.

[/ QUOTE ]
I've never heard of this bug you are speaking of.

[/ QUOTE ]

This is why I would like people to start new threads instead of declaring bugs here.
This is likely not an issue at all, and just a specific problem for one base.


 

Posted

there definately needs to be more diversity in base items. TECH/ARCANE isnt enough. there's very little blend of the two. I would also like to see water effects/ambient noise inside the base.


 

Posted

making a record of this discussion http://boards.cityofheroes.com/showflat....=0#Post11654787

General idea: Provide a bonus prestige reward as an option on reward screens. This gives players a specific piece of content to pursue if they need to earn extra prestige.

Specific idea: This would work well for Oroboros TFs since are not necessarily skewed towards specific farming builds, and are both team- and solo-friendly. Those TFs are already in need of a buff, since they only give SOs. (reference here for more.)

10,000 Prestige with a timer of 24 hours would be rather conservative, comparing to other rates of Prestige-per-minute earnings. (number analysis here.)

(Yes, new content like SG Missions that generate bonus Prestige would be ideal. But why not use the excuse to buff existing content, and get this reward implemented without needing to design those additional pieces.)


 

Posted

Hi i was wondering if there was a way to have...
1.) An Elevator to have an SG/or VG base be 2-stories or even 3 stories tall.
2.) Windows, make it look like the base is in a skyscrapper building in Steel Canyon, or Skyway, or some pretty sceneic and colorful landscape in Founders Fall, outer space. under the ocean in Talos, or have an undergroound tram there where players can travel out of or something nice.
3.) Power Generator, this generator cost 510,000 prestige and it powers your SG and an ally (coaltion SG/VG base) to help out SG's that are starting out or little SG's that need help with power in there tiny 8x8 base. (only works with 8x8, 8x12 or 12x12 bases). Those are my three ideas. hope you like them and add it in the game.


 

Posted

Essence those are good, I specifically like 1 and 2 as being the most reasonable to get into the game. Production wise it wouldn't be that hard to let base designers drop a set of doors into a room that, when clicked, would take you to another floor. Windows shouldn't be that bad, maybe design skins or something, so that you'd pick like 'Steel Cityscape' and click the wall and all windows on the wall would show that, keeping weird things like a cityscape and outerspace scene from being put on the same wall. Same for underwater, cuz it'd be hilarious having water outside a porthole and grass in a window right next to it, lol.

MadScientist, as usual, you have come up with a great idea. That would easily become my new favorite Reward.



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Posted

Not sure whether there is any point in keep adding to this thread. Its a great consolidated list. But instead of dealing with any of the listed issues that the players are concerned about, the devs went and decided to completely redo the base salvage system that no one was complaining about. Again and again the devs have shown that they totally don't "get" bases. Talk about being blind, deaf and stubborn to boot. Instead of simply having to encourage people to play in sg mode, now we all have to look forward to trying to convince them to donate their invention salvage for base architech instead of crafting IOs for themselves. What a total fail.


The only thing worse than devs making bad decisions is the hoard of fanboys and bootlickers that keep cheering them on.

 

Posted

[ QUOTE ]
Not sure whether there is any point in keep adding to this thread.

[/ QUOTE ]
Seeing as this thread is merely an updating of the other thread, which existed because Ex Libris asked us to gather issues at the devs' request... I have to be equally mystified.


to quote from myself in the first Big List in that previous thread,[ QUOTE ]
Would it be possible to have more Developer presence in this forum? We could provide better feedback if we knew your design goals. And sometimes a short explanation from a Dev can clear up debates quickly.

[/ QUOTE ]I think that applies here.


 

Posted

Very detailed list Good work... Can I add one item which has always been sort a pain in my side?

Base Rent: Come up with a slash command or simply allow the base leader to set up an automatic withdrawl when the rent is due. YES I realize many base leader work the system by purposely exceeeding the normal 30 day rent requirement knowing the lights wont go out for a few extra weeks but supposedly we are in Paragon City, RI in the year 2008. I can pick up a phone and make a phone call or log on to the internet and pay my bills without ever leaving my house but a leader of a high powered Super Group Lair has to go to Atlas Park every month and physically hand the rent to the Registar in City Hall? What happened there we suddenly time warp back to 1950? even if we went with the slash command and as long as the permissions were set so that while anyone may know the command only those authorized in base permissions could make it work would bring rent payment into the 21st century


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
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Posted

[ QUOTE ]

Inequalities between Tech/Arcane item sizes. (Raid porter, 2nd and 3rd control items.)


[/ QUOTE ]

In particular, the second Arcane Control Item doesn't fit in the 2x2 Control Room. It requires the 1x4 Control Room (at a premium of 50k Prestige over the 2x2). The second Tech Control Item does fit in the 2x2 Control Room.

Also, there is another item size discrepancy, namely the Tech and Arcane Inspiration collectors. One can place 3 Arcane collectors in a row in the 2x2 Workshop. However, one cannot place 3 Tech Collectors in that same setup. The Tech is slightly bigger than the Arcane. Two Tech + One Arcane will work though.



 

Posted

Wishes:

NPC: Receptionist (male or female) in official group uniform to act as a "TourGuide" to the base.

Official uniforms: Abilty to design SG uniforms for everyone to wear when raiding/ doing a task force in SG Mode (only when doing a task force if not raiding), some changes made for each rank a member is.


 

Posted

A few things I've refound while building the new bigger base.
Global limit on workbenches is 6. This means that you can not have all 3 tech and all 3 arcane workbenches + an IO workbench in the same base. It would be nice if the limit was at least 7, but I would prefer around 10, that way I could have several IO benches in case a couple of members wanted to craft at the same time.
The largest medical room allows 12 medical items. Since the only medical item is the rez ring, not sure why I would need more than one of them.
I now have two of the larger tp rooms, which gives me 12 telepads and a raid teleporter. I would still like to see a better telepad that takes more than 2 destinations, just to avoid having to track down which of the 12 porters is the one I want to use.
The storage max of 18 I would like to see raised. Now that we pay rent per storage bin, it should balance itself out.


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
There is also a bug for bases not accessed for 60 days are deleted.

When you petition to get them back, you get a generic, barn red starter base with a rez ring and some empty storage.

[/ QUOTE ]
I've never heard of this bug you are speaking of.

[/ QUOTE ]

This is why I would like people to start new threads instead of declaring bugs here.
This is likely not an issue at all, and just a specific problem for one base.

[/ QUOTE ]

No. It might be specific to my multiple accounts, but it has happened more than once. You have to have no one access it for 60+ days AND the leader needs to change by not being the first to log in.

Then either you'll be locked out, and they'll fix it, or they'll give you a generic base, and you need to repetition to get the base restored to a specific date.

It happened to My Secret Garden, which was the only base I spent hours decorating and covering with Flora. Got an empty base with empty storage &amp; a rez until I gave them the last date the leader logged on. Also a couple of my teleporter only bases after the leader switch (of which there were only 2 members) lost their 2 teleporters and suddenly gained empty storage. Those I am positive on. It never happened to me on test, other than being locked out of a free rent base.

I've became suddenly leader of a few super groups with a few of my alts after the big Character Transfer Migration. Some I remember, some I don't. They sometimes got the same generic red barn look with an empty storage room and a med room. The longer the disuse, the more likely they can't find it and give you something generic. Or so it seems to me. I've had at least 6 bases genericked. Not counting the ones I don't remember, but suspect the 4 room red layout was also a generic. But since I don't recall who the leader was, I can't request a restore date.

This happened to me Issues 10, 11 &amp; now 13. I only got them repaired with a /petition and never with a /bug, so I may not have /bugged them all.