Mids Update?


AnotherDeadHero

 

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Yes I know the guy running Mids isn't in the game at the moment. Am curious though is anyone picking up the slack on updating it?


 

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Quote:
Originally Posted by Mr_Sword View Post
Yes I know the guy running Mids isn't in the game at the moment. Am curious though is anyone picking up the slack on updating it?
Yes. Someone is working on it. But picking up any program like that and starting to try and maintain it takes a while to learn the code and everything in the program. I heard he at one point had an update out there but it wasn't working out well so he took it down. Just be patient and it'll get here. At this point, if he's got most of the bugs worked out, he might even be considering just holding off for release until issue 16 comes out with all of the new powersets that will need an update then.

The latest official version out there is fairly accurate unless you're playing a Dominator, even then only numbers will really be off. You can still use it to plan a build fairly effectively. Chances are if it looks good in there, it'll look good in the game numbers wise.


 

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- It won't open builds from previous versions of Mids.
- The "Accolade" virtual power is missing.
- All the PvP enhancements are flagged as unique, whereas only the Panacea +HP/+End, Shield Wall +3 res, and Gladiator's Armor +3 def should be flagged as such.
- The 3% defense and Resistance PVP IOs are acting as a global damage buff.
- The PVP IOs aren't acting unique within powers meaning you can slot multiples of one set of IO into the same power.

And probably a few other errors that I missed or didn't read about.


 

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Still, it's good to hear someone has volunteered to pick up where Mids left off. Joyous news, indeed.


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!