Draft of Base Feedback for Ex Libris


Acid_Reign

 

Posted

-----------------------------------------------------------------

To Ex Libris, Positron, and the rest of the City Dev Team,

We, the base-building community, thank you for taking an interest in our thoughts on bases. We have compiled this list of base-related bugs, suggestions and general needs for improvement.

This is only a summary, where there are complicated discussions or multiple ideas of how to solve a problem you will find links to other threads in the forum. When you decide to address those larger issues, an official "call for feedback" thread would be very useful. (Like the thread for thoughts on Defiance.) For example, if you choose to add new rooms, there have been dozens of suggestions for which sizes and types are most desired, an exercise similar to this Suggestion Collection would be useful, especialy with more focus to it.

Would it be possible to have more Developer presence in this forum? We could provide better feedback if we knew your design goals. And sometimes a short explanation from a Dev can clear up debates quickly.

Thank you again.
Signed, the posters in the Base forum.

-----------------------------------------------------------------

Bugs.
This list contains things that are broken. Either not functioning at all, or not functioning properly.

Base Usage bugs<ul type="square">[*]Robosurgery doesn't attach.[*]Upkeep Overpayment - if you pay too early, your next bill for rent will be due 2 weeks earlier than it should[*]Players using the "Leaders Teammates" base entry permission (so not SG or Coalition members) are immediately kicked out of bases after they zone in. This seriously hurts the Silver Mantis SF. Details here.[*]Game Client can shutdown while you are zoning to your base with the message ""You have been forcibly disconnected from the server. MapShuttingDown" Details here.[*]Grandville beacon artwork shows "destroyed" when in place, but not when moving the beacon.[*]Missing FX on many items (mostly defensive items - Stealth Supressor, Force Field Generator, etc.)[*]Empowerment stations list 15 minute durations, they were changed to 1 hour in the 8.16.06 patch but the text was not updated.[*]What's the status on the Cathedral of Pain and Items of Power? What exactly was broken about it? (Players have some likely causes, but no Dev has ever spoken on it.) Maybe knowing where the problems are, the community can suggest COP/IOP designs without those troublesome parts of the system.[/list]
Base Building bugs<ul type="square">[*]Blocking 1 doorway placement completely prevents room creation/movement - the logic of this should only prevent the room if no doorways can be made at all.[*]Changing room style can automatically overwrite other room styles (not reliably reproducable, though)[*]Inability to edit while people use Storage, because storage keeps repainting the base and resetting your edit[*]While editing, the total prestige available sometimes does not take into account the last few edits, leaving you with less prestige than you really have (even a negative total). This can take a long time to correct itself.[*]Incorrect/missing SG logos on items. Bomb, Globe, Lightning 2 and the letter X show up as the Biohazard logo. The number zero shows up as the Globe. Club, Diamond 1, Hourglass, Ornate 2, and Shield 1 are not visible at all. Visual guide here.[*]Personal Invention Salvage Vault sometimes doesn't get Energy/Control[*]Teleporter Beacons don't always interract right with Energy/Control[/list]
Base Raid bugs<ul type="square">[*]"Field" items not working during raids[*]Raids do not end when all attackers are out of the defender base after the half-way point (Back when this did work properly, corpses apparently could prevent a defender from winning. That may still have to be addressed.)[/list]
Supergroup bugs<ul type="square">[*]There is no confirmation prompt when you hit Kick on the right-click menu (unlike using the Remove button on the SG Roster Window)[/list]
-----------------------------------------------------------------

Flaws.
This list holds design flaws. Things that don't work as well as they could. Things that could be improved to better serve their intended use, or their expected use.

Base Usage flaws<ul type="square">[*]Generator Energy Curtain doesn't work with Turbine or Fusion Generators.[*]Inf-&gt;Pres trade-in at the Register is a huge ripoff. A level 50 turning on SG Mode gives up about 1 million Inf for 10k Pres, the register gives 2k for each million. This function did not change back when all other Prestige awards got increased 25%, so it seems it should be at least 2500, but that may not solve the problem.[*]Unable to control the direction you face on zone-in[*]Storage needs to be sortable, or simply default sorted by item instead of by time (such as using the same sort order as an NPC store)[*]Storage permissions don't match how most groups want to use them. Some enhancers should be more secure than others, and so on. (Permission by table would be ideal, a whole tier of more-secure tables would probably give enough flexibility to be useful.) In general, the all-or-nothing nature of the permission, combined with the need to educate new SG members makes it difficult to trust people with any storage permission at all. More storage discussion can be found here.[*]Storage log can be spammed to remove history - should something be guaranteed to exist for a length of time before being pushed off the list?[*]Storage doesn't always remember who placed an item, and definitely forgets it all if you move the storage to a new room.[*]Lack of a way to pool Invention Salvage and Recipe resources among a SG. Thouse should have SG Storage items.[*]Combat Logs is too weak for its huge prerequisite[*]Mission Computer needs more use (see wishlist)[*]Whatever happened to seeing Storage from a Worktable/Empowerment? (If that idea was dropped, just tell us and we'll stop asking.)[*]Most Empowerment buffs are considered insanely weak, and most are rather dull since you can get better effects from Inspirations. Tangent thread on Empowerment, since there's a lot to focus on.[*]Little use for "special" salvage (Alien Tech, Weapon of Mu, etc)[*]Lack of base salvage rarity labels.[*]Lack of concrete information about Salvage drop rates - we have been given similar information for Invention Salvage, Recipes and Enhancers.[*]Base salvage isn't worth selling to stores. Components DEFINITELY not worth it. (Perhaps when we have concrete drop data it will show that 100 Inf for commons is balanced compared to Invention drop rates.)[*]Are we ever getting the Tesla Cage, Elite Sapper, Advanced Holo-display? (like the Fusion Generator, how about a new requirement for the AHD if its requirement doesn't exist?)[*]Inability to use the Base features when teamed in the RWZ[/list]
Base Building flaws<ul type="square">[*]Some higher-end functions were balanced for a 75 player SG, but most groups are only 75 CHARACTERS, not players, so those are very hard to reach. For example, largest plots, the high-end SG Badges, the idea that you have to sign up for raids because not everyone can fit on the team. (This is a flaw in recognizing how players utilize SG Rosters and Alts. Perhaps the solution is not to change costs, but to fix the rosters?)[*]In general, the editor has a lot of room for improvement. Expanded discussion is found here.[*]Low percentage of SG members are given edit permission. Like storage permissions, this seems to be a problem because of the all-or-nothing setup. How can base editing be "tiered" to allow different amounts of access to different ranks?[*]Removing a placed Personal Item deletes it totally. This is a big contributing factor in the previous problem of leaders not sharing edit permission.[*]Having to use 2 different editors to place a personal item is clumsy. Can crafted items go into a SG inventory accessible from the normal editor?[*]Why can anyone edit the base by placing a personal item despite security limitations?[*]Moving the entrance room with no other rooms uses a very roundabout solution.[*]Plot Upgrade Costs are misleading, since the displayed cost does not account for selling back the current plot. (Some people don't even know you get refunded the old plot cost.)[*]Apply room style to base is too destructive. You can't copy 1 room without overwriting everything. Why not a Copy+Paste Style instead? (you could still apply that to the base, just with a bit more running around.)[*]Removable floor/ceiling trim[*]Lack of feedback on collisions, especially when unable to place a door (including when moving a room)[*]"Hollow" items that block pathing (for example, Spike Rings and Arcane Arches can block doorways even though you can walk right thru them.)[*]Roundabout means of getting multiple SG logos onto items. Possible solutions: A color selector for item, similar to lighting/ting. Make these items craftable, selecting colors at creating in an interface similar to a costume editor.[*]Lack of info prior to crafting an item (Size, Prestige/Energy/Control costs, many items lack pictures)[*]Veterans base items are poorly implemented. (Perhaps if they were crafted, unlocking recipes like the Invention badges do.)[*]Not enough Worktable spots on a plot for all 6 tables plus Invention. Why limit Wortables at all, when Teleporters and Defenses are never limited?[*]Inequalities between Tech/Arcane item sizes. (Raid porter, 2nd and 3rd control items.)[*]Stacking items in the editor is extremely difficult. This guide illustrates the difficulties players need to overcome.[*]Inability to move rooms when items are stacked. (any more details on this? does it only take 2 items in the room to block the move, or do you need a filled room to trip this bug?)[*]Many flat-top items do not allow things to be placed on top of them. eg, bookcases, counters, floor tiles[*]Large steps exist in the growth of bases, notably when growing out of the Startup items, and when trying to upgrade a Mainframe to a Supercomputer. Tangent thread here discusses some options.[*]Many architects feel unjustly constrained by Raid considerations if they're not using the base for raiding. Can the system be more flexible? Or if there are general limitations, raiding or not, could they be better expressed in terms that don't trigger phrases like "but I'm not raiding"[/list]
Base Raid flaws<ul type="square">[*]Where's the Scheduled Raid System? (and would enough people care? no, seriously, the amount of people who don't want - even fear - scheduled raids even while wanting IOPs was pretty amazing. Why is the SRS often seen more as a cost to be paid/avoided than as "content"? Should the premise be rethought? Maybe the whole SRS/IOP interaction has to be re-thought?)[*]Griefing on Zoning in to an attackers base. (Yes, all's fair in PVP, this is not an exploit, but so many people are unhappy with it that it needs to be examined.)[*]Long zoning times are no fun, it's just time you're not raiding. Why not instance both maps together and use "elevator" type code to move to the PVP area faster?[*]Defending players are unable to join a raid that's started, even if there's room.[*]Why even require players to find a "join" button to sign up? Just add them to the raid team if there's room.[*]Unable to concede a raid to end it early (Maybe not a good idea for Items of Power Raids, but pickup raids should allow it.)[*]People not in the raid are immediately kicked out of the defending base with no explanation (so often they keep trying to enter) - the base menu should simply tell them there's a raid in progress and deny access.[*]Why is the defending base off limit in the first place? Could you instance a raid version of it to leave the non-raiding people a base to use? The attacking SG has no such inconvenience.[*]Attacking teams can have SG and coalition member "buff bots" sitting in their base providing raid help, Defenders can not. This is an imbalance.[*]What's with the function of the Relay? its effect and worktable description don't match.[*]Batteries are useless on a hidden plot because of the need for Control. What was the design goal for those?[*]The Pylon setup means the ideal defense is to have as few rooms as possible, which narrows strategy options. What's the design goal? Can this be improved to better meet that goal?[*]Mez Protection IOP was insanely overpowered, especially in PVP. This should be examined before it returns to play.[/list]
Supergroup flaws<ul type="square">[*]Many SG issues are related to bases, and often discussed in this forum. eg, security affects storage; rosters affect prestige; SG-focused functions make sense on items in the SG's base. There's a tangent thread for those, and many of the following points.[*]Most people commit many alts to a SG. The SG Roster is not currently designed to facilitate that behavior. Can the 75 Roster Limit count by global instead of by character?[*]Chest icons that aren't available as SG Logos[*]Complete loss of Prestige history and Join On date when you leave a roster (at the very least, if you don't join another group in-between it should remember them)[*]Lack of security with regards to Alts - should we know someone's global, or be able to globally kick a security risk?[*]It's hard to set security limits if you can't demote offline/hidden members. Promoting offline members would be useful, too.[*]Lack of logging - any action dangerous enough to necessitate a Security permission should be trackable when leaders are offline. Most such actions generate system messages to a player involved, or to the whole SG, so should be easily recordable. (eg, Join, Quit, Kick, Promote/Demote, Base Edit. Changes to Permissions are perhaps the big case that doesn't generate a system message but should be logged.)[*]Promoting up to the same level as you should have a confirmation prompt since you can't undo that action (and since it can happen due to lag or an accidental keypress on the right-click menu)[*]SG Register should display and filter on Hero/Villain[*]SG Costume Color Settings should be saved separately for each costume, since changing costumes often needs a SG Mode adjustment.[*]There is no tangible benefit to supergroups working as a group. Such as bonuses teaming with your SG.[*]The auto-promotion system is seen as a bit to arbitrary. A lowest rank can too easily gain sole control of a whole group. Can the system prioritize higher ranks?[/list]
-----------------------------------------------------------------

Wishes.
These are the most popular game additions to improve bases and supergroups. This is only a summary, when it comes to things like new base decorations the list would be much too long to post here, links to other threads will be provided.

Base Usage wishlist<ul type="square">[*]There's a huge list of art that exist in-game, and could be easily used for Base Items. See excellent thread here.[*]and countless wishlists of new decorative items. There's a whole thread on this. The most often requested categories of items are: doors/windows/walls, more room styles (outdoor/water/lava), NPCs, architecture for 2-level rooms, and look-a-likes of functional items.[*]Bring existing game functions inside the base (as was done with Issue 9's items) - Tailor, Auction House, Arena, Trainer, Info Kiosk, Mission Difficult Setter, NPC Store (to sell Enhancers), Mission Doors[*]SG-missions (on mission computer?) Tangent thread started here.[*]Return-to-mission Teleporter was mentioned by the Devs long ago, whatever happened to that idea?[*]New teleporters, either to increase beacons per room, or to simply put more destinations in one click spot. Focus thread here.[*]More personal storage - that would prevent people from trying to retask group storage for personal means[*]Storage for Inf (though would it be degenerate since the character limit on Inf is so insanely high?)[*]Text labels on Storage item interface since people have many systems for how to file their group's items (eg, "Magic Enhancers only in here")[*]Defend against a raid by NPCs A way to use your defensive designs without engaging in PVP.[*]Ability to zone into your Coalition bases directly from the Base Exit Portal, to make it easy to tour, or to utilize coalition items. (Should be easy to code since the Portal can generate a zoning menu if there are multiple instances to zone to. Just get the other bases onto that menu.)[/list]
Base Building wishlist<ul type="square">[*]Clean up and resort item menus see also: the Base Editor tangent thread.[*]Some way to rapidly place favorite items. Such as making a Favorites listing in the base editor. Or a Most Recently Used list. Or a "place another copy" button on the item's info window.[*]Ability to change the Base Exit Portal's look.[*]Ability to change the Entrance Room's size.[*]More variety of room shapes and sizes, especially Decorative rooms.[*]Transition effects in doorways, instead of sharpy dividing the room styles[*]Ability to put 2 doorways side-by-side.[*]Placement of items (including Trim) in doorway squares[/list]
Base Raid wishlist<ul type="square">[*]Can the Raid Schedule window be used to plan pickup raids more than 5 minutes in advance? (eg, current setup a group can plan a friendly raid and put it on the SG MOTD, but still only have 5 minutes to log in and actually sign up when the invite is sent. Why not make the raid official right away and utilize the schedule window for a longer sign-up time?)[*]Option for shorter duration pickup raids?[*]Option for lower level pickup raids? (level 40? 30?)[*]Variable size limits on raid teams[*]Groups with no IOP are easier to defend, there is 1 less victory condition because there is no IOP shield to take down. Should defenders need a Raid Target, so all raids have the same set of rules? (ie: place a Flag to be captured.)[/list]
Supergroup wishlist<ul type="square">[*]Passive recruiting using the SG Register. Anyone looking for a SG should be able to use the Register to find one, and to send that SG a request for membership. This would cut down on the need to run around broadcasting, recruits would come to you.[*]More communication - Messageboard, mass email[*]Some way to email a Group, not a Player. eg, "dear coalition, whoever is in charge..."[*]A way to chat to a single coalition (disabling Chat To every other coalition is really clunky.)[*]SG Info on a character Info screen. (info tab with the logo in SG Colors, SG Motto, player's Rank, "member since...")[*]SG Costumes. Most SGs have a costume, some way to better communicate those costume settings in the costume editor would be useful.[*]NPCs around town should "namedrop" the SG, especially when multiple members of a SG are running around on one team. (dialog like "I saw the Freedom Phallanx battling the Freakshow!")[*]A way to contact a PLAYER who's in the group, even if that CHARACTER doesn't log in. (Knowing globals on the roster would fix this. As would allowing a player to read all their character's email in 1 place without having to log everyone in.) The biggest use of this would be "you haven't logged in for a while..."[*]IO Memorization for a SG. (So one person in the SG doesn't have to do all the efficient crafting and pass it around thru storage.)[*]Info Kiosk style stat tracking for SG members. eg, rank most kills by SG members, prestige gain over the past week, etc.[*]A way to get both Prestige AND Inf past level 35 (frequently toggling SG Mode on and off is a clumsy solution). A Prestige Slider is often mentioned; adding a single 50/50 SG Mode setting would be better than the current extremes of 100/0 vs 0/100; or simply cut back the Inf tax to less than 100%.[/list]
-----------------------------------------------------------------


 

Posted

[ QUOTE ]
Base Raid wishlist[LIST][*]Plan pickup raids more than 5 minutes ahead[*]Groups with no IOP are easier to defend, they is 1 less victory condition

[/ QUOTE ]

Grammatical error highlighted.


 

Posted

Thinking this may be too long,
[ QUOTE ]
Would it be possible to have a bit more Developer presence in this forum? There are a number of questions raised frequently that would be easily settled with some understanding of your design goals, or your view of the entire system. Some of what we list here as flaws may be working as intended, but we don't understand why. Some good suggestions may be completely uncodable and a simple explanation of that would stop people from harping on them. (Something like the "not a current issue" section of the Badge Issues thread - a short answer from Positron silenced much of the talk about the sorting in the badge window.) It would be very interesting to get Dev feedback on this list, to know which issues you consider most important.

[/ QUOTE ]

Would it be possible to have more Developer presence in this forum? We could provide better feedback if we knew your design goals. And sometimes a short explanation from a Dev can clear up debates quickly.


(Not that there was anything wrong with the long version, but I don't want it to overshadow the previous paragraph. Getting more official feedback threads would, IMHO, be the single best way to improve future base development.)
Thoughts?


 

Posted

[ QUOTE ]
(Not that there was anything wrong with the long version, but I don't want it to overshadow the previous paragraph. Getting more official feedback threads would, IMHO, be the single best way to improve future base development.)
Thoughts?

[/ QUOTE ]

I concur on this, at least having someone acknowledge or even the mere presence of someone does wonders. As an example look what Ex has been able to pull off with the pvp community.


@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?

 

Posted

Great work MadScientist,...i honestly couldn't have done a better job with the consolidation and clarification myself, its not one of my gifts. I hope that the Devs actually do listen to us, because we truly do need this sort of thing, although i predict maybe in issue 12, Issue 11 has beeen dedicated to those two new powersets and such, but if any of the things in our list are easy to implement they could put them in i11 as well.


"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper

 

Posted

/signed

Pretty much covers everything I thought was lacking in terms of bases. If all of that were I11, I would be more than happy! Let's hope the devs take a peek at the thread!


 

Posted

[ QUOTE ]
Incorrect/missing SG logos on items. Bomb, Globe, Lightning 2 and the letter X show up as the Biohazard logo. The number zero shows up as the Globe. Club, Diamond 1, Hourglass, Ornate 2, and Shield 1 are not visible at all.

[/ QUOTE ]
Visual guide here. So that whoever is looking for them can tell at a glance where the problems are.

If I get the time, I will find out which of the SG Logos have their colors reversed (and there are quite a few of those), and will update that image with those.

Edit:
If you would refresh the image posted above, you will see a less confusing version of the visual list.

Logos circled in red appear as the biohazard emblem.
Logos circled in yellow do not appear at all.
The logo that is circled in violet appears as the globe.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Great list, MS! Well done. Hopefully we can see some responses in the near future.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Reviewed the other stuff suggested, you hit the major points overall. Its a place to begin the rest can come as needed later.


@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?

 

Posted

Nice list.

My overview doesn't see any glaring omissions or mistakes.


 

Posted

[ QUOTE ]
Great work MadScientist,...

[/ QUOTE ]

/em sheepish...
well, this is technically the, what, 4th revision of a list I've had since around Issue 7. so it's not like I pulled it all out of thin air. and it wouldn't exist at all without a board full of posts to collect it from.


 

Posted

The amount of goodwill that could be generated by appointing a Community Liason between the base building community and the dev team is one of the greatest missed opportunities we have seen to date.

Where do I sign (and how many times will it take)?


It's the end. But the moment has been prepared for ...

 

Posted

[ QUOTE ]
MS you want me to upload the doc tonight, or email you it today so you can look it over.

[/ QUOTE ]

let's archive what finally gets posted to Ex Libris's thread. Not just this collective post, but also any anything else that gets put there.
and who knows... there may actually be some red-name discussion in that thread that's worth saving, too.


 

Posted

Sorry but I don't really endorse this "consolidated" list. First of all, a big chunk of it is about the SG system/interface which has nothing to do with Base function specifics that Ex asked for. Second, I don't feel it took into serious consideration any of the Issues I posted(1 or 2 which did end up here, were from other posters) that are affecting a much larger PvE SG/Coalition and detracting from the entire potential of having a Base in the first place, or worse, give these SG's loopholes and unfair advantages.

I liked the original thread better before Ex locked it. Atleast in that thread, the people affected most by Base issues could still voice them all and weren't omitted Judge-Jury-&amp;Executioner style by a single person who isn't even a Dev. If the points I raised all sucked(and yeah, 1 or 2 of them weren't a real Priority), then I expect to be told why, not completely ignored... and I'm sure everyone else who's seriously impacted by this should expect the same. It's not "consolidated" if half or more of the specifics raised are all left out and replaced with stuff that didn't even appear in the source-thread.


 

Posted

If you disagree then post your concerns again, MS will add them, MCG will back them up, and then we will repost it in the official thread once we have Ex unlock it. The only reason she locked it in the first place was due to the scattered format in which the requests were coming in, so we asked her to lock it. She clearly stated that the requests must be short, concise, and in orderly form to prevent the thread from degenerating and to be handled efficiently.


"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper

 

Posted

While I respect what your saying, it would be nearly impossible for the community liaison to weed through a wide variety of subjects without any rhyme or reason as it always ends up in discussion. Mad did his best to link EVERY single thread into his write up.

Did you click the links in his thread to older threads?


Disorganized chaos will NOT help us out. If you want to add your thoughts, please send us a link and we will add your views in. We have not deleted ANYONEs ideas on purpose. We just tried to scrounge them together into one spot.

If some were missed it was not intentional. Please understand that.

We just want to present the most polished product we can to Ex who is a great help to all of us.


View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com

 

Posted

_Ilr_, what is it you think is missing? there's a lot of ideas out there, things can get missed. that's why this is a *draft* still.
heck, it's sounding like I missed your whole post! (especially if the things you see were duplicated by other people.) sorry about that. Please understand there's a lot of informaiton out there, and I did some of this late last night. Which post is it? I'll get it into this draft.

as for a big chunk being SG stuff... I count 116 total bullets, 23 of which are SG, and not all of those 23 are completely independent of base issues. (look at how much base building discussion is tied to how large a player's SG is.) other people have posted SG issues they'd like in the thread, I don't want to eliminate your ideas, I don't want to eliminate their SG ideas. The only thing I'm leaving out is detailed tangental discussion that would bog down a summary post, and that gets a link so it's not completely lost.

This list isn't trying to exclude anything. Nor does it exclude other posts. But collecting all those thoughts in one place makes it easier to get Dev attention, hence why Ex Libris agreed to the original idea to pause the first thread while we gathered.


 

Posted

[ QUOTE ]
She clearly stated that the requests must be short, concise, and in orderly form to prevent the thread from degenerating and to be handled efficiently.

[/ QUOTE ]
note also the way the Devs have done this in the past. Such as the Bug threads in their own board during Issue Testing, as compared to the major amount of discussion thread in the normal Issue board. IMHO, I was surprised Ex Libris even posted the request in this forum the way she did, knowing how much she likes short, organized lists to pass to the Devs.


 

Posted

Very well put together. Let's hope something comes of it.

Just a comment...

[ QUOTE ]
Costs were balanced for a 75 player SG, but most groups are only 75 CHARACTERS, not players, so costs are too high for "full" groups. (This is a flaw in recognizing how players utilize SG Rosters and Alts. Perhaps the solution is not to change costs, but to fix the rosters?)

[/ QUOTE ]

Not to drudge up this old horse again, but changing the cap from 75 characters to 75 accounts will do little if anything at all for small and medium sized groups. IMO the cost issue is more a direct result of these parts:

[ QUOTE ]
There is no tangible benefit to supergroups working as a group. Such as bonuses teaming with your SG.

[/ QUOTE ]

As mentioned in the threads about this (IIRC you were the one who suggested it), there should be a bonus for teaming with your SG mates.

[ QUOTE ]
A way to get both Prestige AND Inf past level 35 (frequently toggling SG Mode on and off is a clumsy solution). A Prestige Slider is often mentioned; adding a single 50/50 SG Mode setting would be better than the current extremes of 100/0 vs 0/100.

[/ QUOTE ]

Were members able to still earn prestige without having to worry about a loss to influence gain, SG/VG prestige earnings would be a lot less of a headache.

This is very well put together and very well organized. I look forward to seeing what comes of it.

Nice work


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

[ QUOTE ]
# Teammates not in the SG or Coalition are immediately kicked from base Details here.
# Game Client can shutdown upon zoning to base Details here.

[/ QUOTE ]

Those would benefit from being slightly longer and without a Details link (if Ex is going to be taking this list to the devs, I don't think she's going to be able to click a link on a piece of printed paper). What about:

* Players attempting to enter a supergroup base when they are not members of that supergroup or part of their coalition (by using the "Leader Teammates" permission) are immediately kicked out.
* The game client randomly shuts down with mesages such as "Map Shutting Down" as players are zoning into any supergroup base.

[ QUOTE ]
# Prestige total can lag during edit

[/ QUOTE ]

Expand this a little too, it's not really clear.

* While editing, the total prestige available sometimes does not take into account the last few edits, leaving you with less prestige than you really have. It corrects itself after a time but it is annoying (and alarming) to the person editing the base.

[ QUOTE ]
# Lack of a way to pool Invention Salvage and Recipe resources among a SG. Thouse should have SG Storage items.

[/ QUOTE ]

To avoid hoarding (which the devs don't want) this item should be limited to one per base (so a single SG can keep, say, 50 recipes and 100 invention salvage in their base).

[ QUOTE ]
Combat Logs is too weak for its huge prerequisite

[/ QUOTE ]

I thought that was the idea; give the most interesting reward (autodoc) first, and the weakest one last, so nobody complains about needing to do a huge lot of work to get something "essential". The way it's set right now, nobody will complain about having to do a lot of work because they really really want the combat logs, it's just an extra.

[ QUOTE ]
# Low percentage of SG members are given edit permission. Like storage permissions, this seems to be a problem because of the all-or-nothing setup. How can base editing be "tiered" to allow different amounts of access to different ranks?

[/ QUOTE ]

Or simply, "this room can be edited by Leaders only. This room can be edited by Members and up". Attach the edit permission to the room itself.

[ QUOTE ]
# Total loss of Personal Items upon deletion. This is a big factor in the previous problem of not enough people being trusted to edit the base.

[/ QUOTE ]

This was made to avoid someone crafting the AutoDoc (or other unlockable items) in a big SG, then joining a small SG without the requirements and dropping it there. Harsh? Sure. But that's the reason.

[ QUOTE ]
Removable floor/ceiling trim

[/ QUOTE ]

Yes please. Also this seems the place to drop this suggestion.

[ QUOTE ]
# Inability to move rooms when items are stacked.

[/ QUOTE ]

@#%&amp;!!! You're telling me THIS is why I had to rip apart rooms so I could move them?! (Not a comment on the notes, but I've smashed my head against the desk plenty of times when a room WOULDN'T MOVE and I didn't know why until now).

[ QUOTE ]
Placement of items (including Trim) in doorway squares

[/ QUOTE ]

Add one word:

* Placement of decorative items (including Trim) in doorway squares


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

(I'm more than Happy to Repost it if you honestly overlooked it somehow)
Broken/Exploits/Unfair advantages:[*]"Going to Hospital" in a PvP Zone... allows multiple Teir-9, INSP, and Buff exploits. FIX 1ST PLZ[*]Item of Power: Mez Protection -- Way way overpowered. Plz tone it down before allowing CoP again[*]We don't need Base-Raiding while PvP's still so Unbalanced, just fix the CoP for PvE.[*]Track "Damage-Mitigation"... Healing shouldn't be the only Metric used to gain an Insp store!!

HUGE annoyance factors to be addressed:[*]where's the NEXT upgrade to the Medi-Doc store? LUCKS &amp; BREAKFREES are more necessary 30+ game![*]Too much Base Invention JUNK, no reason for there to be that many different kinds of Salvage[*]Storage capacity gets maxed out too soon on ALL Plots.[*]needed: Coalition access to Storage or Cross-Coalition "community bins".[*]needed: Private Portal-Mission portal so we can avoid the FARMER-HELL in Peregrine Island.

ONLY wishlist item:[*]New Empowerment buffs plz. Especially ones that require a team to "Chain Cast" for a more powerful effect.

Is under 50-92-characters still not condensed enough? Am I just chopped liver here? What exactly do you people all do so much better than me obviously that allows you to avoid all these imbalances and headaches?


 

Posted

[ QUOTE ]
(I'm Happy to Repost it)
Broken/Exploits/Unfair advantages:[*]"Going to Hospital" in a PvP Zone... allows multiple Teir-9, INSP, and Buff exploits. FIX 1ST PLZ

[/ QUOTE ]

Empowerment base buffs lasts an hour, nothing stops anyone from leaving a PVP zone and going to the base once per hour. Same with inspiration, if you're in RV you can access multiple contacts selling you inspirations without even leaving the city hall / grandville tower. No idea what you mean with tier9 exploit.

Nothing here is an actual 'exploit'. Unfair advantage, sure, but not exploit. Also even if you disallow 'go to base' in a PvP zone, vets can still use the 24-month reward to teleport to base, which would only end up in cries of "the vets get all the breaks"... again.

[ QUOTE ][*]Item of Power: Mez Protection -- Way way overpowered. Plz tone it down before allowing CoP again

[/ QUOTE ]

I think the devs heard you with that one already, notice how all set bonuses are mez resistance, not protection.

[ QUOTE ][*]We don't need Base-Raiding while PvP's still so Unbalanced, just fix the CoP for PvE.

[/ QUOTE ]

The CoP *is* PvE, you're mixing up things. PvE *raids* are already on the list -- in ADDITION to PvP raids. Add, not take away.

[ QUOTE ][*]Track "Damage-Mitigation"... Healing shouldn't be the only Metric used to gain an Insp store!!

[/ QUOTE ]

This is more of a badge/tracking complaint than a base issue.

[ QUOTE ][*]where's the NEXT upgrade to the Medi-Doc store? LUCKS &amp; BREAKFREES are more necessary 30+ game!

[/ QUOTE ]

The autodoc does sell breakfrees, when you have Combat Logs. Maybe add the missing inspirations to the Combat Logs?

[ QUOTE ]
Too much Base Invention JUNK, no reason for there to be that many different kinds of Salvage

[/ QUOTE ]

Sell it in Wentworths or to a store. The different kinds are for flavor.

[ QUOTE ]
Storage capacity gets maxed out too soon on ALL Plots.

[/ QUOTE ]

Probably as part of anti-hoarding measures. The devs have state they want you to craft, or sell, not hoard.

[ QUOTE ]
needed: Coalition access to Storage or Cross-Coalition "community bins".

[/ QUOTE ]

Good idea.

[ QUOTE ]
needed: Private Portal-Mission portal so we can avoid the FARMER-HELL in Peregrine Island.

[/ QUOTE ]

"Mission transporter" which is already on the list.

[ QUOTE ]
New Empowerment buffs plz... especially ones that require a team to "Chain Cast" for a more powerful effect.

[/ QUOTE ]

Already on the list.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Dont get your undies in a bunch, we never said yours was too large or unorganized.

And now for my (personal (IMHO)) constructive criticism and clarity requests.

1.)the bottom two items under your huge annoyance factors list seem to be more wishlist items.

2.) what exploits are you speaking of in the "Going to hispital in a PvP zone" point? i have nevere encountered any form of exploit dealing with this, tier 9 cant really be exploited as it only recharges so fast, and when it is ready it may be activated at any time, in base, in hosp, or in battlefield....would make sense that if you know your gonna be walking into a fight you would turn it on early just to be safe.

3.) The whole "We don't need raiding" thing just because pvp is unbalanced seems to need an IMHO stamp from you good sir. there are plenty of people who raid, and many who want to, while the raid system does have some flaws, and griefing opportunities, saying that "we dont need it" would remove a fun feature for a lot of people, AND on top of that raiding is currently optional, and if the CoP ever rolls around if you dont want to be raided then dont run the trial, and if you get raided and they take your IoP then take it back. This list is for things relating mostly to bases, SGs fall under that category, as PvP and PvP zones currently do not (except during raids, and PvP zones still dont count even then) fall under that cateory.

4.) Breakfrees are given out by the combat logs, which are attainable, lucks are currently not and there has been no word on when they will be available in base. If you want them so badly go buy a few trays of 20 and stockpile them in your isnp storages.

5.) I dont see how added mez protection is a minus to you if you happen to get that IoP during a CoP raid. The premise of the CoP raid is that you work hard to earn your IoP, the IoP earned is random, and it can be taken away from you by someone organized and talented enough to do so.

6.) if storage capacity is getting maxed out then refine some of your salvage. Also for regular tech and arcane salvage as well as components of those two types, the 999 pieces per bin rule does not affect salvages of the same name. i have over 2000 tech components in one bin, most of then are materials and powers. Enhancement storage does tend to get cluttered, if so then sell off some of your enhances or request members to get rid of some of their excess. Inspiration storage does need a bit of work, but you can always make another insp bin somewhere in the base if the first one is full.

(end criticism mode)

hope that helps you pare down your list..or something like that. Please remember that all of that was IMHO, so don't go saying "YOU guys are judging/criticizing me" IT WAS ALL ME!

Otherwise great list...pretty unique views.


"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper