Wayyy off topic, but too cool to ignore!


Aaron123

 

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I play CoX and love it a bunch, but I have a confession to make: I'm involved with another MMO, namely the project more commonly known as Second Life. For the unfamiliar, I offer up my canned explanation of SL: "Have you ever played a game and said "wouldn't it be awesome if the designers did X, Y, and Z?" Well the designers of SL have basically said "Oh, really? Well, here's the tools we use to create objects, and here's the programming language we use to make things work. Get to it." With the exception of the land and a handful of 'starter areas', everything in SL is created by the players, which are more commonly referred to a 'residents'

Of course, Sturgeon's Law applies to everything, and most of the stuff in SL ranges from 'solid but unspectacular' to 'lowest common denominator'. But then something comes along that just blows your mind....

I present mind-blower exhibit A...


 

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Wow, left me speechless...


Scarf_Girl�s Official Kid Brother!

 

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Impressive!! Very nicely done!
Too bad I was never able to figure out how to do ANY of that, I could barely figure out how to move around!


 

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This is wayyy off topic..
but too cool to ignore!

[Writing this critique took a lot of thinking...]


 

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i wasn't able to get the vid to work.. but it appears to be something about Starry Night. Robbie Dingo has to be one of the more talented builders/machinma-ists(?) in SL.. for example, here's a vid of him building a guitar for Suzanne Vega (for when she held a concert in SL).

also, another way i've described SL is, "a parallel universe that exists on a digital plane", of course, it helps to add this part, "where (almost) everything is created by it's residents".

(then again, you always have to add in the in-world 3D building tools, the in-world scripting language, flexi-prims, sculpty prims, terraforming, private islands and RAW files, custom animations.. and so on and so on)

ok, sorry.. went off a bit on SL there. (but it's good to see a few others from there around the forums here!)


but on a CoX related note, has anyone noticed how the world of CoX seems to use extremely similar building tools? it would extremely easy to make buildings that look exactly like CoX buildings.

many times when i wonder about what can be done in CoX, i think about how easy it could be done in SL. granted there are different limitations.. even the way serveres are set up alone is much different. easier to have large amounts of [customers] on one server here where the world is static/baked, then in SL where everything is dynamic in nature.

but, before i get going along to far on this subject..

yes, the builds in SL can me rather amazing. i remember when someone else had made a replica of "The Scream" painting.. missing the "screamer", but had an animation you could pick up so you would pose like that.. and then you could take a pic of yourself (or rather, your avatar) actually in that scene! very cool stuff indeed..


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

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That is amazing! I can't believe that attention to detail! What a talented guy!


 

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I tried second life and found myself in some sex furniture store and was sad/scared.


 

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I didn't buy anything. I haphazardly flew out of the store with the naked and got lost so I gave up. Oh, the frustration.

The concept is kind of neat though.


 

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Gorgeous. Too bad I can't stand SL =/


 

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I tried that game for one of my classes, and I swear that 50% of it is a sex shop, cause that was 50% of my experience.


 

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while it's true that there are a plethora of sex shops in SL, that's not the worst of it.. many of the clubs in SL are poorly designed/scripted and can really drive up the lag.

on the other hand, there are also some amazing clothing designers, vehicle designers, avatar designers, furniture, animation overrides and customs, sculpturists, traditional artists, and so on..

really, if you want to find the "good" stuff.. two things can be of help. forums/Google and (the in-world) Search. using these tools to explore what truly impressive builds/content exists can help you to avoid haphazard exploring that leads to sex shops and laggy clubs/malls.

where a lot of the features shine is on "private islands".. entire "sims" owned by residents.. some continents have even sprung up due to this feature.

for instance, here's a review of Svarga. an incredible experimental island, to say the least.

i do have to concede that SL has a rather steep learning curve and will need to simplify some stuff in order for it to really grow as large as it could. (the good part is, Linden Lab is continuously trying to improve what we already have.. and trust me, they've done TONS of feature integrating since i first started about 3 1/2 years ago!)

but really, as was mentioned originally.. WAAAY off topic. so i'll just stop there. (for now)


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

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Wow...


 

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Oo, this looks really cool

I would join Second Life, but when I sign up, it asks for all this personal stuff that I don't want to give out.. Is it a secure site? Example, it asks for my mobile phone #?


Scarf_Girl�s Official Kid Brother!

 

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[ QUOTE ]
I would join Second Life, but when I sign up, it asks for all this personal stuff that I don't want to give out.. Is it a secure site? Example, it asks for my mobile phone #?

[/ QUOTE ]

The asking for a mobile phone number was one of the methods they used to use to estasblish that you were a grownup. They've relaxed their standards a bit since then, and now all you need to get a free membership is a valid email address


 

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[ QUOTE ]
Impressive!! Very nicely done!
Too bad I was never able to figure out how to do ANY of that, I could barely figure out how to move around!

[/ QUOTE ]

IF SL has a fault (and like all MMOs it has a bunch) the chief one has to be that it's learning curve isn't just steep, it's absolutely clifflike. Once you scale the cliff, however...


 

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[ QUOTE ]
Impressive!! Very nicely done!
Too bad I was never able to figure out how to do ANY of that, I could barely figure out how to move around!

[/ QUOTE ]

Meet too. Awesome work though.


 

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Heyy that's misrepresentative. SL never runs that smooth, even in sped-up animation.

Great video, though.