Invincibility no longer taunts
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At present, only the actual Taunt power is taunting, and only sporadically at that. I've attacked foes and had them run right over to pound the blaster on the team, ignoring me. Despite Invincibility, and despite Gauntlet. The only way to pull him was with Taunt, and often it would only affect the one foe I targeted, and all those around him would be unaffected (running over to splat the team while I am unable to do anything about it...).
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That sucks. You'd think there'd be more dev response to this, seeing as it makes tanks, and brutes to a lesser extent, broken.
I agree. I'm not able to do damage, and since the mobs are ignoring me I can't take it for the team, which makes me as useful as... well, you know.
Currently on Test:
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All Taunt power animations have been slightly adjusted. They will now root the player for the same amount of time and take the same amount of time to 'hit' a target. The timing was normalized around Dark Melee's taunt, which was the quickest activating version, so this equates to a minor buff for most versions of taunt and provoke.
Gauntlet and related power effects should now work properly on all ranks of targets. Underlings, Minions, Lieutenants, Bosses and Elite Bosses should have Gauntlet effects work normally. For Archvillains, Heroes and Giant Monsters, Gauntlet effects require a harder to hit check in order to effect the target.
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Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
At present, only the actual Taunt power is taunting, and only sporadically at that. I've attacked foes and had them run right over to pound the blaster on the team, ignoring me. Despite Invincibility, and despite Gauntlet. The only way to pull him was with Taunt, and often it would only affect the one foe I targeted, and all those around him would be unaffected (running over to splat the team while I am unable to do anything about it...).