RocketBoy

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  1. [ QUOTE ]
    These "anti-farming" posts are really just silly...sure, I agree that players who have zero experience with playing their characters might be mildly annoying, however, it is their money they are spending on a video game, and they have every right to play and level their toons how they see fit.
    besides, no matter what fix is put in, smart players will find a way to bend the rules to their advantage. dont like farming ? Then dont go to farm teams...dont like PL'd newbs who cant find Kings Row, kick them from your team. Personally, I dont need someone else to decide what I should find fun and exciting. Live and let live I always say, the last thing we need is more diminishing returns from our playtime.

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    Completely agree. I just don't get the angst over people farming. Who cares? They're a lvl 50 with now clue how to get to Steel Canyon. Don't team with them.
  2. [ QUOTE ]
    At this point, I'm far more interested in a means to limit farming threads. Maybe they need to install a limit on the boards on the number of time the word "farm" can be used in a 24 hour period. After that time limit, any post containing the word (including its title) is automatically deleted.

    And god help you if you post a thread using that word after the "Farm Cap" is reached....

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    The OP idea I don't like. I could go for this though.... I'm not crazy about farming myself but I just don't care that other people farm.
  3. [ QUOTE ]
    Really, when you get right down to it, with as many people submitting arcs as there are everything will seem to be done to death.

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    Agreed and the important part is will "seem" to be done to death. Honeymooners, Flintstones, King of Queens etc, etc. Many comedies done around this idea. Many successful, many not.

    For me, what makes it enjoyable is the way the subject matter is handled.

    Write a story. Have fun with the system. Lot of good tips out there on style, how to balance an arc, flow and what not. Subject matter/storyline be it humor or not is so subjective and is so at the heart of what a person is writing, it is extremly hard to critique. As dififcult as writing it.
  4. [ QUOTE ]
    I'd most like to have arc forking.
    Multiple selectable paths through a mission arc... fight the end boss first, or do some side missions to make him weaker?

    Root around on the docks for clues, or try and wipe out the base and hope someone squeels...

    Fight the ice monster or the fire demon in their lair...

    A bunch of clues can tell you where to search, the warehouse, the disco, oranbega... use your brain and figure it out or brute force it and crush everything... but watch that arc timer!

    And so on.

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    This is something i would really like to see as well. I would love the ability to write it so the next mission would depend on whether the person succeded or failed the previous mission.
  5. This is one of the problems with the game as good as it is. Hard to have things that happen (or don't happen) in one mission carry of to the next.
  6. [ QUOTE ]
    [ QUOTE ]
    Nice art

    Whatever happened to CB? I haven't seen him posting here lately.

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    He's still active on DA, I think he let his CoH account lapse.

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    Yep, I commissioned him a few months back. He's still on DA.
  7. [ QUOTE ]
    [ QUOTE ]
    A new Z Girl image

    Z Girl Floating

    [/ QUOTE ]

    my she's quite the busty one

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    LOL and that's after making them smaller than the stock figure!
  8. [ QUOTE ]
    *wiggles into thread*...

    are you using the newist girl or the old one?.. err.. and did she come with morph sets in the poses tab??

    (* im stuck on trying to figure out morph sets, and how they work *)

    [/ QUOTE ]

    Yeah, that's G4 or the "The Girl 4", the new one. You need V4.2 but not the V4.2 morphs to use G4. G4 does come with her own but honestly, no real body morphs, mainly expression type stuff. I have her morphed a little using the V4.2 morphs.

    Not sure with Poser but you should just have to inject the morph using the pose and then adjust it in the parameters setting. For example, I would load G4, go to the poses and find Daz Victoria 4. In the directory, you will have morph poses for any Victoria based characters you have and have morphs for. In my case, I have Aiko 4, Victoria 4 base, Victoria 4++ and The Girl 4 morphs there. You can select which ones you want to load or load them all. After that, you should just have to select the figure and change the body settings in the parameters tab.
  9. [ QUOTE ]
    [ QUOTE ]
    "...I've come to the position that in most cases no background is better than a photo...

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    No worries. We'll have to agree to disagree on that one. IMO, there is no worse background than a photo.

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    "...One there's the feeling of it being my complete work..."

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    I didn't realize the photo was also yours. It's a nice one and that factor adds some credibility.

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    "...I felt it works better than what I was capable of as an alternative..."

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    Oh, I hear ya on that one. Every time I render a 3D character, I agonize over the background and usually spend more time trying to get the right setting than I do on the character. If you aren't comfortable with it yet, stick with what you know... but I would encourage you to break free of photos and expand your 3D. You can do it!

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    Not quite there on the backgrounds but I feel ya!

    No, the photo is stock. Reworked, but still stock. I was saying when you "don't" use a stock photo and the background is my own 3D work, there's a better feeling of it being completely my own work.

    Sometimes, I will spend a ton of time on details that I wonder if people ever see but I have to believe that paying attention to those details makes for a better overall image. Daz, imo, is weak on adding a sense of atmosphere which makes working with 3D backgrounds an added struggle. Getting better and I find myself going in that direction. Just wasn't in the cards for this round.
  10. [ QUOTE ]
    So I did it again and commissioned another artist...it's sooooo addicting. Not to mention the warm, fuzzy, giddy feelings you get when you receive the finished piece. The artist who rendered Gray this time is Celtic Bolt.

    Gray Huntress

    I really like how he captured the costume details unavailable in costume creature, such as Gray's bladed-bow or her fur-trimmed rocket boots (that have jets from the soles, instead of the calves). I've been impressed with his work for some time now, I'm happy I finally have a piece to call my own.

    [/ QUOTE ]

    Grats on the pieces. Free or commission, it's always fun to get new images.
  11. [ QUOTE ]
    Matching light to a photograph is really hard and almost never works. You could use fancy HDRI systems and make the background plate a light source, but Poser doesn't support that very well. As a general rule of thumb, the treatment of the figure should match the treatment of the background... in other words, make them both photos, both hand-drawn, or both 3D elements.

    I think you're off to a good start. I'd recommend putting her against a digital backdrop though, for consistency. Having two different 'suspensions of disbelief' is working against you.

    [/ QUOTE ]

    True, light is not the only issue you run into. Focal length and perspective are problematic as well. I tried it against a 3D backdrop and honestly, I just didn't like it. The immenseness of the city was lost. Not really the hero in the megalopolis thing I was going for. As a rule, I've come to the position that in most cases no background is better than a photo. One there's the feeling of it being my complete work and two, the issues we mentioned. In this case, I felt it works better than what I was capable of as an alternative. Thanks for the crits. Always good to get input!
  12. [ QUOTE ]
    Another amazing piece Rocket. Even though the background isn't a 3d cityscape as you mentioned in the caption, I think you made it work for you brilliantly.

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    Thanks for the comment. Other than the things I pointed out in my description, I'm pretty happy with this. Not so much because I think it's a great image but really because I know what I started with and what my objective for a final image was. There's so many things that in past, I would not have addressed. Either because I didn't know how or didn't see it as something that needed to be addressed. Hell, I was just happy it rendered!
  13. After my test render of Z Girl using the new 3D figure I just got, I decided to do something more complete. An image of Z Girl floating above the city.

    Z Girl 2
  14. That's an amazing piece. I had an experience with another artist similar to this. Always good to hear about it when it happens.
  15. RocketBoy

    Reigndance

    That is a cool costume.
  16. [ QUOTE ]
    ..all I see in the poses window tab are.. well.. poses... none of them are changing the sliders that are displayed... im thinking I have to buy something that dose muscle morphs or increases bust size on models, separately... is that right???



    [/ QUOTE ]

    Yes, Most models have a body morph package that is available separately. It's poser so I have no idea what base models it comes with.
  17. That's some excellent freeness there.
  18. Your All Crazy. You're Fragile Egos Just Can't Handle It.
  19. Oh wow. I really like. Nice.
  20. Nice work. Really like the Soul Hunger piece.
  21. Wow. That looks really great. Left arm doesn't look too bad. Upper arm maybe just a little too small.
  22. I'm an official Poser loser. Just never been able to get with the interface. Great deal though.
  23. Excellent. What program did you use?
  24. Excellent site. Very professional and cool.