First Time Hamidon Raider's guide for issue 7
A note about holding Hamidon. Since it is now much more difficult to tell when he is held, a controller should be identified to specifically watch for when containment in in effect. The best way is for that controller to have a tab that displays nothing but damage inflicted. Ideally, the controller monitoring for containment should not have a pet out as it is difficult to differentiate between hero damage and pet damage. It must be montored closely until Hamidon is defeated. Hamidon does occasionally slip in and out of the hold.
205723: A Different DESTINY
When Soldiers of Arachnos got their names added to the Destiny List, Longbow managed to get a copy of the list and began rounding villains up. But one name on the list shocked them...
Yep, that's gone into in some detail in my Main Taunt Tank guide; this was intended as a more basic beginner's guide. When I'm taunting that's usually my job, provided Hami doesn't vanish on me.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
A note on Containment: Certain mob types are permanently immobile, thus always Contained.
Hamidon is one of these mobs. Do NOT look for Containment when Holding Hamidon. It means nothing.
Very nice guide. I've been in a few Hami raids in the past, but must have gotten there late, as I've never witnessed the Drop Team before. That's nifty. Kudos!
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
This is a great guide, but I do have a question: Are scrappers of much use in a Hami Raid? I have a level 47 DM/Regen/DM scrapper I'd love to get in on the fun with, but don't see how much use I could be outside of my Dark Blast attack.
Smokin' Joseph - Lvl 50 DM/REG Scrapper - Freedom
Dr. Dirtnap - Lvl 48 Stone/Stone Tanker - Champion
Colonel Sycophantova - Lvl 38 Merc/Traps MM - Champion
Silver Streak - Lvl 50 Fire/NRG Blaster - Champion
Invisible Dragon - Lvl 33 MA/Ninjitsu Stalker - Infinity
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A note on Containment: Certain mob types are permanently immobile, thus always Contained.
Hamidon is one of these mobs. Do NOT look for Containment when Holding Hamidon. It means nothing.
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Yep.
Need to look for ice and earth *hold* graphics staying on Hami as they are the most visible That's about the only way I know of to know he is "held".
I've already forgotten about most of you
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This is a great guide, but I do have a question: Are scrappers of much use in a Hami Raid? I have a level 47 DM/Regen/DM scrapper I'd love to get in on the fun with, but don't see how much use I could be outside of my Dark Blast attack.
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Scappers usually participate in the Mitos Team. You can certainly help take down the Mitos more quickly. In most cases, if you don't have fly, you can join up with a group fly team. However, you should leave the "jello" once all the mitos are gone and you have taken a hit on Hamidon.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Nice guide - good work!
One thing I've noticed on the last several raids is that the Buds don't give 50+ SOs - I've gotten DOs and even a training, so apparently it now follows the normal drop rules or something similar.
Some servers piece up the MA into a Follow and Target so that the target need not move under the Mito, and can move around to prepare for the next mito targetted. This would mean putting the Follow on follow, then using a bind or macro similar to the one you posted for targetting purposes.
Also, it's worth pointing out that the map will be blank again each time you enter - so mapping the place doesn't help. Also, there is a badge at Hami you should be able to get at the end of a successful raid.
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Interesting, the last couple raids I've gotten a 51 or better SO drop from each bud I did 51% of the damage to. It IS random as to what origin the SO may be though.
About the blank map, I don't know what's happening with you, but the Hive most deffinately does NOT black out for me, it behaves just like any other hazard zone, it's black where you've never been but it's revealed anywhere you've been to on that character. Maping the place works just fine. Like any map, if you go in with a different character who's never been there then sure, it's black. Any character who's been there before has the map revealed.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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Interesting, the last couple raids I've gotten a 51 or better SO drop from each bud I did 51% of the damage to. It IS random as to what origin the SO may be though.
About the blank map, I don't know what's happening with you, but the Hive most deffinately does NOT black out for me, it behaves just like any other hazard zone, it's black where you've never been but it's revealed anywhere you've been to on that character. Maping the place works just fine. Like any map, if you go in with a different character who's never been there then sure, it's black. Any character who's been there before has the map revealed.
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Maybe it's different among servers. Obviously I know that maps are revlealed based on a character exploring in them, but that particular map blanks out each time I enter. Maybe this is a bug on the server I'm using.
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Yeah, that's strange, I've never seen that problem on Guardian, and I've never heard of it anywhere else.
Guardian's the only server I've got Hami-level toons so far, but none of the three of my 50's have seen this before.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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Yeah, that's strange, I've never seen that problem on Guardian, and I've never heard of it anywhere else.
Guardian's the only server I've got Hami-level toons so far, but none of the three of my 50's have seen this before.
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This happens on Justice as Well
On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3
Its not server based, because like DarkEther, I am also on Pinnacle, and my map has never blacked out on me.
Also the past couple raids, I have recieved everything from SO's down to trainings to nothing from the Hami Buds. It just seems like luck of the draw. Oh and if anyone needs a 51 dam training, i will trade it for a golgi next raid.
Silly question about defence for raids.
Powers like Shadow Fall, Steamy Mist, or Maneuvers provide no benefit?
I understand Hamidon's untyped damage is not defended against specificly but don't these power provide general positional defence.
I am aware that these powers contribute to Lag concerns but I am curious about the defence aspects specifically.
Nope, no type of defense applies, nor does any stealth power, Hami & the Mitos see thru Invisible at a considerable range. Phase Shift DOES protect you however, but since the nerf to the duration it's of limited use. On that score, I assume that Hibernate from Ice Armor would likewise protect you for the 30 seconds of it's duration.
Hami himself is Auto Hit with his attacks; I'm not sure about the Mitos but I've never known them to miss. Just for giggles I tried eating 8 lucks and taunting a blue mito, in 10-15 some odd attacks it never missed. Also, orange insperations have absolutely ZERO effect on the incoming damage.
So the bottom line for Hami is to forget you have any defenses, since effectively you don't Your defense is healing back the damage before it kills you.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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After the Raid Leader decides Hami is solidly held, the call will be made for debuffs on Hami (Rad Infection, Enervating Field, Lingering Radiation, Tar Patch and similar) and the damage from the holds (holders, never stop spamming your holds until Hami dies!) will take him down.
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I've never participated in a Hami raid, but want to. This is the only part that seems a little off to me, so I want to be sure I understand what you're saying. Unless I misinterpretted, all damage will be done via the holds? I did read in an older guide that there is a damage phase (after the hold phase)when blasters do the majority of the damage. Is there a reason this isn't preferred anymore?
This is a very thorough walkthrough, and I can tell you know what your talking about. I just want to be absolutely clear on the process before I participate.
The inherent damage in a number of holds and debuffs and the pets out at the time is enough to drop Hami's HPs at a pretty steady rate. No other attacks are done at this time in general, because it could cause additional lag, which could lead to Hami breaking holds, leading to raid failure and mass deaths - not fun.
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After the Raid Leader decides Hami is solidly held, the call will be made for debuffs on Hami (Rad Infection, Enervating Field, Lingering Radiation, Tar Patch and similar) and the damage from the holds (holders, never stop spamming your holds until Hami dies!) will take him down.
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I've never participated in a Hami raid, but want to. This is the only part that seems a little off to me, so I want to be sure I understand what you're saying. Unless I misinterpretted, all damage will be done via the holds? I did read in an older guide that there is a damage phase (after the hold phase)when blasters do the majority of the damage. Is there a reason this isn't preferred anymore?
This is a very thorough walkthrough, and I can tell you know what your talking about. I just want to be absolutely clear on the process before I participate.
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Nope, no damage phase needed, and indeed it's dangerous to have one. On Guardian last Wednesday's raid we had 70+ people in the hold team, lag was attrocious and it took almost 20 minutes to kill Hami. Saturday we attempted to limit the hold team to only controllers and rads (for the AM), we had probably around 35 holders and Hami was held and dead in 10 minutes. There was little lag so everything went MUCH faster; after debuffs were called for Hami was dead in less than 5 minutes.
There are two problems with a damage phase, first more people in the goo = more lag which makes things take much longer and more importantly, the worse the lag gets the more chance of people disconnecting... if the holders end up getting DC'd by the lag then the hold mag on Hami drops and Hami can break free and spawn his "Yellow Dawn" leading to death for everyone in the crater, a failed raid and closing off any chance of a new raid until a server reset clears the 100+ mitos.
So, if you're not a controller or a rad then just get your hit and chill out on the rock, it won't be long before you get your HO. 30 holders and 10+ AM's are PLENTY to get the job done, and it goes much faster without all the lag. Our experience on Guardian shows this off, Wednesday raid had 70+ in the hold team and MASSIVE lag and the hold phase took 20-30 minutes. Additionally we constantly had people getting DC'd due to lag. Saturday we limited it to controllers and rads, we had maybe 30 in the hold team and the hold phase took less than 10 minutes from start to finish.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I just learned something new this morning. the mito's have a range sufficient enough to hit you on the safe rock if they wanted to.
I went into the hive to see if there was a SG beacon I could get, lol. I turned on Quantum Flight and went down to the heart of Hami spot. Of course every single Mito and Hami himself we're pelting me with attacks, then I flew back up to the safe rock and I was still taking yellow hits one after another until I backed off much further, then they stopped.
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About the blank map, I don't know what's happening with you, but the Hive most deffinately does NOT black out for me, it behaves just like any other hazard zone, it's black where you've never been but it's revealed anywhere you've been to on that character. Maping the place works just fine. Like any map, if you go in with a different character who's never been there then sure, it's black. Any character who's been there before has the map revealed.
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Maybe it's different among servers. Obviously I know that maps are revlealed based on a character exploring in them, but that particular map blanks out each time I enter. Maybe this is a bug on the server I'm using.
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The problem is attached to specific toons. My original 50 scrapper always gets a full black map when entering the hive. My tanker has it remember which parts have been seen before; both are on the same server.
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So, if you're not a controller or a rad then just get your hit and chill out on the rock, it won't be long before you get your HO. 30 holders and 10+ AM's are PLENTY to get the job done, and it goes much faster without all the lag.
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So what would your ideal Hammi Hunting Force Consist of ?
Centinull
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I just learned something new this morning. the mito's have a range sufficient enough to hit you on the safe rock if they wanted to.
I went into the hive to see if there was a SG beacon I could get, lol. I turned on Quantum Flight and went down to the heart of Hami spot. Of course every single Mito and Hami himself we're pelting me with attacks, then I flew back up to the safe rock and I was still taking yellow hits one after another until I backed off much further, then they stopped.
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Oh yeah, this has been known for years. As near as I can tell a Mito's range is effectively line of sight... and so is Hami's. Used to be a trick some idiots used back in issue 4 to phase shift, play with Hami and go to the Rock while we're setting up for the raid resulting in Hami aggro on the rock. If you can see Hami, he and his mitos can shoot you.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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About the blank map, I don't know what's happening with you, but the Hive most deffinately does NOT black out for me, it behaves just like any other hazard zone, it's black where you've never been but it's revealed anywhere you've been to on that character. Maping the place works just fine. Like any map, if you go in with a different character who's never been there then sure, it's black. Any character who's been there before has the map revealed.
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Maybe it's different among servers. Obviously I know that maps are revlealed based on a character exploring in them, but that particular map blanks out each time I enter. Maybe this is a bug on the server I'm using.
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The problem is attached to specific toons. My original 50 scrapper always gets a full black map when entering the hive. My tanker has it remember which parts have been seen before; both are on the same server.
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This used to happen to me on both my "hami level" characters. But, ever since the Hammi-O patch the zone no longer blacks out. I can finally map it and keep it mapped.
Hamidon Raid, or, just what the heck is all this stuff that's going on?
Everyone's always confused about what's happening at their first Hami Raid, so I put together this little guide to try to explain just what's happening, and why everyone's doing whatever their doing. Basically what people are doing is trying to defeat the most powerful entity in the game; the reward for this is a Hamidon Origin (HO) enhancement that will act as two SO enhancements in a single slot (or as 3 SO's for some types of HO)
Heres the Hami-O enhancements and what they do, unfortunately you take potluck as to which enhancement you receive:
Ribosome Exposure Damage Resistance and Endurance Reduction
Golgi Exposure - Heal and Endurance Reduction
Cytoskeleton Exposure ToHit Buff, Defense Buff and Endurance Reduction
Membrane Exposure ToHit Buff, Defense Buff and Increase Attack Rate
Nucleolus Exposure Damage and Accuracy
Centriole Exposure Damage and Range
Peroxisome Exposure - Damage and Mez Duration (Holds, Immobilize, Disorient, etc)
Endoplasm Exposure Accuracy and Mez Duration (Holds, Immobilize, Disorient, etc)
Enzyme Exposure ToHit Debuff, Defense Debuff and Endurance Reduction
Microfilament Exposure - Travel Speed and Endurance Reduction
Lysosome Exposure - ToHit Debuff, Defense Debuffs and Accuracy
If you dont get a HO you can use then you can trade it to someone for one you can use. Theres an informal value ranking to the various HOs with Ribos, Golgis, Cytos, Nucleous & Membranes being more valuable and Microfilament & Lysos being least valuable.
BASIC INFORMATION ABOUT HAMIDON:
Hamidon (Hami) is a large purple ovoid floating in the center of a mass of "goo" (usually referred to as jello). He is surrounded by 33 smaller spheres called Mitochondria (Mitos) which come in 3 types. Mitos are all AV class enemies, Hamidon himself is a unique class, a Hamidon class entity.
Mitochondria Antibodies (or Yellow Mitos) - there are 17 of these, they have a single target blast doing UNTYPED damage so no defense or resistance powers in the game will help. Every 4-5 seconds they will fire off their attack doing around 750 points of damage to a level 50 hero with an additional DOT of about 4 ticks of 50 damage.
Mitochondria Electrolytes (or Blue Mitos) - there are 8 of these, they have a stun/hold attack that also fires every 4-5 seconds, fortunately it does no damage and any mez shields work fine against them.
Mending Mitochondria (or Green Mitos) - there are 8 of these, they have no attacks, they simply heal damaged Mitos and Hami himself.
Hamidon himself attacks with an AOE attack every 4 seconds that does 935 points of damage to a lvl 50 character. It's UNTYPED damage, so defense or resistance DO NOT APPLY, the only defense possible is healing the damage before it kills you. This AOE has a very large radius, roughly the same as the radius of a blaster nuke or a defenders RA.
ARRIVING IN THE HIVE:
Its confusing the first time you arrive in the Hive at the Rock (a flat rock just south of Hamidon where everyone gathers prior to begining the raid). The Hive itself is a dangerous place entered from the far side of Eden filled with level 48-50 Giant Monster class Devouring Earth, and swarms hang around high in the sky. You must have attained level 45 to enter the zone. To get to the Rock once you enter the Hive head northwest from the entrance, the Rock is at the Southern edge of the crater in the middle of the zone where Hamidon is. The Monster Devouring Earth that abound in the Hive have some nasty attacks so avoid them on your way. Also be careful not to fly too close to the Swarms as they have a -fly and -TP on their attack unlike the normal DE Swarms outside the Hive. This effect will last for FIVE minutes, so dont aggro them! Use caution when you head to the Rock, or have a teammate TP you. If you dont have any teammate there already call in broadcast and someone will probably be able to help.
As a kind of guidepost, Hamidon is in the exact center of a huge crater in the exact center of the Hive; the Rock is due south of that point at the edge of the crater.
A FEW GROUND RULES FOR THE RAID:
1. The REQUEST channel is reserved for the Raid Leader, Drop team Leader, Main Assist and Main Taunt Tank, do not chat in this channel please. BROADCAST and LOCAL are the channels used by all other raiders.
2. Listen to what the Raid leaders tell you to do
3. If youre not the Main Taunt Tank NEVER taunt Hamidon, and NEVER run your taunt aura while in the goo.
4. Be courteous in what you say and do; dont be disruptive. Everyones here to have fun and get their shiny new Hami-O enhancement.
5. If youre confused about what to do, ask any of the experienced raiders, theyll be glad to help you out. Most servers have a first time raider channel, I recommend joining it and asking any questions there.
6. Above all, enjoy yourself. The raids are a chance to socialize with your friends as much as a chance to get that new HO.
Depending on your server, there may be some differences in the strategy, this is what happens on Guardian:
INITIAL RAID SETUP:
The Drop Team will form up at the start, this team consists of up to 8 (or more) Illusion controllers who will fly directly over Hami (at a considerable altitude to avoid aggro) and drop Phantom Army on Hami's... well, he doesn't have a head, but you get the idea. Usually one of the Ill trollers has group fly to get them all airborne (important info about group fly, the person with group fly will fly FASTER than everyone else so the rest can fall out of fly. The GF person should FOLLOW someone else who can lead the way so everyone flys at the same speed) Lately the Drop Team will dive down to drop the PA in a triangle pattern, with two sets on either side of the Mito clearing team and one set on the other side of Hami to get maximum mito aggro.
While the Drop Team is forming, the Mito clearing teams are also forming. Specific team composition is unimportant, but the GROUP of Mito teams need the following: At least one toon with force field dispersion bubble OR sonic dispersion bubble to protect from mez, (you may remember the description of the Blue Mitos having a Stun/Hold attack, this protects the Mito team from that) a number of toons with an aoe heal (vital, this is the only defense from Hami & the yellow mitos) who will set their heal on autofire. Everyone should either fly, or join a team with group fly. Some servers also use teams with Inertial Reduction to jump up to engage the Mitos. One person will be the designated "Main Assist", or MA, and everyone in the mito group will add them to their SERVER friend list, target them and follow. A good option is to create a macro to target the MA, it would look like this: /macro MA target_name joe blow assuming that Joe Blow was the Main Assist for the raid. In all likelyhood this is the team that you will be joining as a new raider, just follow the MA and do what the MA says.
While the Drop and Mito teams are forming the Taunt team will also be assembled. This team will have one tank with a well-slotted Taunt and a HP boosting power such as Dull Pain, at least 3 Empaths to heal the tank, one Kinetic to keep the team speed boosted and heal the tank with Transfusion, one Force Field or Sonic Dispersion bubble to protect from Mez and one Grav or Ice controller to provide a pet for the tank to target thru if Hami vanishes. For more information about this specific team, refer to my guide on Hamidon Raids - A Main Taunt Tank's guide.
Once the teams are formed up then we start the Raid which is divided into two different Phases, the Mito Phase and the Hold Phase.
MITO PHASE:
Once all teams are ready and the Drop team has started dropping PA on Hami the Mito team will go in and begin clearing Mitos, starting with those in the Southern area of the goo. The MA selects which Mito the Mito group will attack and guides the group thru the process. Everyone in the Mito group will attack the MA's target with ONLY SINGLE TARGET ATTACKS. AOE & CONE attacks will draw more aggro on the group and should not be used. Anyone with a single target HOLD should use it, if the Mito isnt held when it dies it can Split or summon a new, healthy Mito in its place. Make sure you cycle thru your attack chain so we can kill the Mitos as fast as possible.
During the mito clearing phase, please turn OFF all defensive toggles, except for mez shields, these have no effect and just add lag. Tanks especially MUST turn off any taunt/damage auras! These include Invinceability, Mud Potts, Blazing Aura, Chilling Embrace & Icicles.
After a wedge is cut in the Mitos the Taunt team will move in and get Hamis aggro. Beware of getting too close to the Main Taunt tank, hes getting hit by a 935 HP AOE attack every 4 seconds.
After all Mitos are gone everyone except for the Taunt team will exit the crater and regroup at the "Rock"; the main meeting point in the Hive. At this time everyone who isnt a member of the Hold team will get ONE hit on Hami to secure a HO. Check your combat log to make sure you get a SUCCESSFUL hit, you must do at least 0.1 HP of damage to Hami. After you get a hit on Hami PLEASE leave the crater and return to the Rock. If we have too many people in the crater during the Hold Phase then LAG can become a huge problem, potentially causing people to disconnect or mapserver and the raid to fail.
HOLD PHASE:
Next the "Hold" team, composed of all characters with a HOLD power or Rad characters with Accelerate Metabolisim sets up on the opposite side of Hami from the tank and proceeds to spam holds on him (Please, only use holds, no immobilize, no slow, no debuffs). I STRONGLY recommend putting your single target HOLD on autofire. At the same time Rad defenders & controllers will cluster in the center of the hold team (preferably hovering over them for maximum coverage) and spam AM. All members of the hold team need to be tight together for maximum benefit from the AM, typically we get 12+ AM's on each person. Kinetics also spam speed boost on the controllers in the hold team. Gravity & Ice controllers as well as Dark defenders should summon their pets, ONLY Singularities, Jack Frost and Dark Servants should be summoned. Other pets dont contribute to holding and just add to the LAG.
Please, when you join the Hold team, DO NOT use Healing Aura, RAs, Storm powers or any Kinetic powers except speed boost. Heals are no longer needed and these powers add massively to the LAG. The only powers that should be used are HOLDS and AM. A HOLD power is any power that will take a HOLD duration enhancement. Telekinesis as a toggle hold is one of the very few exceptions to this. DO NOT cast any debuffs on Hami until the Raid Leader asks for them.
Everyone in the Hold Team should target thru a Singularity or Jack Frost pet since lag will frequently cause Hami to disappear. Once Hami is solidly held, which will be after about 5 minutes of seeing HOLD animations at the base of Hami (Hold animations would include the Earth HOLD Fossilize or Ice HOLD Block of Ice, these are the easiest to see), the Raid Leader will call for debuffs to be applied to Hami. DO NOT EVER STOP SPAMMING HOLDS ON HAMI! Hami tends to vanish when lots of people are around him, so to maintain target on him ALWAYS target thru jack frost or singularity pet (never dark servant, they're time limited and expire requiring you to locate another pet to target thru).
Heres a helpful macro that everyone in the hold team should create:
/macro sing target_name singularity$$target_name jack frost
This will automatically target the nearest Singularity or Jack Frost pet, MAKE SURE youre targeted thru one of these pets.
I know Im harping on targeting thru a pet, but at some point during the hold phase Hami will probably vanish on you, thats why you must target your holds thru a pet. If Hami breaks free of the holds after we have his health below 50% he will pop and summon a yellow mito next to each person and pet in the crater and the raid will fail. Please dont let this happen and always target Hami thru a pet.
After the Raid Leader decides Hami is solidly held, the call will be made for debuffs on Hami (Rad Infection, Enervating Field, Lingering Radiation, Tar Patch and similar) and the damage from the holds (holders, never stop spamming your holds until Hami dies!) will take him down. Please DO NOT put any debuffs on Hami until the Raid Leader calls for them or well have to start over. If we get debuffs on Hami before hes held the hold damage could take his health to the critical point and he would pop and spawn dozens of new yellow mitos on top of everyone in the crater. Once Hami dies, you get the HO (make sure you have a slot in your tray for it!) and Hami buds spawn, one for every person & pet in the crater. They drop level 51+ SO's when killed, and they're not terribly dangerous. Kill them for the SO's.
A QUICK DEFFINITION OF A HOLD:
Any character with a hold can help hold Hami subject to the Raid Leaders decision. Generally a HOLD is defined as any power that will accept a HOLD duration enhancement. In addition to the obvious hold powers of controllers theres many un-obvious holds with other ATs. All ATs have an option for a hold power in their EPP, and many have a hold as a secondary effect in their primary/secondary. For example, Tankers have a high-MAG hold in Super Strength - Knock out Blow and Stone Melee - Seismic Smash; Peacebringers have a hold in Incandescent Strike, Warshades in Gravity Well; Electric Blasters have holds in some of their primary attacks and so forth. Any power that Stuns, Immobilizes, Sleeps, Confuses, Disorients or Fears is NOT a HOLD and should not be used. Theres been some discussion about it being dangerous for a Tanker to use his hold in the Hold team but there is no danger of a tanker in the hold team stealing aggro from the Main Taunt Tank by spamming his hold attack, the only way that could happen is by deliberately taunting Hami or running a taunt aura. On Guardian weve been using Tankers in the Hold team since the start if Issue 6 and weve NEVER had them steal aggro from the Main Taunt without them DELIBERATELY taunting Hami.
PERFORMANCE IMPROVEMENT:
The biggest problem at most raids is LAG, to minimize it you'll want to reduce your graphics settings to a minimum level, turn off all effects and eye candy, and also turn off "display hero name". This should get you the best performance possible, but still expect massive lag at times. If thats still not good enough consider reducing your screen resolution. Also, everyone should use a costume WITHOUT a cape or aura to further reduce lag. Turn off all defensive shields while in the mito & hold teams, they have no affect at all on Hamidon or Mito damage. The sole exception to this is any status protection shields, these ONLY should be run.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes