EvilGeko's I11.? BS/Regen Guide: Glorious Killing!
[u]BROADSWORD (Or sustained DPS is for sissies!) [u]
The broadsword set is amazing once it has been given time to grow into its own. This set is primarily a single target killer with acceptable cone and AoE potential. Broadsword has an inherent additional 5% accuracy on all attacks and an inherent defense debuff of 7.5% on all attacks except Parry (see below). Thus right out of the box its a very accurate set. This makes the earlier levels easier since youre more likely to hit your foes.
Somewhere along the way, people started getting obsessed with DPS on the boards. Well, Broadsword isnt a DPS set, and its never going to have a buzzsaw (multiple quick attacks supercharged with recharge reduction). A coming change will lower the animation times somewhat, but BS is about slapping mobs and other players with a big honking sword for large orange damage.
On to the power analysis:
HACK The bread and butter of the set. Hack is the power you take at level 1, no questions asked. Hack is classified as Heavy damage and what that translates into is that its the third most powerful attack in the set. The first and second most powerful attacks arent available until 32 and 26 respectively.
I hope that impresses you with the strength of this power. Get it, 6 slot it. Its the old friend that will never let you down.
EvilGekos Happy Fun index:
Recommended slotting:
1-11 level: 1-4 accuracy Training Origin (TO) enhancers
IO recommendation: None (not worth it at this level)
12-21 level: two accuracy Dual Origin (DO) enhancers, four damage DOs
Alternative for Faultline players If youre a mutant, natural or magic origin, please replace this recommendation with SOs from Yins market. Magic users should only use one accuracy SO instead of two. Mutants and naturals should use three damage SOs.
IO recommendation: If your character has the money through sales or transfers, replace the DOs with IOs level 15 or 20. DO NOT USE IOs IN PLACE OF FAULTLINE SOs. At this level, the Faultline SOs are more powerful than common IOs.
22-47: one common accuracy IO level 25+; two common recharge IOs 25+; three common damage IO level 25+
IO Recommendation: Use the best set bonuses you can find to replicate the bonuses above. Do not worry about finishing sets at this point. Use what you find. I do not recommend spending too much on set IOs pre-high levels. However, as you get into the 30s-40s, start collecting the Crushing Impact set in preparation for the below recommendation.
47+: Use the Crushing Impact Set. You want the recharge and other bonuses this set offers.
SLASH Slash is a nice little power, reasonable recast, decent damage, single target. The problem is that its overshadowed by nearly every other power in the set. Every power has either more damage, hits more enemies, has status effects, etc. Slash is plain vanilla damage.
I do not recommend that this power be selected. There is a theory that selecting this power and respeccing out of it later lowers downtime. That is undeniable. However, I do not recommend planning for an eventual respec. After all the reason youre reading a guide is to get it right the first time right?
EvilGekos Happy Fun index:
Recommended slotting:
1-11 level: 1-4 accuracy Training Origin (TO) enhancers
IO recommendation: None (not worth it at this level)
12-21 level: two accuracy Dual Origin (DO) enhancers, four damage DOs
Alternative for Faultline players If youre a mutant, natural or magic origin please replace this recommendation with SOs from Yins market. Magic users should only use one accuracy SO instead of two. Mutants and naturals should use three damage SOs.
IO recommendation: If your character has the money through sales or transfers, replace the DOs with IOs level 15 or 20. DO NOT USE IOs IN PLACE OF FAULTLINE SOs. At this level, the Faultline SOs are more powerful than common IOs.
22-47: one common accuracy IO level 25+; two common recharge IOs 25+; three common damage IO level 25+
IO Recommendation: Use the best set bonuses you can find to replicate the bonuses above. Do not worry about finishing sets at this point. Use what you find. I do not recommend spending too much on set IOs pre-high levels. However, as you get into the 30s-40s, start collecting the Crushing Impact set in preparation for the below recommendation.
47+: Use the Crushing Impact Set. You want the recharge and other bonuses this set offers.
SLICE The first multi enemy hit, Slice is a moderate damage (slightly better than Slash) Cone attack. It does great damage and I recommend that it be your level 2 power selection.
EvilGekos Happy Fun index:
Recommended slotting:
1-11 level: 1-4 accuracy Training Origin (TO) enhancers
IO recommendation: None (not worth it at this level)
12-21 level: two accuracy Dual Origin (DO) enhancers, four damage DOs
Alternative for Faultline If youre a mutant, natural or magic origin please replace this recommendation with SOs from Yins market. Magic users should only use one accuracy SO instead of two. Mutants and naturals should use three damage SOs.
IO recommendation: If your character has the money through sales or transfers, replace the DOs with IOs level 15 or 20. DO NOT USE IOs IN PLACE OF FAULTLINE SOs. At this level, the Faultline SOs are more powerful than common IOs.
22-47: one common accuracy IO level 25+; two common recharge IOs 25+; three common damage IO level 25+
IO Recommendation: Use the best set bonuses you can find to replicate the bonuses above. Do not worry about finishing sets at this point. Use what you find. I do not recommend spending too much on set IOs pre-high levels. However, as you get into the 30s-40s, start collecting the Sciroccos Dervish set in preparation for the below recommendation.
47+: Two Nucleolus exposure; Sciroccos Dervish Dmg/Rech, Sciroccos Dervish Dmg/End, Sciroccos Dervish Dmg/Acc; Sciroccos Dervish Chance for Lethal proc
BUILD UP Your damage buff/to-hit buff, build up gives you 20% to-hit and 100% damage (off the base) to all your attacks for 10 seconds. I recommend Build Up without reservation, but you dont have to have it at level 6. Pick it up when you get a chance.
EvilGekos Happy Fun index:
Recommended slotting:
12-47: 3 common recharge IOs (level 15+) (for PvP consider adding 1-3 to-hit buffs to the recharges)
Faultline recommendation: For science origin characters, replace the above recommendations with three recharge SOs from Yins Market.
47+: 3 Membrane Exposure (I dont recommend IO sets for build up)
PARRY Parry is a very low damage attack (less than Slash) that comes with a 15% melee, lethal defense buff. Parry is a remarkably powerful ability. As an attack its not so great, but its a great defense buff that just so happens to give you damage. I recommend this power without reservation.
EvilGekos Happy Fun index:
Recommended slotting:
8-11 level: 1-4 Training Origin accuracy enhancers.
IO recommendation: None.
12-21 level: two accuracy IO, 1-3 defense IO (15+ level)
Faultline recommendation: Magic: 1 Yins Acc SO; 1-4 defense IO. (If youre wondering why no two acc. Well at this level, I cant recommend that anyone fight +2-+3 enemies unless youre very skilled. And if youre that skilled, then you know darn well that you need two acc SO! )
22-47: two accuracy IO; two damage IO; two defense buff IO
47+: Two Nucleolus Exposure; One Membrane Exposure; Luck of the Gambler defense buff; Luck of the Gambler Def/Recharge; Luck of the Gambler def/+7.5% Recharge
CONFRONT Confront is a single target, auto-hit taunt ability. If youre interested in off-tanking this is a great ability. It can also catch runners, but running can catch runners so I cant recommend this ability unless youre interested in tanking for a squishy (Blaster, Controller, Defender) buddy.
EvilGekos Happy Fun index:
Recommended slotting: Base slot Taunt
WHIRLING SWORD The second of your AoE attacks, Whirling Sword is a point blank AoE attack that hits for moderate damage with a small damage over time component afterwards.
EvilGekos Happy Fun index:
Recommended slotting:
18-21 level: two accuracy Dual Origin (DO) enhancers, four damage DOs
Alternative for Faultline If youre a mutant, natural or magic origin please replace this recommendation with SOs from Yins market. Magic users should only use one accuracy SO instead of two. Mutants and naturals should use three damage SOs.
IO recommendation: If your character has the money through sales or transfers, replace the DOs with IOs level 15 or 20. DO NOT USE IOs IN PLACE OF FAULTLINE SOs. At this level, the Faultline SOs are more powerful than common IOs.
22-47: one common accuracy IO level 25+; two common recharge IOs 25+; three common damage IO level 25+
IO Recommendation: Use the best set bonuses you can find to replicate the bonuses above. Do not worry about finishing sets at this point. Use what you find. I do not recommend spending too much on set IOs pre-high levels. However, as you get into the 30s-40s, start collecting the Sciroccos Dervish set in preparation for the below recommendation.
47+: Two Nucleolus exposure; Sciroccos Dervish Dmg/Rech, Sciroccos Dervish Dmg/End, Sciroccos Dervish Dmg/Acc; Sciroccos Dervish Chance for Lethal proc
DISEMBOWEL The first of the two big hitters. Disembowel does great damage and has an EXTREMELY high chance of doing knock-up (75% chance). This power is great. Take it 6-slot it. Its a charmer.
EvilGekos Happy Fun index:
Recommended slotting:
26-47: one common accuracy IO level 25+; two common recharge IOs 25+; three common damage IO level 25+
IO Recommendation: Use the best set bonuses you can find to replicate the bonuses above. Do not worry about finishing sets at this point. Use what you find. I do not recommend spending too much on set IOs pre-high levels. However, as you get into the 30s-40s, start collecting the Crushing Impact set in preparation for the below recommendation.
47+: Use the Crushing Impact set.
HEADSPLITTER Heres our baby, Headsplitter is one of the most powerful single target ability in the game. Energy Transfer in the Brute and Tanker sets does more damage per hit, but those attacks have no AoE potential and have much higher recharges (20 sec. v. 14 sec.) and higher endurance costs. In addition, Headsplitter criticals more than your other Broadsword attacks (15% as opposed to 5% (players/minion and below)/10% (Lts. And higher) with your other attacks). On a critical at the damage cap, Headsplitter just barely outshines those naughty Energy Brutes. In addition Headsplitter comes with a 60% chance of doing a Knockdown. You can make that a Knockback if you slot a KB enhancer (dont unless youre doing it for fun).
Plus the Scrappers melee modifier of 1.125 (Basically 112.5% of base damage compared to 75% for Brutes and 80% for Tankers) means that youll be one-shotting a large number of mobs ON A CRITICAL. This attack has a small cone, but it will take you time to learn to use it as an AoE. Its easier to think of it as a single target, but if you get the mobs close together, let her rip. Another wonderful thing about Headsplitter is that it is a RANGED ability having a small range of 10. This is the reason to be a BS scrapper. It is wonderful. Is it possible to love some computer code? I think it might be.
EvilGekos Happy Fun index:
Recommended slotting:
32-47: one common accuracy IO level 25+; two common recharge IOs 25+; three common damage IO level 25+
IO Recommendation: Use the best set bonuses you can find to replicate the bonuses above. Do not worry about finishing sets at this point. Use what you find. I do not recommend spending too much on set IOs pre-high levels. Start collecting the Sciroccos Dervish set in preparation for the below recommendation.
47+: Two Nucleolus exposure; Sciroccos Dervish Dmg/Rech, Sciroccos Dervish Dmg/End, Sciroccos Dervish Dmg/Acc; Sciroccos Dervish Chance for Lethal proc
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
[u]REGENERATION (Downtime is for sissies!)[u]
Regeneration is a fun powerful set. Regen gives you no downtime, type neutrality, and near complete status protection (in PvE). The Regeneration set has to be carefully managed as its now a click heavy (no seriously [/b]CLICK HEAVY![/b], toggle light set.
On to the powers:
FAST HEALING Fast healing is a .75 (75%) buff to your base regen rate. You regenerate 25% of your hit points each minute. Fast healing adds 75% to your base regen rate; it does not let you regenerate an additional 75% HP per minute. Unslotted Fast Healing takes your HP regen from 25% of your HP per minute to 43.75% of your HP per minute.
The formula for the buff is: .25 x (1+(.75x[1+sum of enhancers]))
The sum of enhancers can be checked on the enhancement screen making this formula easy to manipulate.
Unlike earlier guides, I think Fast Healing should be five slotted. Fast Healing is a passive healing power. That makes it a prime candidate for Invention enhancers. Especially, the added power enhancers that give you a whole new power in the form of an enhancer.
EvilGekos Happy Fun index:
Recommended slotting:
1-47: 3 common IO heal enhancers
IO recommendations:
47+: Numinas Convalescence Heal/End, Numinas Convalescence Heal/Recharge, Numinas Convalescence Heal, Numinas +recovery, +regen, Regenerative Tissue +regen
Why this slotting? Well, first, I put two of the unique healing IOs that provide new power effects here. Reason being is that as a passive, Fast Healing cannot be turned off, and so these effects will be permanent. After that, youll notice that I slot multi-attribute enhancers in Fast Healing although it only takes Healing. Well the reason is to get the set bonuses. Numinas Convalescence has a number of really good set bonuses and most of them come early. I skip the Miracle +recovery in this guide, because the additional recovery isnt worth the money for a Regen and you need the slots elsewhere.
RECONSTRUCTION Your primary heal. It heals 25% of your base HP total (before buffs) every minute. This is a great low level power that is needed from level 1-50. Reconstruction also provides a 15% buff to Toxic resistance. I dont recommend slotting that resistance as the heal is the real prize in the power.
The optimal slotting for reconstruction equally melds recharge and heals. Every other combination leads to less HP per minute. This is why I recommend the uncommon IO set, Doctored Wounds for this power instead of Numinas Convalescence (which does not enhance recharge as much.)
EvilGekos Happy Fun index:
Recommended slotting:
2-11: Any TOs you can find between heals or recharges
12-47: three recharge IOs; three heals IOs 15+ level. If you pick them up at 15, replace them when you get to 22 with level 25 IOs.
Alternative for Faultline If youre a science origin please replace the recharge recommendation with SOs from Yins market until youre able to get 25+ IO.
47+: Use the entire Doctored Wounds Set. I like this set as opposed to Numinas because it maintains the recharge which, in my opinion, is extremely important for this power. In addition it gives a +recharge bonus which is king for Regen.
QUICK RECOVERY This is the reason many people take this set. Quick Recovery is a 30% boost to endurance recovery. I could go through the math with you, but just take, 3-slot it, enjoy it.
EvilGekos Happy Fun index:
Recommended slotting:
4+: Two-three common endurance modification IOs. (I dont recommend IO sets here.) If you take Stamina, I would two slot both QR and Stamina rather than three slotting QR.)
DULL PAIN This is a 40% HP buff which also heals you by an amount equal to 40% of your base HP. The heal portion can be slotted and each heal enhancer also increases the HP buff. The health (HP) buff is only one-half enhanceable, giving the total Health buff after slotting of 59.9%. I recommend six-slotting this power for recharge and healing.
EvilGekos Happy Fun index:
Recommended slotting:
10-47: three recharge IOs; three heals IOs 15+ level. If you pick them up at 15, replace them when you get to 22 with level 25 IOs.
Alternative for Faultline If youre a science origin please replace the recharge recommendation with SOs from Yins market until youre able to get 25+ IO.
47+: Use the entire Doctored Wounds Set.
INTEGRATION This is the most important power in the set. It is the linchpin of your set my student. Take it at 16. No later. There is no power available to you at that level that is more important or useful to you. Integration is a 150% regen buff that also provides incredible resistance and protection to hold, disorient, sleep, immobilize and knock effects.
In Issue 9 the regen buff is only two-thirds enhanceable (100%).
EvilGekos Happy Fun index:
Recommended slotting:
16-47: Three Common Heal IOs
47+: Numinas Convalescence Heal, Numinas Convalescence Heal/Endurance, Numinas Convalescence Heal/Recharge, Numinas Convalescence Heal/Endurance/Recharge
I skip the last two slots because you have already used the unique in Fast Healing and the 5th Numinas boost and resistance to holds, isnt needed. By the way, if you really want that ranged defense boost from Numinas, then feel free to take the Unique IO from Fast Healing and use it here so you can finish out the set.
RESILIENCE Resilience provides 5.9 MAG of protection to disorient as well as resistance to disorient effects and a 5.625% resist to Smashing and Lethal damage and a 7.5% resistance Toxic damage. This is definitely worth taking for the passive stun resists, although unless youre going for extreme defense it need not be slotted.
EvilGekos Happy Fun index:
Recommended slotting:
20+: 1 Steadfast protection Resist/+Defense enhancer
INSTANT HEALING Instant Healing has been changed to a click with a ninety second duration. The regeneration buff is a total of 800% of which 600% is unenhanceable and 200% is enhanceable.
EvilGekos Happy Fun index:
Recommended slotting:
28-47: three common recharge IOs.
47+: Use the Doctored Wounds set to at least five slots focusing on recharge.
[/b]REVIVE[/b] Revive resurrects you every five minutes. However, your toggles are not turned on automatically and this power has a lengthy animation time. Thus if any enemies are around and you dont have a team to back you up, you are likely to die again. Revive also protects you from additional exp debt for 30 seconds after use. Which is good, since youll probably die again unless there are no mobs around. Use inspirations instead, never take this power.
Now, the only caveat I would put on this, is that if you team a lot, then Revive can be useful to you if you have someone to guard your body. And for some people, Revive is just so thematic for a Regen that they want to take it. If thats you, please enjoy.
EvilGekos Happy Fun index:
Recommended slotting: 1 common recharge IO.
MOMENT OF GLORY - The impetus for this revision is the change to Moment of Glory, so Im going to quote myself in the I9 guide before I discuss the new MoG:
[ QUOTE ]
MoG The Moment of Glory is nothing of the sort. It is a three minute buff which first heals you to full then damages you by 75% of your current HP. Then for the next three minutes you cannot heal or regenerate any damage. In response you are provided a 71.25% resist buff to all but psionic damage and a 71.25% defense buff to all but psionic AND toxic damage; a 100% endurance recover buff and 17 MAG protection from hold; sleep; disorient; and immobilize effects.
At the termination of the three minutes you are left unable to regenerate for 15 seconds.
MoG is a HIGHLY situational power. Just know that going in. Ive kept it in my build for years at level 49 simply to verify what Ive just told you. MoG can be useful to hold on a few more seconds, but trying to last the full three minutes in the power fighting rarely works out.
[/ QUOTE ]
For so long, I had to sadly continue to report this about MoG. Today MoG provides the following effects:
71.25% resistance to Smashing, Lethal, Fire, Cold, Energy, Negative, Toxic
71.25% defense to Smashing, Lethal, Fire, Cold, Energy, Negative
100% Recovery buff
Protection from Hold, Sleep, Immobilize, Disorient, Knockback, and Repel
But the health drop and heal were removed. The powers duration has been lowered from 180 seconds to 15 seconds and its recharge lowered from 1000 seconds to 240 seconds.
NOW THATS A MOMENT OF GLORY!!
MoG now provides Regen a defense against its primary weakness, burst damage also known as the alpha strike. Normally, you will use this power during the beginning of a spawn. Sometimes however, youll use it when facing an AV that likes to send out a torrent of death at defined periods (e.g Drek, Chimera, Battle Maiden). Sometimes, youll just use it to kill that Sapper while he tries in vain to steal your endurance.
So much fun.
Getting the recharge down on this power into the 90-100 second range is a good use of slots and power selections. Because so much of regen is now bounded by recharge, I suggest that you make recharge the focus of your build even more now than ever.
EvilGekos Happy Fun index:
Recommended slotting:
38-47: 3 recharge IOs
47+: 1 Membrane Exposure; two recharge IOs and one Luck of the Gambler def/7.5% recharge.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
[u]RECOMMENDED POOLS FOR A BS/REGEN SCRAPPER[u]
FITNESS
There is some thought that now that Instant Healing is a click and we have the endurance reduction that Stamina is not needed. Thats correct, Stamina is not needed. However it is still one of the most useful powers in the game. Also there is this view that you have to waste two powers to get to Stamina. Thats hogwash. Every power in the Fitness pool is inherent and additionally, they provide boosts that aid a Scrapper in doing their job. Health is no longer a negligible amount of regeneration. That boost helps and if you take Health, you could even three slot it. Swift and Hurdle make you more maneuverable without managing toggles.
I see no other convincing alternatives in the pools to Fitness. This is especially so since Inventions gives very good bonuses to slot into the passive movement powers. Health doesnt benefit a Regen as much as other characters because you have Fast Healing to hold the unique Healing IOs. But its still able to do some interesting things.
For example, instead of slotting it with two-three heals, try slotting it with two of Numinas Convalescence. This gives you a nice regen boost thats better than three SOs in Health!!
VERTICAL TRAVEL POWER
Im a Flier, but Leaping is a fine set that is superior in many ways. Especially with Combat Jumping being a very cheap way to get some defense set bonuses. But this is one place Im not willing to sacrifice my concept.
My experience with Teleport on my Warshade suggests to me that its not really worth it unless you have a concept that requires it. That said take whatever vertical you like. Its not a deal breaker.
SPEED
In the I9 version of the guide I listed Hasten as an optional power. I no longer feel that way. Regen is about managing four clicks all of which are primarily bound up by recharge. Hasten stacks well with the other recharge boosts youll hopefully be getting from inventions and it helps when your recharge is debuffed since Regens have no protection from recharge debuffs. I suggest picking Hasten up without reservation. Superspeed is a fine travel power that I would select for its stealth effect alone, especially now that the Stealth IOs stack with it for true invisibility.
CONCEALMENT
I previously recommended the Concealment Pool. I no longer do. The concealment pools has been basically replaced by the Stealth IOs. You could perhaps take it until getting a Stealth IO, but the superspeed is better for that. For PvPers though, Stealth and the Stealth IOs meld into true invis which is VERY nice since villains are not as blessed with +perception as heroes are.
FIGHTING
The prize of the Fighting pool is Tough. Tough fully slotted will give you about 17.55% Smashing, Lethal resists. With a well slotted Resilience you could wind up with 26% Smashing, Lethal resists. The problem is that I cant find any place this really makes a difference. Against AVs its still not enough. In large groups if things are really going bad, you can back off and hit IH, Recon, or MoG.
IMO, Tough just doesnt have the benefit to justify two power selections. Weave has been destroyed. Its not worth the power selection with its 3.75% base (for other Scrappers its much better, its all about stacking). Skip it even if you get the Fighting pool.
Please note that this is specifically for BS (and Katana) Scrappers and Regen. With Parry, BS and Katana Scrappers have a very good mitigation tool already. Tough and Weave normally provide great benefits to melee characters. Just not here in my estimation. Also, the resist/defense set bonuses are available in other ways and I cant see any reason from inventions for a BS/Regen to take it. Fighting is great if you want a max defense build, but thats hardly necessary for a strong character. Especially now that Regen has these... what should I call them, oh yeah, MOMENTS OF GLORY!
LEADERSHIP
Its all about the PvP here folks. Assault gives you a bit of damage, Maneuvers a bit of defense, but the real prize here is Tactics and its +perception. Vengeance will also be HIGHLY annoying to those naughty villains in Sirens call (unless they have it too! )
One thing to note, is that the Leadership pool, doesnt gain a lot from Inventions. Assault takes no sets at all, and there are better options than Maneuvers for defense. Tactics has a few good options for sets, but IMO, Tactics is more about getting perception than to-hit which you get from Build Up and Focused Accuracy. Vengeance takes a lot of sets, but few are tailored to it specifically, that you dont already have.
Any comments or questions, please PM.
LEGEND for the Happy Fun Index:
<-- A power I love; the more the better
<---- A power I like; the more the better
<----- A power I don't like; the more the worse
<--- A disappointing power; the more the worse
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Well Geko, it finally happened. You didn't complain about MoG. DId you think this would ever happen? I sure didn't. I wasn't too sure whether to get it on my MA/Regen Scrapper, but after what you said, I think I'll pick it up at 41.
Great update to your guide!
[ QUOTE ]
DId you think this would ever happen?
[/ QUOTE ]
Never in a million years. I still don't strictly believe it. I'm not doing too well these days. Not really sure what's real anymore. The universe has gone topsy-turvy.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
[ QUOTE ]
[ QUOTE ]
DId you think this would ever happen?
[/ QUOTE ]
Never in a million years. I still don't strictly believe it. I'm not doing too well these days. Not really sure what's real anymore. The universe has gone topsy-turvy.
[/ QUOTE ]
I say the devs should halve the recharge on all Broadsword powers, just to mess with you =)
[ QUOTE ]
I say the devs should halve the recharge on all Broadsword powers, just to mess with you =)
[/ QUOTE ]
As much as any BS/* player would like that, removing the forced redraw from activating the /Regen clicks would drive EG completely insane.
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Nice update, Geko. I've been busy working out a Respec for my BS/Regen, and this helps.
A question:
This isn't necessarily a Sword question, but why slot the Sciriocco Proc? It's just a chance for more lethal damage, right? I more have issues with understanding how often the Proc would activate in real gameplay. 4 Scirioccos gives a good set bonus (I forget which, I'm at work), but I've just been using one of the other enhancements rather than the Proc.
And a suggestion:
I know a 3 LotG gives a good set bonus... Again, I forget which.
But 5 Red Fortunes gives a +DMG bonus, and a +Rcgh bonus, I believe. So IIRC, I slotted MoG with the LotG +Rcgh, and 5 Red Fortunes.
What do ya think?
Thanks for eight fun years, Paragon.

[ QUOTE ]
Nice update, Geko. I've been busy working out a Respec for my BS/Regen, and this helps.
A question:
This isn't necessarily a Sword question, but why slot the Sciriocco Proc? It's just a chance for more lethal damage, right? I more have issues with understanding how often the Proc would activate in real gameplay. 4 Scirioccos gives a good set bonus (I forget which, I'm at work), but I've just been using one of the other enhancements rather than the Proc.
[/ QUOTE ]
I just like the procs. I'm not a DPS seeker, I just get a kick out of them.
[ QUOTE ]
I know a 3 LotG gives a good set bonus... Again, I forget which.
[/ QUOTE ]
9% acc.
[ QUOTE ]
But 5 Red Fortunes gives a +DMG bonus, and a +Rcgh bonus, I believe. So IIRC, I slotted MoG with the LotG +Rcgh, and 5 Red Fortunes.
[/ QUOTE ]
The suggestions I give cap the 5% recharge bonus in a better way IMO. My build goes with the following powers getting that bonus: Hack, Disembowel, Reconstruction, Dull Pain, Instant Healing.
The issue I have with your slotting is that MoG really only needs recharge. There's not a lot of justification for slotting defense.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Hey im pretty new to blueside but i just wanna add my small bit of comment.
I believe you will be able to get a better deal if you were to slot fast healing with 5 doctored wounds and shift all the +regen to health, seeing how fast healing got a higher base regen.
IMHO Numina isn't really the optimal set for regen cos now the focus is more on recharge, thus doctored wounds actually provide more benefits.
Hey Evil, nice guide.
Regarding Revive and MoG, I'd like to point out that recent-ish changes to Revive have actually made it a decent power pick for any regen scrapper. I don't remember exactly when, but Castle changed Revive so that we wouldn't need to wait until the animation was finished in order to use another power/inspiration. What results? Awesome synergy with MoG. I like to farm lvl 54 Rikti with my Claws/Regen, and yes, they do occasionally send me to the dirt. Pop Revive, cue up MoG, boom, I have enough time to retoggle and begin fighting again...or run away, if I find my odds of survival too low.
Maybe not for everyone, but it's a hell of a lot better than Revive on its own. For those of us who're theme-builders, nothing is more regen-y than popping right back to your feet in front of that +4 Rikti EB and smackin' him on the chin.
You're probably thinking "why didn't he pop MoG BEFORE he died?" Good question. Answer: MoG is on a pretty quick recharge, and it often comes up right after you die. Click sets have a strong sense of irony...
~Gabriel
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Hey im pretty new to blueside but i just wanna add my small bit of comment.
I believe you will be able to get a better deal if you were to slot fast healing with 5 doctored wounds and shift all the +regen to health, seeing how fast healing got a higher base regen.
IMHO Numina isn't really the optimal set for regen cos now the focus is more on recharge, thus doctored wounds actually provide more benefits.
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His initial slotting for Fast Healing gives a player the option of not having to take the Fitness pool should they choose not to and still get the bonuses. In addition, 5 of his other recommendations already have Doctored Wounds or Crushing Impact slotted already, so DW in FH would be an overcap of the 5% recharge bonus. I am sure if the cap did not exist that suggestion would have been made.
And, for the record, nothing is wrong with DPS, EG! Some of us do not get the option Headsplitter (although lots of practice lining up targets with Shadow Maul will help in getting several at once with Headsplitter, I will just need to aim for the target in front instead of the back on the toon-in-progress...).
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
What do you say about the Achilles' Heel -Res proc?
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What do you say about the Achilles' Heel -Res proc?
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Tried it. It's OK, I haven't been motivated to remove it from the power I'm testing it with or buy another one.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Hey im pretty new to blueside but i just wanna add my small bit of comment.
I believe you will be able to get a better deal if you were to slot fast healing with 5 doctored wounds and shift all the +regen to health, seeing how fast healing got a higher base regen.
IMHO Numina isn't really the optimal set for regen cos now the focus is more on recharge, thus doctored wounds actually provide more benefits.
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Only Recon, Dull Pain and Instant Healing benefit strongly from the Doctored Wounds set. That's plus the Crushing Impact Set in Hack and Disembowel cap your +5% recharge bonuses. At that point, you're better off going for additional regen as you don't have a lot of other options for +recharge reduction outside of the few defense powers you have.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Does anyone else feel that Whirling Sword is a bit sucky or is that just me? The damage is pretty moderate even when 3 slotted and there are no control effects to it. DoT is nice for when it actually kills someone though, just for that cool factor.
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Does anyone else feel that Whirling Sword is a bit sucky or is that just me? The damage is pretty moderate even when 3 slotted and there are no control effects to it. DoT is nice for when it actually kills someone though, just for that cool factor.
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It's your AoE, though. Sure it's not as large of an AoE as Footstomp, but it does it's job, it's more damage and the DoT is a sure thing.
BS's AoE potential is in the moderate range. Slice is an extremely arc cone and WS is a full PBAoE. Between the two, you get good middle of the road AoE for Scrappers. In PvP, WS is better than slice because you don't need a target to use it and that allows you to attack Stalkers even if they've placated you.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Great Stuff
Thanks
Hey so what do you have to say regarding the new shiny upgraded attack times?
you seem to know what you're talking about so this will be my very first character.
This is a great guide. I will most likely pick all 8 attacks from my primary cause the scrapper app's are soooo boring and focused acc is not a must anymore, although I have it anyway.
Just nice to have MoG now...it sucked for sooooo long.
�The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion."
@Mr. Magnifico
EvilGeko.
Do you have a current build for your Scrapper with i16 having come and gone? I am a player returning from a long break, and would certainly like to see you update your extremely impressive BS/Reg guide. Knowing little of what all has changed over the past year, I have always envisioned making this powerset and taking her to 50.
That, and being IO illiterate really hampers my ability to figure out this part of the end game stuff. Well, here's hoping there is a possiblity for a new word from an expert on the Archetype.
Cheers!
Risky Kisses 50 ss/will brute
altaholic from this point on...
Gonna mark this page for when these two get ported over to brutes.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
[u]BROADSWORD/REGEN GUIDE ISSUE ELEVEN AND SOME CHANGE A GLORIOUS MOMENT TO KILL [u]

Normally, Ive updated this guide only when new issues appear. But a very special change has made me write this guide. Regens Tier 9 defense power, MoG has long been a dog of a power no longer. (see more below) That change and a change in how I feel IO slotting should run has brought you the Issue 11 and some change version of the guide.
Since I9, the guide has included EvilGekos Invention Origin ("IO") recommendations. IO recommendations are a bit different from the HO recommendations as they are available at all levels. So after the standard slotting recommendation, I give my IO recommendations where appropriate. IO recommendations are aspirational. What that means is that I dont expect and you shouldnt that it will be easy to obtain this stuff. This is just my If I had all the enhancer I could ever want kind of thing. Also, please note, these are the best slotting you can make. Im just not sure there is a best. These recommendations typically just show a good melding of HO/IOs for good effects.
Last thing: the slotting here presumes youre going to mix and match my recommendations. In other words, you wouldnt have enough slots to slot every power completely. Sorry, I dont have a better way of presenting this information that I can do quickly and not get fired from my job.
TABLE OF CONTENTS:
BROADSWORD
REGENERATION
RECOMMENDED POOLS FOR A BS/REGEN SCRAPPER
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.