Speedy Guide to Inventions for Stone Tanks
[ QUOTE ]
I would say the only potential hole would be in trying to overdo bonuses on granite. I initially had looked into getting the Aegis runspeed bonus and the LotG acc bonus in granite, which would involve 2 Aegis and 4 LotG, overslotting my defense, but undercutting me on granite. From experience, you don't want to negate the resistance in granite, so I gave up on the acc bonus.
[/ QUOTE ]
Yes, I go Aegis res, res/end, LotG def and either the special if I have it or def/end if I don't plus simple IOs def and res. This hits the soft cap for both def and res.
It's true. This game is NOT rocket surgery. - BillZBubba
I dunno, after I plugged that guide into mids planner I was looking at the melee attacks.....does it seem like maybe in the effort to get rid of the slowness of granite/rooted in terms of run speed that maybe things like the recharge penalty were overlooked? Also do the melee attacks themselves seem like maybe they were gimped a bit? I only gave this a cursory look before I had to come to work, so Ill check it again when i get home.
The build Im working on is a bit more balanced in terms of recharge boost and run boost. last check the build im designed has about 45% recharge boost and about 80% run speed boost.
very cool guide
Very impressive.
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]
To revive an old thread, I figured I'd post my build here for those who might be interested in how the addition of the new i11 sets could make a stone tanks quality of life even better.....for a steep price of course....
54% runspeed, 90% recharge and 61% accuracy all make me very happy on my stoner indeed. Keep in mind I'm still working towards the purple sets. I'm not floating in that much money yet.....
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Thornbed: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Battle Axe
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+:40(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(13)
Level 1: Gash -- Acc-I:50(A)
Level 2: Stone Skin -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3)
Level 4: Beheader -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 6: Earth's Embrace -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 8: Rooted -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-EndRdx/Rchg:50(42)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(37), RechRdx-I:50(43)
Level 12: Recall Friend -- Range-I:50(A)
Level 14: Teleport -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(15), TSM'n-Stlth:50(15)
Level 16: Swift -- Run-I:50(A), Run-I:50(17), Run-I:50(17)
Level 18: Health -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx:30(19), RgnTis-EndRdx/Rchg:30(19), RgnTis-Heal/EndRdx/Rchg:30(40), RgnTis-Regen+:30(40)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Mud Pots -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(23), P'ngTtl-Acc/EndRdx:50(23), P'ngTtl-EndRdx/Rchg/Slow:50(46)
Level 24: Swoop -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Acc/Rchg:50(31), Hectmb-Dmg/EndRdx:50(37), Hectmb-Dam%:50(46)
Level 26: Build Up -- GSFC-ToHit/Rchg:50(A), RechRdx-I:50(27), GSFC-Rchg/EndRdx:50(27)
Level 28: Minerals -- GftotA-Run+:40(A), GftotA-Def:40(29), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx:50(43)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Granite Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), ResDam-I:50(33), LkGmblr-Rchg+:50(33), GftotA-Run+:40(34), DefBuff-I:50(34)
Level 35: Cleave -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dam%:50(37), Armgdn-Acc/Rchg:50(45)
Level 38: Crystal Armor -- GftotA-Def:40(A), GftotA-Run+:40(39), LkGmblr-Rchg+:50(39), LkGmblr-Def/EndRdx:50(39)
Level 41: Char -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(42), G'Wdw-Acc/Hold/Rchg:50(42), G'Wdw-Dam%:50(43)
Level 44: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(48), Apoc-Dam%:50(48)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), Ragnrk-Acc/Dmg/Rchg:50(50)
Level 49: Pendulum -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+2.25% Max Endurance[*]+61% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+90% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+108.5 (9%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 2.2%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 7.15%)[*]+16% Recovery[*]+54% Regeneration[*]+10.1% Resistance(Fire)[*]+10.1% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+2.5% Resistance(Psionic)[*]+54% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Gift of the Ancients[u]
(Rock Armor)<ul type="square">[*] +7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Rock Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] +5% RunSpeed[/list][u]Crushing Impact[u]
(Beheader)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Doctored Wounds[u]
(Earth's Embrace)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Rooted)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[/list][u]Time & Space Manipulation[u]
(Teleport)<ul type="square">[*] +8% Regeneration[*] +18.1 (1.5%) HitPoints[/list][u]Regenerative Tissue[u]
(Health)<ul type="square">[*] +4% RunSpeed[*] +18.1 (1.5%) HitPoints[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Pacing of the Turtle[u]
(Mud Pots)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[*] +2.5% Enhancement(Slow)[*] +9% Enhancement(Accuracy)[/list][u]Hecatomb[u]
(Swoop)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] +5% Movement Increase[/list][u]Gift of the Ancients[u]
(Minerals)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Minerals)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Granite Armor)<ul type="square">[*] +5% RunSpeed[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Granite Armor)<ul type="square">[*] +7.5% RunSpeed[/list][u]Armageddon[u]
(Cleave)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Gift of the Ancients[u]
(Crystal Armor)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Crystal Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
(Char)<ul type="square">[*] +5% RunSpeed[*] +22.6 (1.88%) HitPoints[*] +2.25% Max Max Endurance[/list][u]Apocalypse[u]
(Fire Blast)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
I am so glad i found this thread! It is like my early Christmas present!!!
Anywho - I was wondering If GrudgeRockhorn or Suspicious_Pkg can help me with how fast can we make a Stone/SS tanker run? Would it be about the same as a Stone/Stone tank as the attackes are all about the same? I am torn still in what Stone tank to make as I really love stone attack but very interested in Energy attack and SS attack? I haave already played a Fire/Stone tanker to lvl 50 so not sure if i want to re-roll again with stone melee. I cant wait to not have that feeling of -run in granted and rooted will be awesome. I never could make it to grantite because rooted was so bad I felt i couldnt protect fellow squishy toon teamates! Also one last question when slotting for so much run speed do you notice your attacks being weaken to the point you cant kill(arrest) and do you think having SS w/Rage would help out with attacking?
Also does someone have Hero Plan by Mids' Hero Designer 1.153 they can send me so I can check it out and does it run all the numbers for the power combo you plug into it?
This guide breathed new life into an old 50th level stone/stone/stone tanker I had shelved. Thanks for the information and the inspiration!
On Guardian!
Mike Halo
& a few dozen others.
Our SG: Stars of Paragon
Fiction: Training Day
You can aso add in 2 from performance shifter (end mod IO) and get another 5% movement speed
To add to the old thread, here is a Stone/SS build I'm working on.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Profit - Final: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: Rock Armor <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (27) Defense Buff IO: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[*] (37) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (46) Crushing Impact - Damage/Endurance: Level 50[*] (46) Crushing Impact - Damage/Recharge: Level 50[*] (48) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (50) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 2: Stone Skin <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (3) Aegis - Resistance/Endurance: Level 50[*] (3) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (37) Resist Damage IO: Level 50[/list]Level 4: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (5) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 6: Earth's Embrace <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance/Recharge: Level 30[*] (7) Regenerative Tissue - Heal/Recharge: Level 30[*] (7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (13) Numina's Convalescence - Heal/Recharge: Level 50[*] (13) Aegis - Endurance/Recharge: Level 50[*] (50) Aegis - Resistance/Recharge: Level 50[/list]Level 8: Rooted <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (9) Numina's Convalescence - Heal: Level 50[*] (9) Regenerative Tissue - Heal/Endurance: Level 30[*] (33) Regenerative Tissue - Heal/Endurance/Recharge: Level 30[*] (45) Miracle - Heal/Endurance: Level 40[*] (48) Miracle - Heal: Level 40[/list]Level 10: Taunt <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Range IO: Level 50[*] (11) Taunt Duration IO: Level 50[*] (40) Range IO: Level 50[*] (46) Taunt Duration IO: Level 50[/list]Level 12: Recall Friend <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[/list]Level 14: Teleport <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[*] (17) Run Speed IO: Level 50[*] (17) Run Speed IO: Level 50[*] (40) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Miracle - +Recovery: Level 40[*] (19) Regenerative Tissue - +Regeneration: Level 30[*] (21) Regenerative Tissue - Heal/Endurance: Level 30[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (23) Crushing Impact - Damage/Endurance: Level 50[*] (23) Crushing Impact - Damage/Recharge: Level 50[*] (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 24: Mud Pots <ul type="square">[*] (A) Tempered Readiness - Accuracy/Endurance: Level 50[*] (25) Tempered Readiness - Accuracy/Damage/Slow: Level 50[*] (25) Tempered Readiness - Endurance/Recharge/Slow: Level 50[*] (31) Tempered Readiness - Accuracy/Slow: Level 50[*] (34) Tempered Readiness - Damage/Slow: Level 50[/list]Level 26: Brimstone Armor <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (27) Aegis - Resistance/Endurance: Level 50[/list]Level 28: Rage <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (29) HamiO:Membrane Exposure[*] (29) HamiO:Membrane Exposure[/list]Level 30: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 32: Tactics <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 35: Granite Armor <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (36) Aegis - Resistance: Level 50[*] (36) Aegis - Resistance/Endurance: Level 50[*] (36) Luck of the Gambler - Recharge Speed: Level 50[*] (37) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (39) Multi Strike - Accuracy/Damage/Endurance: Level 50[*] (39) Multi Strike - Damage/Endurance/Recharge: Level 50[*] (39) Multi Strike - Damage/Recharge: Level 50[*] (40) Scirocco's Dervish - Damage/Recharge: Level 50[/list]Level 41: Minerals <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Luck of the Gambler - Defense: Level 50[*] (42) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 44: Crystal Armor <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (45) Luck of the Gambler - Defense: Level 50[*] (45) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 47: Handclap <ul type="square">[*] (A) Stagger - Accuracy/Recharge: Level 30[*] (48) Stagger - Accuracy/Endurance: Level 30[/list]Level 49: Hurl <ul type="square">[*] (A) Maelstrom's Fury - Damage/Endurance/Recharge: Level 35[*] (50) Maelstrom's Fury - Accuracy/Damage: Level 35[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (42) Crushing Impact - Damage/Endurance: Level 50[*] (43) Crushing Impact - Damage/Recharge: Level 50[*] (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+0.9% Max Endurance[*]+28% Enhancement(Accuracy)[*]+61.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+5% FlySpeed[*]+54.2 (4.5%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 8.8%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+4% Recovery[*]+74% Regeneration[*]+0.95% Resistance(Fire)[*]+0.95% Resistance(Cold)[*]+79.5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
this is good stuff!
this is the best I could pull off and still make it a sane build. I am sure there is a build out there that maximizes run speed the best it can be. I'd like to see it!
-----------------------------------------------------------------------
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+:40(A), DefBuff-I:50(3), DefBuff-I:50(3), GftotA-Def:40(5)
Level 1: Stone Fist -- Stgr-Acc/Rchg:30(A), Stgr-Acc/Stun/Rchg:30(5)
Level 2: Stone Skin -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(7), ResDam-I:50(7), ResDam-I:50(9)
Level 4: Stone Mallet -- KinCrsh-Acc/EndRdx/KB:50(A), KinCrsh-Acc/KB:50(9), C'ngImp-Acc/Dmg:50(40), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/Rchg:50(46)
Level 6: Heavy Mallet -- KinCrsh-Acc/KB:50(A), KinCrsh-Acc/EndRdx/KB:50(11), C'ngImp-Acc/Dmg:50(43), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Dmg/Rchg:50(46)
Level 8: Swift -- Run-I:50(A), Run-I:50(11), Run-I:50(13)
Level 10: Earth's Embrace -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx:30(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15), Dct'dW-Heal/Rchg:50(17)
Level 12: Boxing -- Stgr-Acc/Rchg:30(A), Stgr-Acc/EndRdx:30(17)
Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), ResDam-I:50(19), ResDam-I:50(21)
Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(21), Zinger-Taunt/Rchg/Rng:50(23), Zinger-Acc/Rchg:50(23), Zinger-Taunt/Rng:50(25)
Level 18: Health -- RgnTis-Regen+:30(A), RgnTis-Heal/Rchg:30(25), Heal-I:50(27), Heal-I:50(27)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29)
Level 22: Rooted -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx/Rchg:30(31), Dct'dW-Heal:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal/EndRdx:50(33)
Level 24: Fault -- KinCrsh-Acc/KB:50(A), KinCrsh-Acc/EndRdx/KB:50(33)
Level 26: Minerals -- GftotA-Run+:40(A)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(34)
Level 30: Weave -- GftotA-Run+:40(A), DefBuff-I:50(36), DefBuff-I:50(36), GftotA-Def/EndRdx:40(36), GftotA-EndRdx/Rchg:40(37)
Level 32: Granite Armor -- GftotA-Run+:40(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37), Aegis-EndRdx/Rchg:50(39), Aegis-ResDam:50(39), Aegis-ResDam/EndRdx/Rchg:50(39)
Level 35: Tremor -- KinCrsh-Acc/KB:50(A), KinCrsh-Acc/EndRdx/KB:50(40)
Level 38: Seismic Smash -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(40), C'ngImp-Acc/Dmg:50(48), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Acc/Dmg/Rchg:50(50), C'ngImp-Dmg/Rchg:50(50)
Level 41: Stone Prison -- Thundr-Dmg/Rchg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Acc/Dmg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43)
Level 44: Fossilize -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(45), G'Wdw-Acc/Rchg:50(45), G'Wdw-Acc/EndRdx:50(45)
Level 47: Stalagmites -- Stgr-Acc/Rchg:30(A), Stgr-Acc/EndRdx:30(48)
Level 49: Hover -- GftotA-Run+:40(A), Frbd-Fly:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+5% Defense(Energy)[*]+3.13% Defense(AoE)[*]+21% Enhancement(Accuracy)[*]+5% Enhancement(RechargeTime)[*]+8% FlySpeed[*]+63.2 (3.38%) HitPoints[*]+8% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 26.6%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 27.2%)[*]+8% Recovery[*]+10% Regeneration[*]+5.02% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+103.5% RunSpeed[*]+2.5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Gift of the Ancients[u]
(Rock Armor)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Stagger[u]
(Stone Fist)<ul type="square">[*] +2% RunSpeed[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] +5% RunSpeed[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Kinetic Crash[u]
(Stone Mallet)<ul type="square">[*] +3% RunSpeed[/list][u]Crushing Impact[u]
(Stone Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +21.1 (1.13%) HitPoints[/list][u]Kinetic Crash[u]
(Heavy Mallet)<ul type="square">[*] +3% RunSpeed[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +21.1 (1.13%) HitPoints[/list][u]Regenerative Tissue[u]
(Earth's Embrace)<ul type="square">[*] +4% RunSpeed[/list][u]Doctored Wounds[u]
(Earth's Embrace)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[/list][u]Stagger[u]
(Boxing)<ul type="square">[*] +2% RunSpeed[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +5% Enhancement(RechargeTime)[*] +2.5% DamageBuff[/list][u]Regenerative Tissue[u]
(Health)<ul type="square">[*] +4% RunSpeed[/list][u]Regenerative Tissue[u]
(Rooted)<ul type="square">[*] +4% RunSpeed[/list][u]Doctored Wounds[u]
(Rooted)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[/list][u]Kinetic Crash[u]
(Fault)<ul type="square">[*] +3% RunSpeed[/list][u]Gift of the Ancients[u]
(Minerals)<ul type="square">[*] +7.5% RunSpeed[/list][u]Thunderstrike[u]
(Hurl Boulder)<ul type="square">[*] +2% Recovery[*] +2.5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[/list][u]Gift of the Ancients[u]
(Weave)<ul type="square">[*] +2% Recovery[*] +2.5% Resistance(Fire)[*] +7.5% RunSpeed[/list][u]Gift of the Ancients[u]
(Granite Armor)<ul type="square">[*] +7.5% RunSpeed[/list][u]Aegis[u]
(Granite Armor)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[/list][u]Kinetic Crash[u]
(Tremor)<ul type="square">[*] +3% RunSpeed[/list][u]Ghost Widow's Embrace[u]
(Seismic Smash)<ul type="square">[*] +5% RunSpeed[/list][u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +21.1 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
(Stone Prison)<ul type="square">[*] +2% Recovery[*] +2.5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[/list][u]Maelstrom's Fury[u]
(Fossilize)<ul type="square">[*] +3% RunSpeed[/list][u]Ghost Widow's Embrace[u]
(Fossilize)<ul type="square">[*] +5% RunSpeed[/list][u]Stagger[u]
(Stalagmites)<ul type="square">[*] +2% RunSpeed[/list][u]Gift of the Ancients[u]
(Hover)<ul type="square">[*] +7.5% RunSpeed[/list]
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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U_SB`1AP``
|-----------------------------------------------------------------------------|
This is my current Stone/Stone build. I plan on putting ragnaroks in Fire ball when I have the cash. Let me know what you think.....This is a granite only stoneHero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+:39(A), LkGmblr-Def:39(3), LkGmblr-Rchg+:39(31)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(9), C'ngImp-Dmg/Rchg:39(9), C'ngImp-Acc/Dmg/Rchg:39(45), C'ngImp-Acc/Dmg/EndRdx:39(45), C'ngImp-Dmg/EndRdx/Rchg:39(45)
Level 2: Stone Skin -- Aegis-ResDam:39(A), Aegis-ResDam/EndRdx:39(3)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(5), C'ngImp-Dmg/Rchg:39(5), C'ngImp-Acc/Dmg/Rchg:39(15), C'ngImp-Acc/Dmg/EndRdx:39(15), C'ngImp-Dmg/EndRdx/Rchg:39(25)
Level 6: Earth's Embrace -- Dct'dW-Rchg:39(A), Dct'dW-EndRdx/Rchg:39(7), Dct'dW-Heal/Rchg:39(7), Dct'dW-Heal/EndRdx:39(19), Dct'dW-Heal/EndRdx/Rchg:39(25), Dct'dW-Heal:39(27)
Level 8: Swift -- Run-I:40(A), Run-I:40(37), Run-I:40(40)
Level 10: Air Superiority -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(11), C'ngImp-Dmg/Rchg:39(11), C'ngImp-Acc/Dmg/Rchg:39(13), C'ngImp-Dmg/EndRdx/Rchg:39(23), C'ngImp-Acc/Dmg/EndRdx:39(27)
Level 12: Rooted -- Dct'dW-EndRdx/Rchg:39(A), Dct'dW-Rchg:39(13), Dct'dW-Heal/Rchg:39(31), Dct'dW-Heal:39(42), Dct'dW-Heal/EndRdx/Rchg:39(43), Dct'dW-Heal/EndRdx:39(43)
Level 14: Fly -- Frbd-Fly:39(A), Frbd-EndRdx:39(31)
Level 16: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/Rchg:30(17), Heal-I:40(17)
Level 18: Build Up -- GSFC-Build%:39(A), GSFC-ToHit/EndRdx:39(19), GSFC-ToHit/Rchg:39(43)
Level 20: Stamina -- P'Shift-End%:39(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Mud Pots -- P'ngTtl-Acc/Slow:39(A), P'ngTtl-Dmg/Slow:39(23), P'ngTtl-Acc/EndRdx:39(34), P'ngTtl-EndRdx/Rchg/Slow:39(50)
Level 24: Recall Friend -- IntRdx-I:40(A)
Level 26: Teleport -- TSM'n-Rng:39(A)
Level 28: Taunt -- Zinger-Taunt:39(A), Zinger-Taunt/Rchg:39(29), Zinger-Taunt/Rchg/Rng:39(29), Zinger-Acc/Rchg:39(46), Zinger-Taunt/Rng:39(46)
Level 30: Crystal Armor -- GftotA-Run+:39(A)
Level 32: Granite Armor -- Aegis-ResDam/EndRdx:39(A), ResDam-I:40(33), Aegis-ResDam:39(33), Aegis-Psi/Status:39(33), DefBuff-I:40(34), GftotA-Run+:39(34)
Level 35: Tremor -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg/EndRdx:50(37), RechRdx-I:40(37)
Level 38: Seismic Smash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(40), RechRdx-I:40(40)
Level 41: Char -- G'Wdw-Acc/Rchg:39(A), G'Wdw-Acc/Hold/Rchg:39(42), G'Wdw-Acc/EndRdx:39(42), G'Wdw-Hold/Rng:39(46)
Level 44: Fire Blast -- Acc-I:40(A)
Level 47: Fire Ball -- Posi-Acc/Dmg:39(A), Posi-Dmg/EndRdx:39(48), Posi-Dmg/Rchg:39(48), Posi-Dmg/Rng:39(48), Posi-Dam%:39(50), Posi-Acc/Dmg/EndRdx:39(50)
Level 49: Minerals -- GftotA-Run+:39(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]1.58% Defense(Fire)[*]1.58% Defense(Cold)[*]2.25 Max Endurance[*]7.5% Enhancement(RunSpeed)[*]7.5% Enhancement(FlySpeed)[*]7.5% Enhancement(JumpHeight)[*]8% Enhancement(Heal)[*]7.5% Enhancement(JumpSpeed)[*]69% Enhancement(Accuracy)[*]58.8% Enhancement(RechargeTime)[*]133.5 HP (7.13%) HitPoints[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 2.75%[*]MezResist(Terrorized) 7.15%[*]10.5% (0.18 End/sec) Recovery[*]28% (2.19 HP/sec) Regeneration[*]9.13% Resistance(Fire)[*]9.13% Resistance(Cold)[*]5.65% Resistance(Toxic)[*]13% Resistance(Psionic)[*]49% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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This is done mostly by Nericus. Basically I ported over his guide for stone brutes into the tanker I want to build.
This provides good bonuses to both recharge and runspeed and
is a good build to boot. Maybe you guys can draw some insights
from this.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Rock Armor <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%: Level 40[*] (3) Gift of the Ancients - Defense/Endurance: Level 40[*] (3) Luck of the Gambler - Recharge Speed: Level 50[*] (5) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 1: Scorch <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (7) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Damage/Recharge: Level 50[/list]Level 2: Stone Skin <ul type="square">[*] (A) Aegis - Psionic/Status Resistance: Level 50[*] (9) Aegis - Resistance: Level 50[*] (11) Impervium Armor - Psionic Resistance: Level 40[*] (11) Impervium Armor - Resistance: Level 40[/list]Level 4: Earth's Embrace <ul type="square">[*] (A) Aegis - Resistance/Endurance: Level 50[*] (13) Aegis - Resistance/Recharge: Level 50[*] (13) Regenerative Tissue - Heal/Endurance: Level 30[*] (15) Regenerative Tissue - Heal/Recharge: Level 30[*] (15) Miracle - Heal/Recharge: Level 40[*] (17) Miracle - Heal/Endurance: Level 40[/list]Level 6: Fire Sword <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17) Crushing Impact - Accuracy/Damage: Level 50[*] (19) Crushing Impact - Damage/Endurance: Level 50[*] (19) Crushing Impact - Damage/Recharge: Level 50[*] (21) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 8: Rooted <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance: Level 30[*] (21) Regenerative Tissue - Heal/Recharge: Level 30[*] (23) Miracle - Heal/Endurance: Level 40[*] (23) Miracle - Heal: Level 40[/list]Level 10: Recall Friend <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[*] (25) Run Speed IO: Level 50[*] (25) Run Speed IO: Level 50[/list]Level 14: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt: Level 50[*] (27) Perfect Zinger - Taunt/Recharge: Level 50[*] (27) Perfect Zinger - Taunt/Recharge/Range: Level 50[*] (29) Perfect Zinger - Accuracy/Recharge: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (29) Regenerative Tissue - +Regeneration: Level 30[*] (31) Regenerative Tissue - Heal/Endurance: Level 30[*] (31) Miracle - +Recovery: Level 40[*] (50) Miracle - Heal: Level 40[/list]Level 18: Crystal Armor <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%: Level 40[*] (31) Gift of the Ancients - Defense/Endurance: Level 40[*] (33) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (33) Performance Shifter - EndMod/Accuracy: Level 50[*] (33) Performance Shifter - EndMod: Level 50[*] (50) Performance Shifter - EndMod/Recharge: Level 50[/list]Level 22: Mud Pots <ul type="square">[*] (A) Pacing of the Turtle - Chance of -Recharge: Level 50[*] (34) Pacing of the Turtle - Damage/Slow: Level 50[*] (34) Pacing of the Turtle - Accuracy/Slow: Level 50[*] (34) Pacing of the Turtle - Accuracy/Endurance: Level 50[/list]Level 24: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (36) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (36) Adjusted Targeting - Endurance/Recharge: Level 50[*] (37) Adjusted Targeting - To Hit Buff/Endurance: Level 50[*] (37) Adjusted Targeting - Recharge: Level 50[/list]Level 26: Minerals <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%: Level 40[*] (37) Gift of the Ancients - Defense/Endurance: Level 40[*] (39) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 28: Teleport <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 30: Fire Sword Circle <ul type="square">[*] (A) Armageddon - Chance for Fire Damage: Level 50[*] (39) Armageddon - Damage/Recharge: Level 50[*] (39) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (40) Armageddon - Accuracy/Recharge: Level 50[*] (40) Armageddon - Damage: Level 50[*] (40) Multi Strike - Accuracy/Endurance: Level 50[/list]Level 32: Granite Armor <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%: Level 40[*] (42) Gift of the Ancients - Defense: Level 40[*] (42) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Aegis - Resistance: Level 50[*] (43) Aegis - Resistance/Endurance: Level 50[*] (43) HamiO:Ribosome Exposure[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 38: Tough <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (43) Aegis - Resistance/Endurance: Level 50[*] (45) HamiO:Ribosome Exposure[/list]Level 41: Weave <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%: Level 40[*] (45) Gift of the Ancients - Defense/Endurance: Level 40[*] (45) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 44: Greater Fire Sword <ul type="square">[*] (A) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (46) Hecatomb - Accuracy/Recharge: Level 50[*] (46) Hecatomb - Damage/Recharge: Level 50[*] (46) Hecatomb - Damage: Level 50[*] (48) Hecatomb - Chance of Damage(Negative): Level 50[*] (48) Endurance Reduction IO: Level 50[/list]Level 47: Aid Other <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance: Level 30[*] (48) Regenerative Tissue - Heal/Recharge: Level 30[/list]Level 49: Aid Self <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance: Level 30[*] (50) Regenerative Tissue - Heal/Recharge: Level 30[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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In light of all the added features since this was last an active thread, I thought I would add a few additional speed tips and tricks to this discussion.
It is now most slot efficient to slot Swift with two Level 50 IO's and apply five enhancement boosters for a +5 53% total to the first one and at least 2 more boosters to the second. +5+2 gives 94.75%. I used +5+5 giving 95.9%, excluding Alpha.
With the advent of Alpha slots, there are several that give either a Run Speed enhancment or a Movement Speed enhancment to all powers that can accept them. I used a T4 Radial Agility 33% Endurance Mod, 33% Recharge, 20% Defense Buff and 33% Movement Speed, to give a 33% Movement boost, 2/3 rd's of which ignores the ED cap. Total enhancement in Swift with Alpha = 119.55%. Net run speed boost in Swift is 76.84% per current MIDS. The Agility T4 Radial is also boosting my Jump Speed and Height in both Hurdle and Sprint, and Fly Speed in Swift. If using my Raptor pack I show I will be at the old pre-Afterburner Fly Speed Hard Cap of 58.6 MPH even ignoring the added Sets that also grant Movement Speed bonuses. Note: The build discussed is not live yet, but my other Stone Tank that uses both these same two techniques is working exactly as current MIDS predicts. That Tank is built primarily for Damage and Global Recharge and only runs 20.2 MPH in Granite.
I have 125.5% combined Movement Speed Set bonuses, and either Multi Bonus Run Speed bonuses or flat Single Run Speed Set Bonuses. Using the combination of the two percentages, as was being done in the prior posts, I have a total boost of 202.34% (125.5+76.84) and MIDS predicts running 33.2 MPH [EDIT: sometimes 33.3 MPH ??] in Granite. More Set tricks later - shutting down due to two tornados on the ground, and other weather emergencies in Dallas - Ft Worth. OK, Back. Have lost track of the total number of touchdowns around DFW, 5 or 6 and maybe more. Bad day in Texas.
I did not see a real clear discussion of the Rule of 5 confusion that may occur when maximizing Run Speed. 5% and other boosts come in three flavors and NOT all are mutually interactive for the Rule of 5. In MIDS the multi bonuses sometimes show, on mouse over, as
A) 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight (RFJJ) Examples: Kinetic Combat - This appears to be three seperate bonuses.
and sometimes show as
B) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed (JJFR) Examples: Performance Shifter, Gaussian's, Force Feedback - This seems to be the Movement Speed type.
The 2 Kinetic Combats in the build interact with the stand alone 5% Run Speed in Aegis to hit the Rule of 5 according to MIDS. I infer that that Set is granting 4 seperate boosts (Three in the WIKI,) and not the boost known in game as Movement. Attempting to add a 3rd Kinetic Combat set to Midnight Grasp gives no added Run Speed. The listing for that set in the WIKI lists three seperate boosts, Run Speed, Flight Speed and Jumping.
The Sets shown in B Do Not interact with Kinetic Combat or the single 5% RunSpeed boosts in Aegis. So I am able to slot two Perf. Shifter, two Gaussians and the 5% Force Feedback is in KICK not Boxing. Once again touching but not exceeding the Rule of 5. So I have a total of 10 assorted 5% Run Speed Boosts.
Similar Multiple Single Boost sets vs. Single Run Speed Boost Granting sets and Movement Speed boost sets occur at 4%. etc.
Thus I have 4 Regenerative Tissue 4% RunSpeed and a 4% RunSpeed in a Multi from Thunderstrike, and also have 3 Siphon Insight 2 slots that appear to be Movement Speed and that do not conflict. MIDS treats all of them as working. Once again the WIKI pages list the bonuses differently as Movement or as 3 seperate bonuses. I have a total of 8 assorted 4% bonuses.
My points in belaboring all this are:
A) Don't assume once you have 5 of a particular % bonus that you are cut off.
B) Examine every possible set type in each power for possible Run or Movement Speed buffs, and try to stay alert for the way MIDS differentiates Movement Speed (JJFR) vs. Multiple Descrete bonus (RFJJ) sets.
C) When forced to take waste powers, like Kick/Boxing, look at all of them. Taking Kick not only netted 2% more raw enhancement, It used a Movement Speed coded set and avoided conflict with Aegis and Kin Com.
D) Do the same kind of search of every slottable set type all for you regular powers too. An Attack set with Knockback could slot more Force Feedback two slots, just as I did with certain Dark Melee Attacks when I slotted two Siphon Insight.
A final trick is to go ahead and slot up your Teleport with 3 Winters Gift for the 6% bonus. That is a one time only thing since you can't slot more than one Winter's Gift Unique.
The build makes free use of Enhancement Boosters to help cover the deficiencies of devoting so many resources to Run Speed. IT does manage to have 47.5% Global Recharge from 5 LotG and the new Might of the Tanker set. It has the usual 5 GotA 7.5% Run Speed of course. It is designed as a Granite only, but with all the various set bonuses it is suprisingly tough defensively with Rock-Crystal-Minerals-Maneuvers. Stealth is used for a bit of emergency Def. and for Incrnate level Def., and a Stealth Proc. in a Prestige Sprint are available to speed with Mud Pots off. No Recall Friend so you need Assemble the Team for speed teaming. I have no experience with Dark Melee and adapted this build from the power choices and also some of the slotting from an Iggy Kamakaze example build I had saved. Always steal from the best. Rocky is level 49 from DXP weekend PLing and I'll be putting this together soon. Global Accuracy and Recharge could be boosted with the sacrifice of just a few % Run by slipping a pair of Purples into Laser Beam Eyes and Smite or whatever.
[EDIT: Turn on Acclolades and especially Incarnate Powers for the Alpha. The Enhancement Boosters may not load correctly. Just +5 both Run Speed in Swift for the Run Speed to show correctly.
Jak
[2nd Edit] The revised Build with improved Accuracy and same speed.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Rocky Basalto, Granite Racer B 4-4-12: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+:30(A)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:20(7)
Level 2: Earth's Embrace -- RgnTis-Heal/Rchg:30(A), Heal-I:50(3), RgnTis-Heal/EndRdx/Rchg:30(9), Aegis-ResDam/Rchg:50(9), Aegis-EndRdx/Rchg:50(11)
Level 4: Rock Armor -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(7)
Level 6: Mud Pots -- Sciroc-Acc/Dmg:50(A), Sciroc-Dam%:30(15), Sciroc-Dmg/EndRdx:50(15), Sciroc-Acc/Dmg/EndRdx:50(17)
Level 8: Rooted -- Numna-Heal/EndRdx/Rchg:50(A), RgnTis-Heal/EndRdx/Rchg:30(11), RgnTis-Heal/EndRdx:30(13), Numna-Heal/EndRdx:50(17)
Level 10: Taunt -- Mocking-Rchg:50(A)
Level 12: Shadow Maul -- SMotTanker-Acc/Dmg/Rchg:50(A), SMotTanker-Dmg/EndRdx/Rchg:50(21), SMotTanker-Dmg/Rchg:50(21), SMotTanker-Acc/Dmg:50(23), SipInsght-Acc/EndRdx/Rchg:50(37), SipInsght-ToHitDeb/EndRdx/Rchg:50(37)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(25), Winter-ResSlow:10(31)
Level 16: Siphon Life -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx/Rchg:30(27), SipInsght-Acc/Rchg:50(29), SipInsght-Acc/ToHitDeb:50(29), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31)
Level 18: Crystal Armor -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(19)
Level 20: Kick -- FrcFbk-Acc/KB:50(A), FrcFbk-Dmg/KB:50(23)
Level 22: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34), Ksmt-ToHit+:10(50)
Level 26: Minerals -- GftotA-Run+:40(A)
Level 28: Soul Drain -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Acc/Rchg:30(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/Rchg/EndRdx:50(37)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(33)
Level 32: Granite Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(43), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/EndRdx/Rchg:50(43), Aegis-ResDam:50(45)
Level 35: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), KntkC'bat-Knock%:20(42)
Level 38: Midnight Grasp -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg:50(40), SipInsght-Acc/Rchg:50(40), SipInsght-Acc/EndRdx/Rchg:50(40), SMotTanker-Rchg/Res%:50(45)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(42)
Level 44: Physical Perfection -- P'Shift-End%:21(A), P'Shift-EndMod:50(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:30(48), Thundr-Dmg/EndRdx/Rchg:50(50), Achilles-ResDeb%:10(50)
Level 49: Stealth -- GftotA-Run+:40(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 0: Raptor Pack
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(13)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(19), Numna-Heal:50(46), RgnTis-Heal/EndRdx:30(46), RgnTis-Regen+:30(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(34)
------------
Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 6.75% Defense(Melee)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 5.81% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 25% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 57% FlySpeed
- 210.8 HP (11.25%) HitPoints
- 57% JumpHeight
- 57% JumpSpeed
- MezResist(Immobilize) 7.7%
- 2% (0.03 End/sec) Recovery
- 66% (5.15 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Cold)
- 3.13% Resistance(Negative)
- 125.5% RunSpeed
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The Original Build
Hero Plan by Mids' Hero Designer 1.954
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Rocky Basalto, Granite Racer 4-2-12: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery
125.5% RunSpeed
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[ QUOTE ]
Is there a price to pay for all this? I don't mean influence but at a cost to defence. Is it better to try and negate the run speed or recharge penalties? I have a 38 stone/nrg and am looking to get the most out of him. Are there any other holes in defence that need to be plugged as well or that are more important than a run boost?
[/ QUOTE ]
I would say the only potential hole would be in trying to overdo bonuses on granite. I initially had looked into getting the Aegis runspeed bonus and the LotG acc bonus in granite, which would involve 2 Aegis and 4 LotG, overslotting my defense, but undercutting me on granite. From experience, you don't want to negate the resistance in granite, so I gave up on the acc bonus.
I'd say as long as you make sure and slot up resistance in granite armor, there's not a whole lot you can do to gimp your defenses with stone.
BTW, using the guide as a base, I've thrown together a build which I've almost completed which gets me a rough mix of 50% runspeed, 50% recharge, and 50% acc increases. It's not heaven in runspeed, but it sure makes a difference when you have granite or rooted on.