This is done mostly by Nericus. Basically I ported over his guide for stone brutes into the tanker I want to build.
This provides good bonuses to both recharge and runspeed and
is a good build to boot. Maybe you guys can draw some insights
from this.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Rock Armor <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%: Level 40[*] (3)
Gift of the Ancients - Defense/Endurance: Level 40[*] (3)
Luck of the Gambler - Recharge Speed: Level 50[*] (5)
Luck of the Gambler - Defense/Endurance: Level 50[/list]
Level 1: Scorch <ul type="square">[*] (A)
Crushing Impact - Damage/Endurance: Level 50[*] (5)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (7)
Crushing Impact - Accuracy/Damage: Level 50[*] (9)
Crushing Impact - Damage/Recharge: Level 50[/list]
Level 2: Stone Skin <ul type="square">[*] (A)
Aegis - Psionic/Status Resistance: Level 50[*] (9)
Aegis - Resistance: Level 50[*] (11)
Impervium Armor - Psionic Resistance: Level 40[*] (11)
Impervium Armor - Resistance: Level 40[/list]
Level 4: Earth's Embrace <ul type="square">[*] (A)
Aegis - Resistance/Endurance: Level 50[*] (13)
Aegis - Resistance/Recharge: Level 50[*] (13)
Regenerative Tissue - Heal/Endurance: Level 30[*] (15)
Regenerative Tissue - Heal/Recharge: Level 30[*] (15)
Miracle - Heal/Recharge: Level 40[*] (17)
Miracle - Heal/Endurance: Level 40[/list]
Level 6: Fire Sword <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17)
Crushing Impact - Accuracy/Damage: Level 50[*] (19)
Crushing Impact - Damage/Endurance: Level 50[*] (19)
Crushing Impact - Damage/Recharge: Level 50[*] (21)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]
Level 8: Rooted <ul type="square">[*] (A)
Regenerative Tissue - Heal/Endurance: Level 30[*] (21)
Regenerative Tissue - Heal/Recharge: Level 30[*] (23)
Miracle - Heal/Endurance: Level 40[*] (23)
Miracle - Heal: Level 40[/list]
Level 10: Recall Friend <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 12: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[*] (25)
Run Speed IO: Level 50[*] (25)
Run Speed IO: Level 50[/list]
Level 14: Taunt <ul type="square">[*] (A)
Perfect Zinger - Taunt: Level 50[*] (27)
Perfect Zinger - Taunt/Recharge: Level 50[*] (27)
Perfect Zinger - Taunt/Recharge/Range: Level 50[*] (29)
Perfect Zinger - Accuracy/Recharge: Level 50[/list]
Level 16: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (29)
Regenerative Tissue - +Regeneration: Level 30[*] (31)
Regenerative Tissue - Heal/Endurance: Level 30[*] (31)
Miracle - +Recovery: Level 40[*] (50)
Miracle - Heal: Level 40[/list]
Level 18: Crystal Armor <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%: Level 40[*] (31)
Gift of the Ancients - Defense/Endurance: Level 40[*] (33)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End: Level 50[*] (33)
Performance Shifter - EndMod/Accuracy: Level 50[*] (33)
Performance Shifter - EndMod: Level 50[*] (50)
Performance Shifter - EndMod/Recharge: Level 50[/list]
Level 22: Mud Pots <ul type="square">[*] (A)
Pacing of the Turtle - Chance of -Recharge: Level 50[*] (34)
Pacing of the Turtle - Damage/Slow: Level 50[*] (34)
Pacing of the Turtle - Accuracy/Slow: Level 50[*] (34)
Pacing of the Turtle - Accuracy/Endurance: Level 50[/list]
Level 24: Build Up <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff: Level 50[*] (36)
Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (36)
Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (36)
Adjusted Targeting - Endurance/Recharge: Level 50[*] (37)
Adjusted Targeting - To Hit Buff/Endurance: Level 50[*] (37)
Adjusted Targeting - Recharge: Level 50[/list]
Level 26: Minerals <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%: Level 40[*] (37)
Gift of the Ancients - Defense/Endurance: Level 40[*] (39)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 28: Teleport <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 30: Fire Sword Circle <ul type="square">[*] (A)
Armageddon - Chance for Fire Damage: Level 50[*] (39)
Armageddon - Damage/Recharge: Level 50[*] (39)
Armageddon - Accuracy/Damage/Recharge: Level 50[*] (40)
Armageddon - Accuracy/Recharge: Level 50[*] (40)
Armageddon - Damage: Level 50[*] (40)
Multi Strike - Accuracy/Endurance: Level 50[/list]
Level 32: Granite Armor <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%: Level 40[*] (42)
Gift of the Ancients - Defense: Level 40[*] (42)
Luck of the Gambler - Recharge Speed: Level 50[*] (42)
Aegis - Resistance: Level 50[*] (43)
Aegis - Resistance/Endurance: Level 50[*] (43)
HamiO:Ribosome Exposure[/list]
Level 35: Boxing <ul type="square">[*] (A)
Accuracy IO: Level 50[/list]
Level 38: Tough <ul type="square">[*] (A)
Aegis - Resistance: Level 50[*] (43)
Aegis - Resistance/Endurance: Level 50[*] (45)
HamiO:Ribosome Exposure[/list]
Level 41: Weave <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%: Level 40[*] (45)
Gift of the Ancients - Defense/Endurance: Level 40[*] (45)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 44: Greater Fire Sword <ul type="square">[*] (A)
Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (46)
Hecatomb - Accuracy/Recharge: Level 50[*] (46)
Hecatomb - Damage/Recharge: Level 50[*] (46)
Hecatomb - Damage: Level 50[*] (48)
Hecatomb - Chance of Damage(Negative): Level 50[*] (48)
Endurance Reduction IO: Level 50[/list]
Level 47: Aid Other <ul type="square">[*] (A)
Regenerative Tissue - Heal/Endurance: Level 30[*] (48)
Regenerative Tissue - Heal/Recharge: Level 30[/list]
Level 49: Aid Self <ul type="square">[*] (A)
Regenerative Tissue - Heal/Endurance: Level 30[*] (50)
Regenerative Tissue - Heal/Recharge: Level 30[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
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