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Posts
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Joined
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I've got a fairly decent Fire/SR which is soloing +2/8 at mediocre capability, however with my current build I went to Tough/Weave instead of Aid self, which I am thinking is where I went wrong. How does this look build wise? Is it inf efficient?
Also what export type should I be using for the boards? None of them seem to be working?
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Yes I know the guy running Mids isn't in the game at the moment. Am curious though is anyone picking up the slack on updating it?
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So I'm on the wrong side of the planet, and away from rigs that can run CoH regularly. What's doing on Pinn this past week? Any more drama yet?
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It was good times. I will have to IO my brute better to help out the vill side.
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neat! I played with the has-beens last week (I think) and they were pretty solid.
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i have played it in missions but i havent farmed with it.
i asked for help i didnt ask for someome to question me.
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Well, for farming the two most important powers are Bonfire and Repel. You want to take both of those as early as possible, and 6 slot them. Toggle on Repel the moment you enter your farm map and never turn it off. When you approach each spawn, drop Bonfire wait a second or two, then throw out your Fire Cages. After that, just let your imps clean up the leftovers...
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I can totally vouch for this. Its awesome, try it. -
What's the prob with capping res? I mean no you can't hit AT limits on res without a bit of fiddling, but I know you can make a cheapish IO build for INV tanks that softcap you for smashing/lethal and keeps your other resists kind of ok.
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You can 4 slot Numina and 2 slot miracle (can't remember the combo) which has better set bonuses and percentages but is orders of magnitude more expensive than the Doctored Wounds option.
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in choking cloud = hillarious. Was wondering why I was seeing random hamster cages appearing until I realized what it was.
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As long as I get some notice I'm fairly available for subbing. And I've just finished my Fire/Rad build too
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Hmm, here are some modifications using the suggestions given here.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Halitosis Jones: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (3) Thunderstrike - Accuracy/Damage/Endurance[*] (3) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (5) Lockdown - Recharge/Hold[*] (7) Lockdown - Accuracy/Hold[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal[*] (17) Doctored Wounds - Endurance/Recharge[*] (19) Doctored Wounds - Heal/Endurance[*] (19) Doctored Wounds - Heal/Recharge[*] (21) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff/Endurance[*] (23) Touch of Lady Grey - Defense Debuff[*] (25) Touch of Lady Grey - Chance for Negative Damage[*] (25) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (50) Dark Watcher's Despair - To Hit Debuff[/list]Level 4: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Endurance[*] (11) Gravitational Anchor - Immobilize[*] (13) Gravitational Anchor - Immobilize/Recharge[*] (13) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (15) Gravitational Anchor - Accuracy/Recharge[*] (15) Endurance Reduction IO[/list]Level 6: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (7) Performance Shifter - EndMod[*] (9) Performance Shifter - EndMod/Recharge[*] (9) Performance Shifter - EndMod/Accuracy/Recharge[*] (11) Performance Shifter - Accuracy/Recharge[*] (21) Recharge Reduction IO[/list]Level 8: Hover <ul type="square">[*] (A) Karma - Knockback Protection[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (29) Absolute Amazement - Endurance/Stun[*] (29) Absolute Amazement - Stun/Recharge[*] (31) Absolute Amazement - Accuracy/Stun/Recharge[*] (33) Absolute Amazement - Accuracy/Recharge[*] (33) Stupefy - Accuracy/Endurance[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 16: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (39) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Endurance Modification IO[*] (33) Performance Shifter - EndMod[*] (34) Endurance Modification IO[/list]Level 24: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold[*] (37) Unbreakable Constraint - Accuracy/Recharge[*] (37) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (37) Unbreakable Constraint - Hold/Recharge[*] (39) Unbreakable Constraint - Hold[*] (39) Lockdown - Chance for +2 Mag Hold[/list]Level 26: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Endurance[*] (36) Multi Strike - Damage/Endurance[*] (40) Multi Strike - Accuracy/Endurance[*] (42) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 28: Lingering Radiation <ul type="square">[*] (A) Accuracy IO[/list]Level 30: Choking Cloud <ul type="square">[*] (A) Essence of Curare - Endurance/Hold[*] (31) Ghost Widow's Embrace - Endurance/Hold[*] (31) Lockdown - Chance for +2 Mag Hold[*] (34) Lockdown - Endurance/Recharge/Hold[*] (50) Ghost Widow's Embrace - Chance of Damage(Psionic)[/list]Level 32: Fire Imps <ul type="square">[*] (A) Soulbound Allegiance - Accuracy/Recharge[*] (34) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (36) Soulbound Allegiance - Damage/Recharge[*] (36) Soulbound Allegiance - Damage[/list]Level 35: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 38: EM Pulse <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge[*] (40) Ghost Widow's Embrace - Endurance/Hold[*] (43) Ghost Widow's Embrace - Accuracy/Recharge[*] (43) Ghost Widow's Embrace - Hold/Range[*] (43) Recharge Reduction IO[*] (46) Essence of Curare - Accuracy/Recharge[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Red Fortune - Defense/Recharge[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Impervium Armor - Resistance[*] (45) Impervium Armor - Resistance/Endurance[*] (45) Impervium Armor - Resistance/Endurance/Recharge[*] (45) Impervium Armor - Resistance/Recharge[*] (46) Steadfast Protection - Knockback Protection[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Chance of Damage(Energy)[/list]Level 49: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment -
Yeah, losing mez protection? No dice. I have an updated fiddled build I will upload when I get back from work. So far end use is pretty good with the exception of sometimes when I bottom out on the rare occasion I'm wildly pressing all my attacks and also from EMP which I didn't realize.
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I have a name that I want to reuse "Haute Flashes" and after experiencing a bit of disappointment from a Fire/EM tank I was thinking of redoing her as a */fire scrapper, though the question is, which? I was thinking Dark Melee works alright but what else meshes well?
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And to make sure everything is kosher right?
You know what would be awesome, commentary on the matches. -
Thats a very good point!
So far what I've been doing is magetanking and generally holding things down solid. I've been technically focusing on recharge and end recovery as my end use so far has been pretty bad, and with 1 more recharge in AM it brings it down to 4.6 secs down which seems alright? With RI so far I've been leveraging the recharge on that to keep myself alive when doing tank-like things. I like the idea of switching out recall for superspeed as I think I'm going to be PVPing with this toon. -
I don't suppose Soulbound Allegiance is fixed for Fire Controllers yet?
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Well my build is just about done, just waiting for the fix on Soulbound Allegiance to go through and I'm set. The question here is while I have recall friend I don't seem to have the space for fallout. Should I try to make the space or is this fine as is? Also is this slot effective? I somehow feel that there's something missing here.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Halitosis Jones: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (3) Thunderstrike - Accuracy/Damage/Endurance[*] (3) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (5) Lockdown - Recharge/Hold[*] (7) Lockdown - Accuracy/Hold[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal[*] (17) Doctored Wounds - Recharge[*] (19) Doctored Wounds - Heal/Endurance[*] (19) Doctored Wounds - Endurance/Recharge[*] (21) Doctored Wounds - Heal/Endurance/Recharge[*] (21) Doctored Wounds - Heal/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff/Endurance[*] (23) Touch of Lady Grey - Defense Debuff[*] (25) Touch of Lady Grey - Chance for Negative Damage[*] (25) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (50) Dark Watcher's Despair - To Hit Debuff[/list]Level 4: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Endurance[*] (11) Gravitational Anchor - Immobilize[*] (13) Gravitational Anchor - Immobilize/Recharge[*] (13) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (15) Gravitational Anchor - Accuracy/Recharge[*] (15) Endurance Reduction IO[/list]Level 6: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (7) Performance Shifter - EndMod[*] (9) Performance Shifter - EndMod/Recharge[*] (9) Performance Shifter - EndMod/Accuracy/Recharge[*] (11) Performance Shifter - Accuracy/Recharge[/list]Level 8: Hover <ul type="square">[*] (A) Flight Speed IO[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (29) Absolute Amazement - Stun[*] (29) Absolute Amazement - Stun/Recharge[*] (31) Absolute Amazement - Accuracy/Stun/Recharge[*] (33) Absolute Amazement - Accuracy/Recharge[*] (33) Stupefy - Accuracy/Endurance[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 16: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[*] (39) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Endurance Modification IO[*] (33) Performance Shifter - EndMod[*] (34) Endurance Modification IO[/list]Level 24: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold[*] (37) Unbreakable Constraint - Accuracy/Recharge[*] (37) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (37) Unbreakable Constraint - Hold/Recharge[*] (39) Unbreakable Constraint - Hold[*] (39) Essence of Curare - Accuracy/Recharge[/list]Level 26: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Endurance[*] (36) Multi Strike - Damage/Endurance[*] (40) Multi Strike - Accuracy/Endurance[*] (42) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 28: Lingering Radiation <ul type="square">[*] (A) Accuracy IO[/list]Level 30: Choking Cloud <ul type="square">[*] (A) Essence of Curare - Endurance/Hold[*] (31) Ghost Widow's Embrace - Endurance/Hold[*] (31) Endurance Reduction IO[*] (34) Neuronic Shutdown - Endurance/Hold[/list]Level 32: Fire Imps <ul type="square">[*] (A) Soulbound Allegiance - Accuracy/Recharge[*] (34) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (36) Soulbound Allegiance - Damage/Recharge[*] (36) Soulbound Allegiance - Damage[/list]Level 35: Recall Friend <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: EM Pulse <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge[*] (40) Ghost Widow's Embrace - Endurance/Hold[*] (43) Ghost Widow's Embrace - Accuracy/Recharge[*] (43) Ghost Widow's Embrace - Hold/Range[*] (43) Recharge Reduction IO[*] (46) Essence of Curare - Accuracy/Recharge[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Red Fortune - Defense/Recharge[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Impervium Armor - Resistance[*] (45) Impervium Armor - Resistance/Endurance[*] (45) Impervium Armor - Resistance/Endurance/Recharge[*] (45) Impervium Armor - Resistance/Recharge[*] (46) Steadfast Protection - Knockback Protection[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Chance of Damage(Energy)[*] (50) Detonation - Accuracy/Damage/Endurance[/list]Level 49: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment -
1) I technically have enough money to get pretty well started if I use all of it.
Damn should have bought purples in the last issue. Yeah with MoG I figured all you really want is recharge first. -
I spend less on booze for the most part, except when there's SG drama. Also its a good way to pass time when you're really drunk/hungover and you don't want to sleep/be too concious
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I've not PVPed much but would like to trot out my broadsword/regen to see if he's still current with the awesome sometime, soon as I've jammed in all the new IOs that is.