Invincibility no longer taunts


Aggelakis

 

Posted

I assume it is a bug. Would be one hell of a nerf.

I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.


 

Posted

[ QUOTE ]
I assume it is a bug. Would be one hell of a nerf.

I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.

[/ QUOTE ]

They are grey? Most greys just run away.. what happens when you stand in a group of whites?


 

Posted

well, the problem with whites is that they will attack you regardless of a taunt aura... whereas greys will either run or attacks you because of a taunt aura, without the aura they won't do anything. And what they are doing right now on the live servers is nothing...


 

Posted

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stand in a group of grey mobs

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Right, did you try against things that normal people fight?


 

Posted

I think it's a known bug, 'cause I recall seeing something about it in the patch notes.


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Posted

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stand in a group of grey mobs

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Right, did you try against things that normal people fight?

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As was mentioned before, mobs of color will just attack me if I stand next to them anyway. If I can't even taunt a grey, something is wrong.


 

Posted

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I assume it is a bug. Would be one hell of a nerf.

I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.

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Yeah, I've tracked down the source of this bug and am working on a fix. It's fairly insidious, though, and is going to take a couple days of work to get it straightened out.

EDIT: FYI, it affects all auto-taunt effects from Tankers and Brutes with only one or two exceptions.


 

Posted

[ QUOTE ]
[ QUOTE ]
I assume it is a bug. Would be one hell of a nerf.

I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.

[/ QUOTE ]

Yeah, I've tracked down the source of this bug and am working on a fix. It's fairly insidious, though, and is going to take a couple days of work to get it straightened out.

EDIT: FYI, it affects all auto-taunt effects from Tankers and Brutes with only one or two exceptions.

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Cool, thanks for getting and staying on top of this Castle! It's very much appreciated!

But I'm curious, what powers are the exception(s)? It would be good to know as it will have a definite impact on strategy, knowing whether the tank or brute is going to be able to hold aggro or not.

Thanks again!


 

Posted

So are you saying that almost ALL taunt effects are broken? What exactly is an auto-taunt effect?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I assume it means the taunt from PBAoE effects... like invincibility, death shroud, lightning field, maybe footstomp. Vs. the taunt that comes into play if you actively use taunt or a targetted attack.

That's sorta a lame bug. At least now I have an excuse if I'm accused of doing a crummy job holding aggro.


 

Posted

Hey _Castle_......
Ya mind posting this in the scrapper and tanker forum also....
Not everyone plays COV.

BC


 

Posted

But everyone who reads the forums SHOULD read the Dev Digest.

Doesn't matter anyway, cos someone who DOES read the Dev Digest will reference it soon (if they haven't already).


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Posted

Well, if they didn't know before, this is sure to make its way to the tanker global channel soon enough. I thought Invincibility was acting a little inconsistently given that it's supposed to be adjusted back to normal taunt levels, but I wasn't expecting that.

Auto-taunt powers I would assume include the taunting effect that comes from simply waving your taunt aura near enemies. Gauntlet and other forms of punchvoke seem to still be working.


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Posted

[ QUOTE ]
[ QUOTE ]
I assume it is a bug. Would be one hell of a nerf.

I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.

[/ QUOTE ]

Yeah, I've tracked down the source of this bug and am working on a fix. It's fairly insidious, though, and is going to take a couple days of work to get it straightened out.

EDIT: FYI, it affects all auto-taunt effects from Tankers and Brutes with only one or two exceptions.

[/ QUOTE ]

That explaines why BA wasn't working to keep agro off my team last night.


 

Posted

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I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.

[/ QUOTE ]

As a tanker: I can walk up to grey minions with invinc. They will give their text message that they've been engaged, use 1 attack, then stare at me with those yellow tohit decorations floating around them.

Them standing there, staring at me is the result of taunt working. Turning invinc off allows them to eventually run away (coinciding with the tohit decorations dissapearing).

It's not doing anything to grey lieuts or bosses, as mentioned by _Castle_.

If brute's invinc aura doesn't even affect minions... this is incredibly amusing.

I love bugs.


 

Posted

wow.... i'm using a inv/spine right now and didn't even notice this bug til someone told me it was on the forums.... brutes and tanks were mentioned but to clarify is this a bug that is affecting invincibility on all scales to include the scrapper version?

I'm running a level 42 (St. Jim) on champion..... I'd run through a mob and they follow to a good tight corner area and the controller i run with at times locked em down and we pwnz. I think i'll test this out in perez park n see how that goes.... bugs are fun :P

Game On!


 

Posted

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[ QUOTE ]
I have 3 taunts slotted and can stand in a group of grey mobs without them caring a whit.

[/ QUOTE ]

As a tanker: I can walk up to grey minions with invinc. They will give their text message that they've been engaged, use 1 attack, then stare at me with those yellow tohit decorations floating around them.

Them standing there, staring at me is the result of taunt working. Turning invinc off allows them to eventually run away (coinciding with the tohit decorations dissapearing).

It's not doing anything to grey lieuts or bosses, as mentioned by _Castle_.

If brute's invinc aura doesn't even affect minions... this is incredibly amusing.

I love bugs.

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Castle described it as insidious. I've seen enough of this one in action on a */inv scrapper to agree 100% with him.

In the past, my taunt from invincibility worked even when I had invisibility (power pool) active. Meaning if I were invisible, but had invincibility on, mobs would aggro on me.

As things stand now, NOTHING aggroes on me if I have both invincibility and invisibility turned on. Drop the invis, and minions aggro, while lt's (and presumably bosses) don't.

There's also a "conflicting desires" problem for the AI. If I maintain taunt in a group of way low NPCs, they stay in a huddle around me, but don't attack unless I attack them first, after which they hit once, and then return to not attacking mode. Drop invince, and eventually they run away, and start attacking with ranged.

It's as if they want to attack with ranged, but can't leave because of the taunt, and so their AI gets in a jam and they do nothing.

Speaking as a professional programmer with north of 20 years experience, this looks like a real nasty one.


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Posted

Oooooooh! I didn't know invulnerability (Invincibility?) was supposed to be an auto-taunt. I always felt like I was taunt-less until level 6 (presence) with the inv secondary.


 

Posted

Wow, I always felt like I was being selfish taking the invuln set because I didn't know it had the auto-taunt. I'm really glad I stopped by this forum today

Even though it's broken right now, that's sad to hear


 

Posted

I will also mention Gauntlet. It also seems not to taunt anymore (apart from the guy I'm actually hitting, and sometimes not even him!). I watched a whole crowd of whites and yellows go charging past me to get to my team despite my Taunt aura and the fact that I was pummeling some of them.


 

Posted

I think taunt powers in general do not work. My Fire/Fire brute's punch-voke does not work, nor does the dmg aura. The only reason they are attacking is due to normal agrivation that any other AT can cause (ie while teaming they will pull away all the enemies I am fighting - even if its just 3).


Scrapper Slotting Basics
Brute Slotting Basics

 

Posted

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Unyielding is the autotaunt in Invuln set.

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No it isn't, unyielding gives a DEF debuff, small amounts of RES, and protection to status effects. It's not an aura, and it won't help you aggro anything... well other than to help keep you alive long enough to hit things.

Invincibility is the Invuln Auto-Taunt aura, gotten at level 18 for Tanks, level 28 for Brutes and Scrappers.


 

Posted

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Unyielding is the autotaunt in Invuln set.

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No it isn't, unyielding gives a DEF debuff, small amounts of RES, and protection to status effects. It's not an aura, and it won't help you aggro anything... well other than to help keep you alive long enough to hit things.

Invincibility is the Invuln Auto-Taunt aura, gotten at level 18 for Tanks, level 28 for Brutes and Scrappers.

[/ QUOTE ]

Wow, level 28, so I am being sort of a selfish brute taking the invulnerability set. Even if normal taunts are broken, at least with damage auras I'm helping to pull enemies off my mates simply because I'm doing damage to everything around me. That's a shame, I liked not having much of an aura with invulnerability.


 

Posted

Any new info on this? I'd like to know if the taunt SO I have in lightning field is doing any good. I have certainly watched minions run right by me, through lightning field, to go punch the dominator.