Impale vs. Focus


Angry_Citizen

 

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Wow geko double post...


 

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Wow geko double post...

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Thanks. Corrected.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Don't be hesitant to adjust things Castle, something is seriously overpowering about impale. SOMETHING needs to adjusted in the spine set. (Maybe it's something to do with Buildup) There's a reason the majority of pvp'rs play one. The same goes for ice/em and ice/elec blasters. It gets to a point of ridiculousness that some sets haven't been adjusted yet for pvp.

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AMAZING POST!

Next time you have a nerf post please provide of some kind of argument for why you think something should be nerfed not "spines is overpowered and popular please nerf it". Last I checked most PvPers that play stalkers in high end PvP play EM. I can think of many ways to detail why EM is superior to spines in PvP. The other non-EM sets have secondary effects going for them and that is it.

When you start looking at hero vs villains PvP balance heroes outshine villains in PvP any way you slice it. If you can't see that then you are not informed. Please save your PvP nerf comments for the hero boards. From the data I have seen there are MANY other powersets that could use some changes before we start looking at Spines and specifically spines on stalkers.


 

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Unbelievably, Impale is 80' range.

Disclaimer: No, that does not imply an impending range reduction for impale or increase for Focus.

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Completely unrelated to the overall theme of the thread, but I'd like to point out how bogus this makes the "Pistol Scrappers can't exist because Melee sets don't do ranged" statement sound.


 

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*cough* ripper is a cone that can catch 5 people in it.

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The angle isn't bad, but the Range of that "cone" is a Joke so it almost never comes into play.

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bitter ice blast is part of ice blast that has no snipe, and two rain powers.

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Which is the exact reason why most ppl prefer Ice... Snipes are a Detriment to DPS, not a selling point.
...speaking of which... how do you answer the charge, lil miss stalker... that snipes continue to get the shaft on interruption while Assassin's Strike is no longer interrupted by Debuffs, Hmm?!?


 

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*cough* ripper is a cone that can catch 5 people in it.

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The angle isn't bad, but the Range of that "cone" is a Joke so it almost never comes into play.

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bitter ice blast is part of ice blast that has no snipe, and two rain powers.

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Which is the exact reason why most ppl prefer Ice... Snipes are a Detriment to DPS, not a selling point.
...speaking of which... how do you answer the charge, lil miss stalker... that snipes continue to get the shaft on interruption while Assassin's Strike is no longer interrupted by Debuffs, Hmm?!?

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devs have a huge game changing set of blaster changes in the work and don't want to fiddle with the current incarnation that is doomed to be replaced anyway?

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BWAHAHAHAHAH. woo, sorry. /wipes tear.

god that was funny. hah.


seriously? devs hate blasters?


Level 50 is a journey, not a destination.

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Well, its no more unbelievable than that focus has twice the range and 14% higher dpa than power burst, the best dpa attack in energy blast (and that's not counting criticals)

[/ QUOTE ]Well... power burst is energy damage, and stalkers had damn better get higher damaging attacks than a corruper!!! And the comment about criticals is rediculous; that is how stalkers are balanced: low health, fast kills

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Actually, I should have compared the stalker version of focus, and I accidentally used the scrapper number. In fact, the stalker version of focus has only 9% less dpa than the blaster version of power burst, which is substantially higher than the corruptor version.
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Funny you should bring up criticals, though. Because you're right: stalkers *are* balanced around the alpha strike potential of criticals. Which makes the fact that focus is good enough that the stalker version even without criticals is more than a match for the nearest blaster analog at least a little eyebrow raising.

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Arcana, you of all people understand that DPA is not explicitly balanced for. Honestly, this observation of focus v. power burst really isn't that suprising given what we know. Maybe novel considering that it might not have been looked at previously, but suprising? Naw.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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No snipe, No targeted AoE, one narrow cone. Plenty of logic there.

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Damnit EG.... Why does your rationalization function only have 2 settings?

This is the kind over-compensating that allows Focussed Accuracy to remain Perma and allowed InstantHealing to be an archetype-defining power for 3 whole issues rather than meerely a situational backup for an already very-unique powerset. From the very start, these powersets were already designed to play very differently, they don't need unbalanced powers to further seperate them.

I mean really, where do you get off saying that "oh the rest of that set is mediocre so one of the powers should be allowed to be Uber" ....By that logic, WarMace should be given a 37.5 BI "Goard Thumper of 1000 truths" attack. (I won't even go into the Dead-Carp attacks)


 

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Arcana, you of all people understand that DPA is not explicitly balanced for. Honestly, this observation of focus v. power burst really isn't that suprising given what we know. Maybe novel considering that it might not have been looked at previously, but suprising? Naw.

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That's what I said: impale is no more surprising to me than focus is. And both impale and focus are prime examples of why *nothing* really surprises me much, or for that matter why few things should surprise anybody.


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Damnit EG.... Why does your rationalization function only have 2 settings?


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Take the Evil off the front of my name. Then consider why. Is it right? No. But I'm not calling for nerfs EVER.

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I mean really, where do you get off saying that "oh the rest of that set is mediocre so one of the powers should be allowed to be Uber" ....By that logic, WarMace should be given a 37.5 BI "Goard Thumper of 1000 truths" attack. (I won't even go into the Dead-Carp attacks)

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Umm... War Mace SHOULD be given a 37.5 BI "Goard Thumper of 1000 truths" attack.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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And BU - Focus - Placate - Focus - Focus could probably kill a Blaster just like that.

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That sequence kills a Troller but not a Blaster without chomping some reds.

The solution here seems simple. Impale and Focus should both have 40' ranges, but only after the Placate issues (which impact Impale more than Focus) are fixed.


PRTECTR4EVR

 

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*cough* ripper is a cone that can catch 5 people in it.

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The angle isn't bad, but the Range of that "cone" is a Joke so it almost never comes into play.


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when i had a spines/da scrapper i could get at least 3 sky captains in a cone for ripper at a time. when i had a dm/fire brute with shadow maul i could get at least 3 whatever in it too. my point is with aoe attacks you can get a higher dps than a single target attack my hitting more than one person with it at a time.

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bitter ice blast is part of ice blast that has no snipe, and two rain powers.

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Which is the exact reason why most ppl prefer Ice... Snipes are a Detriment to DPS, not a selling point.
...speaking of which... how do you answer the charge, lil miss stalker... that snipes continue to get the shaft on interruption while Assassin's Strike is no longer interrupted by Debuffs, Hmm?!?

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snipes are usually used as an opener or a finisher on things that are running. i personally cant thing of any situation that anyone with access to a snipe would willingly stand in an enemy debuff field to fire off their snipe.

i personally think the reason snipes didnt get the interruptable to just damage thing was that...

if you put stalkers in a situation where its impossible to fire off their assasin strike what use are they then?

now lets put a blaster in a situation where its impossible for them to fire off their sinpe now how useful will they be?


i dont know i just kinda find snipes... useless now because of ED. when you could kill a red con minion in 1 hit with a snipe compared now where you cant kill an even with a snipe.


 

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Fine... whatever. I don't think this is over with though and we'll know for sure halfway through issue 8


 

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i dont know i just kinda find snipes... useless now because of ED. when you could kill a red con minion in 1 hit with a snipe compared now where you cant kill an even with a snipe.

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BU + 3-slot snipe defeats non-resistant minions.


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Fine... whatever. I don't think this is over with though and we'll know for sure halfway through issue 8

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i still personally think all interruptable powers should only be interruptable by damage. not if you are cold or standing in tar etc etc etc


 

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Is this seriously aiming the nerf bat on impale? Holy [censored].... If impale is nerfed I want a 10 BI attack like our NRG homies. Seriously. Impale is what evens out Spines.... Ok and BIB is fine too.... You realize this game is balanced around PvE and not PvP right? Spines is unique do ue to having 1 long range attack and NOTHING else. Ripper is ridiculously pathetic compared to NRGs or even MAs high end attacks. So before you say NERF IMPALE ZOMG IT POWNZ ME IN PVP, realize this is a PVE game.

EDIT: And EG is my hero..... His logic is perfect. I vote for the 37.5 BI attack for War Mace. Set defining abilities make it more difficult to unbalance the game if everone has one and the rest are generic.


 

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Spines a much better set in Siren's because you get 2 GREAT attacks in Impale and in Ripper. Sometimes I just fly around looking for fliers to bring them down.

I love just using Impale dropping them then either finishing them off or I just fly off to find another to drop. It's very funny and fun.

Spines is an amazing set because of versatility whereas Claws completely relies on Focus.

Hope this helps

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Um lemme see: So spines has impale (high damage ranged attack) and ripper (high damage cone) whereas claws has focus (high damage ranged attack) and eviscerate (superior damage cone)......how does this make spines better?


 

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Is this seriously aiming the nerf bat on impale? Holy [censored].... If impale is nerfed I want a 10 BI attack like our NRG homies. Seriously. Impale is what evens out Spines.... Ok and BIB is fine too.... You realize this game is balanced around PvE and not PvP right? Spines is unique do ue to having 1 long range attack and NOTHING else. Ripper is ridiculously pathetic compared to NRGs or even MAs high end attacks. So before you say NERF IMPALE ZOMG IT POWNZ ME IN PVP, realize this is a PVE game.

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You're kidding.

Spines has impale and nothing else? It has the highest AoE output of any scrapper set. Its competitive with the AoE output of the fire blast set.

Lets see: ripper sucks compared to those "MA high end attacks" like I suppose Eagle's Claw. Well lets see here: ripper does 75% of the damage of Eagles Claw even if none of the toxic DoT lands and it does it to multiple targets. Oh, and it does it faster: ripper's dpa is actually 3% higher than Eagle's Claw's is, even if none of the toxic damage lands, and even if it only hits one thing.

Before you say spines is a crap set with impale, realize there are people who actually know better. Compared to MA, spines has better AoE damage, an actual damage mitigating secondary effect in slows which MA lacks, and on top of that impale is a ranged form of CAK that does the same damage plus a DoT, and it gets a high damage high dpa cone that's stronger in many ways than MA's highest damage attack.

As to seriously suggesting that spines should get comparable attacks to total focus, well lets see. Total focus exists in two hero sets: energy manipulation, and energy melee. The scrapper damage modifier is about 40% higher than the tanker one, so a 9.89 BI tanker attack is equivalent in damage to a 7.06 BI scrapper attack. And gee, ripper, an AoE by the way, is a 6.1 BI attack with DoT. Its most of the way there and its an AoE attack.

As to the energy manipulation version of total focus, that one is wielded by blasters. You get to have that one when you get the same protection in melee combat as blasters.


You want a PvE perspective, here's the PvE perspective: when you can get a set that does AoE damage, combined with AoE damage mitigation, to better attack multiple targets, that's going to tend to be pretty useful in PvE. Where you are actually fighting more than one thing occasionally.


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EDIT: And EG is my hero..... His logic is perfect. I vote for the 37.5 BI attack for War Mace. Set defining abilities make it more difficult to unbalance the game if everone has one and the rest are generic.

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I'm going to give you the benefit of the doubt here and assume you're joining in on the joke, even though you sound serious. Otherwise, I'm ok with replacing cobra strike with the Cone of a Thousand Disorients right now.


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Spines a much better set in Siren's because you get 2 GREAT attacks in Impale and in Ripper. Sometimes I just fly around looking for fliers to bring them down.

I love just using Impale dropping them then either finishing them off or I just fly off to find another to drop. It's very funny and fun.

Spines is an amazing set because of versatility whereas Claws completely relies on Focus.

Hope this helps

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Um lemme see: So spines has impale (high damage ranged attack) and ripper (high damage cone) whereas claws has focus (high damage ranged attack) and eviscerate (superior damage cone)......how does this make spines better?

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Never go by power descriptions.

Ripper's 'High' damage is more than Evisc.'s 'Superior' damage, surprisingly enough. Same thing for Impale and Focus, even though they're both 'High'.


 

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Well, its no more unbelievable than that focus has twice the range and 14% higher dpa than power burst, the best dpa attack in energy blast (and that's not counting criticals)

[/ QUOTE ]Well... power burst is energy damage, and stalkers had damn better get higher damaging attacks than a corruper!!! And the comment about criticals is rediculous; that is how stalkers are balanced: low health, fast kills

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Actually, I should have compared the stalker version of focus, and I accidentally used the scrapper number. In fact, the stalker version of focus has only 9% less dpa than the blaster version of power burst, which is substantially higher than the corruptor version.
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Funny you should bring up criticals, though. Because you're right: stalkers *are* balanced around the alpha strike potential of criticals. Which makes the fact that focus is good enough that the stalker version even without criticals is more than a match for the nearest blaster analog at least a little eyebrow raising.

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Arcana, you of all people understand that DPA is not explicitly balanced for. Honestly, this observation of focus v. power burst really isn't that suprising given what we know. Maybe novel considering that it might not have been looked at previously, but suprising? Naw.

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Which is one of the most retarded things about how the devs balance powers... Damage per activation time is what gets you the kill before you get killed...and no one feels this moreso than blasters, with stalkers perhaps being a distant second. Still, just about all AT's prefer sets with high DPA attacks and the devs really really really need to recognize this and balance for it.


 

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I'm going to give you the benefit of the doubt here and assume you're joining in on the joke, even though you sound serious. Otherwise, I'm ok with replacing cobra strike with the Cone of a Thousand Disorients right now.

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MA is already 1337.

MA has 1000 cool points. While Spines and BS are ugly and plain respectively.

In Geko's world:

COOL POINTS > effectiveness

Hence why Fly must forever be gimpier than SJ and why War Mace, the plainest and weakest looking Tanker weapon should have the mega move. One of these days Arcana, you're going to understand something about balance. You've shown no evidence of it as yet.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Unbelievably, Impale is 80' range.

Disclaimer: No, that does not imply an impending range reduction for impale or increase for Focus.

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Can you teach my Katana Scrapper to throw his like Tom Cruse in "The Last Samurai"?

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I would give my leftnut for a ranged attack on Katana. Not having one has made me shelve my scrapper for a while. I don't see why we can't have one if Claws gets one except for the fact that we get -def. Either way, I'd love a ranged attack for Katana.

But seriously though, nerf on Spines for Stalkers isn't necesarry. I think that others would be in line before Spines and even then I think nerf is the wrong way to go...instead...buff...that way everyone is happy.


 

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Unbelievably, Impale is 80' range.

Disclaimer: No, that does not imply an impending range reduction for impale or increase for Focus.

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Can you teach my Katana Scrapper to throw his like Tom Cruse in "The Last Samurai"?

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I would give my leftnut for a ranged attack on Katana. Not having one has made me shelve my scrapper for a while. I don't see why we can't have one if Claws gets one except for the fact that we get -def. Either way, I'd love a ranged attack for Katana.


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'cause Katana's already pretty awesome?

You get a huge damage knockdown 10'-line attack with +critical, a strong damage ST knockup, a powerful PBAoE, a nice-arc cone, and you're damn near invincible vs melee/lethal damage with stacked DA. What more do ya want?


 

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I'm going to give you the benefit of the doubt here and assume you're joining in on the joke, even though you sound serious. Otherwise, I'm ok with replacing cobra strike with the Cone of a Thousand Disorients right now.

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MA is already 1337.

MA has 1000 cool points. While Spines and BS are ugly and plain respectively.

In Geko's world:

COOL POINTS > effectiveness

Hence why Fly must forever be gimpier than SJ and why War Mace, the plainest and weakest looking Tanker weapon should have the mega move. One of these days Arcana, you're going to understand something about balance. You've shown no evidence of it as yet.

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If you truly possessed the wisdom of the gods, you'd know that the buff coming for War Mace is to add swooping sounds to the swings and big flashes of light when it strikes a target, all the while reducing the damage of Bash.

Because Gaudy > Cool > Effective, and Gaudy costs damage or its overpowered.


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What more do ya want?

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uhh...a ranged attack? j/k...

I know...but after playing Spines and Claws, I still really want it.