Official Thread: Performance Issues


008Zulu

 

Posted

[ QUOTE ]
Quicksand still "splats" and halves my performance. I have all the newest drivers, which I downloaded from the ATI site when I8 went up on Training Room. The usage of many Kheld powers hammers performance as well.

Last night we were doing many Portal missions in Peregrine IsIand. In PI itself performance was normal, typically 20-30 fps. After exiting the last mission, however, the framerate plummeted to 5 fps in PI. This was in the portal room, with no one present except our team. Poor performance continued all the way to the base portal. Once in the base the framerate returned to normal. This was on Pinnacle about 10:20 CST, 30 November.

[/ QUOTE ]

I've noticed that splatting and/or framerate killing powers only need to be active in the vincinity of you, even if you can't see them. For example, when Force Fields had their splatting issues I could be running mine inside ICON in Steel Canyon and it would affect the performance of people outside of ICON on the street. They couldn't see me or the bubble, but they sure felt the effects.


 

Posted

Lighthouse and Positron,

Please take note of This thread.


Be well, people of CoH.

 

Posted

I cant stay on CoX for more than a few minutes without my computer freezing up.


 

Posted

Well I certainly had an interesting experience tonight.

I was playing in faultline, on a team of varying size. My FPS was pretty much normal, ~60. I did maybe 2 missions, and when I came out of the second mission back into faultline my FPS was suddenly in the 20s. I asked around and everyone else on the team was experiencing the same problems.

And my FPS pretty much stayed this way for the rest of the night -- outdoors, indoors, it didn't matter. We wound up getting a TA troller and man oh man did his arrows put a serious hurt on framerates. We were getting all sorts of lag and had numerous deaths due to not being able to act while the baddies kept attacking us. So not cool.

After I had enough I left Faultline and headed to Talos to sell/buy/train. Even after I left Faultline my FPS didn't return to normal (it jumped up to about 25). I even logged off that toon and logged in another, and my FPS still stayed at 25.

At this point I completely quit the game and restarted, logging in my toon in Talos. Finally everything was back to normal.

Now what the hell could be going on in Faultline that would crap out my FPS so badly that nothing short of a restart would fix it?? This is just unacceptable. I can deal with a lot of lag/rubberbanding/performance issues and let it slide, but this was utterly unacceptable. Has to be, without a doubt, the worst experience I've had in CoX since I started playing.

I don't know what has to happen to get this straightened out, but it needs to be fast. Real fast.


 

Posted

I am on my umpteenth freeze and reload - all since i8 it is making the game unplayable.


 

Posted

today's performance was horrid! I usually play on teams of 8 with my SGmates and this evening was nauseating (litterally) with the stop-motion inside instances as well as outdoors. This did not change even after we reduced team size and bumped down the graphics settings. There was little to no lag spikes on the Netgraph and my packets were ~200.

My specs are in my sig ( ihave the NVidia 93.71 drivers.) I usually operate at 30-40 fps, with drops to the lower end in zones like Steel canyon et al, but tonight my fps was routinely under 10

I've been playing the i8 update several nights this week and only noticed the problem today (versus normal server load lag.)

Seriously, we quit playing because it was giving several of us headaches and making me motion sick! I even /unload_gfx several times every mission, but NO HELP!

Hope they nail this one down soon


 

Posted

really bad after my post crashed three more times as well as other complaining...not DC'ed game crashes.


 

Posted

<QR>
While testing I8 on training room and since its gone live I have been having an issue with my computer auto-rebooting at least once per day <twice today actually> This ONLY happens while playin in City, other games and web surfing have not caused this problem.

When I tried to post a question at the PlayNC website regarding this issue I was unable to finish the posting because the system continuously required me to enter my email address, which I did several times. Each time I would enter my email address and re-enter the required fields which also reset after each attempt.

The amazing part is that this issue is ONLY on my brand new machine that is just over a month old. My VERY old AMD 1.05 Ghz machine with 2 gigs of RAM has NO issues. But my AMD 3200 with 2 gigs of RAM does the reboot thing at least once a day since I8 has gone live.

....just sayin


 

Posted

Because of the lag caused by powers (even just AM on a team of eight brought my display down from 30fps to 10fps) I had to turn my character detail down to 75% to get back to normal, non-jerky motion.


Moth Twiceborn, Slan, Mr. Long
Jane Droid, 43 Earth/Emp, Alix Frost, 43 Ice/Eng
Warlock Krelleth, Level 50 Zombie Mastermind
Virtue Server
"Some people find fault as if it were buried treasure"

 

Posted

Just chiming in. I have noticed the frame rate problem. I got curious, and for grins I went and did some tests, for which I put a little Excel chart together for, along with screen shots showing base and end results.

Excel File (Recommend you *RIGHT CLICK AND SAVE*, then run local. Use at your own risk, ymmv, [censored], omg, lol.)

This shows two locations, different times of day for location 1, and the results are interesting, at least to me...


Location 1:
Base location 1, no GUI

Location 1, Menu only.

Location1, All on.


Location 2:
Location 2 Base, No GUI

Location 2, Menu only.

Location 2, All on.



What does all this mean? I dunno. I just found it interesting and thought I'd share it.

The first observation is the boxes do impact HUGE amounts of FPS in the system. The 3 level tray hits big, as does the map and the chat box.

It's just the first set, but I thought I'd report it.

Amazing to me that the addition of static boxes to the display (albiet changeable in size and location) can, in the case of my normal needs, can cost a whopping 40-60% of my FPS, and I haven't even got a big mob or lots of powers going...

Something is *seriously* broken, and I think it's more than power animations...

Please to find out for yourselves. I'm going back to detail each box's costs seperately. Same locations. See y'all later.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

I have noticed that after leaving zones like The Hive after a raid or the Warburg my frame rate would not improve, it would be stuck at around 15 fps, and play would be very jerky.

I would enter my base, which always would improve my frame rate, and there would be no improvement. The rate would be stuck at around 15 fps.

Only after logging out of the game and back in would my frame rates improve.


Typical frame rates for me prior to I8 would be

(All rates taken while solo)
Outside 15 - 25 fps
In Mission 30 - 45 fps
In base 50 - 60 fps


------------------
System Information
------------------
Time of this report: 11/25/2006, 12:59:59
Machine name: MROSEN
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD
System Model: K8T Master2-FAR
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 FX-53 Processor, MMX, 3DNow, ~800MHz
Memory: 2046MB RAM
Page File: 362MB used, 3578MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: /Silent
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6600
Manufacturer: NVIDIA
Chip type: GeForce 6600
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_00F2&SUBSYS_00000000 &REV_A2
Display Memory: 256.0 MB
Current Mode: 1152 x 864 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/9/2006 14:29:00, 3968512 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/9/2006 14:29:00, 3650368 bytes
Device Identifier: {D7B71E3E-43B2-11CF-5543-0A2003C2CB35}
Vendor ID: 0x10DE
Device ID: 0x00F2
SubSys ID: 0x00000000
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: SB Audigy Audio [9000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00511102& REV_03
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0441 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 10/8/2003 10:06:04, 366160 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Standard
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: SB Audigy Audio [9000]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0441 (English)
Driver Attributes: Final Retail
Date and Size: 10/8/2003 10:06:04, 366160 bytes
Cap Flags: 0x0
Format Flags: 0x0

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: Enabled
Ports: SB Audigy DirectMusic Synthesizer [9000], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
SB Audigy Audio [9000], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Synth A [9000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Sw Synth [9000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Synth B [9000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy MIDI IO [9000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy MIDI IO [9000] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1106, 0x3038
| Matching Device ID: usb\root_hub
| Lower Filters: vulfntrs
| Service: usbhub
| Driver: usbhub.sys, 8/3/2004 22:08:42, 57600 bytes
| Driver: usbd.sys, 3/31/2003 04:00:00, 4736 bytes

----------------
Gameport Devices
----------------
+ PCI bus
| Matching Device ID: *pnp0a03
| Service: pci
| Driver: pci.sys, 8/3/2004 22:07:46, 68224 bytes
|
+-+ Creative Game Port
| | Location: PCI bus 0, device 5, function 1
| | Matching Device ID: pci\ven_1102&dev_7003&subsys_00401102
| | Service: gameenum
| | Driver: gameenum.sys, 8/3/2004 22:08:21, 10624 bytes

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/3/2004 22:14:36, 52736 bytes
| Driver: kbdclass.sys, 8/3/2004 21:58:32, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 00:01:07, 40840 bytes
| Driver: kbdclass.sys, 8/3/2004 21:58:32, 24576 bytes
|
+ PS/2 Compatible Mouse
| Matching Device ID: *pnp0f13
| Service: i8042prt
| Driver: i8042prt.sys, 8/3/2004 22:14:36, 52736 bytes
| Driver: mouclass.sys, 8/3/2004 21:58:32, 23040 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 00:01:07, 40840 bytes
| Driver: mouclass.sys, 8/3/2004 21:58:32, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM2
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -
DirectPlay8 TCP/IP Service Provider: Earthlink - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 131.5 GB
Total Space: 152.6 GB
File System: NTFS
Model: WDC WD1600JB-00GVA0

Drive: F:
Free Space: 6.6 GB
Total Space: 8.2 GB
File System: NTFS
Model: WDC WD450AA-00BAA0

Drive: G:
Free Space: 3.3 GB
Total Space: 6.1 GB
File System: NTFS
Model: WDC WD450AA-00BAA0

Drive: H:
Free Space: 9.1 GB
Total Space: 14.3 GB
File System: NTFS
Model: WDC WD450AA-00BAA0

Drive: I:
Free Space: 7.2 GB
Total Space: 14.3 GB
File System: NTFS
Model: WDC WD450AA-00BAA0

Drive: D:
Model: HP DVD Writer 200j
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 21:59:52, 49536 bytes

Drive: E:
Model: MATSHITA CD-ROM CR-585
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 21:59:52, 49536 bytes

--------------
System Devices
--------------
Name: Broadcom NetXtreme Gigabit Ethernet
Device ID: PCI\VEN_14E4&DEV_1653&SUBSYS_13001462& REV_03\3&13C0B0C5&0&58
Driver: n/a

Name: VIA CPU to AGP2.0/AGP3.0 Controller
Device ID: PCI\VEN_1106&DEV_B188&SUBSYS_00000000& REV_00\3&13C0B0C5&0&08
Driver: C:\WINDOWS\system32\DRIVERS\VIAAGP1.SYS, 5.01.0000.3442 (English), 7/2/2003 04:42:00, 27904 bytes

Name: VIA Standard PCI to ISA Bridge
Device ID: PCI\VEN_1106&DEV_3227&SUBSYS_00000000& REV_00\3&13C0B0C5&0&88
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/17/2001 13:58:02, 35840 bytes

Name: VIA Standard Host Bridge
Device ID: PCI\VEN_1106&DEV_3188&SUBSYS_00000000& REV_01\3&13C0B0C5&0&00
Driver: n/a

Name: VIA Serial ATA RAID Controller
Device ID: PCI\VEN_1106&DEV_3149&SUBSYS_13001462& REV_80\3&13C0B0C5&0&78
Driver: C:\WINDOWS\system32\DRIVERS\viasraid.sys, 5.01.2600.0100 (English), 6/10/2003 02:31:46, 75904 bytes

Name: VIA USB 2.0 Enhanced Host Controller
Device ID: PCI\VEN_1106&DEV_3104&SUBSYS_13001462& REV_86\3&13C0B0C5&0&84
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:37, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 23:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/3/2004 23:56:42, 7168 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_13001462& REV_81\3&13C0B0C5&0&82
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 23:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 57600 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_13001462& REV_81\3&13C0B0C5&0&81
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 23:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 57600 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_13001462& REV_81\3&13C0B0C5&0&80
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 23:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:42, 57600 bytes

Name: VIA Bus Master IDE Controller
Device ID: PCI\VEN_1106&DEV_0571&SUBSYS_13001462& REV_06\3&13C0B0C5&0&79
Driver: C:\WINDOWS\system32\DRIVERS\viaide.sys, 1.00.0001.0001 (English), 8/3/2004 21:59:42, 5376 bytes
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/3/2004 21:59:41, 25088 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/3/2004 21:59:42, 95360 bytes

Name: Creative Game Port
Device ID: PCI\VEN_1102&DEV_7003&SUBSYS_00401102& REV_03\3&13C0B0C5&0&29
Driver: C:\WINDOWS\system32\drivers\gameenum.sys, 5.01.2600.2180 (English), 8/3/2004 22:08:21, 10624 bytes

Name: OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_1102&DEV_4001&SUBSYS_00101102& REV_00\3&13C0B0C5&0&2A
Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/3/2004 22:10:08, 61056 bytes
Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/3/2004 22:10:06, 53248 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/3/2004 21:58:29, 61824 bytes
Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/3/2004 21:58:29, 60800 bytes
Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 05:46:40, 6400 bytes

Name: Creative SB Audigy
Device ID: PCI\VEN_1102&DEV_0004&SUBSYS_00511102& REV_03\3&13C0B0C5&0&28
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/3/2004 23:56:42, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/3/2004 23:56:57, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/3/2004 22:15:21, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 22:07:58, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 22:15:49, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/3/2004 22:08:02, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/3/2004 23:56:57, 23552 bytes
Driver: C:\WINDOWS\system32\drivers\ctac32k.sys, 5.12.0001.0442 (English), 10/21/2003 17:22:18, 645360 bytes
Driver: C:\WINDOWS\system32\drivers\ctaud2k.sys, 5.12.0001.0441 (English), 10/8/2003 10:06:04, 366160 bytes
Driver: C:\WINDOWS\system32\drivers\ctoss2k.sys, 5.12.0001.0441 (English), 10/8/2003 10:06:50, 178672 bytes
Driver: C:\WINDOWS\system32\drivers\ctprxy2k.sys, 5.12.0001.0441 (English), 10/8/2003 10:08:12, 6096 bytes
Driver: C:\WINDOWS\system32\drivers\ctsfm2k.sys, 5.12.0001.0441 (English), 10/8/2003 10:09:10, 130288 bytes
Driver: C:\WINDOWS\system32\drivers\emupia2k.sys, 5.12.0001.0442 (English), 10/13/2003 17:42:12, 145488 bytes
Driver: C:\WINDOWS\system32\drivers\ha10kx2k.sys, 5.12.0001.0444 (English), 10/21/2003 17:26:08, 904496 bytes
Driver: C:\WINDOWS\system32\drivers\haP16v2k.sys, 5.12.0001.0442 (English), 10/21/2003 17:23:44, 148432 bytes
Driver: C:\WINDOWS\system32\drivers\pfmodnt.sys, 3.00.0000.0003 (English), 3/5/2003 15:07:46, 15840 bytes
Driver: C:\WINDOWS\system32\ctdlang.dat, 10/21/2003 17:54:50, 217272 bytes
Driver: C:\WINDOWS\system32\ctstatic.dat, 10/21/2003 17:47:40, 298971 bytes
Driver: C:\WINDOWS\system32\ctdaught.dat, 10/21/2003 17:47:34, 53932 bytes
Driver: C:\WINDOWS\system32\a3d.dll, 80.00.0000.0003 (English), 10/6/2003 14:38:06, 65536 bytes
Driver: C:\WINDOWS\system32\commonfx.dll, 5.12.0001.0440 (English), 10/6/2003 14:44:28, 114688 bytes
Driver: C:\WINDOWS\system32\ctaudfx.dll, 5.12.0001.0440 (English), 10/6/2003 14:44:58, 581632 bytes
Driver: C:\WINDOWS\system32\ctsblfx.dll, 5.12.0001.0440 (English), 10/6/2003 14:46:14, 606208 bytes
Driver: C:\WINDOWS\system32\sfman32.dll, 5.12.0001.0130 (English), 8/17/2001 14:35:46, 36864 bytes
Driver: C:\WINDOWS\system32\ctbas2w.dat, 10/21/2003 17:54:48, 140643 bytes
Driver: C:\WINDOWS\system32\ctsbas2w.dat, 10/21/2003 17:54:42, 264466 bytes
Driver: C:\WINDOWS\system32\SBAudigy.ico, 8/17/2001 12:42:28, 7406 bytes
Driver: C:\WINDOWS\system32\Audigy.bmp, 11/13/2001 09:48:20, 1912 bytes
Driver: C:\WINDOWS\system32\ctcoinst.dll, 3.00.0000.0004 (English), 10/6/2003 14:48:30, 69632 bytes
Driver: C:\WINDOWS\system32\ctdvinst.dll, 0.00.0000.0008 (English), 10/6/2003 14:48:42, 143360 bytes
Driver: C:\WINDOWS\system32\drivers\ctdvda2k.sys, 5.13.0001.0413 (English), 10/14/2003 11:17:56, 332800 bytes

Name: NVIDIA GeForce 6600
Device ID: PCI\VEN_10DE&DEV_00F2&SUBSYS_00000000& REV_A2\4&26E5F5CD&0&0008
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 3650368 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 3968512 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 143436 bytes
Driver: C:\WINDOWS\system32\nvhwvid.dll, 6.14.0010.8421 (), 3/9/2006 14:29:00, 573440 bytes
Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0010.8421 (), 3/9/2006 14:29:00, 98304 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 5419008 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 7561216 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 86016 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.11026 (English), 3/9/2006 14:29:00, 286720 bytes
Driver: C:\WINDOWS\system32\nvmccs.dll, 6.14.0010.8421 (English), 3/9/2006 14:29:00, 229376 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 3/9/2006 14:29:00, 171072 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 3/9/2006 14:29:00, 55444 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0035 (English), 3/9/2006 14:29:00, 35840 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0035 (English), 3/9/2006 14:29:00, 35840 bytes

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000& REV_00\3&13C0B0C5&0&C3
Driver: n/a

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000& REV_00\3&13C0B0C5&0&C2
Driver: n/a

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000& REV_00\3&13C0B0C5&0&C1
Driver: n/a

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000& REV_00\3&13C0B0C5&0&C0
Driver: n/a

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:41 1179648 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:41 8192 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:41 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:41 825344 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 3/31/2003 04:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 3/31/2003 04:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:48 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:48 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:03 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:03 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:48 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 3/31/2003 04:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 394240 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 3/31/2003 04:00:00 76800 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:44 35328 bytes
gameenum.sys: 5.01.2600.2180 English Final Retail 8/3/2004 22:08:21 10624 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 19456 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 104448 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 61440 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 35840 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 105984 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 82432 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 3/31/2003 04:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/3/2004 23:56:42 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/3/2004 23:56:46 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:41 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:42 59904 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/3/2004 23:56:42 498205 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:42 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:57 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:43 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 20480 bytes
qasf.dll: 10.00.0000.3646 English Final Retail 9/22/2004 17:46:02 221184 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:44 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:44 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:44 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:44 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:24 733696 bytes
quartz.dll: 6.05.2600.2749 English Final Retail 8/29/2005 19:54:26 1287168 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/3/2004 23:56:45 246302 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 8/3/2004 23:56:57 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/3/2004 23:56:57 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/3/2004 23:56:42 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/3/2004 23:56:42 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/3/2004 23:56:42 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/3/2004 23:56:42 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/3/2004 23:56:42 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/3/2004 23:56:57 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:44 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:15:21 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:42 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:08:02 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 21:58:38 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 21:58:40 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 21:58:41 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/3/2004 21:58:41 4352 bytes
mstee.sys: 5.03.2600.2180 English Final Retail 8/3/2004 21:58:38 5504 bytes
bdaplgin.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 18432 bytes
bdasup.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:12 11776 bytes
msdvbnp.ax: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:57 56832 bytes
psisdecd.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:44 363520 bytes
psisrndr.ax: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:57 33280 bytes
ipsink.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 16384 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:57 118272 bytes
ndisip.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:12 10880 bytes
mpe.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:12 15360 bytes
streamip.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:12 15360 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/3/2004 23:56:43 1428480 bytes
slip.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:16 11136 bytes
nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:28 85376 bytes
ccdecode.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:16 17024 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:44 17408 bytes
kstvtune.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 61952 bytes
ksxbar.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 43008 bytes
kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:57 90624 bytes
wstcodec.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:10:21 19328 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:46 50688 bytes
msdv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:09:58 51328 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMVideo 9 Decoder DMO,0x00600800,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
Sonic Scaler,0x00200000,1,1,SonicDSScaler.ax,1.00.0000.0 000
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2749
Creative EAX Dream,0x001fffff,1,1,CTDream.ax,1.00.0002.0001
Dazzle Multiple File DV Writer,0x00200000,1,0,DzlDVd.ax,4.00.0000.0012
Ligos Virtual Source,0x00200000,0,1,VirtSrc.ax,1.00.0011.0012
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2749
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3646
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2749
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.402 6.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2749
MainConcept Source,0x00200000,0,1,MCDVSrc.dll,
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
Dazzle Real Media Encoder Wrapper,0x00200000,2,0,DzlRealMediaEncoder.ax,4.00 .0000.0012
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
MainConcept MPEG Splitter,0x00600000,1,2,mcspmpeg.ax,1.00.0000.0030
MainConcept MPEG Audio Decoder,0x00600000,1,1,mcdsmpeg.ax,1.00.0000.0038
MainConcept MPEG Video Decoder,0x00600000,1,1,mcdsmpeg.ax,1.00.0000.0038
MainConcept MPEG Encoder,0x00200000,2,1,mcesmpeg.ax,1.00.0001.0002
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600. 2180
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2749
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
DV WAV Dest,0x00200000,0,0,dvwavdest.ax,1.05.0000.0000
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
Arcsoft MPEG-2 Writer,0x00200000,2,0,MPEG-2Writer.ax,1.00.0000.0003
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Ligos MPEG Audio Decoder,0x03680001,1,1,lmpgad.ax,3.05.0000.0067
WMS Filter,0x00400000,0,1,CTWMSFLT.dll,1.11.0000.0000
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2749
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.000 0
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
DVDCre8 Prog Mon,0x00200000,1,1,,
Ligos GoMotion Analog to MPEG Filter,0x00200000,2,0,GoMotionAnalogtoMPEG.ax,1.00 .0000.0005
Sonic RT Stream Source Filter,0x00400000,0,1,IKernel.exe,6.31.0100.1221
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Sonic DVD LPCM Converter,0x00600000,1,1,DVDLPCMConverter.ax,1.00. 0000.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Noise Reduction,0x00100000,1,1,DSHOWNOISEREDUC.AX,1.00.0 000.0001
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3 646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
Ligos DV Intercept,0x00200000,1,1,DvIntcpt.ax,1.00.0011.001 7
Ligos GoMotion DV to MPEG Filter,0x00200000,2,0,GoMotionDVtoMPEG.ax,1.00.001 1.0013
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2749
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2749
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2749
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3646
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
D8 Dump,0x00200000,1,0,d8dump.ax,1.00.0000.0000
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.000 0
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink Audio Decoder,0x00601000,1,1,claud.ax,3.05.0000.1004
CyberLink Video/SP Decoder,0x00600000,2,2,clvsd.ax,3.05.0000.1303
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2749
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600 .2180
Sonic Rainbow Fix,0x00200000,1,1,SonicRainbowFix.ax,1.00.0000.00 00
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Creative MP3 Source Filter,0x00400000,0,1,CTMp3SFt.dll,1.00.0002.0000
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
AC3 Source Filter,0x00400000,0,1,AC3Filt.dll,1.12.0000.0000
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Lava Filter,0x00200000,1,1,CTOozicFt.dll,1.11.0000.0000
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2 180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
PcmResamp,0x00200000,1,1,pcmresamp.ax,4.00.0000.00 13
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.260 0.2180
DazzleWMDump,0x00200000,2,0,DzlWMDumpFilter.ax,4.0 0.0000.0011
MainConcept Editor Source Filter,0x00400000,0,1,EveEditorPreviewFilter.ax,
Ligos MPEG Splitter,0x00800000,1,2,lmpgspl.ax,3.05.0000.0067
Ligos MPEG Video Decoder,0x00800000,1,1,lmpgvd.ax,3.05.0000.0067
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2749
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2749
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Lyric Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2749
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
NVF Filter,0x00400000,0,1,CTNvfFlt.dll,1.00.0000.0000
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2749
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2749
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2749
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Dvdcre8 Mono Stereo,0x00200000,0,0,d8stereo.ax,1.00.0000.0000
PVTimeScale Plugin,0x00200000,1,1,Amsdspvt.dll,1.00.0000.0001
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
DVDCre8 Enc Filter Mc,0x00200000,2,0,DVDCre8EncMC.ax,1.06.0000.0000
BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.2600.2180
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749
ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.24 27.0001
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2749
Dazzle MultiFile Async Source,0x00200000,1,0,multifs.ax,4.00.0000.0012

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180

Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo Advanced Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
Arcsoft MPEG-2 Writer,0x00200000,0,0,MPEG-2Writer.ax,1.00.0000.0003
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
DVDCre8 Enc Filter Mc,0x00200000,0,0,DVDCre8EncMC.ax,1.06.0000.0000
Ligos GoMotion Analog to MPEG Filter,0x00200000,0,0,GoMotionAnalogtoMPEG.ax,1.00 .0000.0005
Ligos GoMotion DV to MPEG Filter,0x00200000,0,0,GoMotionDVtoMPEG.ax,1.00.001 1.0013
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.274 9
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Windows Media Video 9,0x00200000,1,1,qcap.dll,6.05.2600.2180

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
Lernout & Hauspie CELP 4.8kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie SBC 8kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie SBC 12kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie SBC 16kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
PCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2749
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600 .2749
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2749
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2749
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2749
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2749
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2749

Audio Capture Sources:
SB Audigy Audio [9000],0x00200000,0,0,qcap.dll,6.05.2600.2180

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2749
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2749
SB Audigy MIDI IO [9000],0x00200000,1,0,quartz.dll,6.05.2600.2749
SB Audigy Sw Synth [9000],0x00200000,1,0,quartz.dll,6.05.2600.2749
SB Audigy Synth A [9000],0x00200000,1,0,quartz.dll,6.05.2600.2749
SB Audigy Synth B [9000],0x00200000,1,0,quartz.dll,6.05.2600.2749

WDM Streaming Capture Devices:
SB Audigy MIDI IO [9000],0x00200000,2,2,,5.03.2600.2180
SB Audigy Audio [9000],0x00200000,3,2,,5.03.2600.2180

WDM Streaming Rendering Devices:
SB Audigy DirectMusic Synthesizer [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy Sw Synth [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy Synth A [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy Synth B [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy MIDI IO [9000],0x00200000,2,2,,5.03.2600.2180
SB Audigy Audio [9000],0x00200000,3,2,,5.03.2600.2180

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.2180
Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,
Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.2180
Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.2600.2180
MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180

Audio Renderers:
SB Audigy Audio [9000],0x00200000,1,0,quartz.dll,6.05.2600.2749
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2749
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2749
DirectSound: SB Audigy Audio [9000],0x00200000,1,0,quartz.dll,6.05.2600.2749

WDM Streaming System Devices:
SB Audigy DirectMusic Synthesizer [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy Sw Synth [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy Synth A [9000],0x00200000,11,2,,5.03.2600.2180
SB Audigy Synth B [9000],0x00200000,1,1,,5.03.2600.2180
SB Audigy MIDI IO [9000],0x00200000,2,2,,5.03.2600.2180
SB Audigy Audio [9000],0x00200000,13,2,,5.03.2600.2180


############### Beginning: Local IP Config


Windows IP Configuration



Host Name . . . . . . . . . . . . :

Primary Dns Suffix . . . . . . . :

Node Type . . . . . . . . . . . . : Unknown

IP Routing Enabled. . . . . . . . : No

WINS Proxy Enabled. . . . . . . . : No



Ethernet adapter Local Area Connection:



Connection-specific DNS Suffix . :

Description . . . . . . . . . . . : Broadcom NetXtreme Gigabit Ethernet

Physical Address. . . . . . . . . : 00-11-09-47-58-13

Dhcp Enabled. . . . . . . . . . . : Yes

Autoconfiguration Enabled . . . . : Yes

Autoconfiguration IP Address. . . : 169.254.151.101

Subnet Mask . . . . . . . . . . . : 255.255.0.0

Default Gateway . . . . . . . . . :



PPP adapter Earthlink:



Connection-specific DNS Suffix . :

Description . . . . . . . . . . . : WAN (PPP/SLIP) Interface

Physical Address. . . . . . . . . : 00-53-45-00-00-00

Dhcp Enabled. . . . . . . . . . . : No

IP Address. . . . . . . . . . . . : 68.167.207.134

Subnet Mask . . . . . . . . . . . : 255.255.255.255

Default Gateway . . . . . . . . . : 68.167.207.134

DNS Servers . . . . . . . . . . . : 207.69.188.186

207.69.188.185

NetBIOS over Tcpip. . . . . . . . : Disabled


############### Ended: Local IP Config



############### Beginning: IP check

WAN IP: 68.167.207.134

############### Ended: end check



############### Beginning: NSLookups

IP Address Information: www.coh.com
query failed: Unknown error

IP Address Information: boards.coh.com
query failed: Unknown error

IP Address Information: cohupdate.coh.com
query failed: Unknown error

IP Address Information: de.cityofheroes.com
query failed: Unknown error

IP Address Information: de.boards.coh.com
query failed: Unknown error

IP Address Information: eu.cityofheroes.com
query failed: Unknown error

IP Address Information: eu.boards.coh.com
query failed: Unknown error

IP Address Information: fr.cityofheroes.com
query failed: Unknown error

IP Address Information: fr.boards.coh.com
query failed: Unknown error

IP Address Information: uk.cityofheroes.com
query failed: Unknown error

IP Address Information: uk.boards.coh.com
query failed: Unknown error

IP Address Information: cohupdateeu.coh.com
query failed: Unknown error


############### Ended: NSLookups



############### Beginning: Updaters & Login Port Tests.

Check: Login Server Check (216.107.249.131) --> successful
Check: Login Server Check (206.127.144.229) --> successful

############### Ended: Port Tests



############### Beginning: Path Ping/ Trace Route Tests

Route for Europe/DE (206.127.144.132)


Tracing route to 206-127-144-132.plaync.com [206.127.144.132]

over a maximum of 30 hops:

0 [68.167.207.134]

1 172.31.255.251

2 192.168.35.57

3 ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

4 so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

5 as-0-0.bbr1.Dusseldorf1.Level3.net [212.187.128.98]

6 ae-1-0.bbr1.Frankfurt1.Level3.net [212.187.128.30]

7 ae-21-56.car1.Frankfurt1.Level3.net [4.68.118.175]

8 62.67.33.218

9 206-127-156-18.plaync.com [206.127.156.18]

10 206-127-144-132.plaync.com [206.127.144.132]



Computing statistics for 25 seconds...

Source to Here This Node/Link

Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address

0 [68.167.207.134]

0/ 10 = 0% |

1 15ms 0/ 10 = 0% 0/ 10 = 0% 172.31.255.251

0/ 10 = 0% |

2 13ms 0/ 10 = 0% 0/ 10 = 0% 192.168.35.57

0/ 10 = 0% |

3 13ms 0/ 10 = 0% 0/ 10 = 0% ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

0/ 10 = 0% |

4 13ms 0/ 10 = 0% 0/ 10 = 0% so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

0/ 10 = 0% |

5 180ms 0/ 10 = 0% 0/ 10 = 0% as-0-0.bbr1.Dusseldorf1.Level3.net [212.187.128.98]

0/ 10 = 0% |

6 188ms 0/ 10 = 0% 0/ 10 = 0% ae-1-0.bbr1.Frankfurt1.Level3.net [212.187.128.30]

0/ 10 = 0% |

7 208ms 0/ 10 = 0% 0/ 10 = 0% ae-21-56.car1.Frankfurt1.Level3.net [4.68.118.175]

0/ 10 = 0% |

8 --- 10/ 10 =100% 10/ 10 =100% 62.67.33.218

0/ 10 = 0% |

9 --- 10/ 10 =100% 10/ 10 =100% 206-127-156-18.plaync.com [206.127.156.18]

0/ 10 = 0% |

10 189ms 0/ 10 = 0% 0/ 10 = 0% 206-127-144-132.plaync.com [206.127.144.132]



Trace complete.


Route for West Coast (216.107.240.3)


Tracing route to 216-107-240-3.plaync.com [216.107.240.3]

over a maximum of 30 hops:

0 [68.167.207.134]

1 172.31.255.251

2 192.168.35.57

3 ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

4 * so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

5 ae-0-0.bbr1.SanJose1.Level3.net [64.159.1.129]

6 ae-14-55.car4.SanJose1.Level3.net [4.68.123.142]

7 cpr1-ge-8-1.sanjoseequinix.savvis.net [208.175.172.65]

8 dcr1-so-0-3-0.sanfranciscosfo.savvis.net [204.70.194.5]

9 dcr2-so-5-0-0.SanFranciscosfo.savvis.net [204.70.192.150]

10 dcr1-so-2-0-0.LosAngeles.savvis.net [204.70.192.89]

11 ber1-tenge-2-1.losangeles.savvis.net [204.70.193.106]

12 ber1-tenge-3-1.losangeles.savvis.net [204.70.193.50]

13 * * *

Computing statistics for 32 seconds...

Source to Here This Node/Link

Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address

0 [68.167.207.134]

0/ 10 = 0% |

1 21ms 0/ 10 = 0% 0/ 10 = 0% 172.31.255.251

0/ 10 = 0% |

2 13ms 0/ 10 = 0% 0/ 10 = 0% 192.168.35.57

0/ 10 = 0% |

3 13ms 0/ 10 = 0% 0/ 10 = 0% ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

0/ 10 = 0% |

4 24ms 0/ 10 = 0% 0/ 10 = 0% so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

0/ 10 = 0% |

5 14ms 0/ 10 = 0% 0/ 10 = 0% ae-0-0.bbr1.SanJose1.Level3.net [64.159.1.129]

0/ 10 = 0% |

6 16ms 0/ 10 = 0% 0/ 10 = 0% ae-14-55.car4.SanJose1.Level3.net [4.68.123.142]

0/ 10 = 0% |

7 15ms 0/ 10 = 0% 0/ 10 = 0% cpr1-ge-8-1.sanjoseequinix.savvis.net [208.175.172.65]

0/ 10 = 0% |

8 18ms 0/ 10 = 0% 0/ 10 = 0% dcr1-so-0-3-0.sanfranciscosfo.savvis.net [204.70.194.5]

0/ 10 = 0% |

9 20ms 0/ 10 = 0% 0/ 10 = 0% dcr2-so-5-0-0.SanFranciscosfo.savvis.net [204.70.192.150]

0/ 10 = 0% |

10 26ms 0/ 10 = 0% 0/ 10 = 0% dcr1-so-2-0-0.LosAngeles.savvis.net [204.70.192.89]

0/ 10 = 0% |

11 26ms 0/ 10 = 0% 0/ 10 = 0% ber1-tenge-2-1.losangeles.savvis.net [204.70.193.106]

0/ 10 = 0% |

12 26ms 0/ 10 = 0% 0/ 10 = 0% ber1-tenge-3-1.losangeles.savvis.net [204.70.193.50]

10/ 10 =100% |

13 --- 10/ 10 =100% 0/ 10 = 0% mrosen [0.0.0.0]



Trace complete.


Route for Login (216.107.249.131)


Tracing route to 216-107-249-131.plaync.com [216.107.249.131]

over a maximum of 30 hops:

0 [68.167.207.134]

1 172.31.255.251

2 192.168.35.57

3 ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

4 so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

5 ae-0-0.bbr1.SanJose1.Level3.net [64.159.1.129]

6 ae-14-55.car4.SanJose1.Level3.net [4.68.123.142]

7 cpr1-ge-4-1.sanjoseequinix.savvis.net [208.173.54.53]

8 dcr1-so-3-2-0.SanFranciscosfo.savvis.net [208.173.54.66]

9 dcr2-so-0-0-0.Denver.savvis.net [204.70.192.113]

10 dcr1-so-7-0-0.Chicago.savvis.net [204.70.192.134]

11 bcs1-so-3-0-0.Washington.savvis.net [204.70.192.25]

12 * * *

Computing statistics for 30 seconds...

Source to Here This Node/Link

Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address

0 [68.167.207.134]

0/ 10 = 0% |

1 23ms 0/ 10 = 0% 0/ 10 = 0% 172.31.255.251

0/ 10 = 0% |

2 27ms 0/ 10 = 0% 0/ 10 = 0% 192.168.35.57

0/ 10 = 0% |

3 13ms 0/ 10 = 0% 0/ 10 = 0% ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

0/ 10 = 0% |

4 17ms 0/ 10 = 0% 0/ 10 = 0% so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

0/ 10 = 0% |

5 14ms 0/ 10 = 0% 0/ 10 = 0% ae-0-0.bbr1.SanJose1.Level3.net [64.159.1.129]

0/ 10 = 0% |

6 14ms 0/ 10 = 0% 0/ 10 = 0% ae-14-55.car4.SanJose1.Level3.net [4.68.123.142]

0/ 10 = 0% |

7 15ms 0/ 10 = 0% 0/ 10 = 0% cpr1-ge-4-1.sanjoseequinix.savvis.net [208.173.54.53]

0/ 10 = 0% |

8 19ms 0/ 10 = 0% 0/ 10 = 0% dcr1-so-3-2-0.SanFranciscosfo.savvis.net [208.173.54.66]

0/ 10 = 0% |

9 80ms 0/ 10 = 0% 0/ 10 = 0% dcr2-so-0-0-0.Denver.savvis.net [204.70.192.113]

0/ 10 = 0% |

10 80ms 0/ 10 = 0% 0/ 10 = 0% dcr1-so-7-0-0.Chicago.savvis.net [204.70.192.134]

0/ 10 = 0% |

11 100ms 0/ 10 = 0% 0/ 10 = 0% bcs1-so-3-0-0.Washington.savvis.net [204.70.192.25]

10/ 10 =100% |

12 --- 10/ 10 =100% 0/ 10 = 0% mrosen [0.0.0.0]



Trace complete.


Route for East Coast (216.107.248.3)


Tracing route to gw-eastcoast.plaync.com [216.107.248.3]

over a maximum of 30 hops:

0 [68.167.207.134]

1 172.31.255.251

2 192.168.35.57

3 ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

4 so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

5 as-0-0.bbr2.SanJose1.Level3.net [64.159.0.218]

6 ae-24-56.car4.SanJose1.Level3.net [4.68.123.174]

7 cpr1-ge-6-1.sanjoseequinix.savvis.net [208.173.54.73]

8 dcr1-so-3-2-0.SanFranciscosfo.savvis.net [208.173.54.66]

9 dcr2-so-0-0-0.Denver.savvis.net [204.70.192.113]

10 dcr1-so-7-0-0.Chicago.savvis.net [204.70.192.134]

11 bcs1-so-3-0-0.Washington.savvis.net [204.70.192.25]

12 * * *

Computing statistics for 30 seconds...

Source to Here This Node/Link

Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address

0 [68.167.207.134]

0/ 10 = 0% |

1 18ms 0/ 10 = 0% 0/ 10 = 0% 172.31.255.251

0/ 10 = 0% |

2 23ms 0/ 10 = 0% 0/ 10 = 0% 192.168.35.57

0/ 10 = 0% |

3 13ms 0/ 10 = 0% 0/ 10 = 0% ge-8-0-180.ipcolo2.SanFrancisco1.Level3.net [63.211.153.201]

0/ 10 = 0% |

4 19ms 0/ 10 = 0% 0/ 10 = 0% so-4-3-0.mp2.SanFrancisco1.Level3.net [4.68.112.241]

0/ 10 = 0% |

5 14ms 0/ 10 = 0% 0/ 10 = 0% as-0-0.bbr2.SanJose1.Level3.net [64.159.0.218]

0/ 10 = 0% |

6 38ms 0/ 10 = 0% 0/ 10 = 0% ae-24-56.car4.SanJose1.Level3.net [4.68.123.174]

0/ 10 = 0% |

7 16ms 0/ 10 = 0% 0/ 10 = 0% cpr1-ge-6-1.sanjoseequinix.savvis.net [208.173.54.73]

0/ 10 = 0% |

8 21ms 0/ 10 = 0% 0/ 10 = 0% dcr1-so-3-2-0.SanFranciscosfo.savvis.net [208.173.54.66]

0/ 10 = 0% |

9 77ms 0/ 10 = 0% 0/ 10 = 0% dcr2-so-0-0-0.Denver.savvis.net [204.70.192.113]

0/ 10 = 0% |

10 80ms 0/ 10 = 0% 0/ 10 = 0% dcr1-so-7-0-0.Chicago.savvis.net [204.70.192.134]

0/ 10 = 0% |

11 102ms 0/ 10 = 0% 0/ 10 = 0% bcs1-so-3-0-0.Washington.savvis.net [204.70.192.25]

10/ 10 =100% |

12 --- 10/ 10 =100% 0/ 10 = 0% mrosen [0.0.0.0]



Trace complete.


Route for Login (206.127.144.229)


Tracing route to 206-127-144-229.plaync.com [206.127.144.229]

over a maximum of


 

Posted

Wow, I gotta admit that was pretty interesting indeed. Great job! Though it would have been much more informative had you done this prior to I8 being released. Without that data there's no way to make an accurate comparison.

I do wonder if you would get different results if you ran the game in fullscreen rather than windowed mode.

I also took great interest in seeing how much things changed depending upon the time of day. I think it exemplifies how much server load can affect the game's performance above and beyond our rigs and/or graphics settings.

Since the UI overlays are all 2D I wonder how much is gained or lost by enabling the optimization settings in the nVidia control panel. Odd as it may sound, I actually found I got faster performance and loading if I set my graphics on quality with all the optimizations off than I did on high performance and optimizations on. You might also want to set force mipmaps to none.


 

Posted

I didn't read the whole thread to this point and I'm sure these problems are being repeated. But I'll post anyway to give my specs:

Athlon 64 4000+, 1gig, ATI X1900XTX (catalyst 6.11)
low water, no bloom, no distance effects.
4xFSAA, 4xAF, forced in the driver control panel.

1. CoV Office mission, 30-40fps with no action, which I'd say is the usual performance I'd been seeing since before I8. On an 8-man team, the fps would drop into the single digits (as far down as 4.8 or so) intermittently during combat then return to the 30-40 range afterwards. That's new. Performance always dropped in big battles, but now it doesn't take much and the effect is even worse.

2. Leaving a door mission once last night in GV my fps was suddenly 15ish instead of the usual 25ish around GV. It stayed that way into the next door mission (another office map). With no activity it was sitting at 10-15fps. After logging out, restarting the client, and rejoining the team, it was back up to 30-40 range indoors.

3. Had one crash to desktop shortly after leaving a sewer door mission in GV. I was just standing there motionless typing a few things in team chat and it crashed. Prior to I8 the only crashes I would experience were when fighting the self-rezzing Awakened enemies.

I have been unable to affect the slowdown problem much by fiddling with settings. A few fps here or there, yes, but the drastic slowdown in combat still happens even if I turn particle physics off and particles down to 100. Also doesn't show much improvement turning the sound sliders all the way down.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

[ QUOTE ]
I didn't read the whole thread to this point and I'm sure these problems are being repeated. But I'll post anyway to give my specs:

Athlon 64 4000+, 1gig, ATI X1900XTX (catalyst 6.11)
low water, no bloom, no distance effects.
4xFSAA, 4xAF, forced in the driver control panel.

1. CoV Office mission, 30-40fps with no action, which I'd say is the usual performance I'd been seeing since before I8. On an 8-man team, the fps would drop into the single digits (as far down as 4.8 or so) intermittently during combat then return to the 30-40 range afterwards. That's new. Performance always dropped in big battles, but now it doesn't take much and the effect is even worse.

2. Leaving a door mission once last night in GV my fps was suddenly 15ish instead of the usual 25ish around GV. It stayed that way into the next door mission (another office map). With no activity it was sitting at 10-15fps. After logging out, restarting the client, and rejoining the team, it was back up to 30-40 range indoors.

3. Had one crash to desktop shortly after leaving a sewer door mission in GV. I was just standing there motionless typing a few things in team chat and it crashed. Prior to I8 the only crashes I would experience were when fighting the self-rezzing Awakened enemies.

I have been unable to affect the slowdown problem much by fiddling with settings. A few fps here or there, yes, but the drastic slowdown in combat still happens even if I turn particle physics off and particles down to 100. Also doesn't show much improvement turning the sound sliders all the way down.

[/ QUOTE ]

This mimics exactly what I saw last night. Leave a mission, FPS drops to 1/2 or 1/3 of what it should be and never comes back up till you quit the game compltely and reload. No amount of fiddling with settings makes any appreciable difference.

This is a completely new phenomenon, something I've never seen nor heard of prior to I8. Wonderful


 

Posted

Yeah, I wish I had done it prior too. Shoulda thought of this on I7. :P

BTW, the location information for my tests:

Perigrine Island Map
(671.8 -240 -5195.9) - Location 1, All Alone in the Sea.
(49.5 -8.8 -8646.5) - Location 2, On the lil' rock at the craggly tree.

As promised, here's the individual box FPS losses:

Excel file, individual box FPS losses. (recommend you RIGHT CLICK and SAVE, and run local)

And I added my machine specs on both Excel files

It seems that these are horribly broken in some way... or point to a severe graphics engine overall brokenness.

Also, a note that has been added to my first Excel file: The drop in FPS due to more people being on is pretty big. 12% is not insignificant.

This indicates a few of possibles (if not inclusive):

Obviously I'm being sent information about players *I CAN'T SEE!* That's an optimization issue.

It may also be that there is a server side issue, trying to handle the increase in clients, which causes a few more milliseconds delay in sending me information.

And it may also be that the number of people using the internet duing these times of days, and what they're using the internet for, is so very much dfferent it causes me delays in getting my information from the server.

There isn't much else that it could be...is there?

The boxes graphical delays are obviously client side.

Heck, I get a 2 FPS drop just by having something targeted in my Location 2 tests! It's not noted in the data, but noted when I did the target box. Had to turn off the targeting when testing, so I just got the box in question.

I don't remember if I did that for the earlier tests. So there may be another 2 FPS that's missing... Oh well.

Anyway. If that's what we're getting for the GUI... There may be no hope with the current engine without rewriting it... I just don't get it. Way too much time being spent drawing relatively static information...


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

The new "splat" effects added to the health/end/damage crystals in the Oranbega maps are causing some very irritating framerate drops. The strange part is that they hurt performance on the entire map, even though they're only in a few of the rooms. Since the devs apparently are unable to properly handle these effects, I'd rather them just be removed from the game entirely until they decide they want to bother testing them first. My irritation over this continued issue is about as high as it can be.

Also, lots of people have already mentioned it, but Orbiting Death is affecting framerate something fierce. Standing at a random spot in Brickstown, my framerate was 108fps. Turning the power on in the same spot dropped it down to 61fps. Now, of course 61fps is certainly playable, but this was standing still with nothing else going on and no other players around.


 

Posted

Freedom is BORKED....I have a wonderful gaming computer, and a great connection...yet when trying to go to certain areas I can't move 10feet without maperservering....and In Grandville I almost have to expect a crash between every few missions. Jus chimin in to say I hope the hotfix has a 'Resolved Client Stability issues' patch in it.


 

Posted

Computer: Pentium 4, 3.0GHz
RAM: 1.25 GB

Video card: NVIDIA GeForce FX 5200
Video driver: nv4_disp.dll
Driver version: 6.14.00109147 (English)
Driver date: 8/11/2006 20:42:52

Character: Taxibot Ciar
Server: Infinity

Contact: Indigo
Story Arc: Melvin and the Mysterious Malta Group
Mission: Stop bombing, save office workers (Perez Park instance)

I have now crashed three times in this one mission (twice inside in two different spots on the map and once outside after calling Indigo), and I seem to be taking some of my teammates with me. I'm fighting or standing there and suddenly I get the 'We're sorry, City of Heroes has SNAFUed. Would you like to submit a report?' I didn't submit a report the first two times, but did for the last.

I'm not doing anything different in the background than normal -- HeroStats, TeamSpeak, Winamp, and a Firefox window.


I don't have an alt problem. I like trying new things.

VirtueVerseCity Info TrackerParagonWiki

 

Posted

[ QUOTE ]
Last night I noticed my framerate was very staggered and choppy.

I tried to figure out what exactly might be causing it, and from what I could tell it only happened when the team I was part of was in combat. I couldn't manage to narrow it down to what the exact cause was, however. We had a warshade who was running orbiting death very frequently, and I noticed a considerable dip in performance whenever he got near a vertical surface.

We also had a few energy melee tankers and energy manipulation blasters on the team, and for some reason whenever they launched a melee attack such as bone smasher or energy punch, I noticed that the game would very briefly pause as soon as the sound and graphic effect was displayed.

[/ QUOTE ]

Ditto here, whenever I am on a team (Sometimes even solo), I am now running choppy. Before this patch, I ran smooth and NEVER had a problem.

My graphics card is a Geforce 6800 GT. Nearly 2 gigs of ram.


 

Posted

Having occasional (~once every 4 hours of play) crash-to-reboot while playing CoH.

i haven't noticed any pattern except that it happens. My screen locks up for a few seconds and then my computer reboots. Did not see this behaviour ever before I8 release.

Specs:
C2D E6600
2GB RAM (OCZ 667MHz)
2x(SLI) 7900GTO from BFG

Happy to post any other info as required. This is a mild irritant and I'd be glad to participate in understanding and resolving it.


 

Posted

i have been having problems CoH suddenly popping up a window stating "City of Heroes has encountered a problem, and needs to close" This NEVER happened to me prior i8. Today i was in Sirens call, and it happened 4 times in one hour. i was soo mad i shut my PC off and did something else! It only seems to happen at night for some reason. My spec's are as follows...
Intel Pentium4 3GHz
1Gig DDR
120 Gig hard drive
GeForce FX 5700 256MEG AGP Vidio card
56k Modem
Other than that i don't know what else i need to add to the list. But suffice to say, prior to i8 i have NEVER, EVER had this much LAGG, BOUNCEBACK, and any sort of "encountered a problem in CoH and needs to close" it's almost to the point were i can't even team anymore!!


 

Posted

I just noticed an issue with CoV crashing and causing my computer to reboot. This was after I first signed in and it was loading Mercy Island. This has never happened prior to Issue 8.

Here are the specs of my computer:

Windows XP Media Center Edition, Service Pack 2
Intel Pentium 4, 3.00 GHz processor
1 GB of RAM (2.79 GHz)
NVIDIA GeForce 6600 video card, driver version 7.7.7.9


 

Posted

Um, nVidia drivers are at 9x.xx. Dunno what that 7.7.7.9 thing is. But if that's your version... maybe a new update on the driver is in order.

However, if it's a Dell or HP or some such... well, that would explain it. I guess. In which case, buyer beware on the drivers...


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

i have had lag before, but since i8 it seems i crash on average 4 times a day when i play now. i updated all my drivers and at last check my pc is beyond the recommended settings for the game.

oops!! forgot my question :P

is this just becuase of a new issue (although i have been playing for almost 2 years and have never had this problem so much)?