COP questions


Anijo

 

Posted

A couple of questions that would be nice to know, and not very easily answered on Test tomorrow, if a Dev would be so kind....

Will we get any advanced warning before this goes live?

There was talk the last time of a limit on how many IOPs you could earn from the Trial. After 5 you could continue to run the trial, but not earn more Items. Is that (or any other earning limit) in place for this version?


 

Posted

One more,
How does Rent affect Items of Power?
It's just tough to test, we need a "user's manual" for this kind of stuff.


 

Posted

having an iop does lower your rent cost, my apologies I don't remember the amount.


 

Posted

so the items affect rent. That's going to be easy to see, and really isn't a concern since it works in the SGs favor.
but I'm asking how does rent affect the item? for example, people have said that if rent goes overdue it turns off your IOP. That claim probably originated somewhere - but does it stop their effect, or delete the IOPs from your base? That would be good to know before we let rent lapse.


 

Posted

o_O Sticky?


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Posted

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having an iop does lower your rent cost, my apologies I don't remember the amount.

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40,000 for a regular IoP, 50,000 for a special one. If I remember correctly, that is.


 

Posted

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having an iop does lower your rent cost, my apologies I don't remember the amount.

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40,000 for a regular IoP, 50,000 for a special one. If I remember correctly, that is.

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Yes that it! You made the light bulb go off in my head! Thx


 

Posted

I forewarn you about this post: I'm riding the percocet pony after getting a wisdom tooth pulled.

But does the number of IoPs you currently have affect the difficulty of the trial itself? Last time we have inconclusive evidence that it does. Carl and Sons did it with a team of 8 with two IoPs in under 15 minutes. Then we went back instantly and restarted it with the same team, only now with 3 IoPs, and the trial was substantially harder.

Is this normal as a prevention of mass farming of IoPs? Or did we get caught in a bug?

Tomorrow night, CaS' test villain group, the Corporate Slaves, will be testing things out for the first time on villains. We are going to post EVERYTHING we find during our run: spawn times, enemy kinds, open attack window times. If we find something out tomorrow night, you find something out.


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Posted

[ QUOTE ]
so the items affect rent. That's going to be easy to see, and really isn't a concern since it works in the SGs favor.
but I'm asking how does rent affect the item? for example, people have said that if rent goes overdue it turns off your IOP. That claim probably originated somewhere - but does it stop their effect, or delete the IOPs from your base? That would be good to know before we let rent lapse.

[/ QUOTE ]

"Turn off" implies that the effect is withheld.


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Posted

What if my SG has one vault and we do the CoP to get the IoP and the IoP isn't something we like? Can we sell it for prestige or delete it so we can run it again to get another IoP?


 

Posted

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What if my SG has one vault and we do the CoP to get the IoP and the IoP isn't something we like? Can we sell it for prestige or delete it so we can run it again to get another IoP?

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Should be easy enough to test. Anyone out there have base edit permision in a SG that's earned an IOP?


 

Posted

For a while you were able to build/sell the basic IoP's on test and they were completely removeable etc. But what's it like when you capture one? Does it then show up as an item on your place item list that can be placed once ever?


 

Posted

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What if my SG has one vault and we do the CoP to get the IoP and the IoP isn't something we like? Can we sell it for prestige or delete it so we can run it again to get another IoP?

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Should be easy enough to test. Anyone out there have base edit permision in a SG that's earned an IOP?

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I was not able to get rid of mine off the villain sg. I will try again tho and let you peeps know when i get home.


 

Posted

A few more questions.

What level requirements exist for this Trial?
Is the max number now 20 and not 24?


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Posted

I never thought about a lvl requirement. I bet there is. I doubt a lvl 2 is gonna be much help lol.


 

Posted

There is no level requirement and everyone is bumped up to 50. We ran one trial with a level 1 hero on the team. Of course, higher levels are more useful.


 

Posted

Why can't we get xp, influence/infamy, and prestige during this trial? I know we get some type of prestige reward for completing it, but not getting anything while fighting mobs within the trial seems a bit harsh. They afraid someone's going to exploit it somehow?


 

Posted

Probably... the constant respawn of the mobs can be farmed and get those lvl 1's on the trial rolling pretty quickly. If there is an exploit in the game and players catch is, they will capitalize on it until it gets changed.

The base buy/sell room bug, blinky mission, dreck farms, krakken from sewer trials are perfect examples that have been fixed or modified.


 

Posted

I bet the lack of XP is based on the nature of how the mobs keep respawning. They may be classified as those summoned mobs that give no XP - like the ones from Portals.
However, in all those cases the summoner has a good enough reward to make up for the lack of XP from individuals. Do you think the reward from the trial is not balanced in that manner?


 

Posted

You get a huge end of trial bonus at the end for participating in it.

I think the reason why they don't give XP is simple: it'd be like giving people a neverending Dreck map. The boxes keep respawning and you can have 20+ people in the mission at once. So make teams with tankers/blasters or brutes/corruptors and take turns nuking things for fun and profit while everyone gets XP. With that many people in the zone at once, it'd be mass production powerleveling.


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King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

I'm already of the opinion that this is going to be the new PLz0r! tool.


 

Posted

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I'm already of the opinion that this is going to be the new PLz0r! tool.

[/ QUOTE ]

2, 4 and a half minute runs got a 17 blaster to 19.


 

Posted

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For a while you were able to build/sell the basic IoP's on test and they were completely removeable etc. But what's it like when you capture one? Does it then show up as an item on your place item list that can be placed once ever?

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What you do is this. When building your base you set up a vault room. You place the IoP base. Its a brown circle with small squares around it. It is listed under IoPs in the base editer and costs no prestige to place. After you complete the trial you get an IoP. It is automaticly placed on top of this base you placed when building the room.


 

Posted

[ QUOTE ]
What you do is this. When building your base you set up a vault room. You place the IoP base. Its a brown circle with small squares around it. It is listed under IoPs in the base editer and costs no prestige to place. After you complete the trial you get an IoP. It is automaticly placed on top of this base you placed when building the room.

[/ QUOTE ]

Very helpful info. Thank you.


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[ QUOTE ]
I'm already of the opinion that this is going to be the new PLz0r! tool.

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2, 4 and a half minute runs got a 17 blaster to 19.

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Wow, you could probably PL someone to 50 in a weekend.