Roleplaying Courtesy


Autonomous Prime

 

Posted

This is just a thread to outline some of the rules or suggestions of what to do (or not do) to avoid annoying or alienating people in the threads here, or really anywhere on a forum.

If you know one I missed, please, add it, just remember to stay constructive and not to point fingers. Perhaps this can get stickied if we keep it so.

One thing that can ruin you from the first post, or impress people greatly, is your grammar and spelling. If people see every other word lookn glike ths then they'll likely think you're a roleplayer to avoid. It doesn't matter how great your ideas are if we can barely understand them.

Another thing is basic grammar. Periods, commas, posts that aren't just one very large paragraph, things like that will make the difference between an easy to read post, and the self-gouging of your fellow roleplayers' eyes.

Another thing I needed to be taught myself: don't assume. Yes, typically in game when you use Noxious Gas the enemy bends over and loses his lunch, but we have characters here who may be incapable of such a reaction. And just because typically an unsuspecting Defender can be killed by a Stalker in two or three hits doesn't mean you can write it so. Let people respond to your actions, which brings me to the next point.

Don't auto-control, as in, don't roleplay other peoples' characters for them unless they ask you to. Some other boards let you do that for the sake of getting the story moving more quickly, but here at least, we don't do that.

And if someone has an odd time zone compared to yours, be patient and wait for them, because they will likely be waiting just as long for you to respond.

A rule in nearly every thread, is don't god-mode, which has more meanings than just your strength. True, you shouldn't be able to one-shot any enemy, blow up entire cities in one large attack, or survive said city-destroying blow 'just cause', but you should try to avoid making your characters omni anything. No character should be all-powerful, or know literally everything about everyone, or be everywhere at once, at least not without reasonable explanation.

Now, there is nothing you can say that will make people okay with you having every single attack in every powerset (over-exaggeration but you get the point), but if you say you know this has happened because the spy bots you sent to scour the planet a few pages ago picked up on the conversation, that's fine. Just remember though, that if someone is trying to develop an arc, and they make it fairly clear they need something about their conversation to remain secret, then common courtesy would say you missed what they said.

Technically, if you have some sort of portal, you can get across large distances fairly easily, but if someone says they have an anti-teleportation shield up, don't expect them to let you get away with saying you got in.

Now, when you explain why you can do something, or why they can't, make sure you have an honest reason, and not something you just pulled out of the air because you don't want to lose the fight or don't want to be bothered.

The last thing I want to bring up is how you act towards other players OOC. Once again, this is not a thread to name names, merely a guide to things to try to avoid doing. If a new poster comes in, seems to have no clue what they're doing, and write posts like IM's, don't yell at them to go away. Calmly explain you really don't think this is the place for them via PMs or try to give them advice on how to fix their posting.

Discussing issues with one another in Private Messages is a lot better for both of you, because the rest of the boards won't sit there and read your conversation, saving the one you are talking to some humiliation, and you from the potential of looking rude or flat out mean. When you do correct someone, re-read what you wrote, and make sure it doesn't sound overtly angry. You'll only make yourself look bad if you seem impatient.

And please, if someone spends the time to give you advice, or tells you you made a mistake in your post, and what you wrote really couldn't happen, don't just say, "K, thnx, I'll leave it, we'll work with it."

If someone tells you you can't do that, then click the 'Edit' button on the offending post, right next to the 'Reply' button, and fix it. It really annoys people when another roleplayer does this sort of thing. If your edit time has expired, then tell them OOC what happened instead, or tell them to disregard that section of the post all-together.

These, and any other helpful suggestions you guys have would be great. Even if you know you're guilty of them yourself (I know I am of at least a few on my list), post them.


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

*typical Mr Burns* Excellent...

I r b hapy wtih u! *cough* Er...I mean... Great idea posting this up! A lot of roleplaying forums I've been around seem to miss this sort of thing, and then people wonder why the entire story gets out of hand so quickly. If only everyone had the common sense you do!

I'd like to add that there are plenty of spellcheckers out there for people who aren't sure how something is spelled. Now, for a lot of you, you can just use Word or the equivalent. For those of you who are like myself however, and don't have that luxury, there are plenty of places to check spellings of words you aren't sure about. For instance, the most obvious: http://www.dictionary.com/ Bookmark that people, or commit it to memory! It's really easy, I used it all the time to check specific words I'm not sure about.

Also, it helps even more if you know more than one word or phrase for something. Take a look at these two sections.

"I hit her with a boulder, and then her fireball hit me. After her fireball hit me I ran forward and hit her in the jaw."

or

"I hurled a boulder at her, which smashed into my opponent with a ear-shattering crash. When she recovered, she quickly conjured a fireball and flung it in my direction. This was unexpected, and the flames crashed into my chest, sending me stumbling back a could feet. However she was still stunned and I took advantage of this, rushing forward and threw a bone-shattering hook to her jaw."

Don't take it as a literal example, seeing as there's liberal powergaming in there, just look at how the two are written. They both may be extremes, but you would be surprised how many times that sort of thing will pop up. It's boring to read, boring to respond to, and really doesn't show much for your writing skill. No one really expects you to write like the second section every moment you roleplay, but throwing in some synonyms and similar phrases every once in a while really does make a difference.


Server: Virtue
Felis Noctu (50MM Necro/Miasma)
Night Widow Noctu (23SoA)
Toxica Mentis (50Troller Ill/Kin)
Thunder Kiandra (2*Tank WP/SS)

 

Posted

It's all about creativity and story writing, as Thunderbug said. For example:

"He tried to punch me, but I dodged it, and then I punched him, and he went through the wall."

As opposed to:

"He swung at me, but I dropped low, avoiding his fist as I brought my own up. I caught him in his jaw, hurting my hand, but hurting him far more. I felt the blow all the way up my arm as he sailed back, and up, through the wall of the Icon store. I leapt through after him."

Etc, etc.

Okay, enough examples. Just keep all of this in mind when roleplaying, and it'll all be good. Just remember, when it comes down to it, this is story telling at it's finest. So tell a good story!


 

Posted

I agree completely, and yes I have been the cruel giver of a few bad RP's in my time. I get so caught up in the story and see it playing out as I wirte, I have, at times, wrote the actions of another RP'er. One thing to remember is if you over step your writing lines, make sure to correct them, and appropriately appoligize.

And I agree also with the writing style, although you can't always go into the detailed version of writing out an action, sometimes it is greatly needed in order to set the stage for the next action.

Ex. 1

The day was rainy and it looked like something from a scary novel.

Ex. 2
Rolling gray clouds billow through the sky, every so often illuminating the grass with a flash of lightning. Rain is falling, blending with the blood and the mud, sometimes hiding the chaotic battle behind a silvery mist.

Just my two influence worth.


 

Posted

Okay, now I'm thinking people are responding just to write an example of "Terse, boring sentence vs. Long detailed paragraph".

Something I want to comment on is character balance. Assumptions are something that happen in RP threads every day. Sometimes it's not bad and quickly corrected with a sentence and others tend to blow up in a whirlwind of OOCs. Don't assume something about a character just because they're a powerful comsic being or a rather normal unexperienced sidekick.

Another thing I'd like to comment on: Thread whores. Yes, I feel using that derogitory term sums up my thoughts on such posters. Sometimes such posters just have a lot of time so join a lot of threads, which is fine but often it reminds me of someone with ADD and such a poster will quickly lose interest in the thread and quit posting in it. That's also fine but what I find rather irritating is the manner in which they quit posting. Rather than say in an OOC or write their character out, other posters wait for several days or weeks for that poster to respond. After waiting, someone finally PMs the poster and waits a few more days until finally gets word back that "Oh, I don't want to post in the thread anymore."

If you're going to quit a thread just say so. Try not to wait forever or tell someone something at all. "I'm just losing interest but I dunno if I want to quit" , "I think I'll go on hiatus for a few weeks in that thread" , "Eh, I'm just not feeling it anymore. I'm going to quit the thread". Something! Anything, as long as you don't forfeight the enjoyment of other posters by waiting. Same goes for GMs that lose interest or are unsure of the direction of the thread, give someone else the reigns of the thread or tell them the thread is going on hold.


 

Posted

Well, uh. I am sure such people would not deny what they are doing, or attempt to exempt themselves from blame.

But if, hypothetically, one of these people had no idea they were not the last person to respond on one of these threads, and the GM never bugged them about it. . . it might well be weeks before they realized they were holding anyone up!

And of course, this is all PURELY hypothetical. *goes to post in Live by the Sword*


 

Posted

Actually, I wasn't really talking about my thread. I'm sure that was my fault...

I was talking about past experiences with other threads. I can think of a good few examples where the poster just decided to drop the thread(or the GM decided to postpone it) without saying something to the GM or the other posters.


 

Posted

People simply abandoning RPs is annoying, especially for a GM when you're having trouble telling who is and who isn't still in the story.

And if you do announce your departure please do so in a brief exit story rather than leaving a character suddenly uncontrolled for everyone else to figure out what to do with. It's more courteous to write yourself out of the story.


 

Posted

Ehehehehe. I enjoy the ambient wildlife and peaceful scenery of the Island of Conclusions. I'm so glad I jumped here.


 

Posted

I initially wrote this as an explaination in a PM, but it came out so well I thought I should add it to the Courtesy thread. Feel free to comment/suggest improvements as you see fit.

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Playing in the RP forums, whether in a combat or an RP thread, is basically a work of cooperative fiction. We all write our little part of the story and enjoy reading about the exploits of our comrades and enemies as they travel through the events that sweep us along. When somebody "god-modes" (which is a term that's thrown around a lot lately, and not a lot of thought has been given to what it exactly means) what they're doing is taking free-will away from another persons character, dominating the story, and ignoring the best part of role-playing; sharing in the fun with others!

I'll give you a couple examples of what I mean, using some made up characters;

[ QUOTE ]
Mark smiled as he called down a nuclear missile from his orbital space station. It leveled the bunker that Abe and Rhea were hiding in. Those people didn't have a chance. Mark laughed in hideous delight at the explosion from his fortress; Nobody was going to make it out of there alive!

[/ QUOTE ]
This is combative god-moding. It is the most obvious and easiest to avoid. Even though there is a perfectly reasonable in-game justification for Mark to be able to do this, calling down a nuke is calling down a nuke, no matter if it's wrapped up in the best RP and prettiest language in the world; it's still wrong because it decides something for another person's character.

Then there's more subtle kind of god-modes, which are harder to discern. Sometimes it takes a really long time before anyone even notices that they're getting annoyed, and by that time they're already cussin' mad!

[ QUOTE ]
Little did Mark know Abe had set up a laser defense system around the bunker. He pushed the button, and the missile exploded harmlessly a few miles above the bunker.

Mark was so dumb!

Abe ran over to Rhea, lifting her off the ground. He popped open a vial from his belt and poured it down her throat. Her wounds healed instantly to perfect health. He set her down and moved back to the console. Punching in a few commands was all it took to power up his dozens of robotic soldiers. The first wave rocketed towards Mark's fortress with one simple directive: destroy!


[/ QUOTE ]
Notice the difference? Even though he didn't do anything that killed anyone Abe is still god-moding. He's ignored everything that was done to him, insulted other players, taken the choices away from Rhea about the condition of her character, had access to far too many assets as compared to other players, and has made things worse than they were when they started because in order to just keep from being killed Mark will now be forced to do something even more over-the-top!

It's generally accepted (in an unwritten rule sense) that in the CoX forums character balance can be judged by their CoX AT counterparts. In my opinion it should be encouraged that, as a player, you should take some liberties with what your powers can do. For instance; A character with Super Strength powers is generally accepted to be very strong. He should be able to pick up a van, for instance, even though their is no specifically equivalent power. Other types of powersets should, in all fairness, be allowed the same creative freedom. A fire blaster should be able to melt two pieces of metal together, and his ice controller team-mate should be able to cool it off quickly.

The problem arises that when you play this way there is really no clear line as to what is acceptable and what is over-the-top. I try to think of it like this; When in doubt, think of the closest equivalent in-game power to what you're trying to do. If it's in your powerset, or a power pool you think your character would have, then it's all good!

Of course, this 'rule' makes masterminds the most difficult AT to balance in play. A good MM is prepared for things, and by definition has a more developed support structure than any other character. The trade off is that the mastermind is generally somewhat feeble on his own. He has limited attack potential without his minions. Mostly he can only hamper his foe, but not defeat them. That's why masterminds tend to stall for time; so their henchmen can get in position for the kill. (Khell's character, Toy Dispenser, is actually just about the best constructed example of what a mastermind and his minions should be able to do.) If a mastermind comes across as dramatically more powerful than his minions then it screws up everything for everybody. He doesn't need them for his survival, therefore having them becomes unbalancing.

Another trap people fall into is treating henchmen as if they were a type of character AT. They quite simply can not be. That would make masterminds very literally seven times more powerful than any other character. Remember, even the biggest, baddest tier 3 henchman cons yellow to an equal level player. Who the heck is afraid of a yellow? Their strength lies in numbers, not powers. If they were allowed to be character types then fighting a mastermind would be impossible. Imagine trying to PvP a group of seven by yourself! You would lose. Badly. And you would get really angry at the seven jerks who ganged up on you. Believe me, I know this from personal experience.

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So take it or leave it. That's my two-cents worth.

~Mecha


 

Posted

Well, at least I made someone happy! ^_^


 

Posted

Well said, Mecha. I could never have said it better myself in a million years.

No, a trillion.

Okay, maybe a trillion. I will decend to billion.

....Back to trillion.

In all seriousness, I just wanted to emphasize what Mecha said about taking a few liberties with powers, while not going over the top.

For instance, Experiment 2.0, my main hero, uses spines and dark armour. In RP, the dark armour is much stronger, and yet only used in VERY rare cases, while he uses spines like a melee weapon at all times, and using Acrobatics in his fighting.

He will flip, perform scissor maneuvers, and stuff like that. I personally do not limit myself to what the game says my character can do with his spines. However, I also add a (very weak) adjustment.

2.0's spines are attached to his body through organic lines, if he chooses them to be, and so has what would appear to be an organic grapple hook. It is used to latch onto people, items, or keep himself from falling a great height without his jets, but other than that, they are pretty useless. Now, it IS an add on that is not in the game, but as far as I can tell, it is not god-modeing.

However, if said lines were made of pure cutting light, able to kill/knock unconscious things with a single touch, I would have to re-overlook my abilities. Subtle differences can differentiate (I hope to heaven I spelled that correctly) between god-modeing and 'taking liberties.'

Listen to Mecha. He knows things.


 

Posted

I don't usually RP on the forums, and have only seen this in-game. However, for the sense of completeness, I will mention it.

PLEASE, for the love of all things holy, do NOT rewrite the backstory of Paragon City/the Rogue Isles!
For example, no claiming that the Malta Operatives are rivals of the Legacy Chain, and no claiming that Croatoa was changed by science and not magic(especially if it's YOUR science).

I have actually seen these said in-game, and it's annoyingly stupid enough there.


Formerly known as Stormy_D

 

Posted

[ QUOTE ]
Notice the difference? Even though he didn't do anything that killed anyone Abe is still god-moding. He's ignored everything that was done to him, insulted other players...

[/ QUOTE ]

I don't care what you say, I'm not going to stop insulting people! Ya b*stard!....Sorry, just ignore that...

[ QUOTE ]
PLEASE, for the love of all things holy, do NOT rewrite the backstory of Paragon City/the Rogue Isles!

[/ QUOTE ]

QFT! There's so much in the game that I haven't experienced yet so I don't know, for instance, Nemesis' agenda or some such like that. That's why I just make up new, imaginary stuff until I can clear all of that stuff up. The cool thing with imaginary stuff is you get complete freedom to create and combine new ideas and decide how you want it to relate to the things in game.

Something I just feel like asking. Is doing such God-moding in any way? Is it possible to God-mode with such an RP method and if so what examples.

[ QUOTE ]
In all seriousness, I just wanted to emphasize what Mecha said about taking a few liberties with powers, while not going over the top.

[/ QUOTE ]

Another thing that intruigues me is what people consider balanced or unbalanced, and what the thread RPers consider balanced or unbalanced.

Example: Is it unbalanced that Ian can cut nearly anything with his wooden sword, when not cutting his bokken strikes can resemple super strength attacks, he can move extremely quick and evade most attacks, he can(essentially) control earth, wind, water, fire and lightning AND he has a bag of taijutsu techniques to pull out of his bag?

Personally, I don't feel it's balanced which is why I gave him so many weaknesses.

Okay, only wanted to post on one last thing. Mecha's Mastermind comment: That's very restircting and personally I hate the way the Mastermind AT is in CoV but the reasons I do contradict eachother. In PvP and PvE they are pretty powerful by themselves compared to the others which I don't really like. And the AT itself doesn't really reflect a real Mastermind like in the comics.

The mastermind is suppose to be much more powerful than his minions which is why he has minions in the first place. Although he's more powerful, he sits on his butt and lets the minions do the work, sending them on various tasks or performs favors for whomever. This is how I plan to RP my ninja mastermind. She would send her ninja to do the dirty work but if crossed will face down an opponent without hesitation but alone.

Would that be overpowered?

Sorry, I'm just curious what people find unfair or unbalanced. Maybe I could start a thread about that...


 

Posted

In response to Leogunners questions; Note, these are NOT answers. They represent nothing more than my personal opinions:

[ QUOTE ]
Example: Is it unbalanced that Ian can cut nearly anything with his wooden sword, when not cutting his bokken strikes can resemple super strength attacks. . .

[/ QUOTE ]
Not at all. The composition of his bokken (I know that IRL bokken = wooden sword, I mean insofar as in-character descisions are concerned) is only an aesthetic choice. The katana powerset gives you a sword which cuts through three foot thick vault doors, impenetrable force fields, and Rikti Power armor. These attacks also include some knockback/knockup secondaries, which does overlap with super strength, so I don't see a conflict here.

[ QUOTE ]
. . . he can move extremely quick and evade most attacks. . .

[/ QUOTE ]
Super Speed. Super Reflexes. Nothing overbalanced there.

[ QUOTE ]
. . . he can(essentially) control earth, wind, water, fire and lightning. . .

[/ QUOTE ]
The different energy types presents what seems to be a sticky situation, but this is another aspect of 'taking liberties' with your powers. Consider the Dark Mastery Ancillary Power Pool:

Dark Blast: A searing bolt of fire, throw at range, burns your foe.
Petrifying Gaze: A lightning strike paralyzes foes by overloading their synapses.
Tenebrous Tentacles: The earth reaches up from beneath your foes feet and crushes them.
Torrent: A miniature tidal wave bowls over all in it's path.

It's not really unbalanced. Very powerful, yes. But there is generally an understanding that characters in threads are assumed to be level 50 unless otherwise specified.

[ QUOTE ]
. . . AND he has a bag of taijutsu techniques to pull out of his bag?

[/ QUOTE ]
There are pool powers for fighting. Plus each 'travel' pool has an attack, and leaping has acrobatics. there are plenty of ways to have non-standard attacks or manuvers in game.

So let's assume that Ian is a Katana/Super Reflexes Scrapper with Speed, Leaping, Fitness, and Dark Mastery. It could happen in game, doesn't break the pool max. I say it's balanced. Everything else is a choice of aesthetics.

[ QUOTE ]
Okay, only wanted to post on one last thing. Mecha's Mastermind comment: . . . The mastermind is suppose to be much more powerful than his minions which is why he has minions in the first place.

[/ QUOTE ]
I guess it goes without saying that I disagree with that idea. And I think the difference of opinion lies in one extremely fine distinction, and that is this.

A Mastermind is just that. A mind. First and foremost he's the guy that comes up with the plan. His henchmen are the unswervingly loyal followers that enact his shemes. He therefore does not need to be more powerful, but does need to be smarter. Smart enough to plan for the eventuality of being trapped in an unfavorable situation and having a back-up plan for his back-up plan. Smart enough to make himself seem utterly invincible.

But, that's just my persepctive.


 

Posted

I agree with Mecho on MasterMinds.

The comic book style Masterminds aren't mere villains but more like arch villains. (Depending on the villain/writter/situation)

On the boards I'd prefer that MMs keep their pets to the 6 limit. Too often then MMs summon/create/build an army of minions. This makes it impossible to balance a lone hero against.

Unless the more minions the weaker they ALL should be. If you summon a room full of 50 minions a hero should be able to take down 20 or so with a well placed AoE and not be considered Godmoding


HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly

 

Posted

But that's the thing. Masterminds are Arch villains. They're *master* minds after all, they're usually the "Boss" after you get past all the minions. In my eyes, the boss should be tougher than all the minions you waded through.

I guess it's cool if you just want to play a guy with a whole bunch of guys they can order around but for me it doesn't resemble a true Mastermind.

This brings up another question. Let's say I have a MM character that I want to RP with on the boards. Said MM has 6 minions: 2 boss + 4 minion lvl and another boss-type follower that is essentially another character(a brute). Those minions are pretty powerful and not easy to defeat and the Brute is as powerful a character as the MM who is powerful as well.

So far, there's nothing there that doesn't say overpowered but there are checks and balances I've placed on the group. 1.) The 6 minions are seperated into 2 factions that hate eachother so refuse to work with one another which means only three of them will work on a task at one time. 2.) The Brute that works for her essentially "takes her placed" in the realms when summoned so the MM and Brute cannot be in the same fight at once. 3.) This MM will send her minions to do her bidding so if you actually end up facing her you've already defeated her minions. Now would that be completely overpowered? Slightly? Not at all?

See? I should have just made another thread...


 

Posted

Here's what I think on Masterminds in Roleplaying threads, especially in fight threads.

Masterminds should be able to put up a fight, but of course, the player should be using personal judgement on how strong to make them.

If, let's say, Burning Brawler is going against Blightlord alone, Blightlord should have a good shot at taking him down by himself. But if Blightlord happens to have his full group of henchman with him, once the henchies are out of the way, the Mastermind should be in trouble, and need to make his pre-planned escape or fight as best he can, and hope the hero has been weakened enough by the minions to be finished off.

My own personal opinion, which may be biased.


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

Masterminds are annoying in RPs. You have a player who gets seven characters instead of one, which is already imbalanced. Then they expect you to fight their henchmen while standing out in the open, as if you're not going to do what anyone with a half a brain would do, ingame as well, which is to ignore the henchmen and go straight to beating the snot out of the mastermind.

Masterminds as an AT are just utterly flawed in my opinion, for the above reasons.

Now Masterminds are generally banned from my RP for two reasons. One is that they are too much of a pain in the [censored] to balance to be worth the time and effort on the part of the GM. Second is that, with the exception of robotics, if someone already commands a small army then what the hell do they need to go to school for?

Therefore student masterminds are not welcome in AH101.


 

Posted

Eh, I wouldn't say all that, Laz. Personally, I feel trying to play a MM in an RP thread like they do in the game is what the problem is. I'm sure it works and stuff but, like Burning said, there's a type of sliding scale you have to use:

-If the MM is fighting alone then they have to stand a fighting chance against their opponent. Okay, I get that. The RP would be boring if MMs were pushovers.

-If the MM is fighting along side his minions then the MM isn't as powerful nor are the minions. For some strange mystery of the universe the MM wouldn't be able to do as much compared to if he was alone. That doesn't really make sense...why would someone be weak in one instance then strong in the other? It's one or the other, not one if situation B is present and the other if situation A is present.

-If the MM is not present and his minions are fighting without the MM then the minions have to have a fighting chance vs their enemy. It just gets too confusing and the whole thought of it just makes me want to ban all MM RPers.

Yeah yeah, I know it's fun having a guy with minions in RP but every time I read a battle with MMs involved I think, "GAH! They're doing it all wrong!"

It's hard to explain but a Mastermind isn't suppose to be a character in an RP but rather a plot device used in an RP. This is all my opinion but a Mastermind seems more evil, vicious, deadly and smarter if they're played like a *Real* Mastermind like in movies, books, comics and video games(not CoV). Using the CoV MM set up in an RP thread is just wrong....

...but this is all just my opinion and I could probably go on for several pages on Masterminds, balance and other 'Arch types' used in the RPs but I'll just cut myself off and say I should have made another thread.


 

Posted

Guys, stick to RP Courtesy, not RP Opinions. Like Leo said, make another thread if you need to make your opinions on AT in RPing felt.

Let's get this thread back on track.

If we even need too, we've already got lots of good stuff people have said.


Statesman said let there be heroes, and there were heroes.

Lord Recluse said let there be villains, and there were villains.

NCsoft said let there be nothing, and there was nothing.

 

Posted

[ QUOTE ]
Yeah yeah, I know it's fun having a guy with minions in RP but every time I read a battle with MMs involved I think, "GAH! They're doing it all wrong!"

[/ QUOTE ]

Restricting my own view of comic-style Masterminds to CoV-style Masterminds, and back on the subject of courtesy, I don't think this is a wise thing to think to ANY extent.
Why? Because there isn't one "right" way to do things. Let's go with the example of Masterminds--just like the game itself, there's more than one way to do a Mastermind. There's Tankerminds, Blasterminds, Bufferminds, and several others. This is the same way in RP--there's more than one way to skin a cat, as the saying goes. If there was only one "right" way to do things, then it would be boring as all possible hell.
Telling people to do things the way they're "supposed" to be is highly restrictive to the imagination. And RP is about letting imagination flow, not chaining it. Sure, there can be limitations and boundaries, but only in the interest of fairness for an RP as a whole.

The only way to do something "wrong" is if you're either moding (which, yes, is incredibly easy with an MM class. I remember one of Blarg's chars, Iron Fist, being all of a Mercs/Traps MM, Mind/Psy Dom, SS/Inv Brute, and Something/Something Corruptor. Oh, and was an Incarnate. Tell me that did not need hit with the Nerf bat, I dare you), being an [censored], or have the mythology completely and totally messed up (in which case you should have a damn good explanation. I'm looking at you, ALMOST EVERY COH/V VAMPIRE EVER MADE).


 

Posted

Yeah, that's why I said "Personally, I feel..." which is saying "In my opinion." >.>

I can't and won't expect people to conform to what I think and it's going to take more to change my mind about those that RP MM characters. I won't let that affect my RPing though, it's not like all of this just dawned on me a few days ago.