Discussion: Poll for Power Set Feedback!


2Negative

 

Posted

ok growth may b a bit difficult to implement power set wise. But water would b easy. they already have nearly all other element power sets y not finish it out with water.
**EXAMPLE'S OF POSSIBLE WATER MELEE SET POWERS**
O Tidal Wave (Aoe with knockdown, high dmg)
O Hydro Blast (moderate dmg, moderate rech., knockback)
O Water Field (suffocates and immobilizes a single enemy)
O Fog (AOE dramaticaly reduces enemies accuracy,Can cause mass confusion.)
O Water Spout (Minor Dmg, Fast Recharge, slight chance to dissorient single enemie)

* see thier plenty of neat powers u can come up with for anything if u take the time. These r only a few for water i thoiught of. A strictly Air (wind) set might b fun to, finish out those elemntal power sets! ;0p


 

Posted

umm the powers ur suggesting dont seem to b "Vibration" related powers to me. Maybe Time Shift or Transparancy Powers.


 

Posted

[ QUOTE ]
ok growth may b a bit difficult to implement power set wise. But water would b easy. they already have nearly all other element power sets y not finish it out with water.
**EXAMPLE'S OF POSSIBLE WATER MELEE SET POWERS**
O Tidal Wave (Aoe with knockdown, high dmg)
O Hydro Blast (moderate dmg, moderate rech., knockback)
O Water Field (suffocates and immobilizes a single enemy)
O Fog (AOE dramaticaly reduces enemies accuracy,Can cause mass confusion.)
O Water Spout (Minor Dmg, Fast Recharge, slight chance to dissorient single enemie)

* see thier plenty of neat powers u can come up with for anything if u take the time. These r only a few for water i thoiught of. A strictly Air (wind) set might b fun to, finish out those elemntal power sets! ;0p

[/ QUOTE ]

seems kinda controllerish...


 

Posted

Sooo if i had 2 pick only 2 new power sets and only from the ones we were given id have 2 say ( energy blade, Revised Martial Arts Set <instead of streetfightin> and for defense i guess id go with Density Control and Willpower <long as willpower is along the lines im thinkin it will b= Dmg. resist and psyonic resist>


 

Posted

I have been hoping to see a Shield set!!!!! Its probably not as glamorus as electric "this" or dual "that" but I think it is very do-able, and really works as a HERO set - rather than the sword and ball-and-chain options which I believe belong more on the VILLIAN side of things.


 

Posted

I'm somewhat dissapointed not to see powered armor on either set. That's something I've always thought Tankers could use.

Coming up with more scrapper sets should be very easy. There are plenty of recognizable fighting styles out there, many of which would work well. Any would be instantly accepted. I could see Tankers with Wrestling or Sumo as a secondary, or Scrappers with boxing, tonfa or quarterstaff for a primary. Pretty much any real-world fighting style or melee weapon would be a better fit than adding energy swords and psionic weapons.


 

Posted

My 2 cents on new powesets. I have 2+ years of devotion to COH, but getting tired of same old powersets. Need some varitey soon B4 burned out.
We need new powersets now not after 3-6 months. So I would hold off on time consuming development of totally new powersets in favor of tweaking exisiting ones for quicker inclusion as patch.

My view comes from my love for the tanker AT.
Unfortunately, tankers have few primary choices and it seems that my superheroes seem to be clones of each other.
Fire or INV defense and Fire, Energy or SS melee.

In order to remedy this situation Tankers need more primary powersets. Electric Armor, Dark Armor or Radiation Armor would be good choices for inclusion. Dark Armor could be renamed Energy Armor ( different colored effects and different power names). Radiation Armor (really Firey Armor with a couple of different powers) would be another choice.

We should share the old powersets among melee and ranged heroes. Let the ranged ATs share more powersets, and let scrappers and tankers share powersets. Once we have dark and rad blasters, fire and SS scrappers and electric and regen tankers, then we can devote the necessary time and resources toward totally new poweresets like sheild melee, growth or others.

As far as new powersets are concerned I am a bit confused and unable to be sure what the sets are about. Some idea as to special effect for new powers would be helpful. Willpower? Vibration ? Sheilds? energy or material focus? How is street fighting different than martial arts?

Some new melee powerset ideas could be grouped as a energy weapon set IMHO. For Melee powersets would prefer Radiation Melee or Electric Melee to more weapon based sets.
I dont use weapon based melee sets other than scrapper spines and claws.


50's on Freedom--12+ Lone Eagle INV Tanker, Crey Avenger NRG Blaster,
Dnase EMP Defender, Paradox? GRAV KIN Troller,FireFox FIRE Blaster,
Irish Ember FIRE EMP Troller, Marble ST Tanker, Archangel FIRE Kintroller

 

Posted

yes i totally agree with lone eagle, he has a great point. There should be more power-sharing between scrappers and tanks, and between the ranged sets. i mean, how about an electric troller? or a dark troller? how about a rad blaster? and i concur with the many other voices who have already said this--QUARTERSTAFF! i think this would be a much better addition than energy blades, at least the animations would be fabulous.


 

Posted

personally, while adding stuff for scrappers and tankers is cool and all, i'd love to see these as stalker and brute powers too -- for those of us who prefer the darker side of human nature and love our villains dearly for it


I'm call it a Scraster...I'm going against the grain, I'm a rebel
-Zwillinger

 

Posted

the quarterstaff would be a beautiful addition to the arsenal, but wouldn't you think that it might overtax some of the already disturbingly slow machines, especially after the addition of I9, which is killing loadtimes and in-game graphics rendering?


I'm call it a Scraster...I'm going against the grain, I'm a rebel
-Zwillinger

 

Posted

I just wanted to get my 2 cents in becuase I on and on and it seems like no one is even happy new sets are comeing or that we get to vote on them I mean they could just add what they see fit and not even ask us, but they have asked us and look at our response everyone bickering and arguing in hopes that there choice will be the addition, I cant say that I wouldnt love to see ice, fire, ele, or many other sets get added, I can say though that I would hate to see the same sets in every AT where would the orginality be youed have the same types of tanks as scraps the same types of scraps as brutes, and i would love to see ele troller and a dark Dom I mena why have diferrent ATs if they all share the same power sets, and what are you all realy saying, no no dont add anything new we would rather you recycled the same thing back to us across a veriaty of ATs? Personaly I voted for energy blade because my blaster can have a fire sword or an ice sword bolth deal lethal and fire or ice damage a tank the same thing fire or ice swords or a veriaty of lethal only weapons my dom can have ice sword yet my scraper and stalker can only have a sword the deals lethal damge, so as a person in RL that love swords and most all melee based weapons I for one want to see EB make it in has nothing to do with starwars just my personal perferance ("Wah-Lum Tam Tui northern Praying Mantis Kung-Fu for life") allso I would prefer to see powers added in and not shared then maybe I could have a Eb/willpower scarp for EX. and a density controll/Psi weapon tank without them impeding apon each other and see more than just 2 picks from each set make it into the game, allso I dont think quarter staff would be a good addition allthough i love to practice with them I think that the animeation time would be horrable Id be geting hit twice with quick animation time moves while my toon stands there twerling his staff above his head waiting for my next power to go off aside from that it woul dbe an additon of andther power that only dose lethal and smashing damge, and why is energy blast the only energy attack set that dosent have a chanse to stunn, and practis brwaler grants +precept. via you traing hard and highting your sense but interagtion dosent my quam here is if my mind and body where one im pretty sure my sense would be hightened second we all know its the wolverine set and he could smell i fly taken a crap a mile away, and what about energy absorbtion for a shield set maybe the first power gives you some resist and has a chanse to reflect a portion of damge back then the next the same but with a chanse to give you end back then maybe the next health, then maybe one that give a damge+ or acc + as you take agro i think something along those lines would be funer than a recycled version of invul with 2 new powers in it, for the record I have 21 months vet rewards started playing in I2, and seeing as how teams are geting harder and harder to find how about maken some trails or Tf that are solo based or can be done with very few people so that im not stuck sitting around waiting to find a team just to run the states and get something good, and we need a PVP co-op zone or a zone that gives awsome drops or cash or the chanse to drop a sho or ho off a regular kill and have us battle heros vs. villains for control theres a million things and could and should be done question is whos paying for it all, and what are we all going to complane about after they add it, Im mostly just erked because I can understand why you all dont want EB or PsiW. and thats your choice based on your EXP., my own EXP. leads me to a differant conculshion and reading your posts it seems to me like you can understand why I wouldnt want the same thing you do.

Taurine-36 energy/ice blast
Baymoon-50 katana/regen
Sommer-33 fire/psi dom
Tettsu-36 ninja stalk
Lt. Rod- 33 ele brute
shocktro-38 ele blast
ArsonistX-50 fire tank
P.B.J.- 34 PB
Sum Guy- 34 invul/ss
Sum Guy- 16 EM/DA stalk
bionic defender- 37 emp/dark defender
-Taurine- 18 em/ea brute
RageUn.-42 Dm/EA brute
Uber1- 16 ice/device blast
and many verious lower toons
acomplished with very little PLing

Play hard, or go play WOW. ; P


 

Posted

I am not against new powersets but give us something new soon. Sharing some of the old powersets would make it faster to add new powersets, something I favor. Some of the new powersets suggested might be good additions. My problem with the new powersets is that they are quite vague on what their ideas are. What are these defenses? Resist or Def, what kinds of powers are they thinking of for these sets?

In general I am just concerned that this process will get scrapped or put on the back burner for some time far in the future. In my opinon that delay would be a grave mistake on their part.

Its been a long time since COH originally launched and no new powersets in all that time. Tankers are especially hampered by the lack of powersets given to them for primaries. Their primaries are severly limited and if the new tank primaries are not acceptable to those playing tanker (like me)then do not expect to see me and others who been waiting forever for something new for their tanks.


50's on Freedom--12+ Lone Eagle INV Tanker, Crey Avenger NRG Blaster,
Dnase EMP Defender, Paradox? GRAV KIN Troller,FireFox FIRE Blaster,
Irish Ember FIRE EMP Troller, Marble ST Tanker, Archangel FIRE Kintroller

 

Posted

Yes, none of us are against new powersets, but we are against barring power sets from ATs because of their special effect.

I can understand barring Fire Blast from a scrapper, but not Fiery Melee...it does the same thing. (I'd probably give them the Brute version, however). About the only melee type that fire melee does not fit is Stalker because it would be a bit more flashy than a stealthy type might want.

Since Tanker and Scrapper are no longer stepping on each other's toes nearly as often, it would be very, very appreciated to see them share their power sets completely.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

umm level 50=begining of next character

and they say im the glasses half empty type


 

Posted

[ QUOTE ]
Yes, none of us are against new powersets, but we are against barring power sets from ATs because of their special effect.

I can understand barring Fire Blast from a scrapper, but not Fiery Melee...it does the same thing. (I'd probably give them the Brute version, however). About the only melee type that fire melee does not fit is Stalker because it would be a bit more flashy than a stealthy type might want.

Since Tanker and Scrapper are no longer stepping on each other's toes nearly as often, it would be very, very appreciated to see them share their power sets completely.

[/ QUOTE ]

Wont happen. that would involve increaseing the number of powersets avaialble to both AT's and thats something the devs dont want to do.

Besides if you do it for them you have to do it for Controllers and then for Defenders. Can you imagine the chaos that would ensue if Controllers suddenly got Cold Domination to go with Ice control?


 

Posted

how about whip as a power set for a scrapper


 

Posted

A STAFF?! why would you be motivated to fight crime with your staff?! if you guys are talking about some sort of magical ultimatly powered staff then im in! but if you are talking about running around with a stick whackin enemies on the head then count me outta that!


 

Posted

Did I miss something? The entire Melee Attack discussion thread for the vote seems to have vanished entirely.


 

Posted

what powers 1


 

Posted

if growth one then how would the tanks fit into small places


 

Posted

I would have to vote: "None of the above".

Rather than giving us a new powerset that basically does the same thing as the existing powersets, just with new effects, I would suggest a more radical upgrade.

As toon's level, I would like to see the ability to choose from ANY power/powerset, even if it is outside of my basic class.

So, regardless of my AT, at level 6 (for example), I would like to be able to choose any of the following powers:

Touch of Fear; Build Up; Hand Clap; Assasin's (Attack); Smoke; Propel; Arctic Air; Confuse; Spore Burst; M30 Grenade; Dark Pit; Power Burst; Rain of Fire; Aim; Electron Haze; Shockwave; Murky Cloud; Conductive Shield; Power Shield; Healing Flames; Dull Pain; Earth's Embrace; Murky Cloud; Danger Sense; Reconstruction; Focused Senses; Darkest Night; Insulation Shield; Weaken; Triage Beacon; Glue Arrow; Power Push; Fire Breath; Ice Sword Circle; Telekinetic Thrust; Fling Thorns; Snow Storm; Darkest Night; Repel; Accedlerate Metabolism; Sonic Haven; Cauterize.

Or any power from any powerset available under level 6.

Some Mastermind powers may need to be left out as they are dependant on other MM powers. Kinda pointless to get "Upgrade Pet" if you don't have any pets!!

Of course, there would need to be some sort of limitation to this theory. I would suggest, that starting by level 10 or 12, if 25% or more of your toon's powers are from powersets outside of your selected AT, you loose your Inherit Powers. Though, if your AT is Dominator for example and all your selected powers come from other Dominator powersets, you would not loose your Inherited Powers.


 

Posted

QR

I missed the final results of the poll. or are they posted?

I would love a whip set as well, but it wasn't an option.


 

Posted

[ QUOTE ]
what powers 1

[/ QUOTE ]

There were 2 separate threads in this section... one to discuss the potential new Melee attack sets and the other to discuss the potential new Melee defense sets. I had been pretty involved in the attack set thread's discussion, but as of yesterday those threads seem to have completely vanished.


 

Posted

[ QUOTE ]
I would have to vote: "None of the above".

Rather than giving us a new powerset that basically does the same thing as the existing powersets, just with new effects, I would suggest a more radical upgrade.

As toon's level, I would like to see the ability to choose from ANY power/powerset, even if it is outside of my basic class.

So, regardless of my AT, at level 6 (for example), I would like to be able to choose any of the following powers:

Touch of Fear; Build Up; Hand Clap; Assasin's (Attack); Smoke; Propel; Arctic Air; Confuse; Spore Burst; M30 Grenade; Dark Pit; Power Burst; Rain of Fire; Aim; Electron Haze; Shockwave; Murky Cloud; Conductive Shield; Power Shield; Healing Flames; Dull Pain; Earth's Embrace; Murky Cloud; Danger Sense; Reconstruction; Focused Senses; Darkest Night; Insulation Shield; Weaken; Triage Beacon; Glue Arrow; Power Push; Fire Breath; Ice Sword Circle; Telekinetic Thrust; Fling Thorns; Snow Storm; Darkest Night; Repel; Accedlerate Metabolism; Sonic Haven; Cauterize.

Or any power from any powerset available under level 6.

Some Mastermind powers may need to be left out as they are dependant on other MM powers. Kinda pointless to get "Upgrade Pet" if you don't have any pets!!

Of course, there would need to be some sort of limitation to this theory. I would suggest, that starting by level 10 or 12, if 25% or more of your toon's powers are from powersets outside of your selected AT, you loose your Inherit Powers. Though, if your AT is Dominator for example and all your selected powers come from other Dominator powersets, you would not loose your Inherited Powers.

[/ QUOTE ]

Uh no. They tried that when CoH first came out. It failed quite horribly.


 

Posted

[ QUOTE ]
umm level 50=begining of next character

and they say im the glasses half empty type

[/ QUOTE ]

Heh, until recently, there wasn't much further I could go upon hitting 50.

Even now there's not much storyline after that. My 49 has all the souvenirs, has done every mission in the central story archs (meaning I still have to go back and do some of the TFs and Trials).

All that's left after this is inventions and PvP, which, I is enough to keep me interested in running her, but otherwise, a level 50 character is a stagnant hole filling a slot I could put another character in.

***********

As to the power from any set thing: yeah, they did try that.

Originally, CoH was envisioned as a semi-point buy sort of system like Champions is, but point-buy systems, while having the advantage of flexibility, have the disadvantage of requiring a lot more GM involvement to make sure that the characters are balanced and that they will work as the player hopes they will.

Instead, they went with a template system (also called a class system) which is basically the same as a point buy system save that the points have been pre-spent by the game-maker, or at least the GM.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math