First Time Hamidon Raider's guide for issue 7


Boring_Kid

 

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About the blank map, I don't know what's happening with you, but the Hive most deffinately does NOT black out for me, it behaves just like any other hazard zone, it's black where you've never been but it's revealed anywhere you've been to on that character. Maping the place works just fine. Like any map, if you go in with a different character who's never been there then sure, it's black. Any character who's been there before has the map revealed.

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Maybe it's different among servers. Obviously I know that maps are revlealed based on a character exploring in them, but that particular map blanks out each time I enter. Maybe this is a bug on the server I'm using.

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The problem is attached to specific toons. My original 50 scrapper always gets a full black map when entering the hive. My tanker has it remember which parts have been seen before; both are on the same server.

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This used to happen to me on both my "hami level" characters. But, ever since the Hammi-O patch the zone no longer blacks out. I can finally map it and keep it mapped.

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It's a bug. Nothing to do with server, AT, account or player. Happens with PvP zones mostly, with quite a few people having the same problem with Shard maps and the Hive.

It was like pulling teeth, but I received this from Support (specifically in regard to PvP maps) a couple of months back:
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I apologize for the previous confusion. The fog of war should not be reset when leaving a PvP map. Our QA Team is currently investigating this issue as a possible bug. Once a fix is ready, it will be applied to the servers via an in game patch.

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I've already forgotten about most of you

 

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Has any server tried using Lingering Radiation on mitos to make the clearing go faster? I just wonder if nondamaging AoEs will trigger splitting, and maybe that one would drop them faster via -regen then splits could happen. . .


 

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Has any server tried using Lingering Radiation on mitos to make the clearing go faster? I just wonder if nondamaging AoEs will trigger splitting, and maybe that one would drop them faster via -regen then splits could happen. . .

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I don't know if it's been tried but the key to preventing splitting is spamming single target holds on the Mitos, if it's held it ain't splittin'. Since we started using holds on mitos in the clearing on Guardian we've had very few splits and we average around 30 minutes to clear the mitos. The mitos don't have anything like the status protection Hami does, they're AV level so pretty easy for the clearing team to hold.

About debuffs in general, we don't use them on Guardian for the Mitos; they would tend to draw some aggro though as the aoe's pretty wide.

I'm hopeing I'll get some toons to Hami level on Pinnacle before too long and see if they've got any other methods that we ought to try out. At the moment my highest Pinnacle toon just hit 34, so maybe in a month or so...


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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On Pinnacle, debuffs are used on the mitos that aren't close to Hamidon. Other than that, besides some different terms (PA Team instead of Drop Team, etc) the basic strategy is the same.


 

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very educational; as far as other servers go, i've been in a few raids on infinity, and so far they've always had us in on damaging the hami after the hold has been deemed stable (i'm running a scrapper, if you didn't see my sig). haven't had a raid fail yet, but i did hear of one i didn't attend going yellow when a lot of toons dc'd and pets people were using to target through had disappeared. perhaps the reason is as you had mentioned; i have raided since and they still have everyone in the area damaging. i'm not saying it's the correct method, but simply the method i've always seen used on my server.
i also believe the way they were deeming the hold stable was not by the graphics of the holds themselves but whether or not the hami was attacking the main taunt tank. if the tank was attacked, obviously the holds weren't sticking; as long as he wasn't being attacked, we were given the green light to go ahead with the damage.

/2 cents


 

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I also believe the way they were deeming the hold stable was not by the graphics of the holds themselves but whether or not the hami was attacking the main taunt tank. if the tank was attacked, obviously the holds weren't sticking; as long as he wasn't being attacked, we were given the green light to go ahead with the damage.


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That's how it worked before issue 7 hit, now Hami keeps shooting while he's held, so the only way to tell if he's held is by the animations at his base. Since Hami will continue to fire on the tank EVEN WHILE HE'S HELD we have to have a new method of determining when to apply the debuffs, and the only way we've discovered is to have someone watch for block of ice or fossilize to appear under him. After roughly 5 minutes of solid hold animations the leader calls for debuffs and the damage from the holds will kill him in about 5 minutes. If we get too many people in the goo the lag shoots WAY up and it'll take 20 minutes to kill Hami because of the lag, not to mention the danger of holders DC'ing.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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I've noticed that turning off the sound effects (by moving the slider down to 0%) greatly improves my computer's performance during Hami Raids so if you're still lagging badly after turning down all the visual effects, you may try this.


 

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After roughly 5 minutes of solid hold animations the leader calls for debuffs and the damage from the holds will kill him in about 5 minutes.

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i'm just shocked that the way we've been doing it is so much more time-consuming than that... now, how do i politely broach the subject with those who've been running our raids?

*writes a letter to "Dear Posi"*


 

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<Everyone in the Hold Team should target thru a Singularity or Jack Frost pet since lag will frequently cause Hami to disappear. >

I'm not getting the meaning of "targeting through a singularity". Does this mean letting the pet handle the holds rather than your toon?


 

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Hamidon disappears and you cant see him to target him, but your pets can. If you click a pet, you will hit whatever the pet is hitting - ergo you hit Hamidon by targeting a pet.


205723: A Different DESTINY
When Soldiers of Arachnos got their names added to the Destiny List, Longbow managed to get a copy of the list and began rounding villains up. But one name on the list shocked them...

 

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ok. that's good to know.

Thanks.


 

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Yep, this is a constant problem in the hold phase; things are going good, Hami's held and suddenly whammo, Hammi takes his jello and goes home and you've lost your target. Well, that Jack Frost or Singularity can still see his jelloness, so if you're targeted on one of those pets your holds will still hit Hami even though you can't see him directly.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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comment and a question

comment: on Virtue we still have the attack phase. it's a massive lagfest, but in the couple months that I've been going to raids, I've never seen a yellow dawn. the debuff/damage phase theory is very interesting though. I just wonder whether or not we're organized enough to make it work. as in, to have people actually listen and follow instructions like that

question: this might be somewhat noobish, but like I said above I've only been going to raids for a couple months now. during the unofficial fourth phase, the trade phase, I constantly see people advertising 51 and 52 HO's. I've also seen a couple comments in broadcast about exemping to get 50+ HO's. what's the deal with this? I've only ever gotten even con's. do certain geniuses actually combine HO's or is there a legit way to get a 50+ drop?


 

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Did my first Hami raid last night. I was, to say the least, thoroughly confused as to what the heck was going on. This explains alot! Thanks! (. . .and thanks to Gotterdamurung for pointing it out!)