Rotkatze

Apprentice
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  1. I just came back after about a year absence. I noticed all my unaffiliated alts on a server were automatically placed in the villaingroup I set up for 1 of them. However, there was no prestige bonus granted for adding them.

    Is there a way to get that 20K prestige for each alt without using outside assistance?

    Believe me, I've looked all over...these boards, patch notes, google. I just can't find an answer.

    Thanks in advance for any information you can provide.
  2. [ QUOTE ]
    After the Raid Leader decides Hami is solidly held, the call will be made for debuffs on Hami (Rad Infection, Enervating Field, Lingering Radiation, Tar Patch and similar) and the damage from the holds (holders, never stop spamming your holds until Hami dies!) will take him down.

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    I've never participated in a Hami raid, but want to. This is the only part that seems a little off to me, so I want to be sure I understand what you're saying. Unless I misinterpretted, all damage will be done via the holds? I did read in an older guide that there is a damage phase (after the hold phase)when blasters do the majority of the damage. Is there a reason this isn't preferred anymore?

    This is a very thorough walkthrough, and I can tell you know what your talking about. I just want to be absolutely clear on the process before I participate.
  3. [ QUOTE ]
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    He dropped caltrops, and I TP'd. I can say with certainty that there is no -jump to a stalker's caltrops. It was difficult to tell, but I don't think there was -fly either

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    There's no -Fly in a Blaster caltrops, either. I don't know why there would be, since Caltrops aren't floor anchors or anything. ANYHOW! You can easily hover/fly over those at full speed.

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    To elaborate, the hero I ported wasn't flying or hovering when I ported him/her. They were on the ground. If they flew away, they had to have activated it after the port. In retrospect, I think it most likely they just jumped off, but I'm not entirely sure they weren't able to fly off. I might test this in the arena when I get a chance.
  4. I can't believe I read the entire thread.

    [ QUOTE ]
    I'm curious about this - I have read that Ninjitsu caltrops do not have a -fly/-jump component, and the break hide if they do damage. My stalker isn't high enough to try them out yet. Anyone who has tested able to confirm/deny this?

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    I'm actually glad you asked this. I was teaming with another stalker in SC the other night. He dropped caltrops, and I TP'd. I can say with certainty that there is no -jump to a stalker's caltrops. It was difficult to tell, but I don't think there was -fly either. I say it was difficult because where we were porting to made it unclear whether or not they were using fly or SJ.

    Anyway, I'll just have to come up with a different strategy.

    On a separate note: I stopped playing my Stalker for a while in an effort to get my Scrapper to 50. A month or so later I resumed playing my Stalker, and found PvP is a lot more challenging. The heroes are much better at defending against Stalkers. Their reflexes are also much quicker once I initiate my attack, be it TP or AS. I have limited time to finish off my victim before the other shoe falls. I really don't see what all the fuss is about. People are adapting to stalkers as most of us knew they would. The 100% to 1% rule won't really bother me. I imagine the devs are using this 1% rule to placate the 1% of heroes that complain about stalkers (pun intended).

    If you'll notice, it's pretty much the same people complaining over and over again. Give them their 1%. Once their debt piles up due to NPCs finishing them off, they'll just whine about that. When stalkers start grouping together, they'll whine about that. There is just no pleasing some people. These are the same people that get the newest, coolest game, and then can't wait for someone to post the cheatcodes online so they can finish it asap.

    Guess what? Stalkers aren't going anywhere, and they aren't going to be nerfed to the extent that will appease the whiners. Stalkers are an integral part of PvP because the devs want them in there. They aren't going to remove an entire AT from the game, and they aren't going to nerf them to where their concept is ruined. And if that means that a few of you will give up your $15 a month, then so be it. CoX is an awesome game that broke the mold of the fantasy genre (UO, EQ, WOW). Did you pay your monthly fee before PvP?. Of course you did. I think any threat to quit the game because you can't adapt enough to enjoy PvP is a completely empty threat.

    ***I want to mention that I do understand the OP's opinion. I can sympathize even though I disagree that it's a big enough problem to merit a tweak. Doesn't much matter at this point. Apparently the change will be made. As I said, the 1% rule won't bother me. I can adapt.