Roleplaying Courtesy


Autonomous Prime

 

Posted

I'm not even going to touch the MM topic, but there is one thing I would like to point out.

There are, in some cases, times when what is considered "Godmoding" IS going to happen. Two off the top of my head are, one, if you're running a secondary character, say the main enemy. Yeah, in the beginning of the story, you're going to lose, horribly. The whole point of a story is for your "hero" to get stronger, learn to deal with new things, and THEN go back and kick that villain's butt. Even sometimes, after the story, you'll go back, and the villain will STILL beat you down. It happens. I've made several "big baddies" in my time that my characters are still totally and completely unable to beat. In a case like this, be sure to warn the people you're playing with how bad this villain really is, so that they know they can expect not to win, or at least get hurt a ton.

Second is, in say one on one combat, there will be some times where a "dazed" hit occurs. A good example I can think up is when, a couple years back, one of my characters jump kicked another (yes, another person's) character in the jaw. Now, I didn't actually claim the hit mind you, they saw it as completely legal, took the hit, and acted out the stunned "OW" effects that you can easily imagine, if you had been kicked the same way. I then took the opportunity to spin-kick him into a wall. Simple as that. Read the above as "*blank* quickly spun and slammed a solid kick into the left side of *blank*'s face, sending him smashing into the wall." Yes, I called the hit.

The point I'm trying to make there is, there are some things that are unavoidable. If you've been stunned from a punch, expect another one to come your way. Look at boxing for instance. If someone just had their clock cleaned, and they're still standing, they aren't going to be dodging. They're gonna take another hit, maybe possible more than one, and those hits are going to land solidly.

Now, this style of rp combat has a lot of controversy around it, because no one seems to like to admit it. Yes, your character has weaknesses. Yes, they ARE going to have to face those weaknesses eventually, and often. Admittedly, sometimes it seems like claiming the hit isn't fair, but if you're playing with another mature person, they'll understand. There tends to be a wall there. The immature people will start moaning about how claiming a hit isn't right, or that they should get a free hit now, or some such thing. A mature person will see the logic in said hit, and will work with it. I know personally that if someone kicked me in the jaw, if I was still standing (not very likely, but still), they wouldn't just wait around for me to recover! They'd take advantage of it!

I forget the exact term of this style of rp combat. I think I remember someone dubbing it "Conditional Modding." In any case, it comes down to being able to analyze effectively. Some "godmods" are logical, and if played right, are also fair. The example above, both of the nuke and of the defense, are cases of where it just isn't right. That isn't fair at all. Even a simple change would have made it more likely. Ok, the big baddy fired off the nuke. He's godmoding, you can't fix that. But you, in your defense! Try getting in a protected room! Maybe the bunker was blown away, but your underground room would be safe from the explosion! You have to ride with the punches sometimes.

If someone is godmoding against you, start messing with them. That's what I do personally. If someone claims a hit, knocking me to a wall, I'll then claim to fall over during his next hit, so that he punches said wall. If someone shot a nuke at me, I'd dive into the closest underground thing I could if available. If nothing else, I'd flip him the bird as I went up in smoke. Have fun with it! These people who godmode often enjoy the argument that follows. They have the need to prove that they're right, and you're completely wrong. Don't let em have that! Even if your character dies in that one story, you can still use it for others. And even in that story, if you choose to continue, just create a new char to keep going! No one is stopping you.

(/endrant)


Server: Virtue
Felis Noctu (50MM Necro/Miasma)
Night Widow Noctu (23SoA)
Toxica Mentis (50Troller Ill/Kin)
Thunder Kiandra (2*Tank WP/SS)

 

Posted

So, despite our chars not often operating in the way you see them (often due to abilities we don't just brag about all the time and/or keep hidden due to IC reasons), if you think a situation calls a free hit, you're allowed to do it? No. Just...no.
And if we don't agree with this "Conditional Modding", we're "immature"? No. Way...way no.
Look, you're a great RPer, and likely a good person, too. But...no. Please, for the love of God, don't try to push this style onto us.
[ QUOTE ]
I've made several "big baddies" in my time that my characters are still totally and completely unable to beat. In a case like this, be sure to warn the people you're playing with how bad this villain really is, so that they know they can expect not to win, or at least get hurt a ton.

[/ QUOTE ]
See, this is why I highly, highly prefer PvP to settle conflicts, rather than just RP battles. ANYONE can write that they're a big, bad, awesome character. Anyone can write that they've been able to frag Statesman. And anyone can give off a warning that "hey, I'm uber, you won't be able to beat me lol". So what do we call balanced? What do we call fair?
Personally, I give every (if not many) RP powers an in-game representation. Sometimes this spans multiple characters with different ATs. But, above all, I have a single, golden rule that I follow: For every strength, there is either a weakness for each strength, or a crippling weakness for numerous strengths.



In short, my view on RP battles as a whole? (Note, this next segment is not directed at anyone in particular, it's just general loathing and rage that has built up with all the idiotic RP battles I've dealt with through all my years of RPing. If anyone is offended, I apologize)
[censored] rules, [censored] systems, [censored] your arguments, [censored] your moding, [censored] your elitist views of what I should or shouldn't do, [censored] fancy arguments over what happens, when, where, and why, [censored] your fancy instant-kill moves, [censored] your forced hits, [censored] you all, just take it to the [censored] arena where there's already a [censored] set of rules and systems and see who wins or loses.
CoH/V's PvP is beautiful in that not everyone with a PvP-specced build is going to mop the floor with everyone, and not everyone with a horribly-gimped build is going to lose all the time. That's why it's one of the very few MMORPGs I've kept with, because I can build my character the way I want it to and still get people in PvP. Lot better than RO's or NWN's cutthroat system where if your build isn't pure PvP-specced, you're going to get your [censored] whomped.

(Of course, not everyone likes PvP, soooo...take that as you will)


 

Posted

Ok, you seem to have taken me completely wrong. I didn't say that if you didn't except that style, you're immature. I'm saying that people who can't accept the fact that it's possible their character obeys the laws of...well...physics I guess, are immature. If you were hit hard enough, you wouldn't recover from it. You'd get pulled into a combo, or at least hit with something even worse. I tend to base my combat off of what I see in fighting games. If you leave yourself open, or do something stupid, you're going to get punished for it. It's the same in real life fighting, and its the same for roleplaying fighting.

No matter who you think I am, please don't assume. I never push that style on anyone, and never have. Every fight I've ever done, I always ask what style of fighting they prefer. I tend to go with whatever my opponent prefers, purely because I'm in it for the roleplaying, not for the win. I just want to have fun. I WILL admit however to trying to teach anyone who asks me that style, because I prefer it. In my point of view, it is the most realistic style of fighting because of its close ties to real life. I also understand that it is extremely complicated to write out, and most people find the condtions hard to understand. That's why I ask what style they prefer, I'd rather they had fun then sit there confused over what's going on.

Also, about the big baddies thing, I think you misunderstood me, and now that I look at it, that's understandable. I didn't make it completely clear. Around me, I try to let NO one have the "perfect" character. I try to tier myself depending on what I see appropriate, and what everyone else around me is doing. But that's besides the point. What I meant by "big baddies" would be NPC-style enemies. They're the bad guys, the kind that you would see in a comic or cartoon, that are impossible to beat at first. You don't play them as YOUR character, you merely control them for story purposes. That's all they're there for, story purposes.

Your rant. I love it, and I know exactly what you mean. Things get so rediculous when opinions and styles collide, but unfortunately they come with the art. That's why I try to use the style of the person or people I'm roleplaying with. I've been around the block, RP wise. I've seen so many arguments it's just painful to even think about it. It almost always comes down to people arguing over who's "right." Hell, I've seen arguments between bystanders over some other people's actions, that's actually happened to me. Why even bother? No one honestly cares. You may get all huffy because something isn't going your style, well guess what? If you want everything to go your way, good luck. Never going to happen, ever. In RP, just as in real life, people all have their own ideas. If you can't bend to other people's wills, then your life is going to be very hard. If you can't even work with other people in RP, especially if you disagree with them, just give it up now. You'll never find a place where everyone is like you, and thinks the way you do, so you might as well either learn to bend or just go away.

That's real life. Some people may be trying to escape from real life. Don't use roleplaying for that. You'll run into people like myself that will correct you when your ton-of-muscle character can suddenly leap to the sun for no particular reason. Use video games to escape from your life if that's your goal. The rules are set in stone, but they're still different enough from you that it is an escape. Roleplaying is like writing a story, but with several people all at once. Those people are bound to have different ideas about what is the "right" thing to do. You'll just end up in an argument, and that's never fun. It'll just remind you where you are.


Server: Virtue
Felis Noctu (50MM Necro/Miasma)
Night Widow Noctu (23SoA)
Toxica Mentis (50Troller Ill/Kin)
Thunder Kiandra (2*Tank WP/SS)

 

Posted

Haha, I effectively derailed this thread ^^. Sorry.

Anyways, by recommendation from another poster, I'm pulling this thread up so others can see and understand and comment on some of the golden rules of this board that we all try to follow.

I'll go ahead and add the snipit I brought this thread up for: relating to the part near the end of Burning's posts - Watch what you say in OOCs and don't clutter up other's threads with your OOC comments.

To elaborate and simplify(oxymoron I know), if you're not participating in the thread, you don't want to participate in the thread or your comment is completely off topic and does not belong in the thread then don't post it. Ignore the thread, PM the poster, whatever just do everything in your power *NOT* to ruin someone else's thread or fun out right.

-Someone creates a new thread that is a carbon copy of another thread that is still going. Doesn't matter, ignore it or try and direct them to those threads via PMs.

-Someone steals your name. Um, well if it was intentional then yeah, that sucks. If you got a copyright on it then you can call an admin on it but otherwise you need to just suck it up. I've seen someone's forum name as 'Essex' so I guess the real Essex had to settle for '_Essex_'. I wonder if she had a hissy fit over that...

-If you're just going to post some negative crap then it was even said by Burning in the first post ("This is just a thread to outline some of the rules or suggestions of what to do (or not do) to avoid annoying or alienating people in the threads here, or really anywhere on a forum.") then you don't belong on this board. I'm not naming names but I can say there are two posters, one I'm quite disappointed in and the other that will not see any respect from me and other posters should follow suit because trash(like the particular poster I'm thinking of) should be put in its place otherwise it grows a spiteful/superiority complex.

I cannot emphasize it more clearly: Do Not Ruin Other Poster's Fun! As long as something isn't against the forum rules, they are allowed to do it if it's what they want. No one here is more entitled to do(or not do) something on these forums, we're all equals here so treat others how you want to be treated.


 

Posted

[ QUOTE ]
-Someone creates a new thread that is a carbon copy of another thread that is still going. Doesn't matter, ignore it or try and direct them to those threads via PMs.

[/ QUOTE ]
Good grief man, I was just trying to help, would you stop complaining about that? I know people often don't bother reading the beginning pages of some of the threads here that have become huge over time and thought a short reference to the old-school...um, 'school' threads might let people know their concept was already established, had participants, and that they had the option of joining those, which would likely get them more of a response than starting the same thing over again.

Okay, now that I'm already on the subject of RP forum etiquette/courtesy, I'd like to turn everyone's attention to:

SPELLING AND GRAMMAR

The English language is your friend. You don't butcher your friends. A lot of people have recently been posting stuff lately that, for me at least, is pure horror to read (no offense, but it really is):

'u' reads as 'ooo' to me, as well as many more, not 'you'. This is probably the most bothersome thing I've run across.

Other such things include 'plz'...nevermind, I think everyone here is familiar with what I mean. This isn't the middle of a fight in-game where one doesn't have the time to type a proper word, please.

Capitalization and punctuation also seem to be in short supply, and the endless lowercase run-on sentences where not even 'I' is capitalized are really a pain to read. If you really want a great big long sentence, commas are great for keeping thoughts distinct and separate.

Tense is another one of these. It seems people lately have no concept of present and past tense especially, switching freely between the two even in the very same sentence. When a character 'gets up' and 'went' somewhere, then 'stood' in a place and 'sees' something...you get the idea, I hope.

And finally, spelling and word use. No, I'm not talking about typos, those happen to everyone. I'm talking about stuff like:

- affect and eeffect - two totally different things. To affect something is not the same thing as the noun effect.

- difference and differance - again. To my knowledge, differance doesn't even exist.

- two, to, too - these have entirely different meanings from one another. Why are they so often used interchangeably when they carry completely seperate meanings?

To be honest, I could just go on and on with these considering what I've seen of late. Please people, if you don't want to read through your post before you hit the submit button, just copy it to a word processor right quick and let the silly spell checker do it for you. You'll make everyone's life much better, trust me.

As for me, my native language is not English. As such, I have a very hard time reading such things with any clarity. Having to literally sit there and decipher someone else's post instead of being able to read it easily and absorb myself in the story being told is not my idea of fun.

Okay, rant over. Carry on.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

Hello Devious, I'm glad you noticed me .

Sorry if I came off as a repetative whiner(I'm sure there's a word for that but my vocabulary ain't great) but I felt it had to be said and I just wanted to add it to the compilation of other thread etiquette stuff.

[ QUOTE ]
I know people often don't bother reading the beginning pages of some of the threads here that have become huge over time and thought a short reference to the old-school...um, 'school' threads might let people know their concept was already established, had participants, and that they had the option of joining those, which would likely get them more of a response than starting the same thing over again.

[/ QUOTE ]

I realize that but, commenting on the specific post of yours in question, that comment shouldn't have happened in the thread. It was better to have PM'ed the guy with that information rather than posting it in a snippity manner(which I'm sure was unintentional) which passed off as rude and possibly humiliating.

Another thing I'd like to add to this: If you're not going to actually put effort forward to help others then you don't really have much right to make comments like "Your grammar sucks" or "GTflipO". Either point them to the right thread or person to seek assistance(like this thread) or try and help improve their abilities through criticism(through PMs of course).

...lastly, are you gonna respond to what happened in SH101 or did I forget something? ^^;[EDIT]Heh, screwed up the last sentence and right after a post about grammar


 

Posted

Basic Etiquette:

Read the first few intro pages on a thread. It tells you what its about and if it will interest you.

Then read the last few pages to find out what is going on currently. Check the names of people posting. Where they there in the beginning pages? Then read their intro post.

It would probably not be a bad idea to PM a partcipant to find out if there is anything else you may need to know. Time of day, season, and what story lines are happening at current.

If someone is running a storyline, it maybe best to PM that person so that your intro doesnt derail anything that is in the works.

Yes, some of the old threads are colossal and there maybe a ton of material that is no longer relevant, as threads tend to have people join and disappear. But it is good form to have a basic familiarity with what is going on and if there is an overall style to the tread.

Feel free to agree disagree or append to this topic...


HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly

 

Posted



Necro-post

For those new to the boards or if anyone wishes to add or re/clarify anything.


HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly

 

Posted

A word on godmoding. I cannot stress enough how annoying this is. It really just gets me pissed when someone is trying to write AGAINST you and not with you.

I once had a guy come into my thread, and write himself just popping into the middle of a supergroup base and taking on the entire supergroup, entirely immune to their attacks. When a level 50 poison MM shoots paralysis at you, you don't pick the needles out of your jacket collar and go "mmm cute".

That's kind of like saying that you are immune to lvl 50 attacks. I even tried to warn him, but he insisted that using repulsor bubble wasn't god moding. Not what I was arguing about. I was arguing about ignoring the fifty attacks on him as if he were in a Bradley being attacked by four year olds with nerf bats. "It's really darling the way you're trying to hurt me, but I'm uber god". Yeah, right, see you in the arena.

Further, I think it really enhances the story to see the superheroes and villains be vulnerable to attack. OK, you've just been taunted by their tank, how does that look from the villian's perspective? Is he afraid of the tank and trying to destroy it first to prevent more damage? Is he angry at it because it said something about his mother?

You've been hit with noxious gas, how does your character react? Heck, even throw in inspirations as part of it. For one character they're spells, for another they're part of a automedpack on his hip. So many options to make the characters vulnerable yet still superheroes. Even superman had weaknesses.

And being indestructable and all powerful unless someone has a peanut butter, tunafish and special salt only found on the sea of Kxkehtk, off the shoulder of Orion, doesn't count. Overcoming adversity is the point of drama. If you're invulnerable and all powerful, there's no drama, you just win. Congratz you win, now go sit in the corner.


 

Posted

Oh please, you want to bring that one up again? Well fine, if you're so inclined.

1) Holds are resistable, even in-game.

2) Taunts are resistable as well.

3) Both need to hit to affect.

Of course, if we're Averick, we don't need to bother taking that into consideration. We just scream 'godmode', get mad, and start deleting posts without bothering to have an actual discussion. Yeah, now that's real courteous, isn't it?

Had you bothered to discuss things with me instead of going, 'do what I say or else', then put me on ignore I might even have considered editing my post. But since you obviously had no interest in actually showing this courtesy, (and it would seem that you still do not), I decided it wasn't worth my time.

Oh yeah, that's something you really shouldn't do: put people on ingore when they would like to have a chat with you about things. Excellent courtesy guideline to remember.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

So THAT'S how you pissed him off.

Why are you even bothing to respond when he has you on ignore?

And Devious, you are absolutely correct. Holds are perfectly resistable and can be dodged. Your characters are just impossible to hold.

Taunts are also resistable, and with all that fighting, can be hard to hear so therefore miss. Both of which are moot points because your characters are 'logically' smart enough to resist taking the bait of a taunt in the first place.

Now I'm hardly one to speak myself, but I can personally see where Averick is coming from, my stupid crappy antics aside for one moment. What was the situation specifically he was referring to?


 

Posted

Fun fact: Noxious Gas is a Mag 1000 Hold and cannot be resisted by anything outside of AVs in purple triangles.

See, this is why I hate RPing out fights. So many people have their own special rules, what to do, what not to do, why you shouldn't do such, why you SHOULD do such, and people can never agree on what to do. Never ever ever. Everyone's idea of godmoding, overpowered, and "too far" is entirely different--what's perfectly acceptable to one person (for example, Diov) is entirely unacceptable to other people (say, Devious). This creates friction in which the goal of the fight will simply be to out-do each other, instead of creating a gaiden to a story.
Me? Just take it to the damn arena. There's a set of rules already laid out for you. It's not a popular concept, since many chars ICly awesome wouldn't really be able to do [censored] due to player inexperience in PvP, but it's my favored method.


 

Posted

Not to jack this thread too much, but...

[ QUOTE ]
You've been hit with noxious gas, how does your character react? Heck, even throw in inspirations as part of it. For one character they're spells, for another they're part of a automedpack on his hip. So many options to make the characters vulnerable yet still superheroes. Even superman had weaknesses.

[/ QUOTE ]

Numbers are rounded.

*Four reds, purples, and yellows*

*PB+BU+Aim* Yosef Vanya hit's you for 500 points of Energy damage and 300 points of Smashing damage with Total Focus!

Averick is stunned!

*Break Free*

*Break Free*

Yosef Vanya hits you for 500 points of Fire Damage with Blaze

Yosef Vanya hits you for 300 points of Damage with Fire Ball!

And if you happen to be a MM, add in Inferno for around 600-700 damage.

Oh? Sorry, your noxious gas? Too bad you couldn't set it down while being stunned and soon after dead.
GG my friend. Also, don't think this wouldn't happen in a normal match, ask Acid, he's the one that tought me it.


 

Posted

Yeah, I know he can't read it. I just felt like making people aware that they should talk things out so these kinds of things don't happen.

And what do you mean, impossible to hold. I remember...no, wait, that was a sleep...there was the time when...no...when the thing with the person...wait, no that was a stun...but but but...

FINE! *shakes fist* You win this round, Diov. But I shall return, count on it! *trips over cape* Ow...not my grandest exit.

As for the situation, it's buried somewhere or another a long while back. Averick deleted his posts, but if you rifle through mine, you can probably find it. It boiled down to: dude attacks me with poison hold, second dude attacks with taunt, I resist hold, don't bother with taunt because my next move was pbaoe, and use Force Bubble. Disappointing, I know - you were probably expecting a nuclear warhead that runs on pencil shavings and aluminum foil - but that's about the size of it.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

[ QUOTE ]
That's kind of like saying that you are immune to lvl 50 attacks.

[/ QUOTE ]

Welcome to the internets, they are serious business.

Also, fun fact: This isn't actual City of Heroes. We're not stacking levels against each other. What works, works, what doesn't, doesn't.


 

Posted

((Some of this was rehashed from another thread, but I feel it partly belongs here))

Much of the often used term Godmoding can be attributed to misunderstandings. I like to think that most writers on the boards that are into roleplaying have a semi-clear understanding to their characters, and therefore a vision of who/what their characters are. Much of this may be lost, misinterpreted of for sake of brevity not included in a post. Many times this can be sorted out with a Private Message (PM) to set some ground rules/expectations (preferably) before a fight begins.

This is not to say that some Godmoding is blatant or simply based on ego. In cases with ego we should rely on the thread’s GM to provide balances, scales and limitations. In the rare cases where it is the GM Godmoding, politely call him/her on it [u] in PM [u] and see if an understanding can be reached, else you always have the option to leave the thread, and use your beloved character in another thread.

A Combat Rules Basic in most threads:

It is general forum etiquette that you decide if you get hit by an attack, and only describe your attacks so others can decide if they get hit. When you decide that a hit does land then you also describe how effective/damaging the attack was.

This can potentially lead to endless fights were neither writer acknowledges a hit :P It is considered good form or forum etiquette to take a hit now and again.

Taking hits also depends on the characters involved in the fight too. If tough character A is hitting, squishy character B with enough force to split a battleship in two, then character B HAS to dodge/evade everything or end up being killed in one shot. Some characters (Tanks/Scrappers) can easily take hits while other characters simply can’t without being put down instantly/too quickly. In this situation a PM may go a long way to help provide understanding to both characters involved.

It is better to never assume. If an action was not responded to or missed or ignored bring it to the others attention (by post or PM) so they may make the proper acknowledgment. Sometimes things are innocently missed while reading through the boards. This may happen more in fast reactionary post, especially in fights involving more than two posters with everyone posting quickly.

On some occasions it is best to work directly with the other combatant via PM, so that you both have a fair understanding of each other's vision of their characters abilities, so that you can post something that is satisfactory to both parties, and true to the vision of both characters. This does take longer but the end results can be more satisfying.

However some posters do like surprise and reactionary style fights which can be fun and mentally challenging to write. Even if this is the style a PM may help decide some of the ground rules or posting preferences.

Sometimes based on character reasons you don’t wish to reveal why an attack missed or was ineffective. Again in this situation a PM may go a long way to help provide understanding.
After all the boards are cooperative writing, even if the characters are adversaries.


HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly

 

Posted

I have since un-ignored him. So yes, I can see his posts. I see he writes a lot. It's a pity that he's so young, otherwise I would love to have dealt with the situation more smoothly.

Devious, I sent you an email warning you about godmoding your way into the base. I ignored the fact that you didn't ask, you just phased right through the wall and popped up in front of the SG leader and started explaining how you're going to hold his homeworld hostage.

You didn't "evade" the attack. It just landed weakly in your coat collar, unable to penetrate even your clothing. Now a dodge, or miss due to an invisible bubble, that I could understand. The taunting from the tank behind you, the three zombies, two undead warriors, the lich and the wraith, the twelve robots in the bay, all pouring onto you at the same time and your response was to pick the needles from your jacket collar, and say "hmm, cute". Then you were going to repulse bubble all of us away to the wall. Right.

C'mon. Seriously. You screwed up. I still use you as an example of what not to do because honestly, I haven't ever seen such godmoding, though I don’t use your name because I had forgotten it.

I don't have anything against you personally, and wouldn't be opposed to RPing with you in the future, with respect to the fact that if you try anything remotely like that again, I'll do exactly the same thing, warn you privately once, and if you continue to act like that, I'll ignore you again.

As to the guy who's doing the play by play of the arena fight to beat up my master mind, you win. There's the corner.


 

Posted

Ah, good. Then you'll have no trouble seeing this when I ask you to have the courtesy not to hijack other people's threads for your own purposes. If you'd like to argue with me, please do so in PMs, as I already pointed out earlier.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

[ QUOTE ]
It's a pity that he's so young,

[/ QUOTE ]

Christ, man, take a breath before posting next time.

And he's not young...

[ QUOTE ]
As to the guy who's doing the play by play of the arena fight to beat up my master mind, you win. There's the corner.

[/ QUOTE ]

...Take a lot of breaths.

After reading your post through a few times, I realize that you're trying to make everything go perfectly in your RPs. Did you outline meticulously in your rules that phase shifting wouldn't work? Did you take into account that he may not have had human physiology? Did you seriously think that in all of that confusion someone would wait for a while before using repulsion bubble - an actual in-game attack - to defend themselves? Did he auto the bubble? And the 'cute' comment - Did he say it OOC? I'm assuming that he didn't. What if that was just something his character wanted to say? What if he really was cool under fire? What if he was trying to do something before you bared down on him tooth and nail?

And if we're talking about godmoding, he'd have to somehow balance himself against this massive army, anyway.

Sounds to me like you're just angry he crashed the party.


 

Posted


I think that we are getting some good examples, of what not to do.

It sounds to me, that this should be water under the bridge. I don't know how far in the past this is, but everyone that has chimed in seems to have strong feelings about it.

A good opportunity of PM reconciliation or an opportunity to agree to disagree.


HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly

 

Posted

<_<

Is there anything against the OPPOSITE of godmoding?

What would that be called? Mortalmoding? Ooh, I like that. Mortalmoding is what I do.

As most of you have probably noticed by now, Experiment 2.0 is not exactly the most 'resistant' of beings- He gets hit by tons of stuff. Hell, he gets hurt much easier than any of my other characters.

The thing I really dislike? Having to have my human characters, who are quite weak compared to super-powered beings, having to pull some kind of 'god-mode' trick to barely survive. I hate it. My characters always lose that kind of fight, because I won't let them pull tricks out of their [waste distributors].

The only one close to godmoding would be Blind Messenger, because he can't be hurt with physical attacks due to lack of vital organs and the like. He can still be broken apart, and he isn't capable enough to magically pull himself together, but magic actually hurts him.

Experiment is human- Every hit hurts, every move that is very fast can hit him, every laser/sword/lasersword that nears him is DEADLY to him, except in rare cases. He is the ideal of a human super-hero.

When someone attacks him with blasts of energy that would disintegrate him in seconds, I wonder if they think he's stronger than every other super-human. That's really all he is, a super-human. He isn't invincible, he isn't over-the-top intelligent, he isn't Batman. He's smart, he's quick, and he's a little supernaturally strong, but not so much as to be a threat without his mutant powers and his technology, as well as his obvious science-given spikes.

When he's attacked with insta-kill blasts, I'm stuck- There would be no way for a normal human to avoid that enough to even barely live. So, either I let him die, which I don't wanna do 'cause I love his character, or I pull a completely over-the-top stunt, which I despise because he is still human.

So, is that me just limiting myself too much? Is there an etiquette against nearly-normal human characters?


 

Posted

I believe I might have a solution there: PDA. As far as I've gotten, PDA is basically sentient and very well capable of independent action, not to mention having a great deal more common sense than its creator.

Due to PDA being a machine, I'd imagine it can react to things at the speed of electricity (or whatever powers it), so if PDA had partial or (temporarily) full control over the functions of Experiment's battle armor, it could probably bail him out in such situations.

I mean, in game he's Dark Armor, right? That's got some decent resistances in it as well as a little defense, so I don't think it's a long stretch at all for having, say, Murky Cloud absorb enough of that laser for Experiment to live - he'd probably still get hurt, but not enough to outright kill the guy.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

I have to back Averick up. Not on his tiff with DeviousMe, I wasn't there for that. With godmoding in general.

You want a tough guy? Look at his posts. I see his characters as some of the toughest in the Whitmoore Apartments, but physically they are probably the most vulnerable. Pay attention to his posts if you want to make an interesting tough guy.

Tough characters are fine. Remember to take your hits though. It's courtesy to not assume the other guy was hit, but it is also courtesy to get hit sometimes. I would even say most of the time. You can recover from it, but don't insult with the damage done. If you are outnumbered, unless it has been agreed on for plot purposes, you are going down or retreating.

I do have a character significantly more powerful than any single player character. But I made him a giant monster other people could take over and write for (assuming they don't kill or disfigure him), and he is still gets hit and hurt by everyone's attacks. I still worry about him being over the top sometimes.

On the other hand. Don't put a label on someone if they didn't play by your rules. People can learn. I have and still am.

On that note, I would like a critique of my RP/writing skills from anyone who has posted with me or read my recent stuff. As an aspiring writer I have learned to have a thick skin. It was difficult but I realized I needed to if I wanted to make money at it.


 

Posted

Ah, yes... PDA... I suppose it would make sense for her to take control sometimes- After all, if Experiment is destroyed, she is too... Though, the device she's held in IS invulnerable... Hm...

And the Dark Armour- That pretty much already IS his godmode- He can take a ton more damage, and it only shows up when he's extremely angry, or in extreme pain- Happened once against Hal in the GoCC thread, and he went beserk... And also hardly felt any pain.

Thanks for the idea of PDA though, Devious... I might actually think of a use for her now beyond comic relief and being able to play some decade-or-two-old games. <_<


 

Posted

Hm, I feel I should add the distinction between tough characters and actual godmoding here. Like Blood_Wolffe said, tough characters are fine, just be nice and take like one out of 3 hits or so.

The actual term 'godmoding' I find to be generally more defined as 'taking control' - usually of something one shouldn't have control over, such as (as HaloInc already stated) the reaction of an opponent to a strike of your character. I think this is really the big one: having other people's characters do something the person behind them has not given consent to. Even if it's just sitting around and doing nothing as someone else monologues; and especially if it doesn't make sense. Time does pass in RP threads. That's why I try to generally (not always, of course) keep my characters' actions to a timeframe of one to five seconds. It seems like a reasonable time span until the other person's reaction.

Okay, that may have gotten overly complicated for basic courtesy. Ah well, Halo already covered the basics of that, so I won't restate them.

As for a critique...boh, to be honest, it's been so long since I've been in a thread with you that I barely even recall your writing style. However...

O hay, lookit what I found!

That should probably serve you better than this thread.

And as for Experiment, my bad. I thought DA represented his battle armor. Oopsie.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters